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Author Topic: The Simpsons Virtual pinball  (Read 2506 times)

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Scassidy24

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The Simpsons Virtual pinball
« on: March 05, 2017, 05:04:47 pm »
My new project is well under way

Recently picked up an gutted Simpsons  pinball cabinet (Data East 1990).  Proceeded to completely repaint (thanks mom) .  Mom needed some level of created freedom so this isn't an exact repaint but I am extremely pleased knowing that couldn't even begin to attempt this.

Before:




After:



It took all weekend painting and she really enjoyed it. And I got what I wanted :)

Also picked up a computer from our local pawn shop and a new 39" flatscreen for the pkayfield

I've got visual pinball running and future pinball with BAM.  Tested out BAM with a ps3eye and decided to grab a xbox360 Kinect for BAM.


Also have various cabinet parts.  Speakers and amp, flipper buttons , plunger and nudge / controller stuff on the way . Oh and a dot matrix display.

This one I hope will go together fairly quickly. Hope to have it all done by end of March (fingers crossed I can do it)




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« Last Edit: March 05, 2017, 05:12:18 pm by Scassidy24 »

thomas_surles

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Re: The Simpsons Virtual pinball
« Reply #1 on: March 05, 2017, 05:20:02 pm »
This looks like it will be fun to watch. Props to your mom as well.

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Re: The Simpsons Virtual pinball
« Reply #2 on: March 05, 2017, 05:39:42 pm »
That's really cool that your mom is touching up the paint for you.   :cheers:

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Re: The Simpsons Virtual pinball
« Reply #3 on: March 05, 2017, 05:47:22 pm »
That looking awesome! You are lucky to have such a cool mum!  :cheers:

Scassidy24

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The Simpsons Virtual pinball
« Reply #4 on: March 05, 2017, 06:16:08 pm »



Thanks people :)

It's infringing on the pool table space
Gotta find a different spot in the man cave.  I can't give up the dart board. I'm considering trading in the pool table for a poker table. Then I'll have more room for the pinball



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Re: The Simpsons Virtual pinball
« Reply #5 on: March 05, 2017, 08:23:52 pm »
Move it to the other side of that MAME cabinet, dude.


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Re: The Simpsons Virtual pinball
« Reply #6 on: March 05, 2017, 08:47:48 pm »
Move it to the other side of that MAME cabinet, dude.
Moved the mame cabinet to another spot and put the pinball in its place. 

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Re: The Simpsons Virtual pinball
« Reply #7 on: March 07, 2017, 01:36:59 am »
That is looking great! +1 for you mom helping you, that's so awesome!

Scotty_C

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Re: The Simpsons Virtual pinball
« Reply #8 on: March 08, 2017, 05:23:27 pm »
Very nice! Using a front end?  Got any links/tips available on how to setup FP for dual monitors. The only way I ever see the back glass on my 2nd monitor is if I hit the Print Screen button...soo weird.

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Re: The Simpsons Virtual pinball
« Reply #9 on: March 08, 2017, 05:37:05 pm »
Very nice! Using a front end?  Got any links/tips available on how to setup FP for dual monitors. The only way I ever see the back glass on my 2nd monitor is if I hit the Print Screen button...soo weird.
Are you using pinball x? Or hyperpin? The backglass should be setup through your frontend.

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Re: The Simpsons Virtual pinball
« Reply #10 on: March 08, 2017, 07:09:35 pm »
Are you using pinball x? Or hyperpin? The backglass should be setup through your frontend.
I was only using FPLoader without a FE for testing when I tried it. I will load up pinballx and give it a go. Thanx for the tip!!

Scassidy24

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Re: The Simpsons Virtual pinball
« Reply #11 on: March 09, 2017, 07:25:21 am »
Got the Kinect power adapter from amazon today. Got it working without too much trouble.
I didn't realize that the back glass should be done through the front end. Anybody have a link they could share for setting up backglass and DMD thru pinball x?  I haven't even begun to look into that.  Now also finding out that some parts from virtuapin.net are back ordered. So could be a while before I have a dmd.


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Re: The Simpsons Virtual pinball
« Reply #12 on: March 09, 2017, 07:50:31 am »
I just use simple backglass images and place them in the appropriate folder in pinball x. I used a dual screen setup so i cant help setup a dmd.

Scassidy24

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The Simpsons Virtual pinball
« Reply #13 on: March 09, 2017, 11:27:00 pm »
More progress. Made a tv mount and did a test fit
Broke my backglass tv mount. Going to get that sorted tomorrow.   It looks like the backglass tv  will have to go up as high as possible to make room for the Kinect and the dmd.  Looking forward to the big delivery. Should be here in a couple weeks.  Now that the monitor is in the cab and BAM knows the pinball cab dimensions the BAM effect looks and feels more natural.





