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Author Topic: RocketBlinky - 3rd Party LEDBlinky Quick Setup Tool  (Read 5937 times)

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newoski

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RocketBlinky - 3rd Party LEDBlinky Quick Setup Tool
« on: March 30, 2016, 08:46:46 pm »
ChangeLog:

1.1
- Added missing Button C to Nintendo Pokemon Mini
- Fixed Epoch Super Cassette Vision problem with Button 2 / Start. The Start function of P1B2 is now spoken and lit separately, for clarity.
- Added vs2_2k, vstrik3, vstrik3c, vstrik3cb to Sega Naomi
- Added Sega Model 3 system including spikeofe, spikeout, vf3, vf3a, vf3tb, vs2, vs215, vs298, vs29815, vs299, vs299a, vs299b, vs2v991
- Added 1943mii, 1945kiii, arabfgt, arabianm, astorm, astorm3, bbmanw, bishi, blzntrnd, brapboys, brutforc, bssoccer, bucky, copsnrob, cyclwarr, ddcrew, ddpdfk, desertbr, dfkbl, dsmbl, dsoccr94, dunkshot, dynablst, esckids, exvania, fball, fixeight, footchmp, fsoccer, gauntdl, gauntleg, hook, hoops96, hyperath, hypbbc2p, hyperbbc, iceclmrd, jdreddp, karatblz, kicknrun, knckhead, kod, kov, kov2, kov2p, kovplus, kovsh, legendoh, sbishi, tekken3, tektagt, nbbatman, ninjak, nflblitz2k, nflblitz99, nslasher, numanath, pasha2, rampart2p, rimrockn, ringrage, rungun, rungun2, rushhero, silentd, sslam, stepchmp, stonebal, swcourt, teamht, theglad, vball, viostorm to MAME
- Fixed 1943kai colors for MAME

---------------------------------------------------------------------------------------------------------------------------------------------

Hi Everyone,

I'm thrilled to share the release of RocketBlinky!

RocketBlinky is a 3rd-party tool that can, in a matter of minutes, auto-generate an LEDBlinkyControls.xml supporting over 160 HyperSpin systems. Translation: It takes 99% of the work out of setting up LEDBlinky.
 
Demo Video:
https://youtu.be/3lTQEgGKLGg
 
**Before using RocketBlinky, always backup your current LEDBlinkyControls.xml in case you run into problems**
 
WHAT IS THIS?
RocketBlinky is a 3rd-party tool and is not supported by LEDBlinky. It can auto-generate an LEDBlinkyControls.xml that supports over 160 HyperSpin systems in a matter of minutes.
 
IS IT OFFICIAL LEDBLINKY SOFTWARE?
No. RocketBlinky is a 3rd-party tool. Please do not contact Arzoo/LEDBlinky Support with questions about RocketBlinky. Instead, please post in the appropriate thread on the HyperSpin forum.
 
HOW IS IT USED?
RocketBlinky is NOT a shortcut to avoid learning LEDBlinky. RocketBlinky IS a shortcut to get your cabinet setup as quickly as possible, on as many HyperSpin systems as possible, without the countless hours spent programming each system or researching and programming per game control functions and colors for systems like AAE, Daphne, Doujin Soft, Locomalito Games, MAME, Sammy Atomiswave, Sega Model 2, Sega Naomi, Sega Triforce, SNK Neo Geo and Taito Type X. In fact, it will take longer to read these instructions -- which you definitely should do -- than it will take to get your system setup!
 
HOW DOES IT WORK:
Simply put, LEDBlinky lights arcade controls by matching the controls and KEYCODES defined in your LEDBlinkyInputMap.xml with the KEYCODES defined in your LEDBlinkyControls.xml. For MAME, LEDBlinky doesn't use the KEYCODES, just MAME's input names like P1_BUTTON1 or P1START. To customize an LEDBlinkyControls.xml to your unique cabinet, RocketBlinky uses search/replace logic and a global Base.xml file to create a new LEDBlinkyControls.xml customized to match your unique control panel.
 
COMPATIBILITY:
RocketBlinky supports control panels with:
 
Buttons
Up to 8 buttons per player
 
Admin Controls
Exit, Pause, Select
 
Pinball Controls
Up to 2 Left Flipper buttons and up to 2 Right Flipper buttons
1 Pinball Plunger (this can be mapped to any button/joystick directional you choose)
 
REQUIREMENTS:
Before using RocketBlinky, you'll need to:
1. Install or update to the latest version of LEDBlinky
2. Create an LEDBlinkyInputMap.xml using LEDBlinky's GenLEDBlinkyInputMap.exe
3. Configure your LEDBlinky settings via LEDBlinkyConfig.exe
4. Setup LEDBlinky with your preferred Frontend/Launcher
5. Define either a FE Active Animation within LEDBlinkyConfig.exe or add your preferred Colors to the HyperSpin Front-End Controls layout
To define a FE Active Animation, run LEDBlinkyConfig.exe, click on the FE Options tab, and choose an FE Active Animation from the dropdown
To add Colors to the HyperSpin Front-End Controls layout, run LEDBlinkyControlsEditor.exe, click the FE button, double click on each Control and then choose a Named Color from the drop down.
6. Because rom names are sent via command line, for per game mappings to work on systems like AAE and Sega Naomi, your rom/game names must match official HyperSpin Databases for the buttons to light properly. If your XML names donít match, LEDBlinky will use the system default layout for that game.
 
GETTING STARTED
(Before getting started, please complete the 6 REQUIREMENTS outlined above)
1. Run RocketBlinky.exe
2. Using the dropdowns, select mappings that match your control panel's joystick and button mappings. If your panel doesn't have the corresponding control, leave the field blank.
3. If your control panel has Admin buttons, select the mappings that match your control panel. If your control panel has a Pause button, you'll want define both your RocketLauncher Pause button as well as your MAME pause button, within the GUI.
For RocketLauncher to function properly, these buttons should use different buttons for RocketLauncher Pause and MAME Pause. If your panel doesn't have dedicated admin buttons, leave the Admin fields blank.
4. If your control panel has Pinball controls, select mappings that match your control panels flippers. Select the control panel button, plunger, or joystick directional that you would like to use for the plunger. If your control panel has only one flipper per side, use LeftFlipper1 and RightFlipper1 and leave LeftFlipper2 and RightFlipper2 blank. If you don't wish to setup any Pinball controls, leave the fields blank.
5. After mapping all desired inputs, click the GENERATE button and a new LEDBlinkyControls.xml will be created.
6. Copy/Paste the LEDBlinkyControls.xml to your LEDBlinky directory
Backup your previous XMLs before replacing it
7. If LEDBlinky.exe is currently running, close the application completely before testing.
This only needs to be done when using a new/modified XML, as LEDBlinky only reads the XML at launch.
 
