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GUNS: Mayflash DolphinBar Wii controller interface |
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BadMouth:
No time for putting it to actual use with an emulator, but it's a new toy so I have to open it and see how it works. The bar is about 8.5" long. It comes with a stand that's about 3/4" tall. I'm not sure if it's necessary or not. So far I'm Impressed. I plugged the bar in and drivers loaded instantly. I don't own a Wii and am not used to syncing controllers. It took me a few tries to get it synced, but that could have had something to do with my inexperience. Once synced, it automatically resynced after turning the gun on and off as well as unplugging and replugging the DolphinBar. Once synced, aiming the gun moves the mouse pointer. I do not see a way to calibrate anything outside of the emulator. The Walther P99 Wii controller I'm using was released before wii plus controllers came out. I don't think it's quite as accurate as an AIM-Trak, but it's not too far off. I can't really comment too much on this until I have a chance to calibrate it in an emulator. I do not see any way to remap the keys it posts. There are charts in the manual explaining which keys post for which wii remote button. There are two switches on the back. One for ON/OFF. The other is for whether you're placing it above or below the monitor. There are 4 modes. These can be changed using the button on the device or by pressing HOME+DPad Direction. (HOME+Dpad down also switches to a sub-mode on mode 1, so not exactly sure how that works) Changing modes breaks the USB connection and the PC redetects it, but the link with the gun is maintained. Mode 1: Keyboard & Mouse Mode - Supports ONE wii controller. Does not support nunchuck or classic controller. Includes a second "multimedia status" sub-mode accessed by pressing HOME+DOWN This second sub-mode posts as keyboard multimedia keys. Mode 2: Keyboard & Mouse Game Mode - Supports ONE wii controller+Nunchuck Mode 3: Game Controller Mode - Supports up to 4 Wii controllers+Nunchuck or Classic controller 4 controllers show up in windows devices regardless of how many controllers are paired. I originally was disapointed that aiming the gun didn't control an analog joystick. After reading the instructions more carefully, I see that it will indeed behave that way if a nunchuck is connected. It may be possible that this is another sub-mode that could be accessed without the nunchuck, but the instructions don't read that way. I believe this is important if we want support for 2 guns. See attached instructions. EDIT: After messing with it some more, I see no way for the aiming to show up as an analog axis unless a nunchuck is connected. So you're going to need nunchucks connected if using 2 guns. Mode 4: Wii Emulator Mode: Supports up to 4 wiimotes. Supports TR Wiimmotes and newst Dolphin 4.0-2241 after installing latest firmware. This is all the description it gives. Overall this does seem to solve the issue of consistent pairing. It seems I'll be able to leave the bar inside the cab and turn on the gun when I want to use it. I'm not sure how it's going to work with 2 controllers. A friend who moved away has my 2nd gun. It will be a while before I can get it back. This is the only Wii controller I have to test with....but I like it. :laugh: |
thomas_surles:
Do you have a link to that gun? Also just read a review that worried me. |
Howard_Casto:
That wouldn't be that much of an issue... the leds don't do anything special so just stack another sensor bar on top. The game controller mode is the mode you would want to use 90% of the time as most emulators/pc games don't support dual mice but they do support dual joysticks. It's unfortunate that the other modes are 1 player only though. Mode 4 is most likely a raw serial device as that's how Dolphin accesses the wiimotes. You could use this mode for glovepie scripts as well I'm guessing, but personally I wanted to get away from that. |
Slippyblade:
Meh. If the LEDs quit working it's a simple hack to replace them. You can even see which LEDs are working by looking at the bar through a cell phone camera. Those can see the IR. :) |
BadMouth:
I fiddled around with it some more. In mode 3:gamepad mode, I cannot find a way to get it to post the camera as an analog axis with the basic wiimote I have. The instructions say it does this if a nunchuck is connected. I don't have a nunchuck to test with, but I'm going to say that this is a necessity if you want them to show up as joysticks. I tried pressing the button combination for entering the mode I was already in since that's how you change to a sub-mode in mode 1, but it did not do anything while in Mode 3. After multiple solutions for having two guns come out (Troubleshooter 2 & DemulShooter), I might be back to being stuck with one gun. :lol :'( Howard is probably correct about mode 4. It still shows 4 gamepads, but there is nothing in windows controllers to look at. It doesn't show any axis, buttons, etc. It seemed more jittery this time around. Probably from different lighting. |
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