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Author Topic: Star Wars Cabaret - Done done doneski...unless somebody has a better idea  (Read 4476 times)

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markc74

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Re: Star Wars Cabaret
« Reply #40 on: February 14, 2017, 07:45:15 am »
---gosh-darn--- that's purdy.

I love that you've made the panel rather than using graphics to give it depth. Really looks pro

Generic Eric

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Re: Star Wars Cabaret
« Reply #41 on: February 15, 2017, 11:30:08 am »
I am looking forward to seeing advancement on your control panel.  What angle is your control panel at?  What angle is your monitor at? 

Thanks for posting this. 

DaOld Man

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Re: Star Wars Cabaret
« Reply #42 on: February 18, 2017, 11:28:36 am »
This project is freaking neat!!!!!   :applaud: :applaud: :applaud: :applaud:

Le Chuck

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Re: Star Wars Cabaret
« Reply #43 on: February 18, 2017, 03:09:42 pm »
What angle is your control panel at?  What angle is your monitor at? 

CP is 20o and the monitor is 60o from vert.

Thanks for the kudos fellas. Got the new hardware in. Much better looking. Waiting on Rich over at TOG to take a look at my insert file and give me a quote on the velvet polycarbonate vinyl to match the yoke overlay.

Starting to work on the migration to W7 64 too, just getting everything backed up first.

Le Chuck

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Re: Star Wars Cabaret
« Reply #44 on: March 06, 2017, 09:49:38 pm »
Done!  Recently added Blaster and Exidy Top Gunner to the game list and deleted a bunch of other stuff.  Got Unpossible working via an xpadder work-around, it's not perfect but it's playable.  Readded Race the Sun as I had forgotten how much the boys and I liked that game.  Few of the menus in that title are sometimes squibby and need a mouse - might add an xpadder file to that as well to make sure I don't have to break out the wifi keyboard anymore.  Other than that everything is locked down.  TOG never did get back to me about the art after multiple follow-up emails (I'm impatient and they're busy, I don't blame them and no money changed hands) so I hit up Lucian045 and he came through like a boss.  Called me twice, once to make initial contact and once to discuss the art and my expectations.  I'll post over in his thread but if you need something done I highly recommend him.  Super fast, super nice, super nice quality product.  Anyway, this thread sucks without pics. 









At some point I will get some smoked glass and might add a detail on the bottom or an instruction card or something but all that is gravy.  This is far and away one of my personally favorite builds.  It might not be everybody's cup of tea but it sure and hell is mine. 

Wyo

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Re: Star Wars Cabaret - Done!
« Reply #45 on: March 07, 2017, 01:34:05 am »
Wow man! I missed the part where you were making the relief panel for the control panel....I thought it was gonna just be vinyl overlay.  AWESOME! That detail really tied it to the original SW upright, it looks legit! You did a fantastic job, I'm jealous!  :cheers:

Slippyblade

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Re: Star Wars Cabaret - Done!
« Reply #46 on: March 07, 2017, 11:57:41 am »
Holy ---steaming pile of meadow muffin---.  You lie, you didn't do that.  That's a factory piece that was never released to the public!  That is super nice!

opt2not

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Re: Star Wars Cabaret - Done!
« Reply #47 on: March 07, 2017, 01:05:35 pm »
I think it's great!
Any plans for side art? Looks a bit bare without it.

leapinlew

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Re: Star Wars Cabaret - Done!
« Reply #48 on: March 07, 2017, 01:35:03 pm »
Looks great!

So what's the deal with the little nook it's in? Looks like a perfect fit for a video game, but if you didn't happen to have a video game, what is supposed to go there?

Le Chuck

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Re: Star Wars Cabaret - Done!
« Reply #49 on: March 07, 2017, 01:56:08 pm »
Wow man! I missed the part where you were making the relief panel for the control panel....I thought it was gonna just be vinyl overlay.  AWESOME! That detail really tied it to the original SW upright, it looks legit! You did a fantastic job, I'm jealous!  :cheers:

Thanks, I agree, the relief brings it into the fold of the other cabinet designs.  Well worth the time and effort.

