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Author Topic: 4-way 45 degree rotated joystick games  (Read 3885 times)

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Batchman

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4-way 45 degree rotated joystick games
« on: June 24, 2016, 01:56:02 pm »
Just wondering ... other than the two that I always hear mentioned (Q*bert and Congo Bongo) what other games are there that use a rotated 4-way joystick? Are there any?

Just found myself wondering ....

PL1

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Re: 4-way 45 degree rotated joystick games
« Reply #1 on: June 24, 2016, 03:19:55 pm »
Just wondering ... other than the two that I always hear mentioned (Q*bert and Congo Bongo) what other games are there that use a rotated 4-way joystick? Are there any?
AFAIK, the only other one is Q*bert's Qubes.


Scott

DarthMarino

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Re: 4-way 45 degree rotated joystick games
« Reply #2 on: June 25, 2016, 08:32:50 am »
Inferno does but you also need a second 45-degree 4-way stick with a button to aim and shoot.


Jack Rabbit seems like it should use one.  MAME has it as an 8-way joystick where you have to push diagonally to move. Nothing happens if you just up, down, left or right.

PL1

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Re: 4-way 45 degree rotated joystick games
« Reply #3 on: June 25, 2016, 04:55:54 pm »
Inferno does but you also need a second 45-degree 4-way stick with a button to aim and shoot.


Jack Rabbit seems like it should use one.  MAME has it as an 8-way joystick where you have to push diagonally to move. Nothing happens if you just up, down, left or right.

Good call on Inferno. (Williams)   :cheers:

Jack Rabbit looks like the other diagonal games, but it definitely uses an 8-way stick.

Moving during game play uses only diagonals, but entering high-score initials uses only up/down/left/right.


Scott
EDIT: dgame has a more comprehensive list here, but it still boils down to Q*bert variants, Congo Bongo variants, and Inferno.
« Last Edit: June 25, 2016, 06:24:29 pm by PL1 »

Batchman

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Re: 4-way 45 degree rotated joystick games
« Reply #4 on: June 25, 2016, 07:38:04 pm »
Then it sounds like a -very- good argument for a programmable U360 as opposed to a dedicated rotated 4-way unless one is doing a Q*bert rebuild.  ;D

GeoMan

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Re: 4-way 45 degree rotated joystick games
« Reply #5 on: June 26, 2016, 07:27:08 am »
Then it sounds like a -very- good argument for a programmable U360 as opposed to a dedicated rotated 4-way unless one is doing a Q*bert rebuild.  ;D

Indeed! I use a couple of U360s and work exceptionally well with the above games.


RandyT

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Re: 4-way 45 degree rotated joystick games
« Reply #6 on: June 29, 2016, 10:05:49 am »
Many 8-way sticks use square restriction, and a diamond rotated 45 degrees is... a square.  Just a bit of set-up for the controls in MAME, goes a long way in making these work well for diagonal games.

southpaw13

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Re: 4-way 45 degree rotated joystick games
« Reply #7 on: June 29, 2016, 08:07:24 pm »
Does Zaxxon play at a diagonal??

PL1

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Re: 4-way 45 degree rotated joystick games
« Reply #8 on: June 29, 2016, 08:40:08 pm »
Zaxxon has an isometric perspective, but uses a normal 8-way triggerstick.

You can see that the carriage bolts are parallel with the monitor and microswitches are in the standard positions (not rotated) on pg 50 of the manual here.




Scott

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Re: 4-way 45 degree rotated joystick games
« Reply #9 on: July 06, 2016, 01:34:59 am »
Many 8-way sticks use square restriction, and a diamond rotated 45 degrees is... a square.  Just a bit of set-up for the controls in MAME, goes a long way in making these work well for diagonal games.

In my experience, 8-ways typically have narrow diagonals. I won't play diagonal games without a properly-oriented stick.

RandyT

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Re: 4-way 45 degree rotated joystick games
« Reply #10 on: July 06, 2016, 02:44:56 am »
Many 8-way sticks use square restriction, and a diamond rotated 45 degrees is... a square.  Just a bit of set-up for the controls in MAME, goes a long way in making these work well for diagonal games.

In my experience, 8-ways typically have narrow diagonals. I won't play diagonal games without a properly-oriented stick.

Most of the square restricted 8-ways use microswitches with blade actuators.  They can be adjusted, if necessary, to make the diagonal actuation zone larger.