And yes I know the backglass isn't being displayed properly. Not gonna bother tinkering with that stuff until I have the DMD

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« Last Edit: March 09, 2017, 11:34:41 pm by Scassidy24 »

thomas_surles

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Re: The Simpsons Virtual pinball
« Reply #14 on: March 10, 2017, 06:42:05 am »
Looking good. Yeah i wouldnt waste my time messing around with the software until i was done. That junk takes a lot of dicking around to get it right. Any plans on force feedback? Shakers? Rgb?

Scassidy24

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The Simpsons Virtual pinball
« Reply #15 on: March 10, 2017, 10:07:36 am »
No plans for force feedback.  I don't know if I want to invest the time and Money into all the DOF stuff and another purgatory of "dicking around"
If I had a chance to try a table with force feedback maybe i would be more interested.  Ya know what I really can't get over. The fact that I can't hear the ball rolling on the play field.  I was at my local Barcade the other day and the tables play fast and heavy. The balls seem so floaty and light in future pinball sometimes.

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« Last Edit: March 10, 2017, 10:14:14 am by Scassidy24 »

Scassidy24

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Re: The Simpsons Virtual pinball
« Reply #16 on: March 10, 2017, 10:11:09 am »

Lockdown bar and receiver arrived from ponballlife.com.  Yay!


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Re: The Simpsons Virtual pinball
« Reply #17 on: March 10, 2017, 10:59:09 am »
with VP9 and VPX you basically set up the outputs 1 time through DOF (that piggy backs on B2S backglass plug in), and all the other tables just pull form that config. You dont set it up on a per table basis.


For example you set up pop bumper 1 , pop bumper 2, pop bumper 3, left slingshot, right sling shot, left flipper, and right flipper. All the games with those things will work.
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The Simpsons Virtual pinball
« Reply #18 on: March 11, 2017, 07:00:24 am »
with VP9 and VPX you basically set up the outputs 1 time through DOF (that piggy backs on B2S backglass plug in), and all the other tables just pull form that config. You dont set it up on a per table basis.


For example you set up pop bumper 1 , pop bumper 2, pop bumper 3, left slingshot, right sling shot, left flipper, and right flipper. All the games with those things will work.
Now I am intrigued.  I'll look into it thanks :)

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Re: The Simpsons Virtual pinball
« Reply #19 on: March 11, 2017, 07:05:45 am »
I'll admit I don't know much about virtual pinball, so I had to google what BAM was. Holy hell, that's awesome! It's amazing they can make these things as realistic as they do.

Btw, props to yer mom on the paint touch up. She did a great job.
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Scassidy24

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Re: The Simpsons Virtual pinball
« Reply #20 on: March 11, 2017, 07:06:03 am »
Got the back-glass tv mounted last night, lockdown bar installed, and PinballX installed.





We're having a little party tonight so I put a few tables on.  Supervision will be required obviously.



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Re: The Simpsons Virtual pinball
« Reply #21 on: March 11, 2017, 10:10:10 am »
Look up Terry reds pinkadia, lots of good information there.

Get and xboxone one kinect the 360 one is crappy in night time environments, the xboxone kinect is flawless and tracks more accurately.

Your also in luck, if you want DOF feedback i have a slew of contactors and and open fram solenoids I'm going to sell here shortly.
   

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Brian74

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Re: The Simpsons Virtual pinball
« Reply #22 on: March 12, 2017, 08:44:59 am »
Look up Terry reds pinkadia, lots of good information there.

Get and xboxone one kinect the 360 one is crappy in night time environments, the xboxone kinect is flawless and tracks more accurately.

Your also in luck, if you want DOF feedback i have a slew of contactors and and open fram solenoids I'm going to sell here shortly.

Rablack I sent you a pm
         

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Re: The Simpsons Virtual pinball
« Reply #23 on: March 12, 2017, 11:18:39 am »
I'll admit I don't know much about virtual pinball, so I had to google what BAM was. Holy hell, that's awesome! It's amazing they can make these things as realistic as they do.

Ball doesn't go through the flipper on the real thing.




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Re: The Simpsons Virtual pinball
« Reply #24 on: March 12, 2017, 02:27:42 pm »
Hi - a question about using the new Kinect. I've been collecting parts for my vpin for a while - I'd planned on using the PS3 eye cameras but having to mess around with lenses seems a pain in the ass. Does the Kinect work as well?