Holy ---steaming pile of meadow muffin---.  You lie, you didn't do that.  That's a factory piece that was never released to the public!  That is super nice!
High praise, I was definitely going for a factory look. 

Looks great!

So what's the deal with the little nook it's in? Looks like a perfect fit for a video game, but if you didn't happen to have a video game, what is supposed to go there?
Not video games?  Dunno, the whole house is weird, like they were trying too hard to carve out square footage that it ended up not entirely usable footage.  I've got my pinball in the other one.  Works out really well. 

I think it's great!
Any plans for side art? Looks a bit bare without it.

I've played around with it, the bare sides don't bother me and I'm not 100% convinced that the effort is worth it to revamp the original art.  I'd be wanting to keep the same look as the original as much as possible which leaves me with something like this: 



^10 min mockup, would move Ties around more, more space, yadda yadda, which again, would be a project on its own to do correctly...unless you have some other ideas.  Does something like that get your engine revving?  I've been in the forest too long with this one to see the trees anymore (or versa vice)

pbj

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Re: Star Wars Cabaret - Done!
« Reply #50 on: March 07, 2017, 02:04:18 pm »
Looks like a perfect fit for a video game, but if you didn't happen to have a video game, what is supposed to go there?

A stool, pair of binoculars, and bottle of lotion.


leapinlew

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Re: Star Wars Cabaret - Maybe not done...curse you Op2Not!
« Reply #51 on: March 07, 2017, 02:29:29 pm »
Darth Vader always had that 80's look in that side art.


wp34

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Re: Star Wars Cabaret - Maybe not done...curse you Op2Not!
« Reply #52 on: March 07, 2017, 02:32:41 pm »
Darth Vader always had that 80's look in that side art.



 :laugh2:

8BitMonk

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Re: Star Wars Cabaret - Maybe not done...curse you Op2Not!
« Reply #53 on: March 07, 2017, 04:11:05 pm »
Looks great, super cool little cabaret! I love the relief and beveling for the instrument panel, nice touch.  :cheers:

opt2not

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Re: Star Wars Cabaret - Maybe not done...curse you Op2Not!
« Reply #54 on: March 07, 2017, 04:16:32 pm »
Quote
Re: Star Wars Cabaret - Maybe not done...curse you Op2Not!
Lol sorry man. I always gotta push the artwork angle!

8BitMonk

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Re: Star Wars Cabaret - Maybe not done...curse you Op2Not!
« Reply #55 on: March 07, 2017, 04:23:39 pm »
I'm digging the side art as well, would be a nice addition.

leapinlew

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Re: Star Wars Cabaret - Maybe not done...curse you Op2Not!
« Reply #56 on: March 07, 2017, 06:30:29 pm »
Do it!

So... what about the front? And where's R2? He would look sweet serving drinks around this machine.

Le Chuck

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Re: Star Wars Cabaret - Maybe not done...curse you Op2Not!
« Reply #57 on: March 07, 2017, 06:50:42 pm »
Do it!

So... what about the front? And where's R2? He would look sweet serving drinks around this machine.

He's keeping my boys company.  http://forum.arcadecontrols.com/index.php/topic,153282.msg1605795.html#msg1605795

chopperthedog

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Re: Star Wars Cabaret - Maybe not done...curse you Op2Not!
« Reply #58 on: March 08, 2017, 09:55:03 am »
Bravo sir. Superb build!!!


good day.

