Software Support > Automated Projects
Auto rotate from Raspberry Pi/RetroPie ...
mahuti:
Rather than direct support for usb hardware... you might consider a "hook" system to pass command line options to some other specified software. For instance... pass a bunch of pre-specified arguments to a sample python method and let the user create their own stuff within that method. For instance pass romname, emulator name, orientation, etc. Whatever data you have to work with, pass along.
That would help beyond rotation, joysticks & led lighting. Most any hardware or software that take command-line arguments could be incorporated at that point.
DaOld Man:
--- Quote from: mahuti on April 25, 2017, 10:45:02 am ---Rather than direct support for usb hardware... you might consider a "hook" system to pass command line options to some other specified software. For instance... pass a bunch of pre-specified arguments to a sample python method and let the user create their own stuff within that method. For instance pass romname, emulator name, orientation, etc. Whatever data you have to work with, pass along.
That would help beyond rotation, joysticks & led lighting. Most any hardware or software that take command-line arguments could be incorporated at that point.
--- End quote ---
I think Attract Mode for Pi will do that already.
mahuti:
One benefit of RGBCommander is that it has it's own huge list of game configurations already, and as he said it already has all the orientation stuff in it. Whereas Attractmode would either need to read from emulator supported metadata, or your own custom crafted stuff. I'm not saying it's not possible, just saying RGBCommander has a good head start for handling user-configured stuff.
My main point is: RGBCommander kicks ass. There are other things I wanna do to my cabinets... it would be cool to have RGBCommander as a base for them.
DaOld Man:
--- Quote from: mahuti on April 28, 2017, 06:11:48 am ---One benefit of RGBCommander is that it has it's own huge list of game configurations already, and as he said it already has all the orientation stuff in it. Whereas Attractmode would either need to read from emulator supported metadata, or your own custom crafted stuff. I'm not saying it's not possible, just saying RGBCommander has a good head start for handling user-configured stuff.
My main point is: RGBCommander kicks ass. There are other things I wanna do to my cabinets... it would be cool to have RGBCommander as a base for them.
--- End quote ---
Link?
PL1:
--- Quote from: DaOld Man on April 28, 2017, 07:53:22 pm ---
--- Quote from: mahuti on April 28, 2017, 06:11:48 am ---One benefit of RGBCommander is that it has it's own huge list of game configurations already, and as he said it already has all the orientation stuff in it. Whereas Attractmode would either need to read from emulator supported metadata, or your own custom crafted stuff. I'm not saying it's not possible, just saying RGBCommander has a good head start for handling user-configured stuff.
My main point is: RGBCommander kicks ass. There are other things I wanna do to my cabinets... it would be cool to have RGBCommander as a base for them.
--- End quote ---
Link?
--- End quote ---
Announcement thread: http://forum.arcadecontrols.com/index.php/topic,153682.0.html
D/L site: http://users.telenet.be/rgbcommander/
Scott
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