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Author Topic: WiiU hacking  (Read 3099 times)

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pbj

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WiiU hacking
« on: June 28, 2016, 11:51:15 pm »
So turns out this is pretty easy now.  Put a small program on your SD card, navigate to a special website in the Internet browser... And now you've got home brew channel and backup loaders going. 

Anyone here messing with it and have a preferred exploit?  I already own everything worth owning on this system so it's mostly a "just because I can" thing.

 :cheers:

thomas_surles

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Re: WiiU hacking
« Reply #1 on: June 29, 2016, 12:00:45 am »
I did mine and a few others. I did the Lego batman exploit. (It was the cheapest exploitable game at gamestop)

I haven't tried the method you speak of.


Edit: Ok now I see you are referring to the new Wii u homebrew channel. I had no idea this was out.
« Last Edit: June 29, 2016, 12:06:26 am by thomas_surles »

Howard_Casto

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Re: WiiU hacking
« Reply #2 on: June 29, 2016, 12:06:36 am »
I've been meaning to do this myself.  The virtual console and the fact that it's a hdmi system while keeping the av out gives it a lot of potential.  It's the only console I know of that can do true 240p and 1080p.... so you have options. 

What's holding me back is online play.  I don't want Mario Maker to shut down or to get banned from Mario Kart because I wanted the homebrew channel. 

That aside it's really small and can run everything from NES to Wii and everything in-between.

Also fairly recently the gamecube of all things got a major update in the homebrew scene.  Get a sd card adaptor, boot up wind waker with a special game save and you are in the homebrew.  It's pretty irrelevant except for the Gameboy player and the fact that they've made a custom app that runs it.... so no more paying 70 bucks for a Gameboy player that actually has the disc included.. 

SNAAKE

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Re: WiiU hacking
« Reply #3 on: June 29, 2016, 01:59:42 am »
eh..shouldnt have sold my wii u lol

but then again I dont know why I had one in the first place. played the donkey kong game..didnt like it..sold it.. :dizzy:

Howard_Casto

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Re: WiiU hacking
« Reply #4 on: June 29, 2016, 02:25:44 am »
So of all the gems on the Wii U you picked the one first party game that really isn't all that special?

pbj

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Re: WiiU hacking
« Reply #5 on: June 29, 2016, 09:35:17 am »
Meh, WiiU is my biggest console regret besides the Atari Jaguar (and I bought that one cheap).  Should have known something was up when I got it for $60 off retail a few weeks after release.  It's almost comical how bad the user experience is on that system when you flip flop between it and a PS4.


Anyway, if anyone wants to play with it, here's my setup.  No Nintendo or copyrighted code in this link:

https://www.dropbox.com/s/j5hed9vo4vxyb7g/WiiU_Clean.zip?dl=0

Dump it on an SD card, stick in your WiiU, fire up one of the URLs listed in readme.  That'll get you into Loadiine and serve as a proof of concept.  Steal games on your own.

:cheers:


SNAAKE

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Re: WiiU hacking
« Reply #6 on: June 29, 2016, 12:53:21 pm »
works with any wii u firmware? just pick one up from gamestop and start messing it?

I totally forgot how the system even worked. all those older wii games are still backward compatible with wiimote and nunchucks right? even if I ever got it again it wont me for. I got 10-12 year old nephews they might be into it(non of played anything outside of mobile gaming lol)

SNAAKE

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Re: WiiU hacking
« Reply #7 on: June 29, 2016, 12:54:45 pm »
So of all the gems on the Wii U you picked the one first party game that really isn't all that special?

give me a list..no I wont look for it lol

had mario kart..was alright but was short.

Howard_Casto

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Re: WiiU hacking
« Reply #8 on: June 29, 2016, 01:00:03 pm »
Everything released by Nintendo with the exception of the throw-away stuff like Mario Party. 

pbj

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Re: WiiU hacking
« Reply #9 on: June 29, 2016, 02:50:11 pm »
works with any wii u firmware? just pick one up from gamestop and start messing it?

At this moment in time, yes.  Latest firmware is 5.5.1 and it works with that.  You'll want to block the Nintendo update servers at your firewall or use a DNS.

You can only run games off the SD card.  Online games supposedly don't work.  I don't care enough to try that.

Who knows if the functionality will ever get fleshed out.  So far this is the easiest hack I've ever done....



