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Author Topic: I have now tried Virtual Reality and it is amazing  (Read 4733 times)

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shponglefan

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I have now tried Virtual Reality and it is amazing
« on: April 29, 2016, 10:32:09 pm »
Took delivery of an HTC Vive a couple days ago.  After playing for about 8+ hours now, I can safely say that this is the most impressive piece of technology I've ever tried.  And it's easily the single most revolutionary gaming device I've ever used.

It impossible to put into words what it feels like to be inside a video game.  Because that's exactly what it's like: you're inside the video game.  Everything I've tried in the past--stereoscopic glasses, triple monitor setups, 100 inch high def projector screens--nothing comes close to how completely immersive this is.

Case in point, I was playing a virtual mini-golf game.  I hit the ball causing it to bounce back to where I was standing.  I instinctively jumped out of the way to avoid the ball hitting me; the virtual ball that isn't even real.  My brain had been completely tricked.

The motion control in particular is exceptional.  It lends a level of intuition to gaming that I've never experienced outside of specialized controllers (i.e. driving wheels, etc).  For example, playing a zombie shooter, I found myself aiming down the pistol sight and closing one eye to aim.  In a regular video game this would require some button/mouse combo to execute.  In VR, I literally just aimed down the sights.  To not even have to think about how to do something like that is a revelation.  And the haptic feedback in the controllers add to the immersion even further.  Being able to physically feel virtual interactions is just bonkers.

The sense of scale and distance in VR is incredible.  To actually see characters and environments as life-sized... I can't even begin to describe what it's like.  In the aforementioned zombie game, both times I attempted to play it, it left me shaking in fear.  Being attacked by life-sized zombies and monsters is the most terrifying experience I've ever had in a game.  I can legitimately say this is the first time a game has made me fear for my personal safety.

The biggest drawback thus far is how exhausting this experience has been.  Playing the more action oriented games, I find myself sweating after a good half-hour or so.  I couldn't even imagine trying to do a marathon gaming session for several hours in a row.  But it's been worth it; so incredibly worth it.

I really hope this catches on; no other gaming experience comes close to this.
« Last Edit: April 29, 2016, 10:35:58 pm by shponglefan »

Nephasth

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Re: I have now tried Virtual Reality and it is amazing
« Reply #1 on: April 29, 2016, 10:38:13 pm »
I have an LG G5. Bring on the VR porn!
%Bartop

shponglefan

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Re: I have now tried Virtual Reality and it is amazing
« Reply #2 on: April 29, 2016, 10:43:15 pm »
I have an LG G5. Bring on the VR porn!

Tried that too  ;D

It's... kinda weird actually.  Like the uncanny valley of porn.
« Last Edit: April 29, 2016, 10:59:19 pm by shponglefan »

Slippyblade

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Re: I have now tried Virtual Reality and it is amazing
« Reply #3 on: April 29, 2016, 11:04:27 pm »
Where'd you buy and how much?

shponglefan

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Re: I have now tried Virtual Reality and it is amazing
« Reply #4 on: April 29, 2016, 11:09:34 pm »
Where'd you buy and how much?

Ordered directly from HTC (https://www.htcvive.com/).  I preordered back at the beginning of March.  They're currently backordered by about 2 months (current orders will ship in June).

Total cost was about $1300 Canadian (inc tax + shipping).  The price was the biggest sticking point and I nearly canceled my order a couple times.  Having now tried it, I'd order it again in a heartbeat.
« Last Edit: April 29, 2016, 11:12:48 pm by shponglefan »

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Re: I have now tried Virtual Reality and it is amazing
« Reply #5 on: April 30, 2016, 03:54:53 am »
I have a Gear VR and I do like it, especially if I am on a flight, I get to watch all the films I'm not allowed to watch on a plane like castaway. 

Currently I am playing Elite dangerous, with voice attack and the hotas.  To be honest it is frickin awesome.  I just have to have a break every so often so I don't wreak it ralph all over it.   :lol:
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shponglefan

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Re: I have now tried Virtual Reality and it is amazing
« Reply #6 on: April 30, 2016, 07:31:48 pm »
Currently I am playing Elite dangerous, with voice attack and the hotas.  To be honest it is frickin awesome.  I just have to have a break every so often so I don't wreak it ralph all over it.   :lol:

I gotta get me some sit-down games like Elite: Dangerous to take a break from all the room-scale stuff.

Btw, are you talking about the Trustmaster HOTAS Warthog?  I was thinking about getting that for sim stuff; it looks badass.
« Last Edit: April 30, 2016, 09:29:50 pm by shponglefan »

fallacy

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Re: I have now tried Virtual Reality and it is amazing
« Reply #7 on: April 30, 2016, 11:10:13 pm »
I really like the Lab, I would like to see it even get expanded on, it would be cool if it was even a portal for all other games and a way to see other Vive users walk around online. The long bow tower defense game I find particularly fun, it is way too short and leaves my wanting more.

Budget Cuts Demo is also a really good example on how to make a full game that feels right in VR

Space Pirates Trainer is a real fun arcade shooter.

So far those are probably my 3 go to games that I will show friends and family VR for the first time.

pbj

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Re: I have now tried Virtual Reality and it is amazing
« Reply #8 on: May 01, 2016, 12:41:39 pm »
Virtual mini golf?  You'd have to put a gun to my head to get me to play the real thing. 

And you paid $2k for the privilege?

Whatever floats your boat.

 :dunno
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shponglefan

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Re: I have now tried Virtual Reality and it is amazing
« Reply #9 on: May 01, 2016, 01:03:06 pm »
I really like the Lab, I would like to see it even get expanded on, it would be cool if it was even a portal for all other games and a way to see other Vive users walk around online. The long bow tower defense game I find particularly fun, it is way too short and leaves my wanting more.

I love that tower defense game in the Lab!  What impressed me most about it was how intuitive and natural it felt to shoot a bow-and-arrow in VR.  I really hope we see a full-length game come of that.

Xortex is incredibly fun too.  Just the feeling of playing a bullet hell shooter with little spaceships flying all around you is just bonkers.  Well, I'm sure you know what I'm talking about ;)

shponglefan

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Re: I have now tried Virtual Reality and it is amazing
« Reply #10 on: May 01, 2016, 01:15:00 pm »
Virtual mini golf?  You'd have to put a gun to my head to get me to play the real thing. 

And you paid $2k for the privilege?

Whatever floats your boat.

 :dunno

There's a wee bit more to VR than that, dude  ;)

Thus far, I've:

- Had a face-to-face encounter with an 80-foot blue whale
- Blasted robotic drones in a sci-fi spaceport while dodging lasers Matrix-style
- Explored a fantasy dungeon while physically dodging arrows and sword-fighting with skeletons
- Felt like a kid with a magical toyset as I stood above a miniature airport as tiny airplanes and helicopters flew around my head
- Nearly crapped my pants at coming face-to-face with life-sized zombies and monsters
- Zoomed through the solar system and just marveled at the sheer scale and majesty of it all; seeing a baseball sized Earth floating in front of my face and then scaling it up the size of a building completely blew my mind

This is the single coolest technological thing I've ever experienced.  It's like all the fantasy and sci-movies of my childhood brought to life.

Slippyblade

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Re: I have now tried Virtual Reality and it is amazing
« Reply #11 on: May 01, 2016, 04:06:13 pm »
I just got one of those phone holder headsets.  My phone doesn't have a gyro, only accelerometers, so some things don't work right.  But I am actually pretty impressed with what I have gotten working.

Howard_Casto

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Re: I have now tried Virtual Reality and it is amazing
« Reply #12 on: May 01, 2016, 07:57:36 pm »
Virtual mini golf?  You'd have to put a gun to my head to get me to play the real thing. 

And you paid $2k for the privilege?

Whatever floats your boat.

 :dunno

There's a wee bit more to VR than that, dude  ;)

Thus far, I've:

- Had a face-to-face encounter with an 80-foot blue whale
- Blasted robotic drones in a sci-fi spaceport while dodging lasers Matrix-style
- Explored a fantasy dungeon while physically dodging arrows and sword-fighting with skeletons
- Felt like a kid with a magical toyset as I stood above a miniature airport as tiny airplanes and helicopters flew around my head
- Nearly crapped my pants at coming face-to-face with life-sized zombies and monsters
- Zoomed through the solar system and just marveled at the sheer scale and majesty of it all; seeing a baseball sized Earth floating in front of my face and then scaling it up the size of a building completely blew my mind

This is the single coolest technological thing I've ever experienced.  It's like all the fantasy and sci-movies of my childhood brought to life.

I think you are going to have to admit that there is a lot of novelty going on there man.  You are excited about it now, but let's see how much you enjoy it in a few months time.  I've messed with the phone adaptors because ..... well .....  they are only 20 bucks and while stuff is certainly impressive, it isn't $2000 impressive.  There's the VR experience and then there is gaming.  VR is good for experiences, but it's a crap method of gaming for the reasons I've mentioned countless times in other threads... it just isn't ready yet.  Hey if you've got money to burn though I don't see the harm.  You could send the money to me though... I could find a better use for it.  ;)

shponglefan

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Re: I have now tried Virtual Reality and it is amazing
« Reply #13 on: May 01, 2016, 09:50:12 pm »
I think you are going to have to admit that there is a lot of novelty going on there man.  You are excited about it now, but let's see how much you enjoy it in a few months time.

Oh, I'll admit there's a novelty factor.  But that doesn't really take away from the impressiveness of what VR is capable of.  My biggest fear getting a VR headset was it wouldn't live up to the expectations.  But it's blown them out of the water.

As I said in the OP, the biggest issue I've run into is sheer exhaustion.  In fact, I took a day off from VR gaming today because I need a break to recover both physically and mentally.

Quote
I've messed with the phone adaptors because ..... well .....  they are only 20 bucks and while stuff is certainly impressive, it isn't $2000 impressive.

Well, duh.  Smartphones were never intended to be VR devices.  I've tried VR on my phone as well and it suffered from extreme lag in the tracking of movement and limited frame rate.

But a proper VR device like the Vive is another story altogether.  The tracking feels 1:1.  Frame rate is 90 FPS.  And I cannot overstate the importance of motion controllers and how incredible they are for VR.

Quote
There's the VR experience and then there is gaming.  VR is good for experiences, but it's a crap method of gaming for the reasons I've mentioned countless times in other threads... it just isn't ready yet.

Yes it is.  The biggest technological limitation is the visual fidelity of the displays.  The resolution is a step backwards from gaming on an LCD monitor; in VR it feels a bit more like gaming on an older CRT screen.  But it's hardly like CRT screens got in the way of video games.

