Main Restorations Software Audio/Jukebox/MP3 Everything Else Buy/Sell/Trade
Project Announcements Monitor/Video GroovyMAME Merit/JVL Touchscreen Meet Up Retail Vendors
Driving & Racing Woodworking Software Support Forums Consoles Project Arcade Reviews
Automated Projects Artwork Frontend Support Forums Pinball Forum Discussion Old Boards
Raspberry Pi & Dev Board controls.dat Linux Miscellaneous Arcade Wiki Discussion Old Archives
Lightguns Arcade1Up Try the site in https mode Site News

Unread posts | New Replies | Recent posts | Rules | Chatroom | Wiki | File Repository | RSS | Submit news

  

Author Topic: CUBE: A bit like an Asteroids cabaret (Complete) - FOR SALE - UK  (Read 32598 times)

0 Members and 1 Guest are viewing this topic.

Slippyblade

  • Trade Count: (+2)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 3167
  • Last login:November 16, 2023, 11:39:51 am
  • And to the death god we say, "Not today!"
Re: CUBE: A bit like an Asteroids cabaret
« Reply #40 on: September 22, 2016, 01:03:53 pm »
Gonna chime in and join the, "This is a great build" bandwagon.  I really like cabaret cabs and this one is pretty darn nice!

markc74

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 807
  • Last login:Today at 11:59:15 am
  • Flipping out
    • forum.arcadecontrols.com/index.php/topic,137295.0.html
Re: CUBE: A bit like an Asteroids cabaret
« Reply #41 on: September 22, 2016, 01:38:33 pm »
I hate you. You're cabs are classy and even your Whites are white.
:)

And in case anyone asks. I most definitely have not been drilling and sanding in that room while things dry.  Nope.  >:D

opt2not

  • Trade Count: (+15)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 6173
  • Last login:February 15, 2024, 07:31:21 pm
Re: CUBE: A bit like an Asteroids cabaret
« Reply #42 on: September 22, 2016, 02:04:18 pm »
What's awesome about you Markc74, you do a lot of things that I really don't like in some of the newer cabs, but your attention to detail and your planning integrate these things seamlessly, and I can't help but love the stuff you do. Keep up the good work!

^^ agreed.
With good design sense you can make any faux pas look great. I can tell you're a less-is-more type of guy, but under the hood there is more than less that is the smoke and mirror of your design choices. I dig it, nice job.

markc74

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 807
  • Last login:Today at 11:59:15 am
  • Flipping out
    • forum.arcadecontrols.com/index.php/topic,137295.0.html
Re: CUBE: A bit like an Asteroids cabaret
« Reply #43 on: September 26, 2016, 07:18:30 pm »
Time for a wee update - fitting the front panel together...

Started by tidying up all the glue and gunk around the speaker and marquee holes using a hand file and very sharp chisel. Then I ran a sharpie round all the internal laminated edges to give it a nice black finish. These bits will be exposed so I want them to look good.

Then I added some 12mm clear perspex to the marquee area. This is cut the same size as the hole (380mm x 110mm) so has to be squeezed in. I thought I was going to have glue or secure it somehow but friction is more than enough. You’d have to press pretty hard to get it out again! Speaker cloth is glued to the speakers and wedged into their places. The marquee mount will hold everything in.



Next is the pain-in-the-ass job of mounting the marquee monitor and speakers. I did this by building a support from 12mm MDF and using the VESA mounts to support the monitor. I decased it too so that the display will sit flush with the perspex.



I also needed to find a way to make sure the speakers stayed in so I added a piece of mdf along the bottom of the mount to hold them in place.



Took a while to get this right but I’m pretty pleased with how it turned out. I may have to come back to this piece later to drill out some air holes if I find that too much air is getting blocked but the shape does what it’s supposed to.





Happy days  ;D

markc74

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 807
  • Last login:Today at 11:59:15 am
  • Flipping out
    • forum.arcadecontrols.com/index.php/topic,137295.0.html
Re: CUBE: A bit like an Asteroids cabaret
« Reply #44 on: September 27, 2016, 06:46:24 pm »
Less of an update - more of a 'how to' in cutting angles on long pieces of timber using a router. I had to cut the back panel so it would fit with the top of the cabinet so hopefully someone might find this useful.