ChadTower

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Re: WiiU hacking
« Reply #10 on: June 29, 2016, 03:19:38 pm »



Wii U games off of SD now?  Last I checked it was only Wii games.  You could easily fit every Wii game worth playing on an SD card.  I just hadn't bothered with it.  I picked up a used Wii U from a friend a month ago.  We're having a lot of fun with it but admittedly our deal came with most of the first party games for $200.  Great deal.


Then the gamepad went to crap and I had to replace the wifi card and both analog sticks.  What a poorly built device the Wii U gamepad is.

SNAAKE

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Re: WiiU hacking
« Reply #11 on: June 29, 2016, 04:49:41 pm »
^ thats probably why he made the thread. guessing his new hax run wiiu games now.

pbj

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Re: WiiU hacking
« Reply #12 on: June 29, 2016, 05:26:59 pm »
Yes, WiiU games can run off SD now.  I tested it last night with a SNES emulator, some eshop/digital game, and Mario Tennis.

 

thomas_surles

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Re: WiiU hacking
« Reply #13 on: June 29, 2016, 06:17:22 pm »
I run all my wii games of a 500gb sata hard drive. I just use the SD card to store cover art and extra wad files. I will wait on the wii u hack for now, but I am very interested.

pbj

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Re: WiiU hacking
« Reply #14 on: June 29, 2016, 06:40:20 pm »
Honestly, I think 256GB would completely cover it on a WiiU.  Seems like the big games are ~12GB each and the rest are ~3.  Unless you're just dying to have a complete library...




Howard_Casto

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Re: WiiU hacking
« Reply #15 on: June 29, 2016, 11:38:05 pm »
Eh no online is a killer for me.  I really like online Mario Kart 8 and the whole point of Mario Maker is to constantly get new levels off the net.  I guess I'll wait a year or so until Nintendo kills the servers.  That being said that's pretty much it for online play.  Poor Nintendo really never has figured out this whole online thing. 

Anyway, to elaborate on what I was mentioning earlier.....

The wii has hdmi obviously, but it also has the multi-out which has rgb output.  In wii mode, virtual console games run at their native resolution, so 240p rgb for the nes.  I believe the wii u vc games run at a scaled 1080p.  So you can output it which ever way is best for your scaler/tv/ect.  Some people say the wii u/wii vc emulators are a tad blurry and that may be true, but compared to composite out on the nes it ain't bad. 


Btw I've never had trouble with the Wii U gamepad and I'm pretty hard on controllers.  My guess is kids were involved.


nexusmtz

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Re: WiiU hacking
« Reply #16 on: June 30, 2016, 02:17:19 am »
Honestly, I think 256GB would completely cover it on a WiiU.  Seems like the big games are ~12GB each and the rest are ~3.  Unless you're just dying to have a complete library...

I use a 256GB PNY card. I agree that's enough space unless you want to inject entire rom libraries as VC titles along with your games. Some people report faster loading times with more expensive cards, but it seems ok to me.

Eh no online is a killer for me.  I really like online Mario Kart 8 and the whole point of Mario Maker is to constantly get new levels off the net.  I guess I'll wait a year or so until Nintendo kills the servers.  That being said that's pretty much it for online play.  Poor Nintendo really never has figured out this whole online thing. 

If you're playing online now, then you're already at 5.5.1, so you're in good shape there. The exploit is temporary; you run it through the Internet Browser at each boot. When you want to play online, you turn on your machine, and... don't go to the web page that runs the exploit. That's all. Play your games as you always do (disc/eshop).

nexusmtz

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Re: WiiU hacking
« Reply #17 on: June 30, 2016, 02:29:39 am »
I run all my wii games of a 500gb sata hard drive. I just use the SD card to store cover art and extra wad files. I will wait on the wii u hack for now, but I am very interested.

I have a 2TB hard drive (ustealth'd) for the old Wii games, and I use the same SD on the WiiU for both WiiU and vWii. Nearly everything for the WiiU goes under a directory called wiiu, so there's no conflict between the two. Go ahead and try the expliot.

ChadTower

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Re: WiiU hacking
« Reply #18 on: June 30, 2016, 09:38:00 am »
Btw I've never had trouble with the Wii U gamepad and I'm pretty hard on controllers.  My guess is kids were involved.




Kids didn't kill the Wifi card.  It's a very common failure in the gamepad that usually manifests itself as shortening range and people assume it's a weak battery.  When I got mine it hadn't been used in quite a while and since the kid generally sat right in front of the TV nobody noticed.  The effective range of the gamepad was about 10' when I got it.  A week later it was 3'.  Ordered a new wifi card off ebay, swapped it out, and that increased to 25' through a wall.