The motion tracking feels perfect.  Physical comfort has been fine; at no point has the headset felt too heavy or awkward.  You are tethered to your PC via a cable, but even that isn't a hindrance in most cases.  Haven`t felt motion sickness once.

In terms of actual gaming, there is a lot that works in VR.  Cockpit sims are a no-brainer; people have already put 100+ hours into VR gaming in Elite: Dangerous, Eurotruck Simulator, DCS World, etc.   Gallery/arcade style shooters are another no brainer.  Audio Shield has shown that rhythm games can work extremely well.  Horror titles are intense and might even be too scary in VR.

God sims and strategy games are something I wouldn't have thought would work in VR.  But having had a taste of that with Final Approach, there is tremendous potential for those genres.  A SimCity or Populous-style game in VR would be incredible.

In fact, the one style of gaming that does pose a challenge is the free-roaming first-person games like Call of Duty or Skyrim due to motion sickness.  Developers have already come up with workarounds, such as teleportation for movement.  It works far better than I thought it would.  I think cover-shooters like Gears of War might work well in VR; we're kinda already seeing that with Hover Junkers.

I hope you get to try this for yourself one day.  I think it will shatter a lot of your preconceptions.  I know it did to mine.
« Last Edit: May 01, 2016, 09:52:39 pm by shponglefan »

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Re: I have now tried Virtual Reality and it is amazing
« Reply #15 on: May 02, 2016, 03:59:17 pm »

Howard_Casto

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Re: I have now tried Virtual Reality and it is amazing
« Reply #16 on: May 02, 2016, 04:20:20 pm »
Points to both of you!  Double points!

shponglefan

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pbj

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Re: I have now tried Virtual Reality and it is amazing
« Reply #18 on: May 02, 2016, 05:17:20 pm »
http://www.retrojunk.com/commercial/show/4177/nickelodeon-actual-reality

I can remember this when it originally aired..... :/

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Howard_Casto

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Re: I have now tried Virtual Reality and it is amazing
« Reply #19 on: May 02, 2016, 10:53:35 pm »
So can I.  Hell I remember the "don't copy that floppy" ads. 

Remember when the Ninja Turtles and Alf told us not to do drugs?

dkersten

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Re: I have now tried Virtual Reality and it is amazing
« Reply #20 on: May 03, 2016, 04:56:52 pm »
$799 USD and in stock right now with $30 shipping...

Face it, many people here have spent more than that on an arcade cab that they use about as much as they would use this, so it isn't really unreasonable.  As time goes on I think this will become less of a novelty than having an original arcade cab in your house..

shponglefan

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Re: I have now tried Virtual Reality and it is amazing
« Reply #21 on: May 03, 2016, 05:49:28 pm »
Face it, many people here have spent more than that on an arcade cab that they use about as much as they would use this, so it isn't really unreasonable.  As time goes on I think this will become less of a novelty than having an original arcade cab in your house..

Oh absolutely.  Having gamed for over 30 years; arcades, computers, consoles, mobile... this blows it all out of the water.  There is nothing quite like feeling like you are inside the game.

It wouldn't surprise me if "VR rooms" becomes a thing in the future.

Quote
$799 USD and in stock right now with $30 shipping...

There's still a 2 month backlog though.  Order now, receive in June. :)

dkersten

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Re: I have now tried Virtual Reality and it is amazing
« Reply #22 on: May 03, 2016, 06:20:42 pm »
website shows "in stock" when you choose U.S.A. but I didn't go on to the other checkout screens..

shponglefan

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Re: I have now tried Virtual Reality and it is amazing
« Reply #23 on: May 03, 2016, 06:46:40 pm »
website shows "in stock" when you choose U.S.A. but I didn't go on to the other checkout screens..

It's misleading and a problem with Digital River's site.  In the description fields, they have "Expected to ship around June 2016" right in the middle of it.  And if you're on mobile, that doesn't even show up.  More than one person's been tricked into thinking it's in stock as in it'll ship right away.

That said, well worth the wait. :)

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Re: I have now tried Virtual Reality and it is amazing
« Reply #24 on: May 05, 2016, 11:51:01 am »
Fallout 5 will be SOOOO AMAZING!  ;)
NO MORE!!

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Re: I have now tried Virtual Reality and it is amazing
« Reply #25 on: May 10, 2016, 11:50:52 am »
what about the one for ps4?

$500 sounds alright if it...works. do I get to be in games lol?

pbj

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Re: I have now tried Virtual Reality and it is amazing
« Reply #26 on: May 10, 2016, 12:13:57 pm »
Lack of tactile feedback is going to kill these things.  Anyone else remember how much sword fighting and punching with the Wii controllers sucked?

And speaking of sucking, if I'm paying $500 for a gimmick device for a PS4, I want a semi-convincing hummer from Lara Croft.  A fleshlight with a Dualshock 4 duct taped to it does not count.



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shponglefan

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Re: I have now tried Virtual Reality and it is amazing
« Reply #27 on: May 10, 2016, 10:29:22 pm »
Lack of tactile feedback is going to kill these things.  Anyone else remember how much sword fighting and punching with the Wii controllers sucked?

Can't speak for other controllers, but the Vive controllers do have haptic feedback.  That coupled with seeing in-game what you are meant to be holding (i.e. gun, flashlight, knife, whatever), makes it a whole different experience than waving around a Wii remote.

Ginsu Victim

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Re: I have now tried Virtual Reality and it is amazing
« Reply #28 on: May 11, 2016, 02:51:23 pm »
While I have somewhat enjoyed VR using my headset and Galaxy S5, I have yet to have a proper VR experience.

We're still not where I'd like to be with it....


Howard_Casto

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Re: I have now tried Virtual Reality and it is amazing
« Reply #29 on: May 12, 2016, 03:26:50 pm »
Lack of tactile feedback is going to kill these things.  Anyone else remember how much sword fighting and punching with the Wii controllers sucked?

And speaking of sucking, if I'm paying $500 for a gimmick device for a PS4, I want a semi-convincing hummer from Lara Croft.  A fleshlight with a Dualshock 4 duct taped to it does not count.

I hate to defend a doa gimmick like high end vr, but sword fighting on the wii was amazing.  Felt great with near 1:1 experiences like Skyward Sword and wii sports resort and was even kind of fun on "waggle to hit" games like twilight princess and no more heroes.  Punching sucked but that's because the sensors weren't designed to detect that type of movement accurately.  They did have a bit of haptic feedback as well... at least the wii motion plus games.

I totally agree with you that it didn't give enough feedback for use with a vr headset though.  For that to work there would have to be some way to physically stop your hand, which, short of st:tng's holodeck, just isn't possible. 

shponglefan

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Re: I have now tried Virtual Reality and it is amazing
« Reply #30 on: May 12, 2016, 05:53:47 pm »
While I have somewhat enjoyed VR using my headset and Galaxy S5, I have yet to have a proper VR experience.

We're still not where I'd like to be with it....

The Vive is as close as it gets currently.  Something about having tracked motion control and being able to use one's hands adds a ton to the immersion.

I totally agree with you that it didn't give enough feedback for use with a vr headset though.  For that to work there would have to be some way to physically stop your hand, which, short of st:tng's holodeck, just isn't possible.

You might be surprised.  The funny thing about VR is I'm finding if you trick enough of the brain into thinking what you are experiencing is real, it fills in the missing gaps on its own.

This is why in VR, when encountering physical objects, your brain wants to treat them as physical.  So it results in a really weird feeling to be able to move through physical objects in VR.  Conversely, people end up thinking that VR objects are physical and react accordingly (like trying to lean or sit on virtual furniture).

It's hard to fully appreciate without experiencing it first hand.  But it's far beyond using stuff like Wii remotes or other non-VR motion controls.

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Re: I have now tried Virtual Reality and it is amazing
« Reply #31 on: May 13, 2016, 05:25:05 pm »
The Vive is as close as it gets currently.  Something about having tracked motion control and being able to use one's hands adds a ton to the immersion.

I want a technology that can set physical limits, like Howard mentioned. We'll be there eventually, technology is improving at such a rapid rate, I expect it in my lifetime.

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Re: I have now tried Virtual Reality and it is amazing
« Reply #32 on: May 13, 2016, 11:19:12 pm »
Maybe when we are old farts sitting around the rest home.

There are only three ways to do it.  One is to create "solid holograms" like the holodeck..... that just isn't happening anytime soon considering we can't even project a 3d image and make it look convincing.  Another is to wear a suit that can lock your joints at will... perhaps via solenoids or something.  It's possible but man would it be clunky and I don't even know how 3d would work when you are expected to walk and move around.... you'd be knocking over furniture left and right... it certainly wouldn't be a home solution.  The third is direct access to the brain.  We are light years away from that and even if we weren't I'm sure as hell not allowing a game company to access my brain considering half the games released today are so shoddily coded that they need 20 patches before they are even playable. 

shponglefan

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Re: I have now tried Virtual Reality and it is amazing
« Reply #33 on: May 14, 2016, 12:24:15 am »
The Vive is as close as it gets currently.  Something about having tracked motion control and being able to use one's hands adds a ton to the immersion.

I want a technology that can set physical limits, like Howard mentioned. We'll be there eventually, technology is improving at such a rapid rate, I expect it in my lifetime.

You need physical props for that, which partially defeats the purpose of VR.

But like I said, if you provide enough of an illusion, the brain does a pretty amazing job of filling in the rest.

shponglefan

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Re: I have now tried Virtual Reality and it is amazing
« Reply #34 on: June 25, 2016, 01:01:26 pm »
You are excited about it now, but let's see how much you enjoy it in a few months time.

Thought I'd *bump* this thread because I've now had my Vive for 2 months now.  In that time I've:

1) Played nothing but VR games;
2) Used it almost every single day; and,
3) It's still the most revolutionary gaming device I've ever used.

While the initial VR novelty has worn off (i.e. I no longer stand there with mouth agape every time I put it on), the awesomeness of the VR experience has not.  It's so far beyond the experience of sitting in front of a computer monitor with a keyboard/mouse, that I legitimately don't know how I'm going to go back to regular gaming.

VR is the future.
« Last Edit: June 25, 2016, 01:03:38 pm by shponglefan »

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Re: I have now tried Virtual Reality and it is amazing
« Reply #35 on: June 25, 2016, 01:51:46 pm »
I'm glad that you like it but....



This guy has studied VR for over 10 years in detail.  Note how he brings up all the concerns I've previously talked about and states that the practical applications are pretty limited in gaming, with again, the same scenarios I talked about being the most compatible. 

VR is probably not the future.

