Main > Everything Else
Speechless.
<< < (13/18) > >>
Titchgamer:

--- Quote from: yotsuya on December 29, 2016, 05:34:00 pm ---
--- Quote from: Titchgamer on December 29, 2016, 04:56:47 pm ---Cheers Lew.

I would love to try this on a arcade at 45 degrees as ime sure its one of those "in ya head things"

--- End quote ---
FFS...




--- Quote from: yotsuya on March 01, 2012, 11:41:31 am ---This weekend, when I went to Castles N' Coasters, I decided to try this out for myself. My natural inclination would be that yes, P3 and P4 should be angled to the screen in order for things to feel right. They have a few 4 player games there, and I checked - all the joysticks from the factory are installed straight up (no angling).

I put some credits in and I used the P3 controls (far left). I started off by playing straight-forward, directly in front of the machine. Obviously, I had no issues. I then, stepped to the side, playing as if I were the third player and someone were occupying the P1 area. Although my body was angled towards the screen, I had NO issues with the joystick. When I wanted to move up on screen, reflexively I pushed the joystick in the up direction relative to the screen, not "up" relative to me. It the same with the sides. I even moved so that I was standing on the side of the cabinet altogether (you should have seen the looks I got), but it made no difference. You just instinctively know where to go.

So there you go, tested out in an arcade on a real machine 5 days ago. You don't need to angle your sticks.

--- End quote ---

Look at the date....

But build what you dig. Angle the joysticks, invert them, LED them, do what you dig..

--- End quote ---

Yeah but you angle your controller :p

I may try playing pac man or something at 45 degrees on my cab just for shits n giggles.

I would try turtles or something but I think the button mashing would be uncomfortable lol
yotsuya:
I can't believe in 35+ years of console gaming that some of you have NEVER seen someone move the controller in their hands to try and make something on the screen go a certain way. You don't THINK about doing it, you just do it.
Titchgamer:
Oh Ive seen people move the controller.

Like bouncing and lifting it when jumping playing mario or something (that always makes me chuckle!)

But I have never seen someone angle a controller to be parallel to the screen.

In my mind I cant see why you would, its unnatural and uncomfortable.
yotsuya:

--- Quote from: Titchgamer on December 29, 2016, 05:42:02 pm ---Oh Ive seen people move the controller.

Like bouncing and lifting it when jumping playing mario or something (that always makes me chuckle!)

But I have never seen someone angle a controller to be parallel to the screen.

In my mind I cant see why you would, its unnatural and uncomfortable.

--- End quote ---
So when they are moving the controller, what do you THINK they are doing???

Time to go chill in the ZapCon thread... that one makes me happy...

Titchgamer:

--- Quote from: yotsuya on December 29, 2016, 05:45:25 pm ---
--- Quote from: Titchgamer on December 29, 2016, 05:42:02 pm ---Oh Ive seen people move the controller.

Like bouncing and lifting it when jumping playing mario or something (that always makes me chuckle!)

But I have never seen someone angle a controller to be parallel to the screen.

In my mind I cant see why you would, its unnatural and uncomfortable.

--- End quote ---
So when they are moving the controller, what do you THINK they are doing???

Time to go chill in the ZapCon thread... that one makes me happy...



--- End quote ---

Getting over excited? Trying to jump higher? I have no idea but its damn funny watching them jump up and down trying to jump over a pit lol

Maybe they think its a Wii mote? Maybe thats why the Wii was so successful??
Its taken Nintendo to learn the true meaning of getting in the game!

Nah I dunno but at no point has anyone to my knowledge angled a controller at 45 to match the TV or said "Hey its easier if I hold the controller at a angle"

Like I said my theory is its a in ya head thing, maybe perception based.
Ie you move relative to the character/player whatever vs you move relative to the screen.
I guess it would be like using inverted controls on FPS games or flying a plane in battlefield etc.

I really do think there is more to this than theres made out to be.
Navigation
Message Index
Next page
Previous page

Go to full version