Main Restorations Software Audio/Jukebox/MP3 Everything Else Buy/Sell/Trade
Project Announcements Monitor/Video GroovyMAME Merit/JVL Touchscreen Meet Up Retail Vendors
Driving & Racing Woodworking Software Support Forums Consoles Project Arcade Reviews
Automated Projects Artwork Frontend Support Forums Pinball Forum Discussion Old Boards
Raspberry Pi & Dev Board controls.dat Linux Miscellaneous Arcade Wiki Discussion Old Archives
Site News

Unread posts | New Replies | Recent posts | Rules | Chatroom | Wiki | File Repository | RSS | Submit news


  

Author Topic: High Score Competition #213: Haunted Castle  (Read 870 times)

0 Members and 1 Guest are viewing this topic.

acvieluf

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 598
  • I want to build my own arcade controls!
    • forum.arcadecontrols.com/index.php/topic,147793.0.html
High Score Competition #213: Haunted Castle
« on: March 13, 2017, 11:40:47 am »
High Score Competition rules and scoreboard found here: http://forum.arcadecontrols.com/index.php/topic,143138.0.html

----------------------
Game Name : Haunted Castle
ROM Name  = "hcastle"
----------------------

Settings: Difficulty = Normal
                  Strength = Normal
Controls
   Joystick: 8-way
   Buttons: 2 - whip & weapon/jump










From Wikipedia:
Haunted Castle is a typical platform game with six levels, which are played through in a linear progression. The player controls the main character, whose primary mode of attack is via his whip. He must fight various enemies which consist partially of skeletons, zombies, fishmen, and hunchbacks. By destroying certain enemies, he can switch his weapon to a more powerful spiked mace or sword. In addition, various "sub-weapons" can be obtained which provide different means of attack which consist of bombs, boomerangs, stopwatches, crosses, and torches. Hearts are collected to use each of these "sub-weapons." The player can only carry one sub-weapon at a time.

Each of Haunted Castle's six levels conclude with a boss fight. Like in other games of the series, these bosses are generally taken from horror literature or legend, and include Medusa, Frankenstein's monster, and, being a series staple, Dracula
Last Day: Sunday, March 26th 2017



Quest for the Bronze Joystick! The most successful competitor of each calendar year will possess & display the BYOAC Bronze Joystick Trophy.

Happy Gaming!
« Last Edit: March 14, 2017, 05:33:08 pm by acvieluf »

acvieluf

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 598
  • I want to build my own arcade controls!
    • forum.arcadecontrols.com/index.php/topic,147793.0.html
Re: High Score Competition #213: Haunted Castle
« Reply #1 on: March 13, 2017, 07:01:37 pm »
mod please delete
« Last Edit: March 14, 2017, 10:09:15 am by acvieluf »

jasonbar

  • Trade Count: (+10)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 2105
  • Dr. Inferno
    • The Infernolab
Re: High Score Competition #213: Haunted Castle
« Reply #2 on: March 14, 2017, 02:19:55 am »
Are these the default settings? Please specify in the top post.

Took me a lot of tries to get 13,700. Not sure what to make of this--challenging controls, stuff jumps out at you, tiny bats are deadliest, not a lot of hits before you're dead & you have only 1 guy, not sure why I'm collecting hearts--they sure don't go to my health bar, & how do I use that bomb or mace weapon thing I picked up?

-Jason

yamatetsu

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1671
  • Just because.
Re: High Score Competition #213: Haunted Castle
« Reply #3 on: March 14, 2017, 03:36:00 am »
In addition, various "sub-weapons" can be obtained which provide different means of attack which consist of bombs, boomerangs, stopwatches, crosses, and torches. Hearts are collected to use each of these "sub-weapons." The player can only carry one sub-weapon at a time.

From the strategywiki :

                  

acvieluf

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 598
  • I want to build my own arcade controls!
    • forum.arcadecontrols.com/index.php/topic,147793.0.html
Re: High Score Competition #213: Haunted Castle
« Reply #4 on: March 14, 2017, 10:12:36 am »
oh crap.  I am now remembering that when my friend came over a few weeks ago (big castlevania fan), we ended up changing my settings. 