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Re: I have now tried Virtual Reality and it is amazing
« Reply #36 on: June 25, 2016, 02:16:34 pm »
I'm glad that you like it but....



This guy has studied VR for over 10 years in detail.  Note how he brings up all the concerns I've previously talked about and states that the practical applications are pretty limited in gaming, with again, the same scenarios I talked about being the most compatible.

Watched that video and it honestly doesn't seem like that guy has tried modern VR systems (or at the very least, his experience with them sounds limited).  I especially don't think he's tried the Vive.

For one, he claims that they are best for cockpit style games.  In my experience, while they are amazing in VR for certain aspects, the resolution is less ideal.  For example in most racing games you are staring into the distance, but the current resolution limitations make it hard to make out detail.  So anticipating turns as well as even reading your own dash becomes more challenging in VR.  Once we get the next gen with higher resolution, they'll be much better for cockpit games.

VR w/ room-scale and motion control is best for arcade style action games particularly gallery shooters.  Games like Space Pirate Trainer, Holopoint, Zen Blade, Zombie Training Simulator, etc, are amazing in VR.  FPS games also work depending on the mechanics.  Hover Junkers for example is a great example of an FPS that worked around the movement problem in VR by having you zoom around on a hover ship.  It works extremely well.

Room-scale and motion control also works well for strategy games or god games.  Imagine playing a space RTS except instead of seeing everything on a monitor, you have everything floating around you like a hologram.  Or having your entire floor represent a map and you can move around it picking up units or physically directing actions.  It's like having a life-sized toy set that's come to life.  That's what is possible in modern VR.

And finally, genres like horror, stealth and adventure work extremely well in VR as well.  The horror experience is amped up considerably in VR, when you start cutting off your senses from the outside world.  Budget Cuts has proven that stealth games can be incredible in VR when your full body is involved in the experience of moving and hiding.  And adventure games are taken to a new level when you are physically walking around a virtual room and interacting with objects.

TL/DR:  I have a hard time trusting that guy's VR experience.  It sounds like most of his experience is with much older VR systems.

Quote
VR is probably not the future.

It is.  Gamers have been wanting to be inside the video game since video games were invented.  VR achieves that.

Why do you think it's never gone away?
« Last Edit: July 01, 2016, 09:58:26 pm by shponglefan »

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Re: I have now tried Virtual Reality and it is amazing
« Reply #37 on: June 27, 2016, 11:30:48 am »
Anyone using anything other than current VR devices to conclude whether it is a viable platform should be disregarded.  That would be like saying that I have done all the research on jetpacks from the 60's up until 2010 and concluded that they are never going to be more than garage inventor's crazy ideas...

If you think the tech from the last 5 years is getting really cool, wait another 5 years.. jetpacks, robots, biomechanical devices, VR, etc. are all turning up at an accelerating rate, and they all have massive commercial appeal.  Hell, I even know a guy who have bought a flying car already. 

Remember, home computers cost thousands of dollars in the late 70's and early 80's, and most people thought they would never take off.  They were ridiculously expensive and aside from a novelty, they didn't seem to have any real world use.  Today nearly every man, woman, and child in the U.S. carries one in their pocket.  And back then, few people had been dreaming of owning one for several decades before they became available.

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Re: I have now tried Virtual Reality and it is amazing
« Reply #38 on: June 27, 2016, 11:36:22 am »
Anyone messed with google cardboard?  Turns out I have a compatible phone.
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Re: I have now tried Virtual Reality and it is amazing
« Reply #39 on: June 27, 2016, 11:45:14 am »
I was in on the OR from it's first Kickstarter Campaign and Howard and I disagreed on how it would play out.  I own the latest HTC Vive and OR sets and the Vive is superior and fantastic.  Being one of the original backers, I got a chance to play Star Trek Bridge Crew and it's everything I thought it would be, a fantastically enriching experience where VR is utilized exactly how I hoped it would be.  I still have high hopes for VR and if they make more games like Bridge crew, it's going to be a blast.

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Re: I have now tried Virtual Reality and it is amazing
« Reply #40 on: June 27, 2016, 11:58:17 am »


Hell, I even know a guy who have bought a flying car.


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Re: I have now tried Virtual Reality and it is amazing
« Reply #41 on: June 27, 2016, 05:11:37 pm »
Anyone messed with google cardboard?  Turns out I have a compatible phone.

I have; it's mediocre.  Cell phones were never designed as VR devices, so while it's kinda cool they can kludge that technology out of it, it's far from ideal.

Compared to something like the Vive... well, there is no comparison.

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Re: I have now tried Virtual Reality and it is amazing
« Reply #42 on: June 27, 2016, 07:42:48 pm »
Yeah and it's like ten freaking dollars.

 :dunno
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Re: I have now tried Virtual Reality and it is amazing
« Reply #43 on: June 27, 2016, 07:59:10 pm »
I spent $12 on a plastic molded version of the cardboard.  It's got good straps and adjustable lenses.  The effect, even on my phone, is great.  I've spent a lot of time just loving the YouTube 360 videos.  With my morbid fear of heights, I watch a lot of the base jump videos and try not to lose my mind.

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Re: I have now tried Virtual Reality and it is amazing
« Reply #44 on: June 27, 2016, 09:17:06 pm »
Yeah and it's like ten freaking dollars.

 :dunno

Plus the phone.

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Re: I have now tried Virtual Reality and it is amazing
« Reply #45 on: June 27, 2016, 11:26:05 pm »
Phone was free.

 :tool:
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Re: I have now tried Virtual Reality and it is amazing
« Reply #46 on: June 28, 2016, 08:09:45 pm »
Phone was free.

Haha, no it wasn't.  :P

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Re: I have now tried Virtual Reality and it is amazing
« Reply #47 on: June 28, 2016, 08:41:48 pm »
This one was.  Hand me down from 2013.   :P
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Re: I have now tried Virtual Reality and it is amazing
« Reply #48 on: June 28, 2016, 09:18:11 pm »
This one was.  Hand me down from 2013.   :P

Someone paid for it though. ;)

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Re: I have now tried Virtual Reality and it is amazing
« Reply #49 on: June 29, 2016, 01:42:07 am »
OP,

Sorry I skimmed through this thread so I might of missed if you answered this already. Whats the specs on the PC you use with the Vive?

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Re: I have now tried Virtual Reality and it is amazing
« Reply #50 on: June 29, 2016, 08:26:31 am »
Sorry I skimmed through this thread so I might of missed if you answered this already. Whats the specs on the PC you use with the Vive?

Currently my system specs are:

Intel i7 4790 @4 GHz
nVidia GTX 980 Ti  (EVGA FTW edition)
16 GB RAM
Windows 7 64-bit

I've been able to run everything I've thrown at it without a hitch, although some games (i.e. Project CARS, Elite: Dangerous) stutter at higher graphic settings, so I have to adjust accordingly.

I haven't tried super-sampling yet (at least via the Vive's settings), so I may look at upgrading my GPU to take real advantage of that.  But I'm waiting to see what all the current next-gen GPU options will be.
« Last Edit: June 29, 2016, 08:28:22 am by shponglefan »

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Re: I have now tried Virtual Reality and it is amazing
« Reply #51 on: June 29, 2016, 09:23:16 am »
This one was.  Hand me down from 2013.   :P

Someone paid for it though. ;)

Yes, we all understand the uncreative and tired argument you are making.  Thanks.

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Re: I have now tried Virtual Reality and it is amazing
« Reply #52 on: June 29, 2016, 12:40:35 pm »
Convinced the girlfriend to get me one for my birthday.. Ordered and on the way  ;D

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Re: I have now tried Virtual Reality and it is amazing
« Reply #53 on: June 30, 2016, 10:14:21 pm »
Convinced the girlfriend to get me one for my birthday.. Ordered and on the way  ;D

'grats!  You're going to have fun!   :applaud:

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Re: I have now tried Virtual Reality and it is amazing
« Reply #54 on: June 30, 2016, 10:19:00 pm »
For anyone who thinks that VR is merely a passing fad, there's some pretty substantial capital being laid out to keep it going:

Quote
When Razer announced its $5 million developer fund for indie virtual reality developers, we were rather excited about the potential of this investment to help drive the production of new VR games and experiences. But as it turns out, that was merely a drop in the bucket, though, as HTC has just announced a new VR development fund driven by a number of companies, with a total of $10 billion in available capital.

http://www.digitaltrends.com/virtual-reality/vr-htc-vc-fund-vive/

HTC had also previously announced their own $100M VR venture capital fund.  And of course you have Facebook investing $2B in Oculus, Valve devoting a substantial part of their company to VR, and other companies like nVidia, AMD, Sony, Microsoft, Samsung, etc, investing in VR, I'd say things are looking good for the immediate future.

This isn't your 90's VR anymore...

« Last Edit: June 30, 2016, 10:21:57 pm by shponglefan »

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Re: I have now tried Virtual Reality and it is amazing
« Reply #55 on: July 01, 2016, 05:03:17 am »
Sorry I skimmed through this thread so I might of missed if you answered this already. Whats the specs on the PC you use with the Vive?

Currently my system specs are:

Intel i7 4790 @4 GHz
nVidia GTX 980 Ti  (EVGA FTW edition)
16 GB RAM
Windows 7 64-bit

I've been able to run everything I've thrown at it without a hitch, although some games (i.e. Project CARS, Elite: Dangerous) stutter at higher graphic settings, so I have to adjust accordingly.

I haven't tried super-sampling yet (at least via the Vive's settings), so I may look at upgrading my GPU to take real advantage of that.  But I'm waiting to see what all the current next-gen GPU options will be.

This is the reason the VR is so good the system you try it on is what it comes down too. if you can game at 120fps outside of vr you might get 90fps with VR. VR pc requirements are much higher than gaming pc requirements. Im too cheap to buy a $300 VR approved card. me with my lonely r9 280 will not be doing any VR but i plan on just waiting till the VR comes down in price and the cards in my price range come up in performance. till then ill be doing Playstation VR.

*edit* your card is still $500 i spend about that much on a whole tower couldnt imagine just getting the video card for it. but i bet that things runs everything maxed out. well except VR.
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Re: I have now tried Virtual Reality and it is amazing
« Reply #56 on: July 01, 2016, 04:46:18 pm »
*edit* your card is still $500 i spend about that much on a whole tower couldnt imagine just getting the video card for it. but i bet that things runs everything maxed out. well except VR.
It's all about what kind of experience you want.  You want to get from A to B, buy the cheapest car you can.  You want to get from A to B really fast, you have to spend money.

