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I have now tried Virtual Reality and it is amazing
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fallacy:
Raw Data, Brookhaven Experiment are some of the First VR 360 shooters Played. If you have a big enough room why not have it in AR. Extra points for animation of them crawling or falling over your couch.
RandyT:
Brookhaven was one of my first as well.  It probably still is a great introduction for folks who have never tried VR, at least if they have a good ticker.

Another possibly interesting use for AR, again in the shooting genre, would be for use outdoors.  Hunting sims, backyard plinking, zombies, all overlaid onto familiar settings. Imagine the first field scene in Brookhaven, but actually in your own backyard at night.

Might feel a little too real...   
fallacy:
Ya you have to go to a park at night. Guessing AR wont work at night, also getting the graphics to match the shade\shadow of the environment is another whole thing. Maybe someday in the future.
RandyT:

--- Quote from: fallacy on September 27, 2022, 12:48:55 am ---Ya you have to go to a park at night. Guessing AR wont work at night, also getting the graphics to match the shade\shadow of the environment is another whole thing. Maybe someday in the future.

--- End quote ---

Probably need to put up some minimal lighting.  But I would think that the software could look at the real image (if it's sophisticated enough) and get an idea as to where the light-source is, as well as the intensity and adjust accordingly.  It would be pretty cool to have a real flashlight outside and have the CG elements react to it :)
fallacy:
Ya a real flashlight and with the use of  hand tracking that’s already on the Quest you identify it as a flashlight for in game things so it is seem less.
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