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The Summer of Chuff 2016 |
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ChadTower:
--- Quote from: yotsuya on June 30, 2016, 03:16:24 pm ---I'm just farting around with it, I'm not planning on being the second coming of David Crane... --- End quote --- True. I've seen quite a few people saying things like "oh, now I can write that 2600 game I have always dreamed about!" Then you look at their design description and it's obviously not going to happen they way they think it will. As you say a compiler isn't going to help them make better games than David Crane. :D |
yotsuya:
--- Quote from: ChadTower on June 30, 2016, 03:21:54 pm --- --- Quote from: yotsuya on June 30, 2016, 03:16:24 pm ---I'm just farting around with it, I'm not planning on being the second coming of David Crane... --- End quote --- True. I've seen quite a few people saying things like "oh, now I can write that 2600 game I have always dreamed about!" Then you look at their design description and it's obviously not going to happen they way they think it will. As you say a compiler isn't going to help them make better games than David Crane. :D --- End quote --- Yeah, honestly, I'm writing a gag gift for my best friend's birthday, which is in September. A little more than a graphical hack, but nothing too fancy. I'm more excited just writing stuff that actually works on the Atari 2600. |
Ond:
My daughter and I enjoying the hell out of Koh Chang. |
Howard_Casto:
--- Quote from: yotsuya on June 30, 2016, 03:23:19 pm --- --- Quote from: ChadTower on June 30, 2016, 03:21:54 pm --- --- Quote from: yotsuya on June 30, 2016, 03:16:24 pm ---I'm just farting around with it, I'm not planning on being the second coming of David Crane... --- End quote --- True. I've seen quite a few people saying things like "oh, now I can write that 2600 game I have always dreamed about!" Then you look at their design description and it's obviously not going to happen they way they think it will. As you say a compiler isn't going to help them make better games than David Crane. :D --- End quote --- Yeah, honestly, I'm writing a gag gift for my best friend's birthday, which is in September. A little more than a graphical hack, but nothing too fancy. I'm more excited just writing stuff that actually works on the Atari 2600. --- End quote --- I found it quite amazing the amount of high level language that is in Atari basic. It makes me wonder why we don't have similar fan programming languages for the NES and other 8-bit consoles. I need to look into how to shift memory locations programmatically. A open-source 2600 multi-cart should be possible.... the thing that was holding me back was learning how to program on the Atari. |
Mike A:
I haven't shared much so I guess this is a good place to start. I built a cabinet based on Lusid's design several years ago. I got out of the hobby and now I am back in. I have never posted pics so we will see how this goes. I just picked up two machines in really good condition. Defender is one of my favorites. |
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