I'll update the above post tonight when i get home to my machine.  But the difficulty settings by default are normal, which was my intention.  I may have been playing on easy.  My apologies, no foul play was intended. :embarassed: I deleted my score post, and will take another run on it tonight. 

I BELIEVE the difficulty settings simply change the amount of energy taken off per hit.  I can get through the first stage without being hit, but we'll see. 


acvieluf

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 598
  • I want to build my own arcade controls!
    • forum.arcadecontrols.com/index.php/topic,147793.0.html
Re: High Score Competition #213: Haunted Castle
« Reply #5 on: March 14, 2017, 05:33:52 pm »
oh crap.  I am now remembering that when my friend came over a few weeks ago (big castlevania fan), we ended up changing my settings. 

I'll update the above post tonight when i get home to my machine.  But the difficulty settings by default are normal, which was my intention.  I may have been playing on easy.  My apologies, no foul play was intended. :embarassed: I deleted my score post, and will take another run on it tonight. 

I BELIEVE the difficulty settings simply change the amount of energy taken off per hit.  I can get through the first stage without being hit, but we'll see.
Original post updated. I was playing wrong. Again, my apologies. Normal for both settings.

Sent from my Atari 2600


acvieluf

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 598
  • I want to build my own arcade controls!
    • forum.arcadecontrols.com/index.php/topic,147793.0.html
Re: High Score Competition #213: Haunted Castle
« Reply #6 on: March 14, 2017, 06:25:21 pm »
OK. Correct settings. I think things may be worth more points, as I didn't get as far.

25,300



Sent from my Atari 2600


Kane

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 121
  • What?
Re: High Score Competition #213: Haunted Castle
« Reply #7 on: March 14, 2017, 07:05:31 pm »
Jesus, this game is brutal. My best is 9400 so far.......that's embarrassing lol

acvieluf

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 598
  • I want to build my own arcade controls!
    • forum.arcadecontrols.com/index.php/topic,147793.0.html
Re: High Score Competition #213: Haunted Castle
« Reply #8 on: March 14, 2017, 07:08:01 pm »
Jesus, this game is brutal. My best is 9400 so far.......that's embarrassing lol
See the grave marked "93?" Duck down with your head JUST to the right of the 3. Face right then keep whipping. Bats can't hit you there. Although Medusa comes alive while one or two bats are still flying, so it's not perfect.

Sent from my Atari 2600


Kane

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 121
  • What?
Re: High Score Competition #213: Haunted Castle
« Reply #9 on: March 14, 2017, 07:22:57 pm »
Thanks for the tip, got me a few more points lol 11,900
 
« Last Edit: March 14, 2017, 07:36:46 pm by Kane »

acvieluf

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 598
  • I want to build my own arcade controls!
    • forum.arcadecontrols.com/index.php/topic,147793.0.html
Re: High Score Competition #213: Haunted Castle
« Reply #10 on: March 17, 2017, 05:30:03 pm »
Small bump. 29,800



Sent from my Atari 2600


gumby510

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 92
  • SR-20 NX 2000
Re: High Score Competition #213: Haunted Castle
« Reply #11 on: March 18, 2017, 01:05:28 am »
There is three versions of this game. The M one is brutal and is the American one. Two hits and your dead. Pick the K one that's Japan and way more forgiving


Sent from my iPhone using Tapatalk

popsicle

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 615
    • forum.arcadecontrols.com/index.php/topic,104229.msg1102713.html#msg1102713
Re: High Score Competition #213: Haunted Castle
« Reply #12 on: March 18, 2017, 10:29:17 pm »
Two hits from the bones = death. So frustrating! Finally made the leader board after playing multiple games. I haven't even seen the 2nd stage boss yet - got this score from farming skeleton bones at the beginning of the 1st level.

40,800

popsicle

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 615
    • forum.arcadecontrols.com/index.php/topic,104229.msg1102713.html#msg1102713
Re: High Score Competition #213: Haunted Castle
« Reply #13 on: March 18, 2017, 10:32:00 pm »
See the grave marked "93?" Duck down with your head JUST to the right of the 3. Face right then keep whipping. Bats can't hit you there. Although Medusa comes alive while one or two bats are still flying, so it's not perfect.