Personally, I can't imagine a gaming rig without a decent 3d graphics card in it.  A $500 tower gets you a computer that can surf the web and play java based games (or mame).  That's not a "gaming" computer, that's a "personal computer".  Add a good graphics card and now you have a gaming computer.

But hey, if you are going to spend $800 on a display/controller (like a VR headset), why wouldn't you power it with at least a decent $300 card (in your $500 tower)?  I wouldn't get an 80 inch 4k tv and then watch VHS tapes on it or even SD DVD's for that matter, and I wouldn't buy a Corvette with a lawnmower engine in it either.  So why would I have a really great (and fairly expensive) display device without a good source to feed it?

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Re: I have now tried Virtual Reality and it is amazing
« Reply #57 on: July 01, 2016, 05:01:21 pm »
Please don't use car analogies.  They're always lazy and wrong.

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Re: I have now tried Virtual Reality and it is amazing
« Reply #58 on: July 05, 2016, 07:28:24 pm »
I have been playing around with mixed reality last few weeks it's pretty fun. Now if Vive will hurry up and sell extra controllers in the US so i can attach a third one to a camera and have moving camera.

www.youtube.com/watch?v=R3loRfWD1GM



www.youtube.com/watch?v=i8Hw0CfkkSs
« Last Edit: July 05, 2016, 07:51:29 pm by fallacy »

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Re: I have now tried Virtual Reality and it is amazing
« Reply #59 on: July 07, 2016, 01:10:08 am »
*edit* your card is still $500 i spend about that much on a whole tower couldnt imagine just getting the video card for it. but i bet that things runs everything maxed out. well except VR.
It's all about what kind of experience you want.  You want to get from A to B, buy the cheapest car you can.  You want to get from A to B really fast, you have to spend money.

Personally, I can't imagine a gaming rig without a decent 3d graphics card in it.  A $500 tower gets you a computer that can surf the web and play java based games (or mame).  That's not a "gaming" computer, that's a "personal computer".  Add a good graphics card and now you have a gaming computer.

But hey, if you are going to spend $800 on a display/controller (like a VR headset), why wouldn't you power it with at least a decent $300 card (in your $500 tower)?  I wouldn't get an 80 inch 4k tv and then watch VHS tapes on it or even SD DVD's for that matter, and I wouldn't buy a Corvette with a lawnmower engine in it either.  So why would I have a really great (and fairly expensive) display device without a good source to feed it?

the slowest car and fastest car will get from point a to b in the general same amount of time because speed limits. a 500 dollar tower built by me gets you around 60fps in the newest games at 1080p. 500 still gets you 16gb mem an i5 and a decent gfx card. above the 200 dollar price point of gfx cards diminishing returns hits you back hard. same with cpu as well, unless you're running VR it is over kill. oh and all computers including gaming are "personal Computers" hence PC.
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Re: I have now tried Virtual Reality and it is amazing
« Reply #60 on: July 07, 2016, 01:44:11 pm »
the slowest car and fastest car will get from point a to b in the general same amount of time because speed limits. a 500 dollar tower built by me gets you around 60fps in the newest games at 1080p. 500 still gets you 16gb mem an i5 and a decent gfx card. above the 200 dollar price point of gfx cards diminishing returns hits you back hard. same with cpu as well, unless you're running VR it is over kill. oh and all computers including gaming are "personal Computers" hence PC.
If your goal in life is to go the same speed as everyone else and not do anything exciting, then yes, the slow car AND the slow PC will get you where you want to go.  Nothing wrong with that, as long as you are OK with just keeping up with your grandma.  I am sure you will enjoy playing Candy Crush with her. 

On the cheap:
gen 6 core i5 : $200
Janky case with bare minimum PSU: $75
Super basic mobo for gen6 : $70
Slow ass HDD $50
16gb of the slowest ddr4 : $50
Assume you can get it all with no shipping, that's $450 for a damn slow new computer.
Now, show me the $50 "GAMING" card that will get you 60fps at 1080p on a game made in the last year.

Sure, if you buy 3 year old hardware and an nvidia 950 graphics card you can probably play a game from 2 years ago at 60fps at 1080 at the lowest settings and stay at $500, but we are talking about building a new computer here, not a "new old stock" computer.

Sure, they are all "PC's", but not all "PC's" will play a modern game at a playable frame rate with any level of detail.  You don't buy any old "PC" when you need a workstation, a gaming rig, or a media server.  You buy specialized parts that cost more than normal and create a purpose built PC.
(just to piss off PBJ, even a race car is still a car, but you don't take your Prius to the track when you want to go fast).

That being said, you don't NEED a purpose built computer to play games.  While I don't agree that $500 will get you a tower with current gen hardware that can play current gen games at 1080 and 60fps, that isn't why I responded to your comment.  I get your gist, and I agree that buying top end can get crazy in prices.  I was just saying that if I am building a computer to play games, I am not going to skimp out on the one part that will make the biggest difference.  And personally, I will not skimp on anything that affects performance.  I don't go cutting edge any more, but when a friend comes to me asking to build a gaming computer from scratch, I won't deliver the equivalent of a used Dell with a mid-line graphics card either.  And the upside to using the newest gen when buying is it lasts longer before it is obsolete.  I can redo the CPU, RAM, and mobo one year, then the graphics card the next, then the HDD and OS on the 3rd year, then start over, and never spend more than 300-500 each year and still have a solid gaming rig all year round.  It didn't cost $500, but I don't throw the whole thing out each year to build something that will work for the latest games either.  Plus I can sell the old stuff and recover 30% of my upgrade costs.

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Re: I have now tried Virtual Reality and it is amazing
« Reply #61 on: August 28, 2016, 04:13:41 pm »
Just ordered the Vive. Had to ordered a graphics card also, my weak GTX 460 wouldn't stand a chance. The 1070 should be plenty though.

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Re: I have now tried Virtual Reality and it is amazing
« Reply #62 on: August 29, 2016, 11:23:16 am »



This thread has me really intrigued.  I need another spendy hobby that requires open space like I need a blown out knee, though.

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Re: I have now tried Virtual Reality and it is amazing
« Reply #63 on: August 30, 2016, 11:16:33 am »
Just ordered the Vive. Had to ordered a graphics card also, my weak GTX 460 wouldn't stand a chance. The 1070 should be plenty though.
I upgraded to the 1080 from my 980ti, gained a little performance.  In most things, the 980ti was more than enough.  And in some games that are not well optimized, even the 1080 is not enough. 

The vive runs each eye at 1200 lines of resolution, and has a built in supersampling of 1.4x, so it renders at somewhere around 1500 lines.  You also NEED to be at 90fps minimum or the display freaks out.  So it takes some horsepower.  There is a mode you can enable called 'reprojection' that will go into a low performance mode if it drops below 90fps and will keep you from getting instantly sick from the glitching.  It will kick everything down to 45fps then double the last frame, so your frames will be choppier.

You can also add your own supersampling multiplier that will add on top of the built in 1.4x.  For some games this helps tremendously as it will render upwards of 4k resolution (assuming your graphics card can do 90fps at 4k), and then downsamples it to the 1200 lines of the displays in the headset.  However, some games are just way too 3d intensive and can't handle it even with the best cards.  So if you play those games, you will be constantly editing the xml file to adjust the supersampling.  I am running my supersampling at 1.4 with the 1080 and it can handle brookhaven experiment, one of the worst games for performance. 

The problem with the vive is not one of resolution per se, rather one of pixel size.  The pixels are too small, which normally wound't be a problem, except the lenses that take the square display and make it curved for your eyes basically magnify it, and it's like putting a magnifying glass in front of a monitor.  You end up seeing the spaces between the pixels, which makes a "screen door effect".  Plus, anything photorealistic has to start at VERY high resolution, and usually that is not the case, so most photorealistic stuff tends to look low res, particularly in the distance where your eyes are trying to pick up small details and instead pick up the screen door effect.  Games that are more "cartoony" seem to have more immersion for me.

Aside from the overall resolution, my biggest complaint with the Vive (and VR in general) is that so many companies are trying to "wow" you, and so much content is way up close, which is fatiguing.  When 3d is 3 inches from your face, you go cross eyed trying to look at it.  Unfortunately nothing is really well optimized for the resolution so if it isn't way up close it is not very clear.  They need to learn that super close is not always better, and getting a finding the sweet spot between distance and clarity is key in any game.  The precision of the controllers is there, they simply don't need the objects 2 inches from your eyes so you can manipulate them.  Unfortunately, there is no adjustment you can do after it is rendered as it is rendered specifically for a certain scope.  The games that don't try to wow you with the 3d are the ones that you can play for hours.

One more note on room scale:  There is a line starting to form between Vive games and games that are for the Rift or SamsungVR:  Most of the new stuff coming out is room scale if made for the Vive.  So while room scale is not NECESSARY, if you want to get the most from a Vive, having a big room is key.  I can play Space Pirate Trainer to about wave 11 or 12, but after that without being able to move around (a LOT), I can't compete.  More and more games are becoming this way.

Don't get me wrong, the high requirements, limitations, and early stages of software are certainly issues but VR is an unbelievable experience even right now.  By the time the next Vive comes out (2-3 years from now is the speculation), so much more will be worked out.  There are a few methods being researched to eliminate or reduce motion sickness, moving around in 3D spaces outside the bounds of room scale is being perfected, and resolution, better optics, and lighter (maybe wireless) HMD's is not far off.  Give it 5 years and if you don't have a VR set, you will be left behind in the gaming world.  My problem is I want it now, not 5 years from now...  Owning a Vive only made me want this 100x more. 

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Re: I have now tried Virtual Reality and it is amazing
« Reply #64 on: August 30, 2016, 12:01:57 pm »
So, do you sit on your hand for a few minutes first or what? 

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Re: I have now tried Virtual Reality and it is amazing
« Reply #65 on: August 30, 2016, 02:33:49 pm »
So, do you sit on your hand for a few minutes first or what?
:laugh2:
NO MORE!!

Howard_Casto

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Re: I have now tried Virtual Reality and it is amazing
« Reply #66 on: August 30, 2016, 04:00:06 pm »
Cheaper alternative. 


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Re: I have now tried Virtual Reality and it is amazing
« Reply #67 on: August 30, 2016, 04:01:06 pm »



Jim is still using his FUFME beta from 25 years ago.

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Re: I have now tried Virtual Reality and it is amazing
« Reply #68 on: September 14, 2016, 12:51:55 am »
Great to see more people jumping on this :)

I've used a wide range of them and currently am on a Oculus CV1 and GearVR

Thought i'd just throw out what the differences are between headsets for people to get an idea of where they are in quality etc.