Le Chuck

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Re: Star Wars Cabaret - Maybe not done...curse you Op2Not!
« Reply #59 on: March 08, 2017, 09:04:38 pm »
Opt2Not is just the worst.  I was all fine with bare sides.  Perfectly happy (or so I thought) and then he's all like, "you think you done, but you ain't done" and I was all "am too" and he was all "for nuh" and I was all "bruh" and he was all "dood" and I was "dood."  So I spent the better part of last night and this afternoon doing this.  Firstly, can I not just leave well enough alone?  And secondly, I really like this.  My kid really likes this.  I think it, like the CPO cover and the dude's rug, will really tie things together.

Wanting some scrutiny on the sky, positions of tie fighters, basically everything on the top half around and above Vader is either scratch built or composited.  Either way, it's all layered and I can move it around a fair bit, but this is where I'm at. 



Bravo sir. Superb build!!!

Thanks!  It's been a ton of fun!

leapinlew

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Re: Star Wars Cabaret - Maybe not done...curse you Op2Not!
« Reply #60 on: March 08, 2017, 09:34:11 pm »

yotsuya

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Re: Star Wars Cabaret - Maybe not done...curse you Op2Not!
« Reply #61 on: March 08, 2017, 09:54:01 pm »
Looks good,  Chuckles.
***Build what you dig, bro. Build what you dig.***

opt2not

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Re: Star Wars Cabaret - Maybe not done...curse you Op2Not!
« Reply #62 on: March 08, 2017, 11:48:59 pm »
Dood, it looks good.

My only little scrutiny is the second Tie fighter doesn't necessarily need to touch Vader's head. I know the first one does in the original, but for the second I'd raise it a little bit and have that element separate from overlapping Vader.

One more thing, and this might be more opinion than anything, but the original art filled up the sides. Yours leaves that top lip empty. I was thinking since this is a special cab, how about extending the space stars and outlines up there and perhaps finding another ship to insert into that area. Like, oh I don't know, the Millennium Falcon? ;)
Angle it down towards the Ties like the trench scene bail-out in A New Hope! You could even have it overlap the outlines a little like the x-wing does.

pbj

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Re: Star Wars Cabaret - Maybe not done...curse you Op2Not!
« Reply #63 on: March 08, 2017, 11:54:31 pm »
 :stupid

Le Chuck

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Re: Star Wars Cabaret - Maybe not done...curse you Op2Not!
« Reply #64 on: March 09, 2017, 07:47:15 am »
Dood, it looks good.

My only little scrutiny is the second Tie fighter doesn't necessarily need to touch Vader's head. I know the first one does in the original, but for the second I'd raise it a little bit and have that element separate from overlapping Vader.

One more thing, and this might be more opinion than anything, but the original art filled up the sides. Yours leaves that top lip empty. I was thinking since this is a special cab, how about extending the space stars and outlines up there and perhaps finding another ship to insert into that area. Like, oh I don't know, the Millennium Falcon? ;)
Angle it down towards the Ties like the trench scene bail-out in A New Hope! You could even have it overlap the outlines a little like the x-wing does.

Yeah, I'm not happy with the tie fighters yet, the smallest one seems a little cattywampus and I agree that they need some scrooching around.  Probably totally not going to climb up thin portion of the marquee, just a preference thing, but I do really appreciate the feedback and will mess around with it some more. 

As for the front, what with the coindoor being offset to one side, the other having the speaker panel, and the whole thing being a cabaret I'm planing on leaving that as-is.  I like where the side art is headed because it's evocative of the original while still being a pretty significant departure.  I don't feel the need to try and tackle a similar feat on the front, as there is quite a bit going on visually already. 

Le Chuck

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Re: Star Wars Cabaret - Working on sideart. Opt2Not is not so bad
« Reply #65 on: March 09, 2017, 06:32:20 pm »

Updated art.  Thoughts? 

Mike A

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Re: Star Wars Cabaret - Working on sideart. Opt2Not is not so bad
« Reply #66 on: March 10, 2017, 07:24:08 am »
I like the twinkle in Vader's eye. Seriously though, I like it. I need to take the time to learn how to do this kind of stuff. Artwork is a big weakness in my game.

