Software Support > GroovyMAME
GroovyMAME 0.227 - Switchres v0.017t
haynor666:
--- Quote from: schmerzkaufen on October 02, 2016, 07:52:46 pm ---I'd have no idea how to extract that from it and use it anyway. But if you're saying it might work...
--- End quote ---
I've compiled my own build with toaplan samples http://forum.arcadecontrols.com/index.php/topic,145164.msg1589141.html#msg1589141
m.andrade1:
Hello haynor666
Thanks a lot for compiling the 32bit windows version !
Just a note, i saw that your version is smaller (around 144mb) than the official Calamity´s 32bit (around 199mb), is anything ripped from your version ?
Thanks a lot !
Marcos
haynor666:
Nope, this is just build with stripped symbols.
tom5151:
--- Quote from: haynor666 on October 05, 2016, 02:39:52 am ---
--- Quote from: schmerzkaufen on October 02, 2016, 07:52:46 pm ---I'd have no idea how to extract that from it and use it anyway. But if you're saying it might work...
--- End quote ---
I've compiled my own build with toaplan samples http://forum.arcadecontrols.com/index.php/topic,145164.msg1589141.html#msg1589141
--- End quote ---
Thanks for that.
krick:
--- Quote from: antoniomauro on October 03, 2016, 03:44:18 am ---Opening the "tab" in game menu with low resolutions, it appears unreadable. The size is very small and the font microscopic!
How i can fix it?
--- End quote ---
Does using the uismall.bdf font make the text better or worse?
http://www.mameworld.info/ubbthreads/showflat.php?Number=352295
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