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sequential shifting on sega model 2?

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buttersoft:
Boomslangnz's FFB plugin has the control options for m2emu to make H2seq obsolete. Might be worth a shot. You won't need the FFB if you don't have the wheel for it, of course, but it should still work...

jorgenjl2:

--- Quote from: buttersoft on November 18, 2023, 02:43:24 am ---Boomslangnz's FFB plugin has the control options for m2emu to make H2seq obsolete. Might be worth a shot. You won't need the FFB if you don't have the wheel for it, of course, but it should still work...

--- End quote ---
Interesting I didn’t know that. Does it also work for Mame? I want to say Supermodel works already but I need to validate. I also wonder if setting keyboardprovider dinput instead of auto in the Mame.ini may fix the ahk command issue but I can test it tomorrow

buttersoft:

--- Quote from: jorgenjl2 on November 18, 2023, 11:56:55 pm ---Does it also work for Mame? I want to say Supermodel works already but I need to validate.
--- End quote ---
I don't think so. I know Demul has inputs and so does M2 - i think Boom chose games that had big input problems to focus on and fix, but i have no idea if he's planning to expand to more games.

What were you meaning about Supermodel?


--- Quote from: jorgenjl2 on November 18, 2023, 11:56:55 pm ---I also wonder if setting keyboardprovider dinput instead of auto in the Mame.ini may fix the ahk command issue but I can test it tomorrow
--- End quote ---
It did for me. Well, if you mean that AHK keypresses weren't seen in mame before that change, yes, it did :) From memory though, i also had to set a 50-100ms keypress time for some games, as presses of zero duration often didn't register.

niblettr:
I have yet to get sequential shifting working on Model2 (Sega Rally)
I'm using an Xbox one controller which works for everything (except gear shifting)
here are my settings (left as default except setting joystick = 1)

--- Code: ---joystick = 1

first = i
second = k
third = o
fourth = l
clutch = SPACE

;KEYBOARD Key should only be used once
;======================================

gearup = 28 ;28 = DOWN ARROW KEYBOARD key - GUESS NOT USED IN THIS INSTANCE
geardown = 26  ;26 = UP ARROW KEYBOARD key - GUESS NOT USED IN THIS INSTANCE
view = 5A

[joy_assign]
;======================================
; Define here the two joy buttons you want to use for sequential shifting.
; Use the joystick_Test script to identify the number associated to your joystick button.
;======================================

joy gearup = 16 ;16 = LEFT TRIGGER joypad (confirmed by Joystick_Test tool) THIS DOESN'T SEEM TO WORK!
joy geardown = 32 ;32 =  LEFT TRIGGER joypad (confirmed by Joystick_Test tool) THIS DOESN'T SEEM TO WORK!
joy view = 2
joy exit = 10

[emulators]
;======================================
; active emulators
;======================================

model2 = 1
mame = 1
supermodel = 1
--- End code ---

On the model2/sega rally side, mapping is as follows>>

Shift 1 I
Shift 2 K
Shift 3 O
Shift 4 L

This is all I need as far as I'm aware but can't get this work!
Please, someone help? would be great to debug this without using the model2 emaltor first (eg. setting shift key strokes to notepad first or something.
EDIT, just realised I need to use this in conjunction with joytokey. (what a mess) I did try, still stuck.

niblettr:
so, will both utilities running, I get key A and key Q (I moved away from up down as it's hard to debug and helps nobody) presses appearing in notepad (due to joytokey working)
My guess is h2seq captures these A and Q pressed (originating from trigger buttons on my controller) and spoofs out the corresponding I or K or O or L shifts setup in model 2 emulator. If I am correct, h2seq seems to be doing noting!

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