Martijn does something very similar here:
http://forum.arcadecontrols.com/index.php/topic,112721.msg1199868.html#msg1199868
 (which is where I got the idea from so credit goes his way for this)

The jig was simply 2 pieces of MDF cut at a 45 degree angle, screwed to a couple of other pieces of MDF to provide support. 2 stips of timber attatched to the top to give the router a guide to run across. Pictures tell a thousand words...











Peasy. I’m sure there’s a more efficient way but I wasn't paying £15 (~$20) for a chamfer router bit and I don't have an adjustable circular saw so this was the best way I could think of.

No pics but I've glued it all together now ready for vinyl. Hoping to get some time this weekend (if the UK weather holds)  ;D

EDIT: Spelling. I've got OCD. knock knock 123. It's a curse
« Last Edit: September 27, 2016, 07:46:50 pm by markc74 »

markc74

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 807
  • Last login:Today at 11:59:15 am
  • Flipping out
    • forum.arcadecontrols.com/index.php/topic,137295.0.html
Re: CUBE: A bit like an Asteroids cabaret
« Reply #45 on: September 27, 2016, 06:49:54 pm »
And thanks *all* for the feedback. Always nice to know people like it and I respect your views as I've followed all your builds with a very keen eye! Crikey, even PBJ commented. I'm honoured.  ;D

Ever a lurker/Often a contributer/Always a believer  :cheers:
« Last Edit: September 27, 2016, 07:43:40 pm by markc74 »

harveybirdman

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 2538
  • Last login:February 19, 2024, 12:40:25 pm
  • SHMUP'EM
Re: CUBE: A bit like an Asteroids cabaret
« Reply #46 on: September 27, 2016, 09:24:46 pm »
Now you gotta come to ZapCon so you can get one of these...

yotsuya

  • Trade Count: (+21)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 19955
  • Last login:Today at 01:02:22 pm
  • 2014 UCA Winner, 2014, 2015, 2016 ZapCon Winner
    • forum.arcadecontrols.com/index.php/topic,137636.msg1420628.html
Re: CUBE: A bit like an Asteroids cabaret
« Reply #47 on: September 28, 2016, 01:18:06 am »
If he can't make it, I'll send him one!
***Build what you dig, bro. Build what you dig.***

Martijn

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 822
  • Last login:January 25, 2024, 10:34:36 am
  • Akira!
    • ModMyBox
Re: CUBE: A bit like an Asteroids cabaret
« Reply #48 on: September 28, 2016, 10:13:16 am »
Nice! That looks cnc cut to me :)

shrunkenmaster

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 636
  • Last login:July 24, 2022, 10:17:33 am
Re: CUBE: A bit like an Asteroids cabaret
« Reply #49 on: September 29, 2016, 01:48:42 am »
Only just seen this thread - looking great my man  :applaud:

markc74

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 807
  • Last login:Today at 11:59:15 am
  • Flipping out
    • forum.arcadecontrols.com/index.php/topic,137295.0.html
Re: CUBE: A bit like an Asteroids cabaret
« Reply #50 on: September 29, 2016, 08:47:49 am »
Another update - this will be the last one for a while as I'm missing artwork and a computer to finish this build off. There's some fun stuff been happening though so sharing time...

Added black vinyl to the back



And added the far more sexy(!) wood vinyl to the sides:
https://www.amazon.co.uk/Fablon-67-5-Roll-Oak-Robust/dp/B00CZ6UW9G



And finally, for a while at least, here's a vid showing the marquees scrolling through the current games list. It's 16 games but I'll tweak these as per the controls - I just like the marquees  ;D)


Vidiot

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 303
  • Last login:February 15, 2024, 10:00:17 am
  • John 3:16
Re: CUBE: A bit like an Asteroids cabaret
« Reply #51 on: September 29, 2016, 09:00:10 am »
Oooo man. I'm lovin it! Great job!  :applaud:


markc74

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 807
  • Last login:Today at 11:59:15 am
  • Flipping out
    • forum.arcadecontrols.com/index.php/topic,137295.0.html
Re: CUBE: A bit like an Asteroids cabaret
« Reply #52 on: September 29, 2016, 12:26:11 pm »
Only just seen this thread - looking great my man  :applaud:

Thanks my good man. It was your build that pushed me over the edge!

stigzler

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 977
  • Last login:February 11, 2022, 03:01:48 pm
  • It seemed like a good idea at the time....
    • Mago Arcade
Re: CUBE: A bit like an Asteroids cabaret
« Reply #53 on: September 29, 2016, 12:51:50 pm »
Damn - they still make Fablon!?