With regards to dof- have you looked at this? Seems way less hassle than solenoids...

http://www.aussiearcade.com/showthread.php/82642-The-Poor-Man-s-DOF-(Tactile-Feedback)

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Re: The Simpsons Virtual pinball
« Reply #25 on: March 12, 2017, 02:47:52 pm »
Hi - a question about using the new Kinect. I've been collecting parts for my vpin for a while - I'd planned on using the PS3 eye cameras but having to mess around with lenses seems a pain in the ass. Does the Kinect work as well?

With regards to dof- have you looked at this? Seems way less hassle than solenoids...

http://www.aussiearcade.com/showthread.php/82642-The-Poor-Man-s-DOF-(Tactile-Feedback)

If you do a kinect use the xboxone kinect.

Using sound for DOF to me makes no sense, go with the solenoids they are cheap....open frame or automotive.
   

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The Simpsons Virtual pinball
« Reply #26 on: March 13, 2017, 09:32:49 am »
I had bought an Xbox one Kinect but because of the need for windows 8 or better I returned it and managed to find an xbox360 Kinect for $19 at the local pawn shop :score!:   It's great when your alone but wen I had a room full of people had to go back to static cam in BAM because it kept picking up the movement of people around me.  Not sure it the Xbox one Kinect would handle that better.  Anyway I'm going to stick with the 360 Kinect for the budget on this one. And yes I can testify that the 360 kinect doesn't perform in low light.


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Re: The Simpsons Virtual pinball
« Reply #27 on: March 13, 2017, 09:42:05 am »
360 is better for the budget, but your accuracy will be off, which is why is stepped up to the ONE, also the 360 model does not track very well at night. If you read on the bam site, ONE is the suggested overall pick for BAM.

You are right though it does track those around you, I normally just tell folks to stand more towards the back and not directly behind me, for some reason its likes the color blue, anyone with a blue shirt it pick is immediately.
   

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Scassidy24

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Re: The Simpsons Virtual pinball
« Reply #28 on: March 13, 2017, 09:50:34 am »
Lol! Anyone shows up to the party in a blue shirt has to wear a loaner shirt


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Re: The Simpsons Virtual pinball
« Reply #29 on: March 13, 2017, 01:44:24 pm »
360 is better for the budget, but your accuracy will be off, which is why is stepped up to the ONE, also the 360 model does not track very well at night. If you read on the bam site, ONE is the suggested overall pick for BAM.

Nice one - that's exactly what I wanted to know.  :cheers: It seems to me that budget pretty much goes out of the window when you're doing a vpin anyway!

I'm still not sure about the solenoids though. On Aussie arcade they're raving about how good the speakers work in terms of table feedback. I'm not much of a pinhead though so I'll probably have to try both and see which one I prefer.

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The Simpsons Virtual pinball
« Reply #30 on: March 13, 2017, 02:23:58 pm »
I didn't read that whole 17 page thread but it sounded like the audio force feedback thingy hadn't been tested with future pinball.  It may be a matter of choosing between vp and fp if going that route

I'm gonna finish my cab before I worry about force feedback. I don't think I'll bother in the end. I've made compromises to accommodate budget already. And often my gaming happens after the wife's gone to bed. solenoids = noise
For me having a real DMD is the icing on the cake.   I don't think my cab will win any awards in the community but it'll be good looking and entertaining.

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« Last Edit: March 13, 2017, 02:30:16 pm by Scassidy24 »

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Re: The Simpsons Virtual pinball
« Reply #31 on: March 13, 2017, 02:36:27 pm »
Yeah if your gonna do it go solenoids or contactors, its just sounds and feels more natural.

There is a night mode configured for Future pinball which shuts down all DOF toys, and sound only.

I said same thing prior to my build, oh i dont need all of that but you will want it sooner than later, it completes the build totally.
   

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Re: The Simpsons Virtual pinball
« Reply #32 on: March 13, 2017, 03:37:42 pm »
I don't think my cab will win any awards in the community but it'll be good looking and entertaining.

There are no community awards, they were Canadian Arkilled, so don't worry about em.

You can just wire a toggle switch to the power line feeding the solenoids, flip the switch and there's no noise. I really cant put in to words how much better a VPin is with them. They arent exactly a budget buster either. I think I spent like $50 on it?
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Re: The Simpsons Virtual pinball
« Reply #33 on: March 14, 2017, 11:18:46 am »
Really that's it?


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Re: The Simpsons Virtual pinball
« Reply #34 on: March 14, 2017, 03:28:46 pm »
well close.....


