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I have now tried Virtual Reality and it is amazing
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pbj:
https://www.reddit.com/r/PS4/comments/52wltn/im_steve_bristow_lead_designer_of_battlezone_for/
Titchgamer:
U wana give us a clue where to read on that rather long thread PBJ?
shponglefan:
Only thing I could see in that thread in reference to sales of PC HMDs was this one question:


--- Quote ---[–]Kibbles6
what are your toughts on the VIVE/Rift sales having grinded to a halt do you have higher hopes for PSVR?

[–]TurakothRebellion
Nothing’s ever a sure thing, but PlayStation have been working on this tech for years and been busy curating a great set of games for the first few months after launch. They also have one big advantage – they’ve been making hardware for decades, whereas this is a new business for some of the others. For the record though we’ll be supporting Oculus too with Battlezone and will hopefully others if we get the time!
--- End quote ---
Howard_Casto:
And I think that is realistic.  Sony and Microsoft are in a much better position because they make both hardware and games.  Then again think how much money and effort they dumped into the Kinect and PsMove respectively.  Optional accessories just don't sell well and that's all across the board throughout the entire history of video games. 

Make no mistake though, unless something impressive turns it around it IS dead on the pc.  That doesn't mean that, depending on what you use it for, you might get your money's worth with a vr headset.... just don't expect the AAA games/apps to roll in anytime soon. 

Also the NES was a bad example.  The NES's hardware was irrelevant.... they even re-designed the shell to trick consumers into thinking it was a toy.  It was their draconian restrictions on software and quality assurance of said software that made it successful.  Also the computers sold in 1987.... for the most part they were indeed a fad and they did indeed go away.  Remember that at that time ibm compatible (aka a PC and not some junk hobbyist computer) only had a fraction of the market.  Instead you had Tandys and c64's and all these pseudo computers where none of their software was intercompatable.    The pc as we know it today is ibm style with windows or Linux on it. Those survived because of a unified software base.  Again, it all goes back to the software. 

I'm not trying to argue btw, I'm just explaining my opinion so you can see where I'm coming from. 
shponglefan:

--- Quote from: Howard_Casto on September 17, 2016, 07:48:55 pm ---Make no mistake though, unless something impressive turns it around it IS dead on the pc.
--- End quote ---

It's way too soon to tell the state of VR on the PC.  I see new games still being released every week, titles from bigger studios haven't landed yet (particularly Bethesda and Ubisoft), Touch controllers for the Rift are still to be released... And we haven't even been through a holiday season yet which is the peak buying period for electronics.  We also don't know what individual manufacturer's strategies are going to be with respect to price cuts, updated models, etc.  Price cuts alone could help spur sales.

Not to mention there are more HMDs coming out soon including the FOVE (first headset with eye tracking) and StarVR (with 210 degree view).

In another 6-12 months we'll see how things shake out, but people calling for the "death" of VR right now are being way too premature.


--- Quote ---That doesn't mean that, depending on what you use it for, you might get your money's worth with a vr headset.... just don't expect the AAA games/apps to roll in anytime soon.
--- End quote ---

A little while ago I did an analysis of top titles per platform and when they came out relative to the platform's launch (using consoles specifically).  On average it took a little over 3 years (+/- 1.7 years) for the best games to arrive.  So realistically we're probably still at least 1 year or more away from the really good VR titles landing.  In the mean time, I'm enjoying the hell out of what we already have.
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