Looking good - got the Atari 2600 vibes about it.

8BitMonk

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 989
  • Last login:October 19, 2023, 05:27:00 pm
Re: CUBE: A bit like an Asteroids cabaret
« Reply #54 on: September 29, 2016, 12:53:06 pm »
This looks fantastic. Haven't seen a dynamic marquee on a cabaret before, love it, great work!
Games: Asteroids Deluxe | Atomiswave | Centipede | Championship Sprint | Defender | Donkey Kong | Dig Dug | Frogger | Ikari Warriors | Missile Command | Pac-Man | Pole Position | Robotron | Spy Hunter | Tempest | Super Mario Strikers

jan25th

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 95
  • Last login:November 22, 2021, 05:53:44 pm
  • Long time lurker
    • forum.arcadecontrols.com/index.php/topic,147244.0.html
Re: CUBE: A bit like an Asteroids cabaret
« Reply #55 on: September 29, 2016, 12:59:47 pm »
Damn that woodgrain looks great. I wonder if it looks as good in person?
What does the vinyl feel like? Is it sticky / grabby, or more like a laminate feel?

harveybirdman

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 2538
  • Last login:February 19, 2024, 12:40:25 pm
  • SHMUP'EM
Re: CUBE: A bit like an Asteroids cabaret
« Reply #56 on: September 29, 2016, 01:04:27 pm »
Yots this vinyl might work on your Astro Blaster

theAEoN

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 24
  • Last login:May 24, 2020, 11:13:15 am
Re: CUBE: A bit like an Asteroids cabaret
« Reply #57 on: September 29, 2016, 01:10:15 pm »
That wood grain laminate looks great and I'm also really liking the scrolling marquee.

Looking forward to seeing the control panel!

markc74

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 807
  • Last login:Today at 11:59:15 am
  • Flipping out
    • forum.arcadecontrols.com/index.php/topic,137295.0.html
Re: CUBE: A bit like an Asteroids cabaret
« Reply #58 on: September 29, 2016, 01:26:49 pm »
I'm really pleased with the wood grain. I spent far too long looking at different types but settled on the oak robust as it was a bit darker and less orange than some of the others. Feels good. it was a relief to get it on but it went on far better than i expected. It's got a slight texture to it which hides any bumps really well. Doesn't feel as solid as laminate but it's waaaay cheaper and less hassle to apply. It's not in a public space so it should hold up well enough.

Control panel is at the printers so hoping to get it back soon. It's basically the asteroids cabaret version as used in the excellent minwah and shrunken master builds but I've gone a bit sacrilegious and added a pause/exit button and a volume control just to wind up the purists  >:D


stigzler

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 977
  • Last login:February 11, 2022, 03:01:48 pm
  • It seemed like a good idea at the time....
    • Mago Arcade
Re: CUBE: A bit like an Asteroids cabaret
« Reply #59 on: September 29, 2016, 03:22:41 pm »
Controversial...

What printers you using? I'm gradually running out of other things to do to mine to avoid doing the sideart...

yotsuya

  • Trade Count: (+21)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 19955
  • Last login:Today at 01:02:22 pm
  • 2014 UCA Winner, 2014, 2015, 2016 ZapCon Winner
    • forum.arcadecontrols.com/index.php/topic,137636.msg1420628.html
Re: CUBE: A bit like an Asteroids cabaret
« Reply #60 on: September 29, 2016, 07:59:12 pm »
I'm really pleased with the wood grain. I spent far too long looking at different types but settled on the oak robust as it was a bit darker and less orange than some of the others. Feels good. it was a relief to get it on but it went on far better than i expected. It's got a slight texture to it which hides any bumps really well. Doesn't feel as solid as laminate but it's waaaay cheaper and less hassle to apply. It's not in a public space so it should hold up well enough.

Control panel is at the printers so hoping to get it back soon. It's basically the asteroids cabaret version as used in the excellent minwah and shrunken master builds but I've gone a bit sacrilegious and added a pause/exit button and a volume control just to wind up the purists  >:D
That does look pretty good. I'm glad Harvey mentioned this in the other thread.
Another update - this will be the last one for a while as I'm missing artwork and a computer to finish this build off. There's some fun stuff been happening though so sharing time...