FAQ:
 
1. How do I get this to work with RocketLauncher?

While this question really applies to LEDBlinky natively, and not RocketBlinky, the answer is the same and since I get the question a lot, I wanted to share the answer here. To setup RocketLauncher to work with LEDBlijnky, whether you're using RocketBlinky or not, use these settings within the RockerLauncherUI:
Global --> General Settings --> Third Party (Tab) --> LEDBlinky --> Define the path to your LEDBlinky.exe
Global --> Main Settings --> LEDBlinky --> Enabled --> All

2. I'm using RocketLauncher with LEDBlinky and most of my systems, including MAME, are working.... But none of the MAME-related systems, like SNK Neo Geo, CAVE or Capcom Play System, are working. What's wrong?

Before fixing this, it's important to understand why it is happening. RocketLauncher communicates with LEDBlinky via command line arguments. The format looks like this:
LEDBlinky.exe "romname" "systemname"

For example:
 
LEDBlinky.exe "1942" "MAME"
LEDBlinky needs all MAME-related systems to be named "MAME" so that it can pull the correct control and color information. The problem is that RocketLauncher uses specific names for each system. As a result, RocketLauncher sends LEDBlinky command line arguments that it doesn't know what to do with. Here is an example:
 
LEDBlinky needs to receive:
LEDBlinky.exe "2020bb" "MAME"
 
RocketLauncher is sending:
LEDBlinky.exe "2020bb" "SNK Neo Geo"
 
The solution is to use RocketLauncher's LEDBlinky System Name function. This function allows a custom System Name to be used, on a per system basis. To fix each MAME-related system, we need to tell RocketLauncher to send "MAME" as the system name for that system:

Select the MAME-related system in RocketLauncher, for example, SNK Neo Geo
Settings -> Main Settings -> LEDBlinky -> System Name
Add MAME to this empty field
RocketLauncher will now tell LEDBlinky to use "MAME" as the system name for this system, and LEDBlinky should work as desired.

SUPPORTED SYSTEMS
AAE
Aamber Pegasus
Acorn Atom
Acorn Archimedes
Acorn BBC Micro
Acorn Electron
Alf TV Game
American Laser Games
Amstrad CPC
Amstrad GX4000
Apogee BK-01
Apple I
Apple II
Apple IIGS
Atari 2600
Atari 5200
Atari 7800
Atari 8-bit
Atari Jaguar
Atari Jaguar CD
Atari Lynx
Atari ST
Bally Astrocade
Bandai SuFami Turbo
Bandai WonderSwan
Bandai WonderSwan Color
Big Fish Games
Camputers Lynx
Casio PV-1000
Casio PV-2000
ColecoVision
Commodore 16 & Plus4
Commodore 64
Commodore 64 Games System
Commodore 128
Commodore Amiga
Commodore Amiga CD
Commodore Amiga CD32
Commodore CDTV
Commodore MAX Machine
Commodore VIC-20
Creatronic Mega Duck
Daphne
Doujin Soft
Dragon Data Dragon
Dragon 32
Dragon 64
Elektronika BK
Emerson Arcadia 2001
Entex Adventure Vision
Epoch Game Pocket Computer
Epoch Super Cassette Vision
Exidy Sorcerer
Fujitsu FM Towns
Fujitsu FM Towns Marty
Fujitsu FM-7
Funtech Super Acan
Future Pinball
GamePark 32
GCE Vectrex
Hartung Game Master
Hector HRX
Hidden Object Games
Jupiter ACE
Locomalito Games
Luxor ABC-80
Lviv PC-01
Magnavox Odyssey 2
MAME
Matra & Hachette Alice
MGT Sam Coupe
Microsoft MS-DOS
Microsoft MS DOS
Microsoft MSX
Microsoft MSX2
Microsoft MSX2+
Microsoft Windows 3
Microsoft Windows 3.x
Radio-86RK Mikrosha
MUGEN
NEC PC-8801
NEC PC-9801
NEC PC-FX
NEC PC Engine
NEC PC Engine-CD
NEC SuperGrafx
NEC TurboGrafx-16
NEC TurboGrafx-CD
Nintendo 64
Nintendo 64DD
Nintendo DS
Nintendo Entertainment System
Nintendo Famicom
Nintendo Famicom Disk System
Nintendo GameCube
Nintendo Game Boy
Nintendo Game Boy Advance
Nintendo Game Boy Color
Nintendo Game Boy Japan
Nintendo Game Boy (Japan)
Nintendo Pokemon Mini
Nintendo Satellaview
Nintendo SuFami Turbo
Nintendo Super Famicom
Nintendo Super Game Boy
Nintendo Virtual Boy
Nintendo Wii
OpenBOR
Othello Multivision
Palcom PX-7
Panasonic 3DO
Partner
Pecom 64
Pinball Arcade
Pinball FX2
Philips VG 5000
PopCap
RocketLauncher
Sammy Atomiswave
ScummVM
Sega 32X
Sega CD
Sega Dreamcast
Sega Dreamcast VMU
Sega Game Gear
Sega Genesis
Sega Mark III
Sega Master System
Sega Meganet
Sega Model 2
Sega Naomi
Sega Nomad
Sega Saturn
Sega Saturn Japan
Sega Saturn (Japan)
Sega SC-3000
Sega SG-1000
Sega Triforce
Sega VMU
Sharp MZ-2500
Sharp X1
Sharp X68000
Sinclair ZX81
Sinclair ZX Spectrum
SNK Neo Geo CD
SNK Neo Geo Pocket
SNK Neo Geo Pocket Color
Sony Playstation
Sony Playstation Minis
Sony Pocketstation
Sony PSP
Sord M5
Spectravideo
Super Nintendo Entertainment System
Visual Pinball
Watara Supervision
Taito Type X
Tandy TRS-80 Color Computer
Tangerine Oric
Texas Instruments TI 99-4A
Thomson MO5
Tomy Tutor
WoW Action Max
« Last Edit: September 29, 2017, 10:33:51 am by newoski »

genius77

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Re: RocketBlinky - 3rd Party LEDBlinky Quick Setup Tool
« Reply #1 on: March 31, 2016, 03:30:01 am »
It's very interesting!!
I'll give it a try this evening

Thank you!!   :applaud:

newoski

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Re: RocketBlinky - 3rd Party LEDBlinky Quick Setup Tool
« Reply #2 on: March 31, 2016, 09:58:44 am »
It's very interesting!!
I'll give it a try this evening

Thank you!!   :applaud:

Enjoy! Would love to hear your feedback...