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Re: Star Wars Cabaret - Working on sideart. Opt2Not is not so bad
« Reply #67 on: March 10, 2017, 10:01:11 am »
Yeah that's nice.  Call it done in my book :)

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Re: Star Wars Cabaret - Working on sideart. Opt2Not is not so bad
« Reply #68 on: March 10, 2017, 10:28:23 am »
Should extend to the top of the cabinet, though.


opt2not

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Re: Star Wars Cabaret - Working on sideart. Opt2Not is not so bad
« Reply #69 on: March 10, 2017, 01:41:11 pm »
 :stupid

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Re: Star Wars Cabaret - Working on sideart. Opt2Not is not so bad
« Reply #70 on: March 17, 2017, 06:16:30 am »
You know as an artist yourself that the original side art has no flow.  There is no linear continuity if you will.  Everything is slapped on the original artwork to make it look as 'cool' as possible.  You need to fix it.  Make it a Le Chuck original.  I've always like Olly Moss' take on Star Wars posters.  I for one would like to see you try something along those lines and not just give up once you hit the artwork.


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Re: Star Wars Cabaret - Working on sideart. Opt2Not is not so bad
« Reply #71 on: March 17, 2017, 07:52:22 am »
Yeah because a radical departure from the original artwork would really flow with the rest of his build. ::)

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Re: Star Wars Cabaret - Working on sideart. Opt2Not is not so bad
« Reply #72 on: March 17, 2017, 10:07:52 am »
Not a fan of Star Wars in any way, shape, or form... But this machine is tits! Nicely done! :cheers:
%Bartop

Le Chuck

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Re: Star Wars Cabaret - Working on sideart. Opt2Not is not so bad
« Reply #73 on: March 17, 2017, 11:00:57 am »
JD - While I trained to be an artist for many years at this point I think the best I can aspire to that of craftsman, which I think suits me more anyway.  As for your editorial assertion that the original art had no flow I personally disagree.  I do agree that Moss' work is quite lovely but I'm going to stick with the homage I've been working on.  For this piece I define success as being able to put my build up next to an original upright and original cockpit and have people wonder, at first glance, if Atari produced a cabaret. 

The cabarets size is really working for me, I'm kinda itching to do another already.  Missile Command anyone?

Not a fan of Star Wars in any way, shape, or form... But this machine is tits! Nicely done! :cheers:

Thanks man!  I've had a few similar reactions from a local group I shared this with, glad to know it's able to stand apart. 


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Re: Star Wars Cabaret - Working on sideart. Opt2Not is not so bad
« Reply #74 on: March 17, 2017, 04:10:20 pm »
This is amazing Chuckles... I want one!


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Re: Star Wars Cabaret - Working on sideart. Opt2Not is not so bad
« Reply #75 on: March 17, 2017, 04:56:17 pm »
I still think you're going to regret not having that artwork extend to the top.  Perhaps you can design it in such a way that you could lop it off prior to installation if you didn't like the looks?

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Re: Star Wars Cabaret - Working on sideart. Opt2Not is not so bad
« Reply #76 on: March 18, 2017, 09:42:59 pm »

Too lazy to read the thread but good on you for giving your Daytona to a friend  :cheers:


ROUGHING UP THE SUSPECT SINCE 1981

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Re: Star Wars Cabaret - Working on sideart. Opt2Not is not so bad
« Reply #77 on: March 19, 2017, 03:13:27 pm »

As for the spacing of the Tie Fighters, I think it looks good. If extending to the top is a definite no-go, then I'd say it's ready to print.

Le Chuck

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Re: Star Wars Cabaret - Working on sideart. Opt2Not is not so bad
« Reply #78 on: March 21, 2017, 07:48:49 am »
I appreciate the feedback everybody!  Couldn't have gotten here without your input, and I think it has really paid off.  I'm happy.






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