Added black vinyl to the back



And added the far more sexy(!) wood vinyl to the sides:
https://www.amazon.co.uk/Fablon-67-5-Roll-Oak-Robust/dp/B00CZ6UW9G



And finally, for a while at least, here's a vid showing the marquees scrolling through the current games list. It's 16 games but I'll tweak these as per the controls - I just like the marquees  ;D)


It's a scratch build. Purists like me don't get offended by scratch builds.
***Build what you dig, bro. Build what you dig.***

markc74

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 807
  • Last login:Today at 11:59:15 am
  • Flipping out
    • forum.arcadecontrols.com/index.php/topic,137295.0.html
Re: CUBE: A bit like an Asteroids cabaret
« Reply #61 on: September 30, 2016, 08:43:06 pm »
Controversial...

What printers you using? I'm gradually running out of other things to do to mine to avoid doing the sideart...

I used rockstar print this time. Previously i used pixart printing. TBH I've just unwrapped it and I'm not liking it - it's too smooth - it doesn't have that textured laminate feel to it. I'll hold off judgement until tomorrow when I've had a chance to get used to it.
« Last Edit: September 30, 2016, 08:45:11 pm by markc74 »

markc74

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 807
  • Last login:Today at 11:59:15 am
  • Flipping out
    • forum.arcadecontrols.com/index.php/topic,137295.0.html
Re: CUBE: A bit like an Asteroids cabaret
« Reply #62 on: September 30, 2016, 08:47:07 pm »
Just as an add on - the quality of the print is good. Just the texture doesn't feel right for a cpo...I'll post a pic tomorrow.

markc74

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 807
  • Last login:Today at 11:59:15 am
  • Flipping out
    • forum.arcadecontrols.com/index.php/topic,137295.0.html
Re: CUBE: A bit like an Asteroids cabaret
« Reply #63 on: October 05, 2016, 08:53:18 am »
The shininess of the control print has grown on me (a little), so I thought I may as well use it. If it bothers me in future then next time I get artwork printed from my usual place, I'll throw this in too as it's only 18" x 10"


(clicky clicky make biggy)

I've been refining my games list a bit too and it currently looks like the following. Keeping it to vectors at the moment and some I'll probably crop out if I find I don't like the mapped controls but we'll see:

  • Asteroids
  • Asteroids Deluxe
  • Barrier - not sure about controls yet - or the game - and the marquee is ass. Might dump this one  :-\
  • Battlezone - using single stick mode is quite playable
  • Boxing Bugs
  • Demon
  • Eliminator
  • Gravitar - loving this game at mo
  • Lunar Lander
  • Major Havoc
  • Omega Race
  • Rip Off
  • Solar Quest
  • Space Duel
  • Space Fury
  • Star Castle
  • Tac/Scan
  • Tempest
  • War of the Worlds
  • Zektor

yotsuya

  • Trade Count: (+21)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 19955
  • Last login:Today at 01:02:22 pm
  • 2014 UCA Winner, 2014, 2015, 2016 ZapCon Winner
    • forum.arcadecontrols.com/index.php/topic,137636.msg1420628.html
Re: CUBE: A bit like an Asteroids cabaret
« Reply #64 on: October 05, 2016, 10:47:51 am »
The shininess of the control print has grown on me (a little), so I thought I may as well use it. If it bothers me in future then next time I get artwork printed from my usual place, I'll throw this in too as it's only 18" x 10"


(clicky clicky make biggy)

I've been refining my games list a bit too and it currently looks like the following. Keeping it to vectors at the moment and some I'll probably crop out if I find I don't like the mapped controls but we'll see:

  • Asteroids
  • Asteroids Deluxe
  • Barrier - not sure about controls yet - or the game - and the marquee is ass. Might dump this one  :-\
  • Battlezone - using single stick mode is quite playable
  • Boxing Bugs
  • Demon
  • Eliminator
  • Gravitar - loving this game at mo
  • Lunar Lander
  • Major Havoc
  • Omega Race
  • Rip Off
  • Solar Quest
  • Space Duel
  • Space Fury
  • Star Castle
  • Tac/Scan
  • Tempest
  • War of the Worlds
  • Zektor
Yes, keep it to vectors. There's something endearing about a custom build that has a specific purpose. Resist the temptation to make it JAMC*.