No online is a killer for me too.  I might feel differently if I didn't already own a bunch of first party games.

Slippyblade

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Re: WiiU hacking
« Reply #19 on: June 30, 2016, 01:00:42 pm »
No online is a killer for me too.  I might feel differently if I didn't already own a bunch of first party games.

It was just said in this thread that the hack has NO effect on online play.  It's a per-boot thing.

ChadTower

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Re: WiiU hacking
« Reply #20 on: June 30, 2016, 01:53:21 pm »
No online is a killer for me too.  I might feel differently if I didn't already own a bunch of first party games.

It was just said in this thread that the hack has NO effect on online play.  It's a per-boot thing.




Any subsequent OS patch could change that.  It's always a cat and mouse game.  The only thing that would cause optimism in that regard is that Nintendo never did ban hacked Wiis from online play.  They just sent down patches that overwrote the cios slots used in most of the softmods.


pbj

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Re: WiiU hacking
« Reply #21 on: June 30, 2016, 02:21:05 pm »
Not only did they never ban anyone, they didn't even bother to patch up the Wii exploits on the WiiU.

Anyway, do what thou wilt.  My WiiU's a dust collector so I'm going to enjoy the hacks.

:cheers:

 

Howard_Casto

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Re: WiiU hacking
« Reply #22 on: June 30, 2016, 04:24:48 pm »
Well it's like Chad said... I've got most of the first party titles anyway so atm it isn't a big deal.  I've still got to get Captain Toad and Star Fox Zero and I think that's it. 

SFZ got bad reviews so I'm on the fence with that one, but I know back in the day many Wii games with motion controls got poor reviews because some people are unable to deal with motion controls.... I've mostly loved them, so I might give it a chance anyway. 

I'm just kind of ticked that the xb1/ps4 drought is finally over.  I'm feeling bad, short on cash, and NOW they release all this stuff like Doom and Mirror's Edge.

pbj

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Re: WiiU hacking
« Reply #23 on: June 30, 2016, 04:48:15 pm »
Have you tried the Doom demo?  I made it about 10 minutes before I got bored with it.

Captain Toad is all of about 700mb, fwiw.


Howard_Casto

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Re: WiiU hacking
« Reply #24 on: June 30, 2016, 09:13:01 pm »
From what I've been told, the demo isn't representative of the game at all.  It's the single player experience I'm after.

ChadTower

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Re: WiiU hacking
« Reply #25 on: July 05, 2016, 04:13:05 pm »
From what I've been told, the demo isn't representative of the game at all.




That doesn't sound like a very effective demo.

pbj

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Re: WiiU hacking
« Reply #26 on: July 05, 2016, 04:18:47 pm »
It's a single level from the game... and it's single player... so I'm not sure what he was blathering about.


nexusmtz

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Re: WiiU hacking
« Reply #27 on: October 23, 2016, 02:01:45 am »
For anyone who hasn't been keeping up, public implementations of a known IOSU exploit are now available which have reignited interest in WiiU hacks.

Likely as a side-effect of that availability, since the timing is coincident, a Brazilian team discovered* that with a two-byte modification to the ticket file of existing disc dumps, that ticket could be used to permanently install the eshop version of the same game to NAND or USB.

The advantage to that method over the Loadiine backup loader, is that once the title is installed, it's on the console's menu natively, i.e. no exploit is necessary to run the title, online play works, and loading speed is faster than running from the SD card.

*I say 'discovered' but what probably happened is that having IOSU access allowed the team to read the files from the disc, and what they discovered is that the files in the released WUD dumps differed from the files that they were reading via IOSU -  consistently at those two bytes. In other words, the tickets on the discs have always been the right tickets for installing the eshop version as well, but using the extracted ticket from the disc dump didn't work because those two bytes were either dumped or stored incorrectly.

Whatever the actual discovery was, people have been having a field day installing titles on their systems, and nobody has reported that they've bricked their systems.

Cautious users suggest holding off until full custom firmware and NAND emulation are available, since unlike the exploit, these installs have a permanent effect on the system. Others note, as pbj did, that Nintendo didn't ban people on the Wii as long as they didn't alter the game, and that point, combined with the focus on Switch, makes it very low risk.