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Re: RocketBlinky - 3rd Party LEDBlinky Quick Setup Tool
« Reply #3 on: July 30, 2016, 04:00:56 pm »
anyone give this a try?  I have just started setting up led kinky so this sounds awesome.  I will give it a try tomorrow and report back.

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Re: RocketBlinky - 3rd Party LEDBlinky Quick Setup Tool
« Reply #4 on: July 30, 2016, 04:10:23 pm »
Am i right in assuming this sets up a default color scheme for each emulator?

newoski

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Re: RocketBlinky - 3rd Party LEDBlinky Quick Setup Tool
« Reply #5 on: July 30, 2016, 04:18:02 pm »
Am i right in assuming this sets up a default color scheme for each emulator?
Correct. Each emulator/system, as well as per game

Sent from my HTC6535LVW using Tapatalk
« Last Edit: July 30, 2016, 04:19:40 pm by newoski »

Titchgamer

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Re: RocketBlinky - 3rd Party LEDBlinky Quick Setup Tool
« Reply #6 on: July 30, 2016, 05:55:12 pm »
Am i right in assuming this sets up a default color scheme for each emulator?
Correct. Each emulator/system, as well as per game

Sent from my HTC6535LVW using Tapatalk


It has presets for all the games for all those systems!?

newoski

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Re: RocketBlinky - 3rd Party LEDBlinky Quick Setup Tool
« Reply #7 on: July 30, 2016, 06:33:07 pm »
Am i right in assuming this sets up a default color scheme for each emulator?
Correct. Each emulator/system, as well as per game

Sent from my HTC6535LVW using Tapatalk


It has presets for all the games for all those systems!?

Yes, that's exactly what it does. I say this humbly, but I've been somewhat surprised in the lack of response so far. It eliminates the need for hundreds of hours of manual research and programming of system buttons/colors, especially on the arcade systems like Sammy Atomiswave, SNK Neo Geo, CAVE, Sega Model 2 etc

( :

It's pretty straightforward, but let me know if you have any questions. I'd love to hear your feedback once you test it out. The feedback on the HyperSpin forums has been overwhelmingly positive.

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Re: RocketBlinky - 3rd Party LEDBlinky Quick Setup Tool
« Reply #8 on: July 30, 2016, 07:58:30 pm »
anyone give this a try?  I have just started setting up led kinky

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Re: RocketBlinky - 3rd Party LEDBlinky Quick Setup Tool
« Reply #9 on: July 30, 2016, 08:03:20 pm »
anyone give this a try?  I have just started setting up led kinky

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Re: RocketBlinky - 3rd Party LEDBlinky Quick Setup Tool
« Reply #10 on: July 31, 2016, 02:35:48 am »
Am i right in assuming this sets up a default color scheme for each emulator?
Correct. Each emulator/system, as well as per game

Sent from my HTC6535LVW using Tapatalk


It has presets for all the games for all those systems!?

Yes, that's exactly what it does. I say this humbly, but I've been somewhat surprised in the lack of response so far. It eliminates the need for hundreds of hours of manual research and programming of system buttons/colors, especially on the arcade systems like Sammy Atomiswave, SNK Neo Geo, CAVE, Sega Model 2 etc

( :

It's pretty straightforward, but let me know if you have any questions. I'd love to hear your feedback once you test it out. The feedback on the HyperSpin forums has been overwhelmingly positive.

Well I will give it a shot over the next few days and get back to you!

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Re: RocketBlinky - 3rd Party LEDBlinky Quick Setup Tool
« Reply #11 on: July 31, 2016, 04:03:04 am »
Noice!


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Re: RocketBlinky - 3rd Party LEDBlinky Quick Setup Tool
« Reply #12 on: August 04, 2016, 01:40:45 am »
I rebuilt my cab and used this tool.  It worked perfectly.  I only have arcade systems on the cab and in 1 hr. I was up and running with working lite controls.  My only suggustion would be to allow some emulator specific button setups.  I have a slightly different button arrangement for demul than mame and i did two runs to merge the resulting ledblinkey file.

One more suggestion,  use a tabbed layout to assign the buttons to make better use of the screen.  It was impossible to configure this tool on my cab that has a max res of 800x600

Sent from my Nexus 6P using Tapatalk
« Last Edit: August 04, 2016, 01:44:35 am by ArcadeBliss »

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Re: RocketBlinky - 3rd Party LEDBlinky Quick Setup Tool
« Reply #13 on: August 04, 2016, 03:22:53 pm »
I rebuilt my cab and used this tool.  It worked perfectly.  I only have arcade systems on the cab and in 1 hr. I was up and running with working lite controls.  My only suggustion would be to allow some emulator specific button setups.  I have a slightly different button arrangement for demul than mame and i did two runs to merge the resulting ledblinkey file.

One more suggestion,  use a tabbed layout to assign the buttons to make better use of the screen.  It was impossible to configure this tool on my cab that has a max res of 800x600

Sent from my Nexus 6P using Tapatalk

Thanks so much for the feedback and I'm glad to hear everything worked perfectly for you. I agree 100% about the UI needing work. Unfortunately, I have zero coding abilities. After coming up with the universal logic and structure for the RocketBlinky "base" XML, I worked with DJVJ, the developer of RocketLauncher, to create a UI. It's written in AHK right now. Regarding customizations per system, I don't think the current UI logic would work with that.

However, If anyone has the skill or knowledge to create a better UI, I would welcome the help! Just shoot me a PM

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Re: RocketBlinky - 3rd Party LEDBlinky Quick Setup Tool
« Reply #14 on: August 05, 2016, 08:20:42 am »
Finally got around to trialing this today.

Worked great on most of my systems.
I had to reconfigure the genesis one as you have set top and bottom rows opposite to me ;)
Also had to manually configure Neo Geo MVS & CPS 1 & 2 but other than that all worked well.

My only suggestions for inprovements would be to have a quick key button when you are setting up the controls and get Neo geo mvs/CPS 1 & 2 on there, other than that top stuff :)
« Last Edit: August 05, 2016, 08:23:36 am by Titchgamer »

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Re: RocketBlinky - 3rd Party LEDBlinky Quick Setup Tool
« Reply #15 on: October 09, 2016, 12:10:12 pm »
Thanks Newoski for this tool. I tried today but it doesn't seems to recognize all my games. Most use the default config: it lights all my buttons in white. I'm sure it's a problem with my setup. I downloaded it in another forum and comes with Hyperspin, rocket launcher, mameuifx and thousands of Roms. So, I'm definitely not an expert. You write:"If your XML names don't match, LedBlinky will use the system default layout for that game". I tried to check the roms in Hyperspin but it shows me not any ROM, should be configured directly in Mame!? Well, any help would be appreciated.

