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I have now tried Virtual Reality and it is amazing |
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javeryh:
--- Quote from: mimic on May 07, 2021, 08:42:20 pm ---Full immersion MUST HAVE --- End quote --- LOL where do you even put that thing? Looks like a fun novelty though. |
mimic:
--- Quote from: javeryh on May 07, 2021, 09:18:14 pm ---LOL where do you even put that thing? Looks like a fun novelty though. --- End quote --- For a novelty it sure attracted a LOT of interest! I think original YAW took less space. Probably target audience are “simmers” that unlike RandyT are unwilling to build their own contraptions. |
javeryh:
--- Quote from: mimic on May 07, 2021, 11:59:22 pm --- --- Quote from: javeryh on May 07, 2021, 09:18:14 pm ---LOL where do you even put that thing? Looks like a fun novelty though. --- End quote --- For a novelty it sure attracted a LOT of interest! I think original YAW took less space. Probably target audience are “simmers” that unlike RandyT are unwilling to build their own contraptions. --- End quote --- Wow. Did they say what it would cost? I mean, of course I'd be interested but practically speaking I can't ever own one. I don't even have enough room to use a VR headset anywhere in my house. |
RandyT:
--- Quote from: mimic on May 07, 2021, 11:59:22 pm ---I think original YAW took less space. Probably target audience are “simmers” that unlike RandyT are unwilling to build their own contraptions. --- End quote --- Heh. I think a couple of the negatives of the original YAW were the appearance (honestly, that thing just looked goofy, even for "tech hipsters") and the apparent difficulty climbing in and out of it. This seems to improve on both of those things, but as I am far more interested in racing games, I'm a bit under-whelmed by the motion. While it seems leaps and bounds better than those ridiculous (IMHO) 2DOF "seat-movers", it still lacks what I would consider a critical feature for simulating anything which is in contact with the ground: Heave. Cars are on springs, and what the driver experiences is directly related to how those react with the extremely variable surfaces underneath them, along with gravity and weight. Without the ability for vertical motion, it would be a deal-breaker, at least for me. The motion also seems a bit slow and not well-defined. A nice actuator system can safely provide sharply-felt "jerkiness" where it's appropriate, even simulating certain mechanical events happening at the car level. I just don't see this as being fast or accurate enough to do that kind of thing. It may actually be capable of it, but given the multi-level actuation design, which increases height, it may be overly-smoothed for safety reasons. But for someone who is primarily into flight sims, this looks like it could be pretty sweet. |
pbj:
You know, for the life of me, I don't understand why people can't make a video showing how the thing would actually work when I played it. The point of a VR headset in cockpit games is that you can look around while you're moving in a different direction. I don't think that guy moved his head one time. I skimmed 2 other videos. Reminds me of those light guns played very carefully from the couch videos. Anyway, it looks like something I would walk past in a mall and briefly consider spending $10 to play and get bored after 5 minutes. I'd smartly opt for double meat at the chicken teriyaki place instead. Galaxy Force 2 didn't exactly blow the roof off the arcades back in the day. But, if I can follow that website correctly, it's about $1,500? That seems borderline reasonable. Wonder what the weight limit is. |
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