So WiiU hacking is hitting it's stride, but it still has a way to go. This week's progress makes it possible to load and run eshop versions of disc games (if they have the same title ID) but only because the disc tickets obviously can't be console-specific. Installing eshop-only titles isn't possible yet because everyone's tickets from those titles are only good on the console they're extracted from.

Have fun if you're into this kind of thing.

Howard_Casto

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Re: WiiU hacking
« Reply #28 on: October 23, 2016, 03:49:08 am »
Well that makes things a bit simpler.  I think I'll still hold out though for a little while longer.   

pbj

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Re: WiiU hacking
« Reply #29 on: October 23, 2016, 11:08:45 am »
Well, that's pretty neat.  Guess I'll go scrounge up an external hard drive...


pbj

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Re: WiiU hacking
« Reply #30 on: October 24, 2016, 10:10:13 pm »
This is pretty much the hack we've been waiting for.

There are programs out there that grab the games off Nintendo servers and do the patch automatically.  Once the game is installed, it's indistinguishable from a purchased Eshop game.  Supports external storage.

Probably going to toss a 128GB thumb drive on this thing and call it done.

 :cheers:

Howard_Casto

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Re: WiiU hacking
« Reply #31 on: October 24, 2016, 10:48:08 pm »
Man you've got to think they are going to kill that though.  Pulling an iOS off the servers is one thing, pulling a multi-gigabyte file is another. 

pbj

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Re: WiiU hacking
« Reply #32 on: October 24, 2016, 11:05:06 pm »
Who knows... People have done it with 3DS games for years.... Start running wget now.

 :lol

Only issue I've noticed is when I installed Captain Toad this way, it apparently nuked the save I had from my Loadiine copy.  Firing it back up in Loadiine shows that progress is lost.  So maybe don't do this if you're concerned about keeping old progress.  When I installed Mario Maker, my saves from my legit disc copy were still there, so...

 :dunno




nexusmtz

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Re: WiiU hacking
« Reply #33 on: October 24, 2016, 11:52:01 pm »
Since Loadiine uses its own saves, I don't know why the two would be related. You can copy saves to and from the NAND with Saviine, but the two should be independent. If you used the same SD card for loading up the games as you normally use for Loadiine, run a chkdsk on it, and check the files in sd:/wiiu/saves for indications of corruption.

The only thing I recall related to saves is that you're supposed to copy your save from NAND to USB before you install the game on USB.

pbj

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Re: WiiU hacking
« Reply #34 on: October 25, 2016, 09:40:31 am »
Yeah, I thought about it and recalled that I had some trouble with Captain Toad and Loadiine.  I think it's entirely possible I had two copies of it on that card, and deleted one of them to make space last night when I was checking everything.  So disregard the above post, I cuck socks.





ark_ader

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Re: WiiU hacking
« Reply #35 on: October 26, 2016, 05:08:12 pm »
Game Stop is selling used units for $199.  Still a bit too much for what you get.  If they drop to $99 I would buy one.

I like the new Nintendoh console.  Is it called the NX?
Thank God I am me.

pbj

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Re: WiiU hacking
« Reply #36 on: October 26, 2016, 05:23:08 pm »
Nintendo has been selling them for $200 "refurbished" forever. 

https://store.nintendo.com/ng3/browse/productDetailColorSizePicker.jsp?productId=prod150200

I paid $290 new after Christmas when they launched because the seller was desperate to get rid of them.  Should have seen the writing on the wall then....

I'm sure some ridiculous bundle will come out soon to move the remaining units, but $200 gets you into an Xbox One these days so good luck, Nintendo.







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Re: WiiU hacking
« Reply #37 on: October 27, 2016, 10:33:03 am »



They are much lower on the local secondary scene.  I got my Wii U for $200 with a bunch of games off of a Facebook yard sale site.  Many of the games were first party stuff that still sell for $40+ at Gamestop.  The only catch was that the gamepad was having some of the typical issues.  I had to replace the wifi card and clean out the analog sticks.  The process took maybe a half hour.

SNAAKE

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Re: WiiU hacking
« Reply #38 on: November 21, 2016, 01:32:52 pm »
I traded an xbox for mine..paid like $30 for that xbox lol. of course I had to do my magic to the xbox first  :applaud:

but then I sold the wii u too lol..might get another one to mess with it maybe..
refresh my memory a little bit, old wii games still work in wii u right?

thomas_surles

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Re: WiiU hacking
« Reply #39 on: November 21, 2016, 01:40:52 pm »
I traded an xbox for mine..paid like $30 for that xbox lol. of course I had to do my magic to the xbox first  :applaud:

but then I sold the wii u too lol..might get another one to mess with it maybe..
refresh my memory a little bit, old wii games still work in wii u right?
Yes they do. And u can add the home brew channel to the Wiig menu just like the old wii.

