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I have now tried Virtual Reality and it is amazing
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RandyT:
If considering a Quest 2 (or any FB VR System), just remember that you are required to have an FB account to use it.  That account can be shut down at any time if they, or their AI, decide that you have somehow violated their terms.  This includes registering with a fictional name. Then you will forfeit the software and the ability to use the hardware you purchased from and through them.  Also understand that you will be inviting an internet connected device into your home which has 4 cameras and microphones, linked to your real name, and you will be agreeing to one of the most egregious corporate violators of privacy collecting any and all data from that device they see fit to collect, to use and/or sell.

If you are thinking of getting one for your kids, they must be 13+ years of age to comply with those terms mentioned earlier.  If you don't want your kids participating in social media, you might want to consider something else.  The Quest 2 was designed to be a social media and data collection device, with all of it's trappings and which also plays games.

Unfortunately, the cost of that unit isn't just the number on your receipt.  FB's goal is the same as Oculus's was, but for very different reasons.  Whatever they make from the games is just icing on the cake.
SammyWI:

--- Quote from: fallacy on December 08, 2020, 11:20:17 am ---...However you can still play it on the Quest; you need a PC that can run it, you download the game off of Steam and you hook your quest up to the PC with a USB C cable ( I also here it does a good job wireless if you have a wifie 6 router) you run the game off of your PC and the quest acts like a PC VR headset.

--- End quote ---
Now that is quite interesting.  The Quest 2 is interesting in a lot of ways but I also share some of RandyT's concerns about it.  On top of that, I have plenty invested in Steam games for my Vive 1 and starting over in a new ecosystem is not appealing.  But if the hardware works wirelessly with a PC that would add a lot of value.  I'd still have to see if I could add Rx inserts to the headset like I have with my Vive (that made a world of difference for me).  Do you have any more info on this or where you have heard it? 
Howard_Casto:
The fact that the psvr is the only headset made by an actual console/gaming hardware manufacturer is what always concerns me.  The psvr was almost guaranteed to be supported the life of the ps4 and now that they released the ps5 adapter it'll most likely stick around for the life of that console as well.  These other headsets, if the manufacturer decides it's not worth it or they decide that they aren't going to support their last gen headsets you are screwed.  If they were cheaper it wouldn't be a big deal, but considering the extreme price of some of these headsets that's worrisome.  At least the Quest 2 is on the cheaper end of the spectrum, but at the same time I can't help but feel you are paying for a built in console that you may or may not be interested in using. 
pbj:
Like 5 years ago I was involved in purchasing an eye tracker.  We were gonna use it to track eye movement while people with wires in their brains did various tasks. Before the sale closed, they got snapped up by Apple for development for VR headsets.  Around a $25k device at the time. So, we had to go with a competing product that tracked both what you were looking at and what you were seeing aka every married man walking down the sidewalk on a warm day's worst nightmare.  That was a $32k device.


That being said, that was my glimpse into the future. Everything that comes out before the device with dynamic eye tracking is a head on a swivel toy.  So might as well go with the cheap PSVR until then.. 

:dunno
fallacy:

--- Quote --- Do you have any more info on this or where you have heard it?
--- End quote ---

Are you asking about the wireless trick?

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