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Re: RocketBlinky - 3rd Party LEDBlinky Quick Setup Tool
« Reply #16 on: October 09, 2016, 04:06:58 pm »
Thanks Newoski for this tool. I tried today but it doesn't seems to recognize all my games. Most use the default config: it lights all my buttons in white. I'm sure it's a problem with my setup. I downloaded it in another forum and comes with Hyperspin, rocket launcher, mameuifx and thousands of Roms. So, I'm definitely not an expert. You write:"If your XML names don't match, LedBlinky will use the system default layout for that game". I tried to check the roms in Hyperspin but it shows me not any ROM, should be configured directly in Mame!? Well, any help would be appreciated.

From what I can tell, it sounds like the buttons are lighting correctly, but the colors are wrong? If it's MAME you're describing, would be an issue with your LEDBlinky setup/settings/files, not RocketBlinky. Most likely, a missing colors.ini file. If you'd like to shoot me a PM with your TeamViewer info, I can log in a take a look...

newoski

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Re: RocketBlinky - 3rd Party LEDBlinky Quick Setup Tool
« Reply #17 on: October 09, 2016, 04:10:04 pm »
Finally got around to trialing this today.

Worked great on most of my systems.
I had to reconfigure the genesis one as you have set top and bottom rows opposite to me ;)
Also had to manually configure Neo Geo MVS & CPS 1 & 2 but other than that all worked well.

My only suggestions for inprovements would be to have a quick key button when you are setting up the controls and get Neo geo mvs/CPS 1 & 2 on there, other than that top stuff :)

All the CPS should be on at this point, no? I'll have to double check. I'm fairly certain they all are. I'm not a huge Neo Geo guy... refresh my memory... MVS layouts would be identical to the regular Neo Geo, yes?

Regarding quick key, I'm with you, however, I didn't compile the EXE... only the logic and the XML. At some point, I might work with an Upwork freelancer to rewrite the EXE with that functionality, and the ability to only add systems you choose, but no plans at this time.

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Re: RocketBlinky - 3rd Party LEDBlinky Quick Setup Tool
« Reply #18 on: October 09, 2016, 04:12:40 pm »
Finally got around to trialing this today.

Worked great on most of my systems.
I had to reconfigure the genesis one as you have set top and bottom rows opposite to me ;)
Also had to manually configure Neo Geo MVS & CPS 1 & 2 but other than that all worked well.

My only suggestions for inprovements would be to have a quick key button when you are setting up the controls and get Neo geo mvs/CPS 1 & 2 on there, other than that top stuff :)

All the CPS should be on at this point, no? I'll have to double check. I'm fairly certain they all are. I'm not a huge Neo Geo guy... refresh my memory... MVS layouts would be identical to the regular Neo Geo, yes?

Regarding quick key, I'm with you, however, I didn't compile the EXE... only the logic and the XML. At some point, I might work with an Upwork freelancer to rewrite the EXE with that functionality, and the ability to only add systems you choose, but no plans at this time.


Not sure if you have updated it since I made that post?
But if not it was not preset for me and I had to do it myself.

As for the MVS they should be like this:

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Re: RocketBlinky - 3rd Party LEDBlinky Quick Setup Tool
« Reply #19 on: October 09, 2016, 04:14:53 pm »
Sorry just noticed that was a bad example as ime not sure whats going on with p2 on that cp?

Should be as per p1 though.

newoski

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Re: RocketBlinky - 3rd Party LEDBlinky Quick Setup Tool
« Reply #20 on: October 09, 2016, 04:16:25 pm »
Sorry just noticed that was a bad example as ime not sure whats going on with p2 on that cp?

Should be as per p1 though.

Thanks, I figured. My question was... the game list should be identical for MVS/AES, right? I'll take a look at the latest HyperSpin XMLs and then add the missing system. I've got an updated XML that I'm itching to release. Minor fixes and tons more MAME games added. I'll add the 2nd Neo Geo system, before releasing.

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Re: RocketBlinky - 3rd Party LEDBlinky Quick Setup Tool
« Reply #21 on: October 09, 2016, 04:17:21 pm »
Good stuff.

Again great work :)

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Re: RocketBlinky - 3rd Party LEDBlinky Quick Setup Tool
« Reply #22 on: October 09, 2016, 04:19:51 pm »
Good stuff.

Again great work :)

Oh, I bet I can guess your issue with the CPS systems... Are you using RocketLauncher? If so, you'll need to use the LEDBlinky name function. Let me know and I'll walk you through it. Super easy.

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Re: RocketBlinky - 3rd Party LEDBlinky Quick Setup Tool
« Reply #23 on: October 09, 2016, 04:21:27 pm »
Yes I use HS and RL.

I have it set up now ok anyway but may be worthwhile posting it up here for future people?

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Re: RocketBlinky - 3rd Party LEDBlinky Quick Setup Tool
« Reply #24 on: October 09, 2016, 04:22:01 pm »
Yes I use HS and RL.

I have it set up now ok anyway but may be worthwhile posting it up here for future people?

I just added this to a short FAQ on the HyperSpin thread. I'll update the original post here, shortly.

2. I'm using RocketLauncher with LEDBlinky and most of my systems, including MAME, are working.... But none of the MAME-related systems, like SNK Neo Geo, CAVE or Capcom Play System, are working. What's wrong?
 
Before fixing this, it's important to understand why it is happening. RocketLauncher communicates with LEDBlinky via command line arguments. The format looks like this:
LEDBlinky.exe "romname" "systemname"
For example:
 
LEDBlinky.exe "1942" "MAME"
LEDBlinky needs all MAME-related systems to be named "MAME" so that it can pull the correct control and color information. The problem is that RocketLauncher uses specific names for each system. As a result, RocketLauncher sends LEDBlinky command line arguments that it doesn't know what to do with. Here is an example:
 
LEDBlinky needs to receive:
LEDBlinky.exe "2020bb" "MAME"
 
RocketLauncher is sending:
LEDBlinky.exe "2020bb" "SNK Neo Geo"
 
 
The solution is to use RocketLauncher's LEDBlinky System Name function. This function allows a custom System Name to be used, on a per system basis. To fix each MAME-related system, we need to tell RocketLauncher to send "MAME" as the system name for that system:
Select the MAME-related system in RocketLauncher, for example, SNK Neo Geo
Settings -> Main Settings -> LEDBlinky -> System Name
Add MAME to this empty field
RocketLauncher will now tell LEDBlinky to use "MAME" as the system name for this system, and LEDBlinky should work as desired.
« Last Edit: October 09, 2016, 04:23:51 pm by newoski »

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Re: RocketBlinky - 3rd Party LEDBlinky Quick Setup Tool
« Reply #25 on: October 09, 2016, 04:24:01 pm »
Cheers :)

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Re: RocketBlinky - 3rd Party LEDBlinky Quick Setup Tool
« Reply #26 on: October 10, 2016, 09:12:01 am »
Oh wow thanks man..I'll definitely be using this when I'm ready on my cab..
Thanks for the hardwork

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Re: RocketBlinky - 3rd Party LEDBlinky Quick Setup Tool
« Reply #27 on: October 10, 2016, 09:24:45 am »
This was a life saver for my cab so thank you! I have LEDBlinky now functioning in Hyperspin.

