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Oculus Rift Virtual Pinball Cabinet
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HanoiBoi:
I like the VR stuff.  Picked up an inexpensive headset on amazon and downloaded some apps for the phone and even viewed some nice youtube VR vids and enjoyed all.

I don't think I'd enjoy pinball as it was demonstrated in the video - definitely not those tables and not with the ball trail. 

Also, I dont know that VR would allow a player to better see and line up his shot by getting low and moving around.  Well, not any better than top down or anything else we've currently got in Visual Pinball.
jennifer:
     Although interesting it would serve as impractical in coin op world and after all its about money right?, And regardless I can almost feel the germs jumping off that headset  GROSS!.... In your livingroom possibly a different story with interactive games, but again not so much with pins, really think some toilet tank mockup could withstand the tremendous pressures of a "real" game, which apparently just tilts to keep you from just pushing the thing over, or just throwing it in a fit of rage? Pinball lives in a highly competitive physical world, constituted with mechanical perfection, and this is merely just a fun toy. (IMO)
knave:

--- Quote from: shponglefan on April 04, 2016, 05:52:04 pm ---VR has long failed to succeed in the consumer marketplace because the technology just wasn't there to make it affordable.  If you wanted a premium experience, you'd have to pay for it (i.e. $10,000+).  Or you had consumer level hardware that was extremely gimped to the point of not being worth it.

We've finally reached a point where the technology is good enough and cheap enough to make the idea of VR a reality for consumers.

--- End quote ---

The price will have to come down a lot more to gain any mainstream acceptance. I think ~$100 range would get me to buy a VR headset...I will supply my own gamepad, PC etc.

If it is a good enough experience folks might buy it for more...But I tend toward cheaper DIY to spending $$$ on early adopting.
dmckean:

--- Quote from: knave on April 13, 2016, 02:26:52 pm ---
--- Quote from: shponglefan on April 04, 2016, 05:52:04 pm ---VR has long failed to succeed in the consumer marketplace because the technology just wasn't there to make it affordable.  If you wanted a premium experience, you'd have to pay for it (i.e. $10,000+).  Or you had consumer level hardware that was extremely gimped to the point of not being worth it.

We've finally reached a point where the technology is good enough and cheap enough to make the idea of VR a reality for consumers.

--- End quote ---

The price will have to come down a lot more to gain any mainstream acceptance. I think ~$100 range would get me to buy a VR headset...I will supply my own gamepad, PC etc.

If it is a good enough experience folks might buy it for more...But I tend toward cheaper DIY to spending $$$ on early adopting.

--- End quote ---

It will be like 3D graphics cards, by early 1997 most PC gamers were buying one but it would be another 5 years because there was a console with similar 3d performance (XBOX).
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