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Aliens: Extermination |
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Howard_Casto:
That was my first thought. Nothing I tried worked though. What we really need is someone either with the real dongle or a working system that they can unplug/turn off. They could run it through cheat engine and see the differences in memory if it's plugged in or unplugged. Everything I have runs on a 64 bit os at this point, so I'm no help. |
Trnzaddict:
Yea 64bit is def. a no go guys :( So I managed to get the dongle installed on win7x64 by using a program that fake signs the Multikey64 and then by rebooting by the f8 method and disabling driver signature. Shows up in device manager exactly how it does when running XPE...but when you start the game it still whines about the dongle. At this point I think the game is hard coded to look for a 32bit dongle. Nothing else will work. Well at least we got it going out of the XPE enviromemt. Didn't Type X games use dongles with XPE? Surprised the guys behind all those releases haven't stabbed at this yet. It is one of the best Alien games ever made. |
POOTERMAN:
Sucks this is x64 unfriendly, would it be in theory possible to make a Windows XP x86 virtual .vxd file with all the correct drivers installed that just needs to be opened using Hyper-X virtual manager in Windows 10 x64? |
Howard_Casto:
Probably, but with it virtualized it probably isn't going to run great on most machines. I think we need to collect all the components first. Presently the codecs and required dlls aren't in the archive. Anybody know where I can get a copy of the hasput16.dll? I want to mess with it a bit and maybe I can intercept what the game is sending to it. |
POOTERMAN:
Just discovered there was an Aliens: Armageddon arcade game too, anybody know what hardware/OS that runs on and if that's ever likely to be emulated to work on the PC? |
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