Only issue that plagues me now is sometimes I get the wrong colors lit up on start or when exiting to Hyperspin. Hopefully I can figure that one out.

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Re: RocketBlinky - 3rd Party LEDBlinky Quick Setup Tool
« Reply #28 on: October 10, 2016, 09:35:38 am »
This was a life saver for my cab so thank you! I have LEDBlinky now functioning in Hyperspin.

Only issue that plagues me now is sometimes I get the wrong colors lit up on start or when exiting to Hyperspin. Hopefully I can figure that one out.
That sounds like an LEDBlinky settings problem. Possibly your FE profile or something related. Next time it happens, post a debug log in the LEDBlinky support thread.

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Re: RocketBlinky - 3rd Party LEDBlinky Quick Setup Tool
« Reply #29 on: October 10, 2016, 11:15:39 am »
Yep will do. I should clarify, after LEDBlinky speaks the controls and the game starts, some colors flip. But, this happens rarely. Then, when exit, some colors flip / don't light.

Anyways, seriously thanks. I was pulling my hair out getting it to work on my cab and this solved my issues. Can I donate some beer money?

Totally off-topic: any chance on getting this to work with steam games ie: SF4, Broforce, Expendabros, etc. My next mini-project is getting those games inside Hyperspin.

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Re: RocketBlinky - 3rd Party LEDBlinky Quick Setup Tool
« Reply #30 on: October 10, 2016, 07:28:25 pm »
I don't plan to program PC games, as that would be an endless task and user preference would likely vary... however, adding games yourself is really easy via LEDBlinkyControlsEditor

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Re: RocketBlinky - 3rd Party LEDBlinky Quick Setup Tool
« Reply #31 on: October 10, 2016, 07:30:17 pm »
Cheers :)

What's the preferred emulator for AES? MAME, right? Using the old MESS code?

If so, I think that might be a system that would be better mapped individually, as a standalone system using the full name SNK Neo Geo AES, instead of the MAME name... that way, it will still work for users that use older versions of MESS or other emulators...

Thoughts?

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Re: RocketBlinky - 3rd Party LEDBlinky Quick Setup Tool
« Reply #32 on: October 10, 2016, 07:42:01 pm »
I use nebulas emulator for Neo Geo.
But I know lots of guys do use MAME.

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Re: RocketBlinky - 3rd Party LEDBlinky Quick Setup Tool
« Reply #33 on: October 10, 2016, 07:52:27 pm »
I use nebulas emulator for Neo Geo.
But I know lots of guys do use MAME.

Try setting the LEDBlinky System Name to MAME in RocketLauncher, for AES -- even though you're not using MAME. That SHOULD get you 99% of the way there, so long as you're using the RocketLauncher/HyperSpin database naming for your roms. There are 3 extra games that I'll need to add. Report back if you have any issues.

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Re: RocketBlinky - 3rd Party LEDBlinky Quick Setup Tool
« Reply #34 on: October 10, 2016, 07:55:03 pm »
I just set up a blanket colour setting for nebula to use in blinky so MVS is a simple system to fix :)

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Re: RocketBlinky - 3rd Party LEDBlinky Quick Setup Tool
« Reply #35 on: October 10, 2016, 08:04:58 pm »
I just set up a blanket colour setting for nebula to use in blinky so MVS is a simple system to fix :)

Mind testing, real quick? Works for me. Just want to make sure it's working for someone else. Also, added benefit would be only lighting the activ controls... Unless you prefer them all lit, for Neo Geo, regardless of game use

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Re: RocketBlinky - 3rd Party LEDBlinky Quick Setup Tool
« Reply #36 on: October 11, 2016, 03:25:28 am »
I just set up a blanket colour setting for nebula to use in blinky so MVS is a simple system to fix :)

Mind testing, real quick? Works for me. Just want to make sure it's working for someone else. Also, added benefit would be only lighting the activ controls... Unless you prefer them all lit, for Neo Geo, regardless of game use

Afraid I cant test at the mo, away on work but i will test when I get back.

I prefer to have them all lit for MVS but others may be different :)

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Re: RocketBlinky - 3rd Party LEDBlinky Quick Setup Tool
« Reply #37 on: October 11, 2016, 04:13:57 pm »
I just set up a blanket colour setting for nebula to use in blinky so MVS is a simple system to fix :)

Mind testing, real quick? Works for me. Just want to make sure it's working for someone else. Also, added benefit would be only lighting the activ controls... Unless you prefer them all lit, for Neo Geo, regardless of game use

Afraid I cant test at the mo, away on work but i will test when I get back.

I prefer to have them all lit for MVS but others may be different :)

All lit probably won't be supported by RocketBlinky, however, it's pretty simple to add a system with a single layout in LEDBlinky. That said, if I get around to rewriting the EXE with an Upwork developer, as opposed to using AHK, I'll keep this option in mind. For Neo Geo, I could include the option to only show active or show all buttons. I could also add option to choose whether to light the Sega buttons top to bottom or bottom to top. That's all a future pipe dream at this point, however.

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Re: RocketBlinky - 3rd Party LEDBlinky Quick Setup Tool
« Reply #38 on: October 12, 2016, 06:42:05 pm »
I just set up a blanket colour setting for nebula to use in blinky so MVS is a simple system to fix :)

Mind testing, real quick? Works for me. Just want to make sure it's working for someone else. Also, added benefit would be only lighting the activ controls... Unless you prefer them all lit, for Neo Geo, regardless of game use

Afraid I cant test at the mo, away on work but i will test when I get back.

I prefer to have them all lit for MVS but others may be different :)

Crap, SNK Neo Geo AES and MAME share a few ROM names but the game titles are actually different. pbobble is Bust-A-Move for AES but Puzzle Bobble for MAME. THat means the only solution is to manually re-create all the AES games on a dedicated LEDBlinky system.