*Just Another MAME Cab
***Build what you dig, bro. Build what you dig.***

Vidiot

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 303
  • Last login:February 15, 2024, 10:00:17 am
  • John 3:16
Re: CUBE: A bit like an Asteroids cabaret
« Reply #65 on: October 05, 2016, 12:07:33 pm »
The shininess of the control print has grown on me (a little), so I thought I may as well use it. If it bothers me in future then next time I get artwork printed from my usual place, I'll throw this in too as it's only 18" x 10"


(clicky clicky make biggy)


So nice and clean! I love it. :applaud:


Laythe

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 724
  • Last login:March 22, 2024, 11:12:38 pm
  • "-smurfing- delivers." - Yots
    • forum.arcadecontrols.com/index.php/topic,149109.0.html
Re: CUBE: A bit like an Asteroids cabaret
« Reply #66 on: October 05, 2016, 12:10:47 pm »
I love this project so much.

This cabinet could not be classier with James Bond himself playing it.

markc74

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 807
  • Last login:Today at 11:59:15 am
  • Flipping out
    • forum.arcadecontrols.com/index.php/topic,137295.0.html
Re: CUBE: A bit like an Asteroids cabaret
« Reply #67 on: October 05, 2016, 12:33:59 pm »
Yes, keep it to vectors. There's something endearing about a custom build that has a specific purpose. Resist the temptation to make it JAMC*.
*Just Another MAME Cab

That was the plan. Ultimately I want a horizontal (blip), a vector (this), the vertical (next), and a vpin (next year). I wanted to keep the games exclusive to each one and so focus controls on what worked on each. Driving games I may just go the straight VR route.

yotsuya

  • Trade Count: (+21)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 19955
  • Last login:Today at 01:02:22 pm
  • 2014 UCA Winner, 2014, 2015, 2016 ZapCon Winner
    • forum.arcadecontrols.com/index.php/topic,137636.msg1420628.html
Re: CUBE: A bit like an Asteroids cabaret
« Reply #68 on: October 05, 2016, 12:37:14 pm »
Yes, keep it to vectors. There's something endearing about a custom build that has a specific purpose. Resist the temptation to make it JAMC*.
*Just Another MAME Cab

That was the plan. Ultimately I want a horizontal (blip), a vector (this), the vertical (next), and a vpin (next year). I wanted to keep the games exclusive to each one and so focus controls on what worked on each. Driving games I may just go the straight VR route.
Please please please figure out a way to get to ZapCon next year so we can hang out. You need to be among your people.
***Build what you dig, bro. Build what you dig.***

markc74

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 807
  • Last login:Today at 11:59:15 am
  • Flipping out
    • forum.arcadecontrols.com/index.php/topic,137295.0.html
Re: CUBE: A bit like an Asteroids cabaret
« Reply #69 on: October 05, 2016, 12:37:45 pm »
So nice and clean! I love it. :applaud:

Thanks mate. See how clean it is when I do my usual cables everywhere wiring job!  :cheers:

This cabinet could not be classier with James Bond himself playing it.

Ha! I reckon Mr Bond would have blown my £100 budget on trying to get working volcano buttons in the UK and given up  :laugh:

markc74

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 807
  • Last login:Today at 11:59:15 am
  • Flipping out
    • forum.arcadecontrols.com/index.php/topic,137295.0.html
Re: CUBE: A bit like an Asteroids cabaret
« Reply #70 on: October 05, 2016, 12:44:12 pm »
Please please please figure out a way to get to ZapCon next year so we can hang out. You need to be among your people.

Would love to but living in the UK makes it tricky. Who knows though!

vwalbridge

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 2082
  • Last login:July 31, 2021, 12:21:09 pm
  • Don't half-ass two things, whole-ass one thing.
Re: CUBE: A bit like an Asteroids cabaret
« Reply #71 on: October 05, 2016, 06:01:50 pm »
Please please please figure out a way to get to ZapCon next year so we can hang out. You need to be among your people.

Will ZapCon allow MAME?
If you can read this, it means Photobucket's money grab ruined my signature photos.

Laythe

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 724
  • Last login:March 22, 2024, 11:12:38 pm
  • "-smurfing- delivers." - Yots
    • forum.arcadecontrols.com/index.php/topic,149109.0.html
Re: CUBE: A bit like an Asteroids cabaret
« Reply #72 on: October 05, 2016, 06:28:32 pm »
Will ZapCon allow MAME?