The top two players are the HTC Vive and Oculus Rift CV1
These systems have full rotational and positional tracking so you can walk around a room if you want etc
Currently the Vive has wands for motion controllers and the Oculus has Touch which is motion controls as well (Being released in October)

The general gist is you want two things for a great VR experience.

1) Rotational Tracking
2) Positional Tracking

Now the screen obviously needs to be a great screen to give you an impressive jump into a VR world but both Rift and Vive have great screens both different with different drawbacks but no matter which one you get it will be great.

Now Rotational Tracking is the minimum we need for VR

This is will allow you to turn your head around in the VR world.

Phone based systems like google cardboard do this but because they aren't made for VR they don't have a high enough refresh rate to give a great VR experience it's good but not where it should be.

Now a system like Gear VR uses a sensor that can provide the high enough refresh rate to provide a good VR experience.

Now we get into the range of great VR which needs positional tracking.

This allows you to be tracked through space and this is very important a simple example is it allows you to lean forward and look at an object in VR and provides a 1:1 experience like the real world.

The issue with systems like Google Cardboard and Gear VR is this can help make you sick as if you move forward or try to peek around a corner your view doesn't move and because your brain didn't expect that it causes motion sickness.

All three systems the HTC Vive, Oculus Rift CV2 and Playstation VR provide both positional and rotational tracking and are the best VR you can use currently. This doesn't mean google cardboard or Gearvr don't have their places either being compact and portable are a boon and there are positional tracking solutions that can be added to these systems but the software needs to support it and there isn't currently a set standard for this on mobile yet.

I really do recommend if you haven't tried VR try one in a store if it is available locally but I urge you to try a Oculus Rift with the Touch Motion Controllers this is the best system I have used so far. As I stated before both systems are fantastic and you will love them no matter which one you use there's just one or two things that has pushed the Oculus Rift in front for myself but this is the start of VR we have great systems and everyone will be happy with either :)

Howard_Casto

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Re: I have now tried Virtual Reality and it is amazing
« Reply #69 on: September 14, 2016, 01:08:12 am »
Well I hate to poop on the party, but it turns out I was probably right yet again.  According to the sales figures released by steam, sales of the Vive and vr software in general have dropped off to nearly nothing.  The rift is estimated to be at a standstill as well, but it's hard to tell as they haven't released their figures.  What industry insiders are saying is that this means all the early adopters have already bought all they are going to buy and more casual gamers simply aren't buying it.  The reason these stalled figures are worrying is due to the fact that this is based on August/September figures, which are the first months where a lot of this gear is officially available to the public.  There should have been at least some kind of surge in sales, but there wasn't any.

So on the pc end at least, VR is dead. 

Hopefully for you guys the console based VR solutions might restart the industry, or else you aren't going to see many new games anytime soon. 

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Re: I have now tried Virtual Reality and it is amazing
« Reply #70 on: September 14, 2016, 01:40:08 am »
Well I hate to poop on the party, but it turns out I was probably right yet again.  According to the sales figures released by steam, sales of the Vive and vr software in general have dropped off to nearly nothing.  The rift is estimated to be at a standstill as well, but it's hard to tell as they haven't released their figures.  What industry insiders are saying is that this means all the early adopters have already bought all they are going to buy and more casual gamers simply aren't buying it.  The reason these stalled figures are worrying is due to the fact that this is based on August/September figures, which are the first months where a lot of this gear is officially available to the public.  There should have been at least some kind of surge in sales, but there wasn't any.

So on the pc end at least, VR is dead. 

Hopefully for you guys the console based VR solutions might restart the industry, or else you aren't going to see many new games anytime soon.

Actually you're wrong Howard (I remember you said back in 2013 when i posted about getting my KS oculus rift that it would be a fad I don't see why you seem to be so against it)

The Sales figures you are talking about aren't sales figures but the Steam Survey which people have to opt into and doesn't count the Rift or Vive if it isn't plugged in or for rift users who don't use steam (I'm one of them I like home but still use steam for 2D content just not for VR) There are multiple reports about how the survey doesn't actually count all the hardware correctly and most probably only counts games that work for the Vive only. Check the news and you will see other news articles about how the survey doesn't actually state what the current state is.

I admit that the Vive catalogue does feel kinda like tech demo's but they jumped into the game late and released the hardware early and the games don't really compare to the ones oculus has on their Home platform.

So sorry howard but VR isn't dead and shortly the Oculus will have a huge range of motion controllers with their motion controllers about to be released.

We have major game companies already slated a bunch of VR games to come and there's a huge push in Japan for it as well a bunch of franchises that western audiences mostly don't know and a bunch that do as well.

If you think VR is dead you are waaaaaay off  :applaud:

shponglefan

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Re: I have now tried Virtual Reality and it is amazing
« Reply #71 on: September 14, 2016, 08:38:56 am »
Well I hate to poop on the party, but it turns out I was probably right yet again.  According to the sales figures released by steam, sales of the Vive and vr software in general have dropped off to nearly nothing.

They haven't released any sales figures.  People are estimating that based on Steam hardware survey results (which likely have a margin of error for reasons mentioned above).

Plus people are completely ignoring that electronics are highly seasonal with most sales coming in the November/December months.  For example, when the PS3 was first released it sold decently in Nov/Dec 2006, then its sales plummeted in the following months.  I'm sure if people made the same assumptions, they'd declare the PS3 a dead console.  But then it picked up again the following Nov/Dec (and after some price cuts/new model introductions).

There are still a few things that need to happen before people start declaring VR dead:

1) The Holiday season and how that impacts sales
2) Any sort of price cuts and/or HMD changes HTC makes
3) The release of Oculus Touch and the adoption of motion controls as a broader standard
4) The release of PSVR and its impact on the general VR market

If in 6-12 months everything that flattened with no signs of revival, then we can start talking about the death of VR.

Quote
So on the pc end at least, VR is dead.

VR is dead, long live VR.
« Last Edit: September 14, 2016, 11:53:09 am by shponglefan »

pbj

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Re: I have now tried Virtual Reality and it is amazing
« Reply #72 on: September 14, 2016, 09:30:39 am »
Good rule of thumb, when you're attacking a report without providing a counter report, the first report is probably correct.

#RIP in piece, UCA.

shponglefan

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Re: I have now tried Virtual Reality and it is amazing
« Reply #73 on: September 14, 2016, 09:55:05 am »
Good rule of thumb, when you're attacking a report without providing a counter report, the first report is probably correct.

But there is no "first report" which is the whole point.

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Re: I have now tried Virtual Reality and it is amazing
« Reply #74 on: September 14, 2016, 11:22:41 am »


#RIP in piece, UCA.

shponglefan

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Re: I have now tried Virtual Reality and it is amazing
« Reply #75 on: September 14, 2016, 12:15:52 pm »
One indication that Vive's are still being moved is that Tilt Brush ownership continues to increase.  It has been a bundled title since day 1, so it can be used a proxy for trend of Vive market growth.

Conversely, Job Simulator and Fantastic Contraption were removed from the bundled games this past month and their activations have flattened.

shponglefan

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Re: I have now tried Virtual Reality and it is amazing
« Reply #76 on: September 15, 2016, 06:23:58 pm »
Found an interesting article published back in 1987 about how people viewed home computers and video games as a fad.  Interesting how much of the rhetoric back then seems to be mirrored with today's VR market.  ;D

https://archive.org/stream/COMPUTEs_Apple_Applications_Vol._5_No._2_Issue_6_1987-12_COMPUTE_Publications_US#page/n65/mode/2up

Also, NY Times article from 1985 on how laptops are just a fad: http://www.nytimes.com/1985/12/08/business/the-executive-computer.html
« Last Edit: September 15, 2016, 06:40:32 pm by shponglefan »

Titchgamer

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Re: I have now tried Virtual Reality and it is amazing
« Reply #77 on: September 15, 2016, 07:49:12 pm »
Found an interesting article published back in 1987 about how people viewed home computers and video games as a fad.  Interesting how much of the rhetoric back then seems to be mirrored with today's VR market.  ;D

https://archive.org/stream/COMPUTEs_Apple_Applications_Vol._5_No._2_Issue_6_1987-12_COMPUTE_Publications_US#page/n65/mode/2up

Also, NY Times article from 1985 on how laptops are just a fad: http://www.nytimes.com/1985/12/08/business/the-executive-computer.html

I watched a interesting docu the other day which said similar things but it was in regard to gaming in general rather than just the hardware.

As the NES proved back then all you need is one successful piece of hardware with the right software to set the bar.
After that everyone else will follow suit and it will get better and take off.

The question is what will it be and when.

PSVR looks promising but I wont be rushing out to buy it.

pbj

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Re: I have now tried Virtual Reality and it is amazing
« Reply #78 on: September 15, 2016, 10:34:30 pm »
Read a AMA thread today with a PSVR programmer that talked about how PC sales of VR have taken a total ---steaming pile of meadow muffin---.  Guess he must have been wrong, too.

 :dunno
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shponglefan

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Re: I have now tried Virtual Reality and it is amazing
« Reply #79 on: September 16, 2016, 11:17:42 am »
Read a AMA thread today with a PSVR programmer that talked about how PC sales of VR have taken a total ---steaming pile of meadow muffin---.  Guess he must have been wrong, too.

 :dunno

Link?

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Titchgamer

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Re: I have now tried Virtual Reality and it is amazing
« Reply #81 on: September 16, 2016, 03:21:29 pm »
U wana give us a clue where to read on that rather long thread PBJ?

shponglefan

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Re: I have now tried Virtual Reality and it is amazing
« Reply #82 on: September 16, 2016, 04:53:18 pm »
Only thing I could see in that thread in reference to sales of PC HMDs was this one question:

Quote
[–]Kibbles6
what are your toughts on the VIVE/Rift sales having grinded to a halt do you have higher hopes for PSVR?

[–]TurakothRebellion
Nothing’s ever a sure thing, but PlayStation have been working on this tech for years and been busy curating a great set of games for the first few months after launch. They also have one big advantage – they’ve been making hardware for decades, whereas this is a new business for some of the others. For the record though we’ll be supporting Oculus too with Battlezone and will hopefully others if we get the time!

Howard_Casto

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Re: I have now tried Virtual Reality and it is amazing
« Reply #83 on: September 17, 2016, 07:48:55 pm »
And I think that is realistic.  Sony and Microsoft are in a much better position because they make both hardware and games.  Then again think how much money and effort they dumped into the Kinect and PsMove respectively.  Optional accessories just don't sell well and that's all across the board throughout the entire history of video games. 

Make no mistake though, unless something impressive turns it around it IS dead on the pc.  That doesn't mean that, depending on what you use it for, you might get your money's worth with a vr headset.... just don't expect the AAA games/apps to roll in anytime soon. 

