Main > Everything Else |
I have now tried Virtual Reality and it is amazing |
<< < (253/262) > >> |
RandyT:
--- Quote from: RandyT on February 27, 2023, 01:25:27 pm ---Sony may also come to their senses at some point. At they scale they produce things, it would be hard to sell me on the idea that they lose money at the price these are being offered at. And the more they sell, the quicker they get a return on their tooling and setup investment, and the quicker they can start dropping the price to bring more PS5 owners into the VR fold. When Sony was asked about potential PC compatibility, the answer was supposedly a vague "PSVR2 was made for the Playstation5", which doesn't exactly sound like a "never gonna happen". I guess we will see eventually. --- End quote --- Called it. |
fallacy:
--- Quote ---Sony may also come to their senses at some point. At they scale they produce things, it would be hard to sell me on the idea that they lose money at the price these are being offered at. And the more they sell, the quicker they get a return on their tooling and setup investment, and the quicker they can start dropping the price to bring more PS5 owners into the VR fold. When Sony was asked about potential PC compatibility, the answer was supposedly a vague "PSVR2 was made for the Playstation5", which doesn't exactly sound like a "never gonna happen". I guess we will see eventually. Called it. --- End quote --- But also not really, he says it will still need a PS5. The PS5 will use a steam software as a receiver from your pc to play the game…Which by the way will make your games look like ---steaming pile of meadow muffin---. This video is over 2 months old and I still have not heard any updates. Only reason this is happening if it ever does is because the playstation VR was and is a failure. |
pbj:
Pwnt |
RandyT:
--- Quote from: fallacy on May 15, 2024, 03:11:52 pm ---But also not really, he says it will still need a PS5. The PS5 will use a steam software as a receiver from your pc to play the game…Which by the way will make your games look like ---steaming pile of meadow muffin---. This video is over 2 months old and I still have not heard any updates. Only reason this is happening if it ever does is because the playstation VR was and is a failure. --- End quote --- No. :laugh: You will need an extra box, unless you already have an RTX 20 series or other GPU with a VirtualLink port. If Sony has enabled this functionality in the firmware, you can expect such a HDMI-to-VirtualLink device to follow from them to support the connection. Game streaming on most local networks is barely playable. Doing this with VR would be a non-starter. *EDIT* Apparently, the native connection to the PS5 is just using it's USB-C Gen2 SuperSpeed port. The only difference between one of the 20-50 dollar PCIE cards on Amazon (depending on the number of ports you want) which offer this, and VirtualLink is possibly the power delivery capabilities. If so, an external supply and a passive connector/adapter might be all that's required, with no need to do any fancy video transmogrification. According to Wikipedia, there are 278 released and/or upcoming titles for the PSVR2. For a "failed" device, I'd say having that much compatible content in the first year of it's existence is pretty good. |
RandyT:
Called it again... ;D *EDIT* And here it is direct from Sony. Looks like they did go the full video signal conversion route with DP. Obviously, PS5 specific features, like the novel haptic stuff, aren't supported, but it's unclear whether that is because the PC games weren't designed for those features or whether it's unsupported in the Steam app. If the latter, that could change if game makers wish to support it. It also states that foveated rendering will be a thing, but without eye-tracking. Not exactly sure how that would work or what the benefit would be, other than having razor-sharp graphics in the view-center with a lower GPU requirement. While I haven't seen a PSVR2 first-hand, one somewhat disappointing aspect is that the displays are OLED, but instead of the RGB-stripe of the PSVR, they went with Pentile for the PSVR2. I have always held that Pentile displays would not be a showstopper at high enough resolutions, so it would be interesting (at least to me) to see how it fares. It will also be interesting to see the uptake of PSVR2 by PC users, given the reduced feature-set. I think they will need to at least allow developers to access all of it's features in order for it to be attractive in the full PCVR market. I guess we will find out when the holiday season hits. |
Navigation |
Message Index |
Next page |
Previous page |