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Author Topic: I have now tried Virtual Reality and it is amazing  (Read 18195 times)

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ark_ader

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Re: I have now tried Virtual Reality and it is amazing
« Reply #560 on: September 01, 2017, 11:43:41 pm »
6 months ago tested did an interview on the next generation of  Augmented Reality Glasses. They guy was saying he already stopped using his monitors and was using that full time. It better not be 15 years I want my monitors replaced with glasses in no more than 5 years.


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When you get eye strain, seizures, and memory loss, you will be back to your monitors and paying attention more closely like one inch away.  :lol
"I really do feel pity for those who go out of their way to perform a personal slight, than taking the effort in joining the conversation and creating some useful dialogue which would benefit the persons' perusal of this topic.  Yet where would we be without the persistant antagonist?"

fallacy

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Re: I have now tried Virtual Reality and it is amazing
« Reply #561 on: September 04, 2017, 12:04:49 am »
anyone want to see how far we can get in  The Rise Of JumboTron in rec room. game is free, make sure you have wide enough space, it is where you want to be able to get on your knees and duck behind things.

05SRT4

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Re: I have now tried Virtual Reality and it is amazing
« Reply #562 on: September 04, 2017, 03:28:05 am »
I was just playing the other 2 quests, REC room has really come along from release. DEV's are doing a great job. Just with there was free move option instead of teleportation.

RandyT

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Re: I have now tried Virtual Reality and it is amazing
« Reply #563 on: October 19, 2017, 03:25:03 pm »

No talk about the MSMR units being offered by the big 5 PC and tech manufacturers?  I think this is a huge development, and likely to bring VR into the mainstream.

I pre-ordered the Samsung Odyssey, so I did put my money where my mouth is.  I guess in a few weeks, I will see if that was such a good idea :)

When I can find a few spare minutes, I am currently playing with attaching the PSVR and Move controls to the PC.  Definitely an unpolished setup, but the Sony HMD has never looked so good as it does with 120hz and SS @ 2.0.  I'm really hoping the Samsung turns out to be a PSVR on steroids.

Titchgamer

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Re: I have now tried Virtual Reality and it is amazing
« Reply #564 on: October 19, 2017, 04:56:58 pm »
DOOM VFR is out soon :)

shponglefan

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Re: I have now tried Virtual Reality and it is amazing
« Reply #565 on: October 19, 2017, 06:00:36 pm »
No talk about the MSMR units being offered by the big 5 PC and tech manufacturers?  I think this is a huge development, and likely to bring VR into the mainstream.

Early reviews have been mixed.

The big question mark is the tracking and how well it will work in the real world, particularly for the controllers.  If they can pull it off, it will definitely be something to look for in the market.  But if the tracking suffers, then the whole thing suffers.

The other question mark is going to be software availability.  Reportedly it won't be compatible with SteamVR right out of the gate, which walls it off from a huge swath of content.  If they can build in compatibility that would be a huge boon for these headsets.  The last thing VR needs is yet another proprietary limitation when it comes to software.

Personally, I'm talking a wait and see approach on the new crop of headsets coming down the pipe. Nothing yet looks like a surefire replacement for my current Vive setup.

shponglefan

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Re: I have now tried Virtual Reality and it is amazing
« Reply #566 on: October 19, 2017, 06:01:08 pm »
DOOM VFR is out soon :)

The Talos Principle VR just landed the other day, and the Gallery Episode 2 as well.  Some good content coming out these days.

RandyT

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Re: I have now tried Virtual Reality and it is amazing
« Reply #567 on: October 19, 2017, 09:08:06 pm »
Early reviews have been mixed.

The big question mark is the tracking and how well it will work in the real world, particularly for the controllers.  If they can pull it off, it will definitely be something to look for in the market.  But if the tracking suffers, then the whole thing suffers.

That's pretty much the way I see it.  The biggest problem right now is the lack of trustworthy information, and really, the number of similar-but-not-the-same headsets.  I'm sure the basic implementation is consistent to maintain compatibility with MS's framework, but there are a few significant differences between models.  The Samsung unit is definitely a step up from the others.  Whether any of the differences are "under the hood" is anyone's guess at this point.