Also the NES was a bad example.  The NES's hardware was irrelevant.... they even re-designed the shell to trick consumers into thinking it was a toy.  It was their draconian restrictions on software and quality assurance of said software that made it successful.  Also the computers sold in 1987.... for the most part they were indeed a fad and they did indeed go away.  Remember that at that time ibm compatible (aka a PC and not some junk hobbyist computer) only had a fraction of the market.  Instead you had Tandys and c64's and all these pseudo computers where none of their software was intercompatable.    The pc as we know it today is ibm style with windows or Linux on it. Those survived because of a unified software base.  Again, it all goes back to the software. 

I'm not trying to argue btw, I'm just explaining my opinion so you can see where I'm coming from. 

shponglefan

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Re: I have now tried Virtual Reality and it is amazing
« Reply #84 on: September 17, 2016, 08:04:57 pm »
Make no mistake though, unless something impressive turns it around it IS dead on the pc.

It's way too soon to tell the state of VR on the PC.  I see new games still being released every week, titles from bigger studios haven't landed yet (particularly Bethesda and Ubisoft), Touch controllers for the Rift are still to be released... And we haven't even been through a holiday season yet which is the peak buying period for electronics.  We also don't know what individual manufacturer's strategies are going to be with respect to price cuts, updated models, etc.  Price cuts alone could help spur sales.

Not to mention there are more HMDs coming out soon including the FOVE (first headset with eye tracking) and StarVR (with 210 degree view).

In another 6-12 months we'll see how things shake out, but people calling for the "death" of VR right now are being way too premature.

Quote
That doesn't mean that, depending on what you use it for, you might get your money's worth with a vr headset.... just don't expect the AAA games/apps to roll in anytime soon.

A little while ago I did an analysis of top titles per platform and when they came out relative to the platform's launch (using consoles specifically).  On average it took a little over 3 years (+/- 1.7 years) for the best games to arrive.  So realistically we're probably still at least 1 year or more away from the really good VR titles landing.  In the mean time, I'm enjoying the hell out of what we already have.
« Last Edit: September 18, 2016, 01:25:20 am by shponglefan »

Titchgamer

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Re: I have now tried Virtual Reality and it is amazing
« Reply #85 on: September 18, 2016, 05:25:38 am »
And I think that is realistic.  Sony and Microsoft are in a much better position because they make both hardware and games.  Then again think how much money and effort they dumped into the Kinect and PsMove respectively.  Optional accessories just don't sell well and that's all across the board throughout the entire history of video games. 

Make no mistake though, unless something impressive turns it around it IS dead on the pc.  That doesn't mean that, depending on what you use it for, you might get your money's worth with a vr headset.... just don't expect the AAA games/apps to roll in anytime soon. 

Also the NES was a bad example.  The NES's hardware was irrelevant.... they even re-designed the shell to trick consumers into thinking it was a toy.  It was their draconian restrictions on software and quality assurance of said software that made it successful.  Also the computers sold in 1987.... for the most part they were indeed a fad and they did indeed go away.  Remember that at that time ibm compatible (aka a PC and not some junk hobbyist computer) only had a fraction of the market.  Instead you had Tandys and c64's and all these pseudo computers where none of their software was intercompatable.    The pc as we know it today is ibm style with windows or Linux on it. Those survived because of a unified software base.  Again, it all goes back to the software. 

I'm not trying to argue btw, I'm just explaining my opinion so you can see where I'm coming from.

Although I agree with you I still think the NES to be a good example.

Hardware needs software and visa vera one without the other is nothing.

The NES was a re-release of the Famicon sure but it pretty much single handedly saved the games industry.

The toyish redesign was intended and so was the heavy quality focus with the seal of authenticity.

Nintendo realised it was poor quality control etc that nearly destroyed everything so they took steps to put it right.

Then and ever since competitors followed suit and its now a massive industry and can in no way be called a Fad.

And even though we still get **** games now and again we have never had another ET lol

shponglefan

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Re: I have now tried Virtual Reality and it is amazing
« Reply #86 on: September 18, 2016, 11:12:50 am »
And even though we still get **** games now and again we have never had another ET lol

I dunno, you ever play Big Rigs?   ;D


Titchgamer

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Re: I have now tried Virtual Reality and it is amazing
« Reply #87 on: September 18, 2016, 02:29:02 pm »
Cant say I have.
I avoid crap games lol

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Re: I have now tried Virtual Reality and it is amazing
« Reply #88 on: September 21, 2016, 11:40:06 am »
PC sales:  For those wanting to get in on high end VR (Oculus CV1 or Vive), it can be quite an investment, as stated earlier between $1500-$2000 USD for most to plunk down (including headset) if they didn't have a good enough PC.  This alone guarantees that the early adopters certainly would plateau.  That's a lot of money.  Consumers have shown they lots to spend $$$ on high end devices (hellooo smartphone and tablet markets!) but there's a limit. 

In saying that, technology advances, less than 6 months after release we already have a GPU ATI 480 that sells for a couple hundred bucks.  It will be the same for the rest of the requirements, where Oculus said 9 months ago a minimum spec VR PC would cost $999, now we are seeing them go around $675 http://www.pcworld.com/article/3117782/computers/tested-this-all-amd-650-pc-proves-vr-ready-rigs-dont-have-to-be-expensive.html.  Give it another year and we'll probably have sub $500 PC/Console able to run these.  My crystal ball is showing me Xbox Scorpio is going to do just that (PS4 is going to do a decent job with PSVR but it's underpowered and can't do the same high end roomscale VR as the current PC solutions, especially compared with Vive).  Regardless of the consoles, it's just a matter of a couple of years before a large majority of PC gamers will have a VR specs PC; right now, that's not the case.

Like any other tech, the HMD prices themselves will fall once further R&D and manufacturing improvements leads to better cost saving.  This is standard in the industry and usually leads to increased sales passed the early adopters.

From websites I've read, many of the VR industry leaders had low expectations on VR sales for the first year, not because of their specific HD tech or prices but because of that PC spec min requirements.  Oculus have stated this numerous times, the slow sales in the first year is expected (Jan 2016:  http://arstechnica.com/gaming/2016/01/oculus-founder-your-crappy-pc-is-the-biggest-barrier-to-vr-adoption/.  I don't have a link handy but I remember an Oculus rep specifically stating they didn't think VR might kick off very fast until CV2 is out which is in a couple of years.

I own both the Oculus Rift CV1 and the HTC Vive, caught the bug with the DK2 and for me anyway, there's no turning back.  In saying that, VR mass adoption is unlikely because of real issues such as:

- people don't like not seeing around them, something stuck to their face is a big turnoff (current bulkiness is an issue overall)
- the headset adjustments between players is a hassle and a half, so local multiplayer suffers greatly
- Great VR gaming generally speaking doesn't really address the most successful genres (FPS and sports) due to locomotion restrictions.
- mass market gamers are into "push a button, device is on".  The notion of having to put on a headset, adjust the straps, etc at the moment isn't for these gamers (though kudos for Oculus for having gone quite some distance in managing to do just that... as long as you aren't passing the headset to someone else)
- gaming wise, new platforms needs a killer app, presently there is none
- tech wise, it's very cool but for mass market they need higher resolution/less pixels and larger FOV
- as mentioned by others, haptic feedback is not what some expect *
- wires... freaking wires

So why am I all-in then?

- VR is awesome for online social gaming, unbelievable.  Playing pool and ping pong in VR will never beat playing in real life but boy does it blow away standard pc gaming!  The feeling of presence, even this early in the industry life cycle blows my mind and it will only get better from here
- Immersion can't be compared.  Whether you play cockpit games, adventure games, shooters (not traditional FPS), there's nothing like it
- Right now, we don't yet have the killer app/game/experience released because that takes time and some of the AAA studios just started working on VR but that is coming, just a matter of time.
- Motion control: the technology may not be perfect but if you take it for what it is, it's incredible!  I'm especially continuously impressed by the room scale tracking of the HTC Vive (and from what I hear, will be equality impressed with the Oculus controllers when they come out in two months).  For anyone who tried the wii controllers, forget it, it's nothing like that.
- Haptic feedback *:  It's better than people think, because the mind fills in the blank.  When I play "Thrill of the fight" (a VERY early access boxing game), even though I'm not hitting a face, the level of presence along with the current haptic feedback (I think it has it! LOL) seems to fill in the blanks.  Obviously it doesn't feel like I'm punching something but the mind is tricked.  This doesn't work with everything but when its done right, it works better than you would think
- FOV/SDE:  Yes the low FOX and especially the SDE (pixels or space between the pixels) is noticeable, more on the Vive than the Rift IMHO but still once you are in it for a while, you just don't notice it anymore.  I liken it to playing classic arcade games, where I just don't see the low res others might see.  To each is own...
- Eventually, like maybe 3-4 years from now, mobile CPU/GPU solutions will make wireless VR a reality and this will help considerably

Anyway what exactly should be considered a success here?  Selling 1 million?  10 million?  100 million?  Because of the "cons" listed above, I don't see 100 million as achievable but after normal VR spec PC adoption improves and prices go down, several is possible.  But this is a moot point, Oculus and John Carmack believe that wireless is the end result of VR and I think they are right.  Won't be for a while, but it will get there eventually and when it does, along with a less bulky headset/hopefully glasses, that's when the flood gates will open.

For the nay-sayers, some of you probably predicted the ipad was a passing fad  As of March '16, they have sold over 300 million.  ;).  Seriously though, don't compare motion control to wii and VR to the cheap solutions, it just doesn't compare.  If you get a chance to try it (especially the Vive because of it's current room scale developed games), try it for at least 30 min, you'll see the technical limitations tend to just disappear.

Exciting times!


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Re: I have now tried Virtual Reality and it is amazing
« Reply #89 on: September 21, 2016, 11:46:42 am »
I'm kind of surprised I haven't seen any Playstation VR demo set ups anywhere.  Aren't those coming out in a couple of weeks?

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Re: I have now tried Virtual Reality and it is amazing
« Reply #90 on: September 21, 2016, 02:33:09 pm »



The VIVE does have demos set up at Microsoft stores.  I saw one recently but didn't get the chance to try it.

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Re: I have now tried Virtual Reality and it is amazing
« Reply #91 on: September 21, 2016, 07:20:22 pm »
Any one that lives in Utah hit me up and ill let you check it out. No weirdo's though.

Howard_Casto

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Re: I have now tried Virtual Reality and it is amazing
« Reply #92 on: September 24, 2016, 11:28:58 pm »
I'm kind of surprised I haven't seen any Playstation VR demo set ups anywhere.  Aren't those coming out in a couple of weeks?

