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The man who made 'the worst video game in history'
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Le Chuck:

--- Quote from: yotsuya on March 01, 2016, 10:22:31 am ---The guy that created Custer's Revenge wants to fist fight this guy for the worst game title.

--- End quote ---

Trump?
monkeybomb:

--- Quote from: yotsuya on March 01, 2016, 10:22:31 am ---I've certainly played worse.
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Everyone here has.  It's no fun to talk about those games.
ark_ader:

--- Quote from: Howard_Casto on February 28, 2016, 01:01:48 pm ---The programming language doesn't really have anything to do with difficulty.  It's hard to code in assembly these days because nearly no one does it.... if you are unfamiliar with a language of course it seems harder.  Guess what everyone was using to code games in the 70's?  That's right, assembly.... so it didn't seem hard at all to the programmers of the day. 

Now if he has been picked off the street and expected to learn assembly and make a game in 5 weeks your point would have been valid, but since he already knew it, the point you are trying to make falls apart like loose sand.

--- End quote ---

No Warshaw was picked up by the management at Atari, coded a game in five weeks for the Christmas market and the company bankrupted it self due to mass manufacturing of the said game and due to returns.  I can remember I returned mine for frogger.  Games cost $59 back then and you got one for Christmas or your birthday.

Even if Atari made millions of Yars Revenge (and the sequel which is pretty good) carts, the very game Warshaw had to sell to management to get the game made, the console would have died a death anyway.   I can remember how many pacman carts they made too. Plus the Sears variant which had it's own carts. 

Assembler?  You have to squeeze and juggle code in to make the game work.  Not an easy task even for the early 80s, as Raiders took 6 months to develop, and we are talking 1980s here and not 2016.  So my comment is pretty accurate, compared to languages available today like C++.

Probably why Warshaw was chosen and not David Crane. Crane would have told Atari to piss off.
Vigo:

--- Quote from: popsicle on February 25, 2016, 05:31:23 pm ---Warshaw also designed and programmed Yars Revenge and Raiders of the Lost Ark, two great games for the 2600.

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I do not get why Raiders gets so much love. Terrible game. The game makes zero sense without gluing your face to the instructions, which had to be so descriptive to tell you what is going on, it was practically a walkthrough.
yotsuya:

--- Quote from: Vigo on March 03, 2016, 11:27:10 am ---
--- Quote from: popsicle on February 25, 2016, 05:31:23 pm ---Warshaw also designed and programmed Yars Revenge and Raiders of the Lost Ark, two great games for the 2600.

--- End quote ---

I do not get why Raiders gets so much love. Terrible game. The game makes zero sense without gluing your face to the instructions, which had to be so descriptive to tell you what is going on, it was practically a walkthrough.

--- End quote ---
Never played it.
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