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Re: RocketBlinky - 3rd Party LEDBlinky Quick Setup Tool
« Reply #39 on: October 12, 2016, 07:47:52 pm »
I just set up a blanket colour setting for nebula to use in blinky so MVS is a simple system to fix :)

Mind testing, real quick? Works for me. Just want to make sure it's working for someone else. Also, added benefit would be only lighting the activ controls... Unless you prefer them all lit, for Neo Geo, regardless of game use

Afraid I cant test at the mo, away on work but i will test when I get back.

I prefer to have them all lit for MVS but others may be different :)

Crap, SNK Neo Geo AES and MAME share a few ROM names but the game titles are actually different. pbobble is Bust-A-Move for AES but Puzzle Bobble for MAME. THat means the only solution is to manually re-create all the AES games on a dedicated LEDBlinky system.


Thats a bummer.
I never noticed TBH.

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Re: RocketBlinky - 3rd Party LEDBlinky Quick Setup Tool
« Reply #40 on: October 21, 2016, 05:05:41 pm »
Hello can someone help me with a question when setting this up. Since i use ultrastik 360s joysticks do i still need to assign keys in rocketblinky for the player directions if i want to use the map swapping feature in ledblinky ? I think i would because i still want it to speak the primary controls for the different games and systems but dont want to linit myself to 4/8 way mapping on the 360s for all emulators

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Re: RocketBlinky - 3rd Party LEDBlinky Quick Setup Tool
« Reply #41 on: October 21, 2016, 05:08:05 pm »
Hello can someone help me with a question when setting this up. Since i use ultrastik 360s joysticks do i still need to assign keys in rocketblinky for the player directions if i want to use the map swapping feature in ledblinky ? I think i would because i still want it to speak the primary controls for the different games and systems but dont want to linit myself to 4/8 way mapping on the 360s for all emulators

Good question. I don't have U360s so I didn't factor this in -- though from your post, I can't tell if it is a problem. Could you explain in a bit more detail what the problem might be... how you'd like it to work... and then I can try to figure out a solution

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Re: RocketBlinky - 3rd Party LEDBlinky Quick Setup Tool
« Reply #42 on: October 21, 2016, 05:35:52 pm »
Hello can someone help me with a question when setting this up. Since i use ultrastik 360s joysticks do i still need to assign keys in rocketblinky for the player directions if i want to use the map swapping feature in ledblinky ? I think i would because i still want it to speak the primary controls for the different games and systems but dont want to linit myself to 4/8 way mapping on the 360s for all emulators
Oh wait... you mean because some games use bidirectional etc? That's baked in... for MAME games

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Re: RocketBlinky - 3rd Party LEDBlinky Quick Setup Tool
« Reply #43 on: October 22, 2016, 04:26:24 pm »
Hello can someone help me with a question when setting this up. Since i use ultrastik 360s joysticks do i still need to assign keys in rocketblinky for the player directions if i want to use the map swapping feature in ledblinky ? I think i would because i still want it to speak the primary controls for the different games and systems but dont want to linit myself to 4/8 way mapping on the 360s for all emulators

LEDBlinky uses the primary control (designated on the Player 0 tab in the Controls Editor) for each game to determine the u360 mappings (2/4/8/analog etc.).
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Re: RocketBlinky - 3rd Party LEDBlinky Quick Setup Tool
« Reply #44 on: October 22, 2016, 07:49:35 pm »
Hello can someone help me with a question when setting this up. Since i use ultrastik 360s joysticks do i still need to assign keys in rocketblinky for the player directions if i want to use the map swapping feature in ledblinky ? I think i would because i still want it to speak the primary controls for the different games and systems but dont want to linit myself to 4/8 way mapping on the 360s for all emulators

Thanks to Arzoo's clarification, I can answer this question more completely, now. Most games that use 2-way directional mappings, or diagonals for that matter, are MAME games and are already programmed via controls.ini and the mamelist.xml files. These should continue to work, as with regular LEDBlinky. All I do is add additionally mappings for missing games and a TON of systems. If you come across any systems that should been mapped 2-way, let me know. I don't believe there were any that SpotUp or I missed, but if you identify any, it's an easy fix. Let me know if you have any other questions

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Re: RocketBlinky - 3rd Party LEDBlinky Quick Setup Tool
« Reply #45 on: October 25, 2016, 04:24:33 pm »
So here's an odd one. As a reminder, my hyperspin setup uses rocketlauncher to launch instead of hyperlaunch.

Mame has been working great with Rocketblinky so i gave NES a try. My install uses Mednafen for NES and the lights almost light up correctly.

My KI2 Cab is as follows once I launch into a NES game:
1P - WHITE
P1B1 - RED
P1B2 - RED
P1B3 - WHITE
P1B4 - WHITE
P1B5 - [nothing]
P1B6 - [nothing]
2P - White
P2B1 - RED
P2B2 - RED
P2B3 - [nothing]
P2B4 - [nothing]
P2B5 - [nothing]
P2B6 - [nothing]

Despite the xml files specifying otherwise. I remapped it so select is Fierce punch on both controllers, but quick kick on p1 is lighting up still and FP on P2 isn't lighting up at all.

So, again, how it should be but isn't:
1P - WHITE
P1B1 - RED
P1B2 - RED
P1B3 - WHITE
P1B4 - [nothing]
P1B5 - [nothing]
P1B6 - [nothing]
2P - WHITE
P2B1 - RED
P2B2 - RED
P2B3 - WHITE
P2B4 - [nothing]
P2B5 - [nothing]
P2B6 - [nothing]
« Last Edit: October 25, 2016, 04:47:48 pm by epic »

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Re: RocketBlinky - 3rd Party LEDBlinky Quick Setup Tool
« Reply #46 on: October 25, 2016, 04:30:49 pm »
So here's an odd one. As a reminder, my hyperspin setup uses rocketlauncher to launch instead of hyperlaunch.

Mame has been working great with Rocketblinky so i gave NES a try. My install uses Mednafen for NES and the lights almost light up correctly.

My KI2 Cab is as follows once I launch into a NES game:
1P - WHITE
1QP - RED
1MP - RED
1FP - WHITE
1QK - WHITE
1MK - [nothing]
1FK - [nothing]
2P - White
2QP - RED
2MP - RED
2FP - [nothing]
1QK - [nothing]
1MK - [nothing]
1FK - [nothing]

Despite the xml files specifying otherwise. I remapped it so select is Fierce punch on both controllers, but quick kick on p1 is lighting up still and FP on P2 isn't lighting up at all.

