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I have now tried Virtual Reality and it is amazing
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RandyT:

--- Quote from: fallacy on January 21, 2024, 07:49:07 pm ---It would also be my dream if a project like this could implement my 80’s TV site and display it on the CRT TV and give you the option to change the channel. https://www.my80stv.com/#yhZNyekqrac

--- End quote ---

That's a pretty amazing site.  Definitely something to scratch the nostalgia itch.

It looks like the author of the site is already playing with this to some extent:

 

Maybe contact him and request that the VR functionality be added to his site.
fallacy:
Nice! What I like so much about https://www.my80stv.com/ is that it is a perfect encapsulation of what was playing on TV that year; they even added the 1950's to the site. Basically any time period piece, any kind of VR room with a TV you could just link it up to the year of that site and BAM! Instant working time period piece in VR. 
fallacy:
So i finally found a Vo.139 rom pack torrent that was like 80GB big and copied them into the rom folder and can confirm all games now work. This is seriously actually epic. You would think it would run like sh*t  or something with everything going on but it doesn't, I have not had a single missed frame or hiccup inside the app on my 3080 with an intel 13 gen CPU. This is almost like the best VR front end for mame.

The fact that he used the 2010 dos version of mame and it looks like he compiled it himself to get rid of the mame warning screens. I want to say he is around the same age as me and he built his first mame arcade cab in 2010 where as I built mine in 2009. Then he goes and takes it to the next step by creating this.

I wonder how he did it, I wonder how he created all these cabs with a perfect level of detail. I can't even find Arcade cab pictures for my front End that aren't low res crap.
fallacy:
I am so impressed with this VR arcade I think I might just build a stand alone arcade joystick and buttons for my room. I have enough spare parts. I just need another ipac. Is there anything now like a 1 player ipac that's cheap?

I wonder If I could build it in some kind of slide out drawer. I still own a drill press. I want to be sitting in my comfortable office chair and pull it up to me about 4 feet off the ground. I need a big enough table to rest my arms on. I also want to be able to slide it out of sight when I am not using it.
RandyT:

--- Quote from: fallacy on January 26, 2024, 03:17:33 am ---...
You would think it would run like sh*t  or something with everything going on but it doesn't, I have not had a single missed frame or hiccup inside the app on my 3080 with an intel 13 gen CPU. This is almost like the best VR front end for mame.

The fact that he used the 2010 dos version of mame and it looks like he compiled it himself to get rid of the mame warning screens. I want to say he is around the same age as me and he built his first mame arcade cab in 2010 where as I built mine in 2009. Then he goes and takes it to the next step by creating this.

I wonder how he did it, I wonder how he created all these cabs with a perfect level of detail. I can't even find Arcade cab pictures for my front End that aren't low res crap.

--- End quote ---

I was wondering this myself.  The conclusion I came to (perhaps incorrectly) is that a snippet of the attract screen is rendered to a video file for each game, then cached and applied as a texture to the appropriate screens.  In order for this to appear seamless, it would need to be pre-rendered and of sufficient length to be convincing without obvious loop points.  It could then, of course, transition to the actual game when the user is in proper position to interact with a specific game.  As the titles in use are pre-configured, it would be possible to have done all of this in advance.  Just like video attract screens for a front-end application.  That's not precluding the possibility that several instances of MAME could be running when the user is close to a few machines, to increase fidelity when necessary.  Modern "cell-phone" processors should be able to pull that off, as none of the input handling/game code needs to be active until the user is ready to interact with it.  But it would be no problem for a decent VR-capable PC.

As for the artwork, quite some time ago, there was a 500gb collection of high-quality scans floating around with sideart, marquees and IIRC, control panels taken from actual machines.  It used to take an expensive HD to store it all.  It's hard to believe that it can now fit on a $35 micro-SD card!  It's possible this was used as an initial source for the textures.  The cabinet geometries are also pretty well documented.  Regardless, there is quite a bit of work to bring everything together, and to fill in the gaps, on display in that program, regardless of how it was done.   
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