Nope.  (I can't really blame them, either.)

yotsuya

  • Trade Count: (+21)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 19955
  • Last login:Today at 01:02:22 pm
  • 2014 UCA Winner, 2014, 2015, 2016 ZapCon Winner
    • forum.arcadecontrols.com/index.php/topic,137636.msg1420628.html
Re: CUBE: A bit like an Asteroids cabaret
« Reply #73 on: October 05, 2016, 06:44:02 pm »
I wouldn't expect him to bring a cabinet, just himself!
***Build what you dig, bro. Build what you dig.***

markc74

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 807
  • Last login:Today at 11:59:15 am
  • Flipping out
    • forum.arcadecontrols.com/index.php/topic,137295.0.html
Re: CUBE: A bit like an Asteroids cabaret
« Reply #74 on: December 21, 2016, 02:51:58 pm »
A long delayed update...

After 2 months off, I’ve eventually got around to doing a load of the little bitty jobs needed to get this working. None of them were terribly exciting so I’m putting them all together in one update.

Mounted the computer onto a board and fitted it into the cabinet (clicking on images makes them bigger)



Decased the monitor, added a wooden mount to that it can be ‘slotted’ into the cabinet from the back. It’s then secured with 2 screws.





Finished the back door and added ventilation



Wired up all the buttons to a zero delay encoder and spliced the phono cable between PC and amplifier, and wired in a volume pot, securing the pot to the control panel.





I've only got a black/white volume knob at the moment but I'm on the lookout for a red one to match the buttons. I'm not precious about it though as it works pretty well and doesn't seem too out of place.

So - with all that done, the only things left to do are:

  • Mount the PC power switch to the front of the cabinet.
  • Reinstall Windows 7. The copy I have isn't legit (even though I’ve got half a dozen legit keys laying around - none are for the version I installed - Doh!).
  • Add some USB ports in an accessible place as going into the back of the cabinet to plug in USB sticks is getting old REAL fast…
  • Set the frontend up

As it’s the holidays now I should be able to meet my self imposed end of year deadline. Probably :)

Sneaky peak of Asteroids Deluxe running on monitor.


yotsuya

  • Trade Count: (+21)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 19955
  • Last login:Today at 01:02:22 pm
  • 2014 UCA Winner, 2014, 2015, 2016 ZapCon Winner
    • forum.arcadecontrols.com/index.php/topic,137636.msg1420628.html
Re: CUBE: A bit like an Asteroids cabaret
« Reply #75 on: December 21, 2016, 03:45:29 pm »
Beautiful job as always, my friend!!!
***Build what you dig, bro. Build what you dig.***

wp34

  • Trade Count: (+3)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 4794
  • Last login:April 10, 2022, 09:48:19 pm
Re: CUBE: A bit like an Asteroids cabaret
« Reply #76 on: December 21, 2016, 04:24:48 pm »
 :applaud:

harveybirdman

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 2538
  • Last login:February 19, 2024, 12:40:25 pm
  • SHMUP'EM
Re: CUBE: A bit like an Asteroids cabaret
« Reply #77 on: December 21, 2016, 04:54:46 pm »
Cool!

markc74

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 807
  • Last login:Today at 11:59:15 am
  • Flipping out
    • forum.arcadecontrols.com/index.php/topic,137295.0.html
Re: CUBE: A bit like an Asteroids cabaret
« Reply #78 on: December 21, 2016, 05:13:30 pm »
Cheers guys  :cheers:

I did the cardinal sin of playing it before finishing it. It's weird - i pretty much ignore the vectors on my other cab / laptop but having it with the correct buttons (kind of) and environment and I'm loving me some asteroids/deluxe/space duel. I must have played more asteroids in the last week than i did the previous 35 years  ;D

Gonna stop now and get the front end sorted.

vwalbridge

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 2082
  • Last login:July 31, 2021, 12:21:09 pm
  • Don't half-ass two things, whole-ass one thing.
Re: CUBE: A bit like an Asteroids cabaret
« Reply #79 on: December 21, 2016, 05:35:20 pm »
I really loves me some AD....but I'll be damned if it doesn't rank as one of the hardest arcade games ever made.

Oh, and very nice work markc74...don't those virtual backgrounds in mame look sweet!?
If you can read this, it means Photobucket's money grab ruined my signature photos.