The headset tracking has been reported to be spot-on.  The controller tracking, at least in this video, seems to be good.  The inverse kinematic prediction seems to work pretty well in situations where only the internal sensors are able to be used, and at least one developer has indicated that the tools provide enough information to make things pretty seamless.  When your hands are out of your view, precision positioning tends not to be very important anyway. I.e. in an archery game, it pretty much only needs to know that when you reach over and behind your head, you are after an arrow from your quiver.  And when that arrow is loaded into the bow, and pulled back too close to your face to be tracked, it would lock it to your cheek position.  While some might think this is "artificial", they probably haven't considered that many of the games they are playing already do this, if for no other reason than to allow players to focus on gameplay elements, rather than fiddly, mundane tasks.

Quote
The other question mark is going to be software availability.  Reportedly it won't be compatible with SteamVR right out of the gate, which walls it off from a huge swath of content.  If they can build in compatibility that would be a huge boon for these headsets.  The last thing VR needs is yet another proprietary limitation when it comes to software.

Major reputable sources are indicating SteamVR compatibility "before the holidays", which is a bit nebulous.  But it's already in beta so it's certainly going to happen.  The interesting thing is that the MSMR will have compatibility with SteamVR and the MS library, but the MS side of things will be walled off for users of other headsets.  But yes, I think the lack of available content is seriously stalling adoption at the moment, unless you just want a VR version of windows10, and to play virtual doll-house (although the built-in big-screen media room looks like a nice feature.)

The thing that really prompted me to check this out is the resolution bump.  Previous offerings are 1080x1200 per eye, while the new Samsung's AMOLED is 1440x1600 per eye.  The difference seems marginal when looking at these numbers, but it comes out to an extra ~1,000,000 pixels per eye, which is almost twice the resolution.  This means SDE will likely be virtually eliminated, distance rendered objects sharper and text much more readable. 

MS seems to be doing some trickery to get the system requirements down to handle higher resolutions as well.  One VR "guru", while testing the lowest-end model, indicated that he noticed a rendering artifact which might be telling.  He noted that during rapid head movements, a black bar would appear on the periphery of his vision, at the side opposite of the direction he was turning, and the full image would return when he stopped.  While this may be something to help out the "queasy crowd", it could very well be a simplified foveated rendering technique.  It's possible that the software is monitoring GPU and system loads, and applying this when necessary to reduce the area needing to be rendered.  Or, it could have just been a pre-release glitch  :lol  But it does seem like a reasonable approach.
« Last Edit: October 19, 2017, 09:14:36 pm by RandyT »

fallacy

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Re: I have now tried Virtual Reality and it is amazing
« Reply #568 on: November 11, 2017, 12:21:27 pm »
Feel like it is time to upgrade my 970 to a 1080 ti in the name of VR. I really want the ASUS ROG STRIX GeForce GTX 1080 TI  but those prices, on top of that Amazone is taxing now so add another $65 to that price just to twist that knife in a little more. I would be happy with the asus 1070 ti but even that is $500, feels like if you are going that high anyway might as well go all the way and 4k future proof your self a little more.
https://www.amazon.com/STRIX-GeForce-Gaming-Graphics-ROG-STRIX-GTX1080TI-11G-GAMING/dp/B06XY25VTC/ref=sr_1_2?ie=UTF8&qid=1510420654&sr=8-2&keywords=asus+1080+ti&dpID=51tSPgs6UPL&preST=_SY300_QL70_&dpSrc=srch

05SRT4

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Re: I have now tried Virtual Reality and it is amazing
« Reply #569 on: November 11, 2017, 03:05:59 pm »
I upgraded from a 1070 to a 1080 TI. The gains were good, I can increase the SS further to make most games clearer without lag. But I also found that some games are just horribly optimized.

fallacy

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Re: I have now tried Virtual Reality and it is amazing
« Reply #570 on: November 11, 2017, 04:32:35 pm »
what did you do with the 1070

05SRT4

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Re: I have now tried Virtual Reality and it is amazing
« Reply #571 on: November 11, 2017, 06:01:36 pm »
Sold it to my brother

shponglefan

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Re: I have now tried Virtual Reality and it is amazing
« Reply #572 on: November 18, 2017, 07:23:09 pm »
Skyrim VR has landed and appears to receiving a positive reception if the comments on https://www.reddit.com/r/PSVR/ are anything to go by.

I'm curious what impact this will have on VR adoption.  And I'm a little relieved, because if Bethesda's VR ports weren't well received, it could create impediment for VR adoption.

Titchgamer

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Re: I have now tried Virtual Reality and it is amazing
« Reply #573 on: November 19, 2017, 04:39:06 am »
Never played Skyrim (never my kind of game) but I know it has a huge fan base.

Hope Doom VFR has a positive reception to though! Thats out in a few weeks :)

  
 

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