Howard_Casto

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Re: WiiU hacking
« Reply #40 on: November 21, 2016, 03:40:10 pm »
I finally tried the Brazilian mod and it's pretty easy.  Put loadiine.ovh  in your wii's bookmarks and navigate to load the wii u homebrew channel.  I actually prefer this as there won't be a mountain of modified IOS files and crap on your wii u... it's stock. 

The only problem I'm having now is finding wii u games to try that I don't already own.  Captain Toad was great, but it took me all of three evenings to 100% it.  I'm about to uninstall Mighty No.  9.  It's every bit as awful as rumored.... every time you die it dumps you to a load screen and you have to wait several seconds for the game to start again.
I guess there is Wonderful 101 and Star Fox.  I think I've got everything else worth playing.

pbj

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Re: WiiU hacking
« Reply #41 on: November 21, 2016, 04:34:48 pm »
Mighty No 9 is gasp inducingly bad.

Paper Mario is decent but Nintendo did everything they could to make the combat horrible.

Apparently there isn't a real Pokemon game on it.  Haven't even booted Pokken Tournament.



Howard_Casto

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Re: WiiU hacking
« Reply #42 on: November 21, 2016, 11:44:49 pm »
Paper Mario is a good suggestion, so I'll try that one next.  Those games are hit and miss for me.  I enjoyed the wii version a lot. 

Howard_Casto

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Re: WiiU hacking
« Reply #43 on: December 16, 2016, 02:08:06 am »
Just a fyi, I've been playing Paper Mario Color Splash as suggested the past couple of weeks.  Aside from the stupid card gimmick it's fantastic.  The humor is there and the coloring mechanic is very engaging.  It's probably one of the best games on the system.

pbj

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Re: WiiU hacking
« Reply #44 on: December 16, 2016, 08:18:22 am »
If you go into the settings, you can make it so the cards can be played without using the touchpad.  Helps a lot.


Howard_Casto

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Re: WiiU hacking
« Reply #45 on: December 16, 2016, 07:39:49 pm »
Eh that's not what bothers me.  In the last Wii one you just played Mario Bros. style.  I hate rpg style battles. 

scroeffie

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Re: WiiU hacking
« Reply #46 on: January 15, 2017, 06:08:58 am »
can i mod my wiiu ? and how

nexusmtz

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Re: WiiU hacking
« Reply #47 on: January 15, 2017, 08:53:05 pm »
You can read up on WiiU hacking at the GBATemp WiiU hacking forum, especially under the WiiU USB Loading topic.

pbj

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Re: WiiU hacking
« Reply #48 on: February 27, 2017, 10:11:15 pm »
*cough, cough* zelda *cough*


Howard_Casto

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Re: WiiU hacking
« Reply #49 on: February 28, 2017, 12:07:59 am »
We still have a few days before that.

pbj

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Re: WiiU hacking
« Reply #50 on: February 28, 2017, 07:42:10 am »
Lol, nah.  European version is out.


Howard_Casto

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Re: WiiU hacking
« Reply #51 on: February 28, 2017, 01:45:10 pm »
I didn't see it on the DownloadHelper's list?

Howard_Casto

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Re: WiiU hacking
« Reply #52 on: February 28, 2017, 01:48:50 pm »
Nevermind, I had the USA filter on.... I see it.  I'm going to wait a couple days for the USA version myself. 

pbj

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Re: WiiU hacking
« Reply #53 on: February 28, 2017, 02:56:43 pm »
Thought was that maybe they manage to lock it down before the USA version leaks, so might as well grab 'just in case.'  Making the WiiU region free seems like a bit of a headache.... but hey, I was ripping security chips off Wave Race and shoving them in Jet Force Gemini carts so I could play Majora's Mask 15 years ago....


Howard_Casto

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Re: WiiU hacking
« Reply #54 on: February 28, 2017, 03:03:50 pm »
Well fair point on that.  I might backup now just in case. 

Howard_Casto

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Re: WiiU hacking
« Reply #55 on: February 28, 2017, 03:07:21 pm »
Hey have you tried those Just Dance games?  I've always liked rhythm games, including ddr, so I loaded one up but I didn't understand it.  A bunch of near indecipherable icons floated across the screen while a neon panda shook it's money maker.  I thought I was having a flashback or something.

pbj

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Re: WiiU hacking
« Reply #56 on: March 03, 2017, 12:17:55 pm »
USA version is out.  Nintendo must have put a review embargo on the WiiU version.....