Yeah that's weird isn't it.  Taco bell is even doing that promotion to win one and honestly when I saw the commercials I thought "are those demo units?"  because there has been virtually no fan-fare or advertising for the thing.  You would think they would do those big, pompous, playstation ad campaigns like they normally do when something big is about to be released.

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Re: I have now tried Virtual Reality and it is amazing
« Reply #93 on: September 24, 2016, 11:44:41 pm »
They did completely sell out the PSVR pre-orders, so there is that.

Although I suspect we'll see a bigger marketing push as we get closer to the holidays.

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Re: I have now tried Virtual Reality and it is amazing
« Reply #94 on: September 25, 2016, 04:39:18 am »
Yeah after Halloween on the run up to xmas I think there will be a big push.

Ime going to be watching the PSVR with interest as its something I would like to play but ime not going to lay down that sorta cash until I see some real world use 6 months after release.

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Re: I have now tried Virtual Reality and it is amazing
« Reply #95 on: September 25, 2016, 08:48:58 am »
I tried the PSVR this week in a mall in Montreal. I played Eve Valkyrie. Well VR is fantastic but     this one feels cheap. Nausea after 5 minutes, resolution too low and not enough viewing angle. I didn't tried the competition but this one give me a huge interest for this technology.
« Last Edit: September 25, 2016, 08:51:32 am by fablog »

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Re: I have now tried Virtual Reality and it is amazing
« Reply #96 on: September 25, 2016, 03:59:23 pm »
Using the revive plugin on the HTC vive I was able to Eve Valkyrie. So far thats been the only game that has made me nauseous. Even at low graphics I got the screen to be as smooth as possible but still insta-headache.

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Re: I have now tried Virtual Reality and it is amazing
« Reply #97 on: October 01, 2016, 06:51:42 pm »
A lot of interesting comments here.

Sales:  If sales HAVE flattened out, I can tell you why... In the first few months after the Vive finally hit retail, there were still a lot of titles coming out that were worthy of the price and enthusiasts were gobbling them all up.  Most of these were early releases or "previews", and in every case, still in development.  In the past 3 weeks I haven't seen one title come out that is recommended.  At best a few have come out that got a "looks promising" or "if you really like XXXXX type games, get it" type reviews, but otherwise, all junk.  In other words, all the BEST stuff is already out and still in development, so there is no need to spend more money once you have those titles.  PLUS, all the really good games are getting huge updates with tons of new content. 

Rift vs Vive vs the others.  The real differences between Rift and Vive are the controllers and room scale.  Vive is all about getting up and interacting with the environment.  Rift has some great games out for it and more development time on the games, but uses an xbox controller at the moment, so interaction with your environment is limited and there is no way to define the room, so room scale is pretty much limited to the Vive.

I enjoy watching friends try it out as much as playing.  One friend, just a few minutes after being in, tried to lean on a table.  He stumbled and hit the wall instead.  It is VERY immersive. 

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Re: I have now tried Virtual Reality and it is amazing
« Reply #98 on: October 20, 2016, 07:54:22 pm »
Just wanted give you guys the good news on VR

Oculus has created ASW (asynchronous space warp) which is an improvement on AST (asynchronous time warp) (Vive dosen't use any of these hence jitter sometimes in games and useless on hardware not powerful enough but they said they are working on a similar AST so that should help.

basically AST will make the framerate smooth so you won't notice any jitter or the screen stopping when rotating your head. The new ASW does the same and positional so it can run the game at 90hz on the display even if the fps is say 45fps and keeps it smooth and unnoticeable but the greatest benefit is that has brought down the min spec so you can now use a $149 GPU for VR and a whole PC made to the new spec for oculus is about $400 to $500 so it's dropped down greatly for people to access VR at least for oculus and hopefully Vive when they get their own AST running sometime next year.

So now you have a PC that can run VR at a much better price point and lower spec.

Also the Vive just released sales figures which doesn't match the steam survey at all and hence why it was pointed out that the amount and adoption rate was incorrect.

The vive has sold 140,000 units so far (http://www.gamesindustry.biz/articles/2016-10-20-htc-vive-has-sold-more-than-140-000-units-report)

Add the fact we still have Oculus that hasn't released figures and they are about to sell their headset with motion controllers as a bundle plus PC specs are much better to run the games we have a encouraging trend and if you have seen any of the facebook stuff that was announced at OC3 (Oculus Connect 3) the social aspects of VR with facebook are fantastic it's going to be a really great year in 2017 for VR.

Also on the note of VR their is a new GearVR for samsung phones and daydream for the new Google Pixel which shouldn't be confused with google cardboard.

Also Oculus showed off a wireless headset they are working on which uses inside out tracking and a small PC/Android stick so you can have positional tracking without any external sensors so you could slap it on a user in a warehouse and they could move about like they would in real life and be able to crouch and everything a real FPS (movement in real world while in a virtual world) could become much easier :)

Also the PSVR is great at what it does but it's still between the Gearvr and rift/vive hence the display isn't as great and can be somewhat blurry compared to Vive and Rift.

Still a great system and very nice games well worth checking out :)

Also on Eve Valkyrie for all Rift users most people turn up the settings which makes it look very nice and crisp but revive won't allow it I believe so it would look worse although the default looks a tad meh too but upping the settings is fantastic but the game can make you feel a bit sick because of the fast action but the great thing is if you keep playing each day for a few weeks and stopping when you feel sick your body will get use to it and you won't have issues. People have fixed their car sickness because they kept going back into VR after feeling sick and their body adjusts same happened with me. I used the Rift DK1 and got sick after 10mins in minecraft and kept playing each day and it fixed my car sickness which i've had since a kid.

VR is going strong and with the new motion controllers from oculus (Finger tracking and natural feel with hand presence in VR) we are in for a really fun time :)

Also with the announcement of a few big players making VR films and Disney jumping on board as well I think we won't even know how awesome the next few years will be with VR

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Re: I have now tried Virtual Reality and it is amazing
« Reply #99 on: October 21, 2016, 10:10:58 am »
Oculus has created ASW (asynchronous space warp) which is an improvement on AST (asynchronous time warp) (Vive dosen't use any of these hence jitter sometimes in games and useless on hardware not powerful enough but they said they are working on a similar AST so that should help.
It's called reprojection in Vive and it is essentially the same thing and has been out since day 1.  The downside is once it kicks in, it will seldom kick back to the full 90fps until you exit the game or can maintain 90fps for long periods of time.  And unless you set it to be on all the time, you will get a disorienting flicker when it kicks in.

The problem is, at 45fps, tracking resolution is FAR worse, regardless of platform.  All these processes will fill in the missed frames with calculated frames to try to smooth it out, which doesn't work when it doesn't predict where you are moving.  This creates ghosting and while it doesn't make you motion sick, it is far less than ideal.  In either case, if you can't maintain 45fps, things get ugly fast.  and 45 fps at what is just over QHD is not easy to maintain for cheaper cards unless the game developers plan for it and can remove features and resolution to maintain the lower FPS.  Eventually everyone will figure out how to get these to run well with the most basic gaming video cards but the cost will be high in terms of quality and experience, and the gap from the low end to the high end will be as big as it was in the days of old.


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Re: I have now tried Virtual Reality and it is amazing
« Reply #100 on: October 21, 2016, 11:48:19 am »
My buddy has one in his man cave/computer room... he always asks me to go try it... but I am afraid he just uses it for porn... I mean how do you clean up after????

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Re: I have now tried Virtual Reality and it is amazing
« Reply #101 on: October 21, 2016, 09:06:56 pm »
The vive has sold 140,000 units so far (http://www.gamesindustry.biz/articles/2016-10-20-htc-vive-has-sold-more-than-140-000-units-report)

Just to clarify this, the original language version was reportedly that they'd sold "a lot more" than 140,000 Vives.  We still don't have a real number, but it's presumably well in excess of that.

Also, Steamspy is reporting over 150k users of Tilt Brush, which is relevant because it's bundled with the Vive in most but not all regions (i.e. China).

And then there's the Steam h/w results which are reporting 0.19% of Steam users have a Vive.  Which assuming at least 125M Steam users, that translates into over 230,000 having a Vive.

At this point no idea how many Vive's are out there, but the real number is likely somewhere in and around those figures.

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Re: I have now tried Virtual Reality and it is amazing
« Reply #102 on: October 22, 2016, 10:18:47 pm »
Which I think is a reasonable number thus far.  Unfortunately that isn't enough to ensure games.  Let's say you want to release a game on steam.... would you design it for 125 million potential users, whom only a fraction will buy your game, or a mere 230k, which again only a fraction will be interested in?  There is a market to be exploited but developers aren't going to invest a lot of money in it and thus AAA titles aren't going to be plentiful. 

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Re: I have now tried Virtual Reality and it is amazing
« Reply #103 on: October 23, 2016, 07:46:20 pm »
It's called reprojection in Vive and it is essentially the same thing and has been out since day 1.

Actually it's not the same thing and it's why you get flicker and judder it doesn't happen for the Rift or PSVR that's why Valve have said they are working on a version of ATW.

The main issue is Reprojection kicks in after it drops so it introduces visual artifacts, double image blur on moving objects and squashes software IPD which can cause sickness and a few other issues it's why they are working on their own ATW

Also it's 45hz not fps here's a quick breakdown

Asynchronous Time Warp: https://developer.oculus.com/blog/asynchronous-timewarp-on-oculus-rift/

With ATW each frame is rendered for the left and right eyes and is processed by ATW before it is displayed. If the rendering is complete it is displayed as synchronous timewarp, but if not and a frame misses the VSync deadline then the previous render is reprojected, shifted for position.

Interleaved Reprojection: https://steamcommunity.com/app/358720/discussions/0/385429254937377076/

With SteamVR's Interleaved Reprojection if either the CPU or GPU get too close to using up the available frame time then the compositor will drop into half-time mode where every other frame is reprojected. The result is that the game will be updating at 45hz instead of the normal 90hz.

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Re: I have now tried Virtual Reality and it is amazing
« Reply #104 on: October 26, 2016, 07:34:26 pm »
Microsoft has now officially announced new VR headsets for Windows 10:

Quote
Microsoft’s partners will ship a new line of virtual reality headsets to take advantage of Windows 10’s VR and holographic capabilities. At today’s event, Microsoft said that the headsets will start at $299 and will include inside-out tracking sensors, obviating the need for external cameras or laser systems like those on the current Oculus Rift or HTC Vive. HP, Dell, Lenovo, Asus, and Acer are all listed as partners.
-   http://www.theverge.com/2016/10/26/13418156/microsoft-windows-10-holographic-virtual-reality-headset-announced-price

Sounds like there may be multiple price points on these and no idea what sort of specs we could be looking at.