Also, when medusa animates, keep jumping straight up each second over the mini snakes she launches at your feet and fire your bomb weapon at her from this spot.
 

Kane

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 121
  • What?
Re: High Score Competition #213: Haunted Castle
« Reply #14 on: March 19, 2017, 08:12:57 am »
There is three versions of this game. The M one is brutal and is the American one. Two hits and your dead. Pick the K one that's Japan and way more forgiving


For the competition we have to play M :(

I was able to make it to the second level finally

acvieluf

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 598
  • I want to build my own arcade controls!
    • forum.arcadecontrols.com/index.php/topic,147793.0.html
Re: High Score Competition #213: Haunted Castle
« Reply #15 on: March 19, 2017, 10:22:34 am »
There is three versions of this game. The M one is brutal and is the American one. Two hits and your dead. Pick the K one that's Japan and way more forgiving


For the competition we have to play M :(

I was able to make it to the second level finally
For sure. This is really just memorization, and patience. ANY haste, and you will die.

Sent from my Atari 2600


SlyBlueFox

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 74
  • I want to build my own arcade controls!
Re: High Score Competition #213: Haunted Castle
« Reply #16 on: March 23, 2017, 09:15:42 am »
Haven't got to play much. Here's my best so far.

11,400


acvieluf

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 598
  • I want to build my own arcade controls!
    • forum.arcadecontrols.com/index.php/topic,147793.0.html
Re: High Score Competition #213: Haunted Castle
« Reply #17 on: March 26, 2017, 08:08:15 pm »
Anyone else playing tonight? I'm getting my Kung Fu on, trying to finish up the Iron Fist before it's back to work. Haha

Sent from my Atari 2600


popsicle

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 615
    • forum.arcadecontrols.com/index.php/topic,104229.msg1102713.html#msg1102713
Re: High Score Competition #213: Haunted Castle
« Reply #18 on: March 26, 2017, 08:46:03 pm »
Played a few games each night this week. Managed to kill the 2nd level boss once, then got ---my bottom--- handed to me immediately by roller skating hunchbacks at the start of the 3rd wave.

46,700


acvieluf

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 598
  • I want to build my own arcade controls!
    • forum.arcadecontrols.com/index.php/topic,147793.0.html
Re: High Score Competition #213: Haunted Castle
« Reply #19 on: March 27, 2017, 10:56:38 am »
Well, congrats to popsicle!  :applaud: Here's the final standings:

popsicle - 46,700
acvieluf - 29,800
kane - 28,200
jasonbar - 13,700
sly blue - 11,400


Kane, its your time to choose!

yamatetsu

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1671
  • Just because.
Re: High Score Competition #213: Haunted Castle
« Reply #20 on: March 27, 2017, 03:14:34 pm »
The scoreboard.



Since Kane was Last Active on March 22nd, I sent him a pm.
                  

Kane

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 121
  • What?
Re: High Score Competition #213: Haunted Castle
« Reply #21 on: March 27, 2017, 03:56:54 pm »
Sorry, been busy. My son wants the next game to be Biomechanical Toy, the rom is biomtoy

yamatetsu

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1671
  • Just because.
Re: High Score Competition #213: Haunted Castle
« Reply #22 on: March 27, 2017, 04:59:38 pm »
Another pm sent.
                  

acvieluf

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 598
  • I want to build my own arcade controls!
    • forum.arcadecontrols.com/index.php/topic,147793.0.html
Re: High Score Competition #213: Haunted Castle
« Reply #23 on: March 27, 2017, 05:08:23 pm »
I can make a new post tomorrow morning, when I get back to my computer, if you'd like.

Sent from my Atari 2600


Kane

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 121
  • What?
Re: High Score Competition #213: Haunted Castle
« Reply #24 on: March 27, 2017, 08:19:58 pm »
New competition- Biomechanical Toy

http://forum.arcadecontrols.com/index.php/topic,153832.0.html

Sorry guys, I just got interested in this so I'm just getting the hang of all the requirements. Thanks for the help and understanding lol

  
 

Sitemap 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31