GeForce RTX 3090. Had to boot it up and look that up. The only thing I use it for is browsing eBay and testing ROMs before I burn them.
Lol. Wanna sell it super cheap?
Seriously, that's a really nice card and there is still a good amount of life left in it. Plenty of grunt for VR and ~90% of pancake games on max settings. I'm able to run a lot of games at 4k60 on mine without too much trouble. While not VR, Portal RTX was a pretty decent experience on the 3090 as well. The 24gigs of VRAM is icing on the cake for local AI apps of all sorts. It's a very sought after GPU in that crowd now that it's clear that simultaneously GPU prices won't be going down and VRAM won't be going up any time soon.
If you liked the PSVR, the PSVR2 blows it away on every level, except for maybe the edge-to-edge clarity due to the fresnel lenses. I think they took this route to provide a wider FOV, as the original PSVR was pretty unimpressive in that department, and it probably couldn't be done with the type of lenses used on that unit. I think you would like the PSVR2 with that GPU at your disposal, but you would need the adapter and $10 BT dongle. Either way, the controller tracking will be a huge step up no matter which one you decide on. Just factor in the cost of the Quest add-ons as well if you go that route. From what I hear, most of them really aren't all that optional if you plan to use it often and/or with a PC.
The compute power is impressive with the Quest 3 unlike the Quest 2. Seeing how they are not investing in PC dedicated only titles like Half Life Alex anymore, having a dedicated PC VR headset is just a waste of potential at this point. PC wireless works pretty good, better then you would expect. Steam came out with their own wireless software called Steam link for free just because they are always investing in VR and it works pretty good even on my 5.2 router.
I still have steam base stations in my room, after the Quest 3 came out I realized they are now obsolete, they will never make a new headset that needs base stations anymore.
I would like OLED but I also want them to get rid of the other issues with it.
Quest headsets and their platform\operating system\store front is the future and the PSVR is antiquated and there will be no future development for it.
I still have the base stations setup in my room as well. We don't really know exactly what Valve has planned for their next gen, but any current controller/tracker which works with them can still be used. Inside out tracking is really good now, but there's something almost magical about the absolute real-time precision you can get from the base stations. It would be a shame if it became deprecated tech and newcomers were never able to experience it. Games like Pistol Whip are still better with that technology.
OLED, despite any technical shortcomings, is still vastly superior tech, especially for VR. Any self-respecting videophile has long ago transitioned to OLED displays and they are quickly becoming the high-end norm for handheld gaming. LCD's are cheap and it's really the only reason they keep trying to make them look better without making them cost as much as an OLED. The manufacturing advantage for using OLED in VR is, of course, they can be really small, so not super costly once they are tooled up. But they will likely always be more expensive than a similarly sized LCD panel. Now, if they manage to make a tiny micro-led backlight to tune the light to only the areas needing it, that might get them really close. I just can't see that happening
And on that last part, assuming you mean PSVR2, you can't possibly think that a number of 3rd party games made available for the Quest won't also be able to be played on the PSVR2 through Steam, do you? And very likely, in much better quality. It also discounts the availability of UEVR for making older Unreal Engine 4 games playable in VR, which opens up a massive library of fully-fledged PC games. I'd be very surprised if this work didn't continue to also do the same for UE5 at some point down the road. I also expect that Valve's next headset will be a hybrid with X86 "Steamdeck-like" hardware on board, so this will likely be the top-end target platform for stand-alone VR, rather than a strictly mobile platform. This also means that those games will work very comfortably on a modest PC VR setup, with little or no changes. I could, of course, be wrong, but this is what *I* see as the future
Now, it won't be as cheap as a Quest, but I'm sure developers will be happy to grind down their assets to make the games usable on one.
BTW, 128gb is a paltry amount of storage for any real quantity of games at the resolutions being used in modern VR headsets, unless the assets are very simple or highly compressed, thereby negating the resolution advantage. Going forward, I think anything less than 512gb of fixed storage would be an absolute minimum requirement for usability and longevity of the device. Even the absolute base Steamdeck is now 256gb.