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Nanao Monitor, Trident 3d Blade, Tview Micro

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D:
Well . . . to make a long story short.  Not the results I was hoping for.  Trident is not allowing hardware stretch in Mame 32, so MANY games are not displaying well . . . hell there aren't even displaying well enough to play.  

I purchased the Tview Micro instead of the SXGA version.  So, Optho's hack is out of the question.  

Question for all you that have treaded these waters before me.  What step should I take next?  

[NOTE] I was hoping for a somewhat decent picutre in Windows.  This would allow me to still use the computer for file storage/ftp server as well as an Arcade Machine.  If I go into dos I have 100 GB of storage and a whole lot of processing power just sitting there.

Any general or specific thoughts are more than welcome.

Andy Geez:
You sure the Trident Blade doesn't support HW stretch?? Check your MAME.INI and make sure
hwstretch = 1 and
keepaspect = 0

Trident T64 from Ultimarc is the *BEST* arcade monitor solution, and offers the best possible picture (no altering of the picture, exact game frequencys +/-0.5%), allowing games to be at there true colour depth and there true frame rate.

Trigger Happy:
I'm positive that the T64 does not allow hardware stretch in MAME32 .60.  I've done everything to try to make it work.  It never worked with the original Blade3D either.  I've reinstalled Win98SE and also the latest DirectX, with still no luck.

The Hardware stretch option is greyed-out (not-selectable) in all the latest MAME32 builds I've tried with the T64 card.

However.... based on another post I read, I found an old build of Kaillera that would allow hardware stretching, but none of the recent compiles will.  I have no idea why this one build in particular allows stretching.  I'll have to check for sure what version of Kaillera it was, but it was around the .56 time, I think.

tom61:
Why don't you try the official MameW and see if that works?

Andy Geez:
Yes, only use MAMEW, as this is the offical version of MAME for Windows 9x platforms.

MAME32 doesn't really support DirectX if I remember correctly, its more of a hack job.

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