Howard_Casto

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Re: WiiU hacking
« Reply #57 on: March 03, 2017, 12:25:48 pm »
Why is it glitch or something?

pbj

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Re: WiiU hacking
« Reply #58 on: March 03, 2017, 12:28:16 pm »
Nah, probably 99% as good as the Switch version and they don't want consumers buying it for WiiU.


Howard_Casto

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Re: WiiU hacking
« Reply #59 on: March 03, 2017, 02:37:49 pm »
Well they interviewed Reggie about it.  Basically loading is a tad bit longer, the game is running 720p instead of 900p (when you run the switch version in portable mode it's 720p anyway) and the draw distance is reduced.  I was afraid that they released a shoddy port and I would have to fork over 360 bucks for the switch. 

p.s.  Auto-correct is butchering my replies  glitchy is a word dang it!

Drnick

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Re: WiiU hacking
« Reply #60 on: April 03, 2017, 02:20:52 pm »
OK got everything sorted out, Made a dumb choice of game to use though and now cant have Mario Kart DS back again. At least I got Super Mario Kart instead :)  Quick question for those that have done the hack.  Is there any way to get the files directly to the sd card so you can install without continually pulling it out connecting to pc writing to it and then putting it back again.  I know there is an FTP app but don't know if this will have write to SD available.   Thanks.

nexusmtz

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Re: WiiU hacking
« Reply #61 on: April 04, 2017, 12:20:01 am »
Yes, you can have Mario Kart DS back. Just grab the other region's version. That's a different TitleID. Either run it after you run Haxchi sysmenu, or you can modify the meta.xml of the out-of-region game so you don't need to run Haxchi first.

If you're familiar with Wii U USB Helper, just grab the Helper Transfer app for the Wii U side. Don't expect much though. You only get around 1MB/sec with Wii U network.

FTPiiU (and FTPiiU_everywhere) can also be used as ftp servers on the WiiU.

Helper can now install the title after it transfers, but it doesn't yet delete the successfully installed installation packages, so you can never install more than the SD card's capacity at a time unless you set up an FTP script to delete the previous directory when a new one appears.

Howard_Casto

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Re: WiiU hacking
« Reply #62 on: April 04, 2017, 01:08:23 am »
The hacxchi stuff seemed like a lot of bother for the digital stuff so I haven't tried it yet.  I've just been using the exploit for downloadable titles with a physical release.  Has the process gotten simpler?

nexusmtz

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Re: WiiU hacking
« Reply #63 on: April 04, 2017, 02:29:27 am »
I use Haxchi's sysmenu option for signature/region patching, and sometimes I use it for direct homebrew launching. I think it's pretty simple. Buy and download a compatible game while there's no USB drive attached, add the Haxchi installer (I use v2.5) to your SD, change the ini file so default=sysmenu, run the install from Homebrew Launcher.

Then, if you want to use something that's fake signed, it's one click, wait for the Wii U Menu to reload, and play.

If you're not interested in fake-signed eShop titles and DLC, and you don't want to poke around the system via FTP, then Haxchi doesn't offer much. Honestly, Haxchi doesn't offer anything you can't do by using the browser exploit to launch Mocha. But it works every time and it doesn't require an active network connection and web server.

I like that I have it as an option, and if I don't run it, it's not much more than a different rom.zip tucked away in one title's directory.

Drnick

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Re: WiiU hacking
« Reply #64 on: April 04, 2017, 03:14:14 am »
@nexusmtz,  Thanks,   I shall have a look at that whilst I wait for a 64GB Card to arrive, Using a 16GB one at the moment and it's just a PITA.  Thanks for the info on Mario Kart too.

pbj

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Re: WiiU hacking
« Reply #65 on: April 04, 2017, 10:03:26 am »
Yup, pony up the 15 bucks and get a 64GB SD card.  Life is much easier on the WiiU afterwards.

Zelda loads a hell of a lot faster off my USB thumb drive versus the disk.... I just used a 128GB there and haven't come close to filling it.



Howard_Casto

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Re: WiiU hacking
« Reply #66 on: April 04, 2017, 12:48:23 pm »
^This^

Yeah my usb stick also loads faster than the on board disk.  I'm not sure why.

  
 

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