So, again, how it should be but isn't:
1P - WHITE
1QP - RED
1MP - RED
1FP - WHITE
1QK - [nothing]
1MK - [nothing]
1FK - [nothing]
2P - WHITE
2QP - RED
2MP - RED
2FP - WHITE
1QK - [nothing]
1MK - [nothing]
1FK - [nothing]

Hi epic,

I'm confused by your button descriptions... Mind sending me a PM with your TeamViewer info? I can login and get you squared away.

If you'd prefer to correspond via this thread, please let me know:

1. What those button labels mean. Better yet, let me know the info in the standard format of P1B1=, P1B2= etc
2. Are you using "NES" as your system name in RocketLauncher? Or are you using the correct, RocketLauncher default name, "Nintendo Entertainment System"? If you're using anything other than "Nintendo Entertainment System" you'll need to use the LEDBlinky System Name workaround...



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Re: RocketBlinky - 3rd Party LEDBlinky Quick Setup Tool
« Reply #47 on: October 25, 2016, 04:49:12 pm »
I'm confused by your button descriptions... Mind sending me a PM with your TeamViewer info? I can login and get you squared away.

If you'd prefer to correspond via this thread, please let me know:

1. What those button labels mean. Better yet, let me know the info in the standard format of P1B1=, P1B2= etc
2. Are you using "NES" as your system name in RocketLauncher? Or are you using the correct, RocketLauncher default name, "Nintendo Entertainment System"? If you're using anything other than "Nintendo Entertainment System" you'll need to use the LEDBlinky System Name workaround...
Sorry for the confusion, they are simply 1 = Player 1, Quick Punch / Medium Punch / Fierce Punch. I modified the original post to reflect the layout in your terms.

I wish I could tell you how things are labeled in RocketLauncher. I try to load it manually and it never opens when double-clicking RocketLauncherUI.exe - don't know if that's a Windows10 issue on my end or what. Meanwhile my setup works fine. I bought this setup from online so I've been piecing together how things work. If you had time to teamviewer tonight, I'd be totally down but I would not want to waste your time on something that's probably solely on my setup.

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Re: RocketBlinky - 3rd Party LEDBlinky Quick Setup Tool
« Reply #48 on: October 25, 2016, 04:57:56 pm »
I'm confused by your button descriptions... Mind sending me a PM with your TeamViewer info? I can login and get you squared away.

If you'd prefer to correspond via this thread, please let me know:

1. What those button labels mean. Better yet, let me know the info in the standard format of P1B1=, P1B2= etc
2. Are you using "NES" as your system name in RocketLauncher? Or are you using the correct, RocketLauncher default name, "Nintendo Entertainment System"? If you're using anything other than "Nintendo Entertainment System" you'll need to use the LEDBlinky System Name workaround...
Sorry for the confusion, they are simply 1 = Player 1, Quick Punch / Medium Punch / Fierce Punch. I modified the original post to reflect the layout in your terms.

I wish I could tell you how things are labeled in RocketLauncher. I try to load it manually and it never opens when double-clicking RocketLauncherUI.exe - don't know if that's a Windows10 issue on my end or what. Meanwhile my setup works fine. I bought this setup from online so I've been piecing together how things work. If you had time to teamviewer tonight, I'd be totally down but I would not want to waste your time on something that's probably solely on my setup.
Yes. PM me.

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Re: RocketBlinky - 3rd Party LEDBlinky Quick Setup Tool
« Reply #49 on: October 26, 2016, 10:16:50 am »
I'm confused by your button descriptions... Mind sending me a PM with your TeamViewer info? I can login and get you squared away.

If you'd prefer to correspond via this thread, please let me know:

1. What those button labels mean. Better yet, let me know the info in the standard format of P1B1=, P1B2= etc
2. Are you using "NES" as your system name in RocketLauncher? Or are you using the correct, RocketLauncher default name, "Nintendo Entertainment System"? If you're using anything other than "Nintendo Entertainment System" you'll need to use the LEDBlinky System Name workaround...
Sorry for the confusion, they are simply 1 = Player 1, Quick Punch / Medium Punch / Fierce Punch. I modified the original post to reflect the layout in your terms.

I wish I could tell you how things are labeled in RocketLauncher. I try to load it manually and it never opens when double-clicking RocketLauncherUI.exe - don't know if that's a Windows10 issue on my end or what. Meanwhile my setup works fine. I bought this setup from online so I've been piecing together how things work. If you had time to teamviewer tonight, I'd be totally down but I would not want to waste your time on something that's probably solely on my setup.

For anyone following along, Epic had two issues here. One was an LEDBlinky setting. Once that was fixed, things worked as expected. Regarding his use of Button 3 for "Select", I provided him with instructions to manually make the changes he'd like. Since he doesn't have Coin buttons for either play, he needs to use one of his game buttons for "Select" on consoles. This button changes, based on the number of buttons used by each console. Thus the need for a workaround. The randomness is something that can only be accounted for manually, but we came up with a simple set of steps he can follow to get to his goal.

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Re: RocketBlinky - 3rd Party LEDBlinky Quick Setup Tool
« Reply #50 on: October 26, 2016, 06:59:50 pm »
Great tool, thanks @newosky I like it a lot. Thanks again for the help you gave me to do the setup on my computer :)

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Re: RocketBlinky - 3rd Party LEDBlinky Quick Setup Tool
« Reply #51 on: November 11, 2016, 03:15:24 pm »
Updated to 1.1. ChangeLog in first post

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Re: RocketBlinky - 3rd Party LEDBlinky Quick Setup Tool
« Reply #52 on: November 27, 2016, 06:43:46 pm »
I just set up a blanket colour setting for nebula to use in blinky so MVS is a simple system to fix :)

Mind testing, real quick? Works for me. Just want to make sure it's working for someone else. Also, added benefit would be only lighting the activ controls... Unless you prefer them all lit, for Neo Geo, regardless of game use

Afraid I cant test at the mo, away on work but i will test when I get back.

I prefer to have them all lit for MVS but others may be different :)

Crap, SNK Neo Geo AES and MAME share a few ROM names but the game titles are actually different. pbobble is Bust-A-Move for AES but Puzzle Bobble for MAME. THat means the only solution is to manually re-create all the AES games on a dedicated LEDBlinky system.


Thats a bummer.
I never noticed TBH.

So I'm getting ready to tackle AES, but have a question...

How do you guys want the first button defined?

Should it light up PXB1 or PXB7 etc? What is that standard mapping for cabinets that use the Neo Geo extra button?

MAME mappings are fluid, but since this is a console and dependent on keymappings, I'll need to specify which button to light up...

