-The custom arcade cabinet is built and we are working on finishing it! See a tour of the cabinet here: https://youtu.be/2xhRKlLAX4E
-We posted an intro to the "Squid" ship type so check that out: https://youtu.be/XzIgvpFsLnU
-Charge shots/abilities have been added
-A team type of mode has been added
-We took down our "concept demo" as we have learned what we needed to from it. We expect to have another demo out in spring that has some of the new updates (ex: ship types, charge shots, team mode)
Our BIG goal is to have the arcade cabinet with Cosmotrons running in at at the Midwest Gaming Classic in Brookfield, WI in early April!
I have “lurked” on the forum before and now finally am posting. It is so great to see the creativity in people’s builds. So much high quality stuff here and so many great ideas, well executed/documented too. I am excited to share with all of you a project my friend and I have taken on and am interested in hearing your feedback.
My friend and I are developing a multiplayer retro space battle video game and have designed a custom arcade cabinet for the game to go into. This started out with me wanting to create a specific type of game I wanted to play but could not find to purchase as it did not seem to exist. I have a collection of classic machines (ex: Food Fight, Discs of Tron, Donkey Kong, Tapper, etc.) so in addition to just wanting to play that “new” game, I wanted to create a custom unique arcade cabinet for the game to be played in that which would look great lined up with the other machines.
The game is called: Cosmotrons.
We expect to have a downloadable demo released very soon. The demo is available for download now!
A downloadable demo will be posted at some point in spring. Posted below in the second post is a more detailed description of the game and its features and at the bottom of this post some screenshots and gameplay. One of our goals was to create a game that when playing local multiplayer, would get players yelling at each other, celebrating, felt heavily involving, challenging, and exciting. With our multiplayer tests so far the game has been well received. We still have plenty of work to do on it. The prospect of having our own video game we developed in our own cabinet we designed is quite exciting!
I had many ideas for the cabinet and really struggled. My original thought was to just do a wider version of a classic cabinet. That and other ideas proved difficult with the constraints of using a monitor that is 36” wide and 21” tall (40” 4k LCD monitor), having a control panel wide enough for four players, for it to not look ugly, AND for it to actually fit through my front door!
After some more idea generating I headed down a path I was happier with. Being a big Star Wars and Aliens fan I tried to create something that might be found in some of those 70’s-80’s retro futuristic sci-fi movies. This cabinet look and feel like a control station for players’ ships (according to our story right now the ships are actually drones and the player controls the drones). See below…. THE ARC CABINET!
It’s about 75” tall, 50” wide, and 24” deep. The monitor would sit further back in the cabinet covered by tinted glass which would sit flush with the front of the cabinet. A 3” radiused edge goes all around the cabinet, arced at the top. The control panel is about 40” up and would flip forward. I have nice Klipsch speakers/subwoofer to go in the cabinet. For controls, I will most likely be using Ultimarc gold leaf push buttons: two on the left for rotating the ship and two on the right for shoot and thrust. The buttons will coincide with the color of the ship it controls (blue, red, yellow, white). The arced panel under the control panel will most likely be straight but angled instead of curved. My father is a retired automotive painter (we’ve restored a few cars together) and we would plan to primer the cab, sand it smooth, and spray it with a metallic/pearlescent white covered with clearcoat.
My original intention was to build this cab with the assistance of some friends/family but I am finding the development of our Cosmotrons game is more of a priority and taking up any time that I would have to build a cabinet. Not to mention, I do not have the skills to make that arced top. So, I have met with a couple different potential builders that I would have build the cabinet but then my father and I would do the paint work to finish it off. We will see what happens! ***Update: D&D Milwork of Ixonia, WI have taken on the challenge of building the arcade cabinet for us!
The video game we intend to try to get released on Steam and then hopefully other platforms as well.
As stated, the demo should be available soon.
The concept demo is available now! We are looking forward to more people getting to play the game, enjoy it, and also give us feedback on how to make it even better.
Stay tuned for more updates about our Cosmotrons game and arcade cabinet. I will post some updates here. Check out our facebook page for more frequent updates and info: https://www.facebook.com/CosmotronsGame/
-New ship type, the "Trainer" added and Dave and I try it out for the first time: https://youtu.be/JYQTSLqCpRQ
-2 player battle on "Volcano" map: https://youtu.be/4XjB0_av0yk
-2 player battle on the "Mole Tunnels" map: https://youtu.be/9i7LPZSe4Yc
-Single player mode with commentary on "8Track" map: https://youtu.be/D3wEzWYnYNY
-Four player battle on "Tower" map: https://youtu.be/HSyCedOh4X8
-Reverse gravity four player battle: https://youtu.be/ckMCj9gQo_o
-Bonus rounds added. Four players on Cave Race: https://youtu.be/StfZl3h5V2c