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Re: I have now tried Virtual Reality and it is amazing
« Reply #105 on: October 26, 2016, 10:36:20 pm »
Yeah this is a game changer.  Remember how m$ unified pc gaming with directX and later on with the xbox 360 gamepads and xinput.  If supporting a VR headset becomes as simple as a few lines of code then it means anyone can cheaply and easily make their game a VR game and a unified framework means that anyone can manufacture a headset.... so cheap Chinese knock-offs and lower end models from discount monitor companies will keep the price of the hardware down.  You will still see very few games purpose built for VR, but at least there will be games. 

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Re: I have now tried Virtual Reality and it is amazing
« Reply #106 on: October 27, 2016, 09:02:53 pm »
Yeah this is a game changer.  Remember how m$ unified pc gaming with directX and later on with the xbox 360 gamepads and xinput.  If supporting a VR headset becomes as simple as a few lines of code then it means anyone can cheaply and easily make their game a VR game and a unified framework means that anyone can manufacture a headset.... so cheap Chinese knock-offs and lower end models from discount monitor companies will keep the price of the hardware down.  You will still see very few games purpose built for VR, but at least there will be games.

I like that there is more headsets out but I am worried how well these ones would work compared to the VIVE and Rift it's a shame their "demo" was pre-recorded footage and not real but that seems to be common for MS demos lately.

I am actually worried about there being a Direct X VR api at this point it's way to early I believe and the hardware and they way it functions is varied currently but then again these headsets might be released late next year.

As for ease of use to make a game the two main game engines have voth VIVE and Rift built in you don't even need to do anything in UE4 (Unreal Engine) and Unity and a lot of the smaller game engines ones already have modules as well for VR so it's not really an issue.

UE4 has a great solution of full screen can enter VR mode if it's hooked up or stay full screen if it isn't it just works and you can tick an option to not start VR when full screen they have integrated it quite nicely especially when it comes to motion controllers.

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Re: I have now tried Virtual Reality and it is amazing
« Reply #107 on: October 27, 2016, 10:24:54 pm »
Third party apis don't really mean anything in windows land.  Many developers outright refuse to use third party dlls or apis. 

UR4 support of course is a step in the right direction, but VR won't truly be integrated until directX and/or open GL have native VR support.  Of course support in those toolsets means that support would be scalable, just like you can use a crappy video card or a brand new one to play the same game.  Remember that all VR amounts to is the same scene rendered at two viewpoints and a camera moveable via head tracking.  It should be fairly simple to make that universal. 

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Re: I have now tried Virtual Reality and it is amazing
« Reply #108 on: October 31, 2016, 07:41:38 pm »
Was playing the Vive last night and realized that my VR game library is already at 50 games. It seems like every few days Steam has new games up. Usually they are  free quick demos or actual games (Small games) but usually under 5-10 bucks. Been playing some Horror games..... Fun to watch people play until you have to put the headset on.

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Re: I have now tried Virtual Reality and it is amazing
« Reply #109 on: November 01, 2016, 08:33:44 pm »
I just got through playing Accounting. It took me by total surprise, it was voiced by the guys that do the Rick and Morty cartoons. If you have a Vive you have to play it next, its also free!

https://www.youtube.com/watch?v=14IR8QzRpHU

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Re: I have now tried Virtual Reality and it is amazing
« Reply #110 on: November 01, 2016, 09:00:55 pm »
I actually have that but haven't played it yet. Will check it out tonight.

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Re: I have now tried Virtual Reality and it is amazing
« Reply #111 on: November 01, 2016, 09:08:21 pm »
I just got through playing Accounting. It took me by total surprise, it was voiced by the guys that do the Rick and Morty cartoons. If you have a Vive you have to play it next, its also free!

https://www.youtube.com/watch?v=14IR8QzRpHU

Accounting was weird and awesome.  Was not prepared for the level of weirdness.

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Re: I have now tried Virtual Reality and it is amazing
« Reply #112 on: November 01, 2016, 09:09:37 pm »
Was playing the Vive last night and realized that my VR game library is already at 50 games. It seems like every few days Steam has new games up.

Same.  I've managed to amass quite a backlog of VR titles.  I was worried I wouldn't have enough, but now I have too many! 

Quote
Been playing some Horror games..... Fun to watch people play until you have to put the headset on.

Horror in VR is something else.  It's a level of fear I didn't think possible.

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Re: I have now tried Virtual Reality and it is amazing
« Reply #113 on: November 02, 2016, 09:05:53 pm »
Over at Reddit I posted a six month retrospective on my experience owning and using the Vive.

It's a bit long, but in summary it was completely worth the purchase price. With a couple exceptions, all my gaming in the past 6 months has been in VR.

While the initial novelty of VR has worn off--I no longer stand in dumbstruck amazement after putting on the headset--the level of immersion hasn't.  Experiences are still as compelling as they were when I first got the Vive.

Physical, room-scale gaming has it's upsides and downsides.  Ambient temperature is my greatest nemesis; using the Vive when overheating and sweating can be uncomfortable.  But the trade-off to be able to fully experience a video game like never before is more than worth it.

Overall, very happy with the Vive and eager to see where VR goes next.


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Re: I have now tried Virtual Reality and it is amazing
« Reply #114 on: November 02, 2016, 09:38:33 pm »
Good to hear! I'll read your post tomorrow at work..

I had 5 minutes in a VIve and it sold me.. Just gotta figure out the PC upgrade and space issue
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Re: I have now tried Virtual Reality and it is amazing
« Reply #115 on: November 03, 2016, 10:48:20 am »
I was traveling for several weeks and super busy at work in between, so I didn't play for almost 6 weeks in a row.  It was amazement all over when I finally got time to don the HMD again...  Just the updates to existing games keeps me busy enough to not need to buy anything new.  All the new stuff in Space Pirate Trainer alone has occupied most of my free time, and Brookhaven has gotten that much better too.  I want to get back to Island 359 again, but who has the time to hunt dinosaurs these days??

It only takes 20-30 minutes of play to be surprised when I remove the HMD and snap back to the reality of my small computer office.  Those walls weren't there a minute ago...

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Re: I have now tried Virtual Reality and it is amazing
« Reply #116 on: November 16, 2016, 08:44:41 pm »
New coolest VR experience ever: Google Earth VR.

If you've got a Vive, definitely grab it.  Best part, it's free!  ;D

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Re: I have now tried Virtual Reality and it is amazing
« Reply #117 on: November 16, 2016, 10:19:08 pm »
I was traveling for several weeks and super busy at work in between, so I didn't play for almost 6 weeks in a row.  It was amazement all over when I finally got time to don the HMD again...

Even though I haven't gone that long without Vive use, I have gone up to a week or so, and I'm always surprised at how amazing VR still is when I dive back into it.

Especially since the immersion hasn't worn off.  Playing Raw Data recently, I still get freaked out when enemy robots sneak up on me and still get occasional moments of sheer panic in that game.  It's great, I love it!  ;D

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Re: I have now tried Virtual Reality and it is amazing
« Reply #118 on: December 13, 2016, 01:24:16 am »
Thought I would report the first multiplayer VR game that I find genuinely fun; Smashbox Arena. This is like my forth arena type of game I have tried, they finally got the teleportation done right.

http://store.steampowered.com/app/530350/

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Re: I have now tried Virtual Reality and it is amazing
« Reply #119 on: February 23, 2017, 04:45:45 pm »
Well I took the plunge and treated myself to a PSVR setup today.

Wont get it until next week sometime but ime pretty excited and cant wait to play RE7 in VR!

Ive been holding off as I wanted to wait for some real reviews from actual gamers before dropping the cash, but I have seen nothing bad so thought I would take the plunge.

Ile let you know How I get on when it comes :D

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Re: I have now tried Virtual Reality and it is amazing
« Reply #120 on: February 23, 2017, 05:05:50 pm »
NFW you get me to put on a VR headset and play RE7.

#RIP in piece, UCA.

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Re: I have now tried Virtual Reality and it is amazing
« Reply #121 on: February 23, 2017, 05:20:08 pm »
NFW you get me to put on a VR headset and play RE7.


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Re: I have now tried Virtual Reality and it is amazing
« Reply #122 on: February 23, 2017, 07:08:49 pm »
Loving the psvr but couldn't play re7 for more than 10 minutes without taking a break. The tension is crazy.


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Re: I have now tried Virtual Reality and it is amazing
« Reply #123 on: February 24, 2017, 07:28:52 am »
Loving the psvr but couldn't play re7 for more than 10 minutes without taking a break. The tension is crazy.

Sounds awesome :)
Just wish there was the standard Zombies instead of moulded.
Always fancied playing a game like that in VR with a gun so I could blow that ugly mofos head off :p

I have ordered that until dawn: blood rush which is meant to be good to but ile wait n see.

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Re: I have now tried Virtual Reality and it is amazing
« Reply #124 on: February 24, 2017, 07:39:46 am »
Until Dawn is pretty good too. It's got some cheap jump scares but is loads of fun. It made my stomach lurch a few times the first time I played as you're on a roller coaster but you get used to it pretty quickly. Dodging to avoid blades is cool too.

The game I've played the most has to be VR Pinball . For some reason it just works so well in VR. It's seriously making me consider abandoning the vpin I was gonna build this year.

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I have now tried Virtual Reality and it is amazing
« Reply #125 on: February 24, 2017, 08:40:57 am »
I was looking at that vrpin actually but wondered what it would be like :p

I also brought rigs which looked good, thought that would be a good start to my vr experience with them.

Does anyone know if you can buy a extension cable for the psvr?

I would like to run it around the room rather than across the carpet due to dogs!!
« Last Edit: February 24, 2017, 08:42:45 am by Titchgamer »

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Re: I have now tried Virtual Reality and it is amazing
« Reply #126 on: February 24, 2017, 07:18:16 pm »
Does anyone know if you can buy a extension cable for the psvr?

Usually these are just USB and HDMI cables. The Vive cables can be disconnected from headset and longer ones can be attached.

Not for the PSVR but Arizona Sunshine is a great zombie game for the Vive. Its a good break from the common zombie rail shooters thats flooded steam.

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Re: I have now tried Virtual Reality and it is amazing
« Reply #127 on: February 25, 2017, 03:00:27 am »
Yeah one of the cables is HDMI but the other is something unique to the PSVR I think.
It sort of looks like a HDMI but its not LOL

  
 

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