Titchgamer

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Re: RocketBlinky - 3rd Party LEDBlinky Quick Setup Tool
« Reply #53 on: November 27, 2016, 06:53:00 pm »

So I'm getting ready to tackle AES, but have a question...

How do you guys want the first button defined?

Should it light up PXB1 or PXB7 etc? What is that standard mapping for cabinets that use the Neo Geo extra button?

MAME mappings are fluid, but since this is a console and dependent on keymappings, I'll need to specify which button to light up...

Sorry I dont understand the Q.

If you mean what buttons did I use to do the Neo Geo config on my standard 6 button set up I basicly went Button 4,1,2,3 to give the "curve" of the layout if that makes sense.
I.E. 2 rows of 3 buttons in the following formation.

1 2 3
4 5 6


of course if you have a 8 button set up you would probably go 1,2,3,4 or maybe 5,2,3,4 so it really depends on your CP layout and how "normal" you want it to look"
« Last Edit: November 27, 2016, 06:57:36 pm by Titchgamer »

newoski

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Re: RocketBlinky - 3rd Party LEDBlinky Quick Setup Tool
« Reply #54 on: November 27, 2016, 06:59:49 pm »

So I'm getting ready to tackle AES, but have a question...

How do you guys want the first button defined?

Should it light up PXB1 or PXB7 etc? What is that standard mapping for cabinets that use the Neo Geo extra button?

MAME mappings are fluid, but since this is a console and dependent on keymappings, I'll need to specify which button to light up...

Right, the problem is... We can only choose one. Worst case, a user needs to customize it to meet their needs, as they would without RocketBlinky. I think your suggested layout makes the most sense. I'll have an update soon for you to test, if you're willing...

Sorry I dont understand the Q.

If you mean what buttons did I use to do the Neo Geo config on my standard 6 button set up I basicly went Button 4,1,2,3 to give the "curve" of the layout if that makes sense.
I.E. 2 rows of 3 buttons in the following formation.

1 2 3
4 5 6


of course if you have a 8 button set up you would probably go 1,2,3,4 or maybe 5,2,3,4 so it really depends on your CP layout and how "normal" you want it to look"

Titchgamer

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Re: RocketBlinky - 3rd Party LEDBlinky Quick Setup Tool
« Reply #55 on: November 27, 2016, 07:07:35 pm »
Ah that was what you meant then :p

Yeah I think (personally) Thats the most logical way of doing it as most mame cabs run a 6 button build but you always have the 7 and 8 buttons ones to!
As you say you can only really work to 1 and its not hard to change it if you need to as its the same for all MVS/AES games so you can set up a blanket setting Like I did on mine.

Keep up the great work, Proper little time saver this tool, Shame ime not likely to be building anything with LED's again for a while though!
Ime in the process of preping a MVS tribute cab at the moment actually but its using standard Happ's :p

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Re: RocketBlinky - 3rd Party LEDBlinky Quick Setup Tool
« Reply #56 on: November 27, 2016, 07:13:41 pm »
Ah that was what you meant then :p

Yeah I think (personally) Thats the most logical way of doing it as most mame cabs run a 6 button build but you always have the 7 and 8 buttons ones to!
As you say you can only really work to 1 and its not hard to change it if you need to as its the same for all MVS/AES games so you can set up a blanket setting Like I did on mine.

Keep up the great work, Proper little time saver this tool, Shame ime not likely to be building anything with LED's again for a while though!
Ime in the process of preping a MVS tribute cab at the moment actually but its using standard Happ's :p

You don't have an LED cab to test?

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Re: RocketBlinky - 3rd Party LEDBlinky Quick Setup Tool
« Reply #57 on: November 28, 2016, 03:08:15 am »
Nooo I still have my cab!
Just not building any LED ones in the near future.

Lamaman1971

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Re: RocketBlinky - 3rd Party LEDBlinky Quick Setup Tool
« Reply #58 on: September 29, 2017, 10:22:40 am »
Hi - any plans to include Taito Type X in the list of supported systems?

newoski

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Re: RocketBlinky - 3rd Party LEDBlinky Quick Setup Tool
« Reply #59 on: September 29, 2017, 10:33:13 am »
Hi - any plans to include Taito Type X in the list of supported systems?

Taito Type X is already supported. I forgot to include it in the system list. Updating original post

Quattro

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Re: RocketBlinky - 3rd Party LEDBlinky Quick Setup Tool
« Reply #60 on: November 16, 2017, 07:52:27 pm »
Thanks for this great program newoski! I'm having an issue with it though: some systems have no profiles. I've attached an image of my Controls Editor. Some systems have their colors mapped, but others don't. Any idea why this is happening?

newoski

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Re: RocketBlinky - 3rd Party LEDBlinky Quick Setup Tool
« Reply #61 on: November 16, 2017, 07:58:40 pm »
Thanks for this great program newoski! I'm having an issue with it though: some systems have no profiles. I've attached an image of my Controls Editor. Some systems have their colors mapped, but others don't. Any idea why this is happening?
Glad you're enjoying it! What's your question? N64 has a default profile, in the photo you posted, no?

What systems are you having issue with? Have you tested them via LEDBlinky command line?

IE

LEDBlinky.exe "Game Name" " System Name"

Make sure you restarted LEDBlinky.exe after loading the customer XML

If you're like, you can PM me TeamViewer info and I can take a look

Sent from my HTC6545LVW using Tapatalk


newoski

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Re: RocketBlinky - 3rd Party LEDBlinky Quick Setup Tool
« Reply #62 on: November 16, 2017, 08:00:19 pm »
Thanks for this great program newoski! I'm having an issue with it though: some systems have no profiles. I've attached an image of my Controls Editor. Some systems have their colors mapped, but others don't. Any idea why this is happening?
Oh I see what you're saying... Systems like N64 have XBOX as the primary controller, since it doesn't fit arcade layouts. Thus, it simply speaks Primary Control XBOX Controller, not individual player controls or buttons

Make sense?

Sent from my HTC6545LVW using Tapatalk


Quattro

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Re: RocketBlinky - 3rd Party LEDBlinky Quick Setup Tool
« Reply #63 on: November 16, 2017, 09:22:53 pm »
Thanks for this great program newoski! I'm having an issue with it though: some systems have no profiles. I've attached an image of my Controls Editor. Some systems have their colors mapped, but others don't. Any idea why this is happening?
Oh I see what you're saying... Systems like N64 have XBOX as the primary controller, since it doesn't fit arcade layouts. Thus, it simply speaks Primary Control XBOX Controller, not individual player controls or buttons

Make sense?

Sent from my HTC6545LVW using Tapatalk

Got it, thank you. :)

  
 

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