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Mario is finally coming to the iPhone |
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Howard_Casto:
Let's be frank on this one. Nintendo will NEVER release their old back catalog or a traditional game on cell phones/tablets because the biggest reason people continue to buy their hardware is because the first party games and their back catalog are exclusive to the systems. It would immediately de-value their old games. Just look at sega's compilations for proof... they can easy be found for a dollar or two most of the time. I think it's fantastic that they are branching out to do mobile games, but Nintendo isn't going to shoddily port traditional games on to hardware ill-equipped to play them... they'll do games that are suited for the devices like Miitomo and Pokémon Go. It's an endless runner because about the only input that works reliably on mobiles is a generic tap to the screen. |
opt2not:
Do Super Mario properly, or don't do it at all. kthx |
vwalbridge:
Nintendo: “We do intend to release the game on Android devices at some point in the future.” |
pbj:
Sega already did an endless runner for Sonic that fit that style way better than Mario ever will, and it was still boring in 10 minutes. Miitomo was crap and only managed to piss me off that I had spent $35 on Tomodatchi Life. Pokemon Go has been a lot of fun but they need to get some more meat to it PDQ. |
vwalbridge:
I think the real story here is not that Nintendo released yet another endless runner...rather they made a bold move to put Mario on another piece of hardware and a phone no less. (A device that is in nearly every single person's pocket and completes directly with their DS) Like it or not, this game is not necessarily made for old-school Mario lovers. It's made for the new millennial-hipster generation that wants to play Mario on their phone one-handed while ordering their food at a Jamba juice on an iPad point of sale with Apple Pay. |
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