Sainsmart USB 8 port relay was $25 ,
ZYE1-0837ZP (Solenoids) are about $5 a pop, so 35
resistors were like $2

so $62. I had wiring on hand. There are other ways to do it , like if you have an LEDWiz sitting around collecting dust.
https://directoutput.github.io/DirectOutput/installation.html



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Re: The Simpsons Virtual pinball
« Reply #35 on: March 14, 2017, 03:35:11 pm »
well close.....


Sainsmart USB 8 port relay was $25 ,
ZYE1-0837ZP (Solenoids) are about $5 a pop, so 35
resistors were like $2

so $62. I had wiring on hand. There are other ways to do it , like if you have an LEDWiz sitting around collecting dust.
https://directoutput.github.io/DirectOutput/installation.html

yeah don't tell that man, that's it before he starts reading the documentation thats the beast.
   

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Re: The Simpsons Virtual pinball
« Reply #36 on: March 15, 2017, 08:08:10 pm »
Circling back to my previous comment about not wanting to dick around with all of it.  I'm sticking to my plan. Finish the build and if I'm really looking for some kind of extra finishing touch MAYBE I'll look at dof.


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Re: The Simpsons Virtual pinball
« Reply #37 on: March 15, 2017, 09:42:20 pm »
DOF is not that difficult to setup, and it adds a whole lot to the experience.  I added some gottlieb chimes to my cab and playing em's and having it hit real chimes on scoring is pretty f'in amazing.
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Re: The Simpsons Virtual pinball
« Reply #38 on: March 16, 2017, 09:35:17 am »
The mailman was here



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Re: The Simpsons Virtual pinball
« Reply #39 on: March 16, 2017, 11:27:04 am »
eeek, thats the one thing about these things is DIY to save money, pin2dmd is the same concept at a fraction of the cost on the dmd above. :dunno

shield + discovery board + china led board = a diy dmd 130 max.......
   

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Re: The Simpsons Virtual pinball
« Reply #40 on: March 16, 2017, 12:18:10 pm »
I can't argue with the cost difference but I'm just not interested in figuring it all out. Looking to wrap this build quickly and I'd be lucky get 3 hrs a week dedicated to it right now 


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rablack97

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Re: The Simpsons Virtual pinball
« Reply #41 on: March 16, 2017, 01:05:00 pm »
lol...you just put it together, there was a big argument on who thought of it first....virtuapin marked it up, and pin2dmd countered and made it affordable and easy to assemble for the DIY community.

Plus its not really plug and play there are little nuances you have to deal with per table to get that thing to work.

But your right the kit guys make a killing due to customer convenience demands...

oh dont make the mistake and feed 12v to that thing, you think leds = 12v in an array like that, but it takes 5v.
   

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Scassidy24

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Re: The Simpsons Virtual pinball
« Reply #42 on: March 17, 2017, 08:18:26 am »

Dead pixel right out of the box :(  emailed virtuapin to see if they'll replace it.  Dunno though. We'll see


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Re: The Simpsons Virtual pinball
« Reply #43 on: March 17, 2017, 08:49:50 am »
ouch man, they should that guy has pretty good customer service.
   

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Scassidy24

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Re: The Simpsons Virtual pinball
« Reply #44 on: March 17, 2017, 09:38:58 am »
And you are correct. Paul emailed me first thing this morning. Sending a replacement module.    That's customer service for you :)



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Re: The Simpsons Virtual pinball
« Reply #45 on: March 17, 2017, 09:44:20 am »
what front end are you using?
   

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Scassidy24

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Re: The Simpsons Virtual pinball
« Reply #46 on: March 17, 2017, 06:34:21 pm »
PinballX


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The Simpsons Virtual pinball
« Reply #47 on: March 20, 2017, 07:34:26 am »
So I'm having difficulty settling on how to proceed with the back box.  I've got all the components.

DMD
4" speakers
Xbox 360 Kinect
26" tv

I was thinking of mounting a big 1/2" thick piece of MDF because that's perfect thickness  for the mounts on the DMD and Speakers  but it pushes the tv screen back a 1/2" because I dont want the frame or buttons or power lamp to show on the tv.   Any tips/suggestions out there? Maybe I should router a space for the tv frame to get the screen more flush with the face of the backboard. Or are people doing these in multiple pieces?  I was also thinking I would cut an access panel in to the back of the back box to access for servicing all of these components

And that kinect moves when it needs to be calibrated.  I'm wondering if I dare mount it into the backglass board will it still be able to work.  Any of you have experience with this?

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« Last Edit: March 20, 2017, 07:39:43 am by Scassidy24 »

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Re: The Simpsons Virtual pinball
« Reply #48 on: March 20, 2017, 08:27:28 am »
That's one of the issues of a vpin, your backbox has to be custom.

Your gonna need to route yourself a bezel to the specs of your tv screen so only the screen shows.

I routed out my dmd and kinect and placed plexi in front of both.

This is why i recommended the xboxone kinect it has a larger viewing area and doesnt move during calibration, so it doesnt need to be at a tilt, and is easier to mount as its a perfect rectangle.

Yes you will need an access door to service your components and you might add a fan to that door to move the heat the TV and dmd will create.

I can take photos if you wanna see my setup.
   

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Re: The Simpsons Virtual pinball
« Reply #49 on: March 21, 2017, 12:26:22 am »
I'm right there with you. I've moved on to the sound system, nudge, and button wiring for now.  I got all of that mounted too.  At the risk of losing the ability to play some games I've decided not to add any visible additional buttons.  I stuck an "exit" button under the front of the cabinet and another extra button for who knows.   Things like the iron man table that has a button you have to use to select the music at the beginning of gameplay


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The Simpsons Virtual pinball
« Reply #50 on: March 21, 2017, 12:28:49 am »
Also for the time being.  (Hopefully very short term.  I've taped  a couple arcade buttons for players 1-2 coins as I don't have any coin mechs.  I had planned to rob some out of a coin door held on to  from an Atari pole position cab I gave away but the mechs don't seem to be compatible.  Will have to order mechs. $$$. I really just did this as placeholders for the wiring


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« Last Edit: March 21, 2017, 12:42:38 am by Scassidy24 »

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The Simpsons Virtual pinball
« Reply #51 on: March 21, 2017, 12:33:58 am »
And here are some pics.  Yes it looks absolutely horrid in this state.  And you can see that I'm so cheap that I've opted to use speaker wire for all the buttons.  At least I was able to rock out with the new sound system while making daisy chains for the grounds.   




I'm just trying to get electronic things in place so I can do some cable management  ran out of time tonight gotta get to bed so I though I'd just post where I'm at. Not that it's presentable lol.

That backbox setup is temporary. Just used a piece I had cut and failed on to help me visualize what I want on the next attempt


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« Last Edit: March 21, 2017, 12:37:19 am by Scassidy24 »

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Re: The Simpsons Virtual pinball
« Reply #52 on: March 21, 2017, 10:05:54 am »
Yeah that's the stupid fire button just map special 1 to the same button as your launch and you will be fine a seperate button is not needed

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Scassidy24

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The Simpsons Virtual pinball
« Reply #53 on: March 21, 2017, 10:00:17 pm »
Will I still have analog plunger on other games if I do that?  Will test.  Or I could try mapping to the "start game" button

Finished wiring game controls, testing of the controller went well.



Still lots to do:
Power to cabinet
More cable management
Proper backglass
Surround for the 39" flatscreen
Proper cabinet glass
Source and install coin mechs
Power for coin return lamps


I got a new idea for the backbox that I think will look good. Will try to get that together when i have time ...hopefully this week.



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« Last Edit: March 21, 2017, 10:04:50 pm by Scassidy24 »

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Re: The Simpsons Virtual pinball
« Reply #54 on: March 22, 2017, 08:54:46 pm »
Time to clean up a bit and have some fun


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The Simpsons Virtual pinball
« Reply #55 on: March 23, 2017, 05:54:41 pm »
Yeah that's the stupid fire button just map special 1 to the same button as your launch and you will be fine a seperate button is not needed

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Damn I don't have a launch button :(  I am now realizing that there doesn't seem to be a way around having a launch button.  Any ideas?  And how do you map more than one thing to any one button I can't seem to do it in FP will only allow one function per joystick button.  I ended up using that "spare" button as power buttons for my PC


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« Last Edit: March 23, 2017, 05:57:53 pm by Scassidy24 »

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The Simpsons Virtual pinball
« Reply #56 on: March 30, 2017, 08:15:50 pm »




A lot of measuring, cutting, routering (routing?), and sanding... and painting. And done!

The back box is most of the way there need to touch up some paint on the cabinet in the corner seems but I am very happy with this.


Launch button added:


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Re: The Simpsons Virtual pinball
« Reply #57 on: March 30, 2017, 08:50:37 pm »



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Re: The Simpsons Virtual pinball
« Reply #58 on: March 30, 2017, 09:00:43 pm »
Looks good.

rablack97

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Re: The Simpsons Virtual pinball
« Reply #59 on: March 30, 2017, 09:18:15 pm »
no complaints here :applaud:
   

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