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Author Topic: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)  (Read 1150690 times)

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argonlefou

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Hello

Not sure of what can cause that behavior, this can be many things and HOTD3 has been known to be buggy in a lot of ways

To rule out any DemulShooter problem, you can get a debug file (https://github.com/argonlefou/DemulShooter/wiki/Debugging#step-3) as there are time stamps in it.
It would be easily possible to see if the 3 seconds delay is between the moment the gun receives the input and the memory write.

You can also try the Arcade mod I made for hotd3 : https://github.com/argonlefou/Hotd3pc_ArcadeMod
It's stripping most of the weird stuff the game initially do with launcher exe, registry changes etc....

Not that you have to like the "arcade modded" game compared to the original one, but as a test it would be something to know if you still have delay with the mod

Marcoqwerty

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Hello

Not sure of what can cause that behavior, this can be many things and HOTD3 has been known to be buggy in a lot of ways

To rule out any DemulShooter problem, you can get a debug file (https://github.com/argonlefou/DemulShooter/wiki/Debugging#step-3) as there are time stamps in it.
It would be easily possible to see if the 3 seconds delay is between the moment the gun receives the input and the memory write.

You can also try the Arcade mod I made for hotd3 : https://github.com/argonlefou/Hotd3pc_ArcadeMod
It's stripping most of the weird stuff the game initially do with launcher exe, registry changes etc....

Not that you have to like the "arcade modded" game compared to the original one, but as a test it would be something to know if you still have delay with the mod



Thank you for the answer.

I created the log by running your mod

Also with your mod nothing change, there is always the dealy.

What i did after launching the game is: push 5 to add a credit, push 1 to play, shoot 3 times (shoot its correctly made on the screen on the correct position but with a delay of some seconds)

PS:

Yout mod looks much better that the original! thank you to share and made it.  :notworthy:
« Last Edit: August 24, 2024, 09:51:17 am by Marcoqwerty »

argonlefou

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Unfortunately I don't see any delay in the log, so it's either happening before DS gets the data or after it writes it to the game.

If you're opening Demulshooter_Gui, at the time you choose your device for P1 you'll notice red squares going green when you push gun buttons.
Do you also have delay on that screen when you're pressing buttons ?


Marcoqwerty

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Unfortunately I don't see any delay in the log, so it's either happening before DS gets the data or after it writes it to the game.

If you're opening Demulshooter_Gui, at the time you choose your device for P1 you'll notice red squares going green when you push gun buttons.
Do you also have delay on that screen when you're pressing buttons ?

Exactly! i tested it! and there is any delay on the Demul config screen.

argonlefou

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Then if you also have delay on DemulShooter_Gui....you will have it everywhere with every game.
The GUI display the button press as soon as it gets the button pressed signal from Windows....so it means DemulShooter gets an already delayed signal.

To be honest it's the first time I see that specific issue, and I have absolutely no idea to solve it.

Especially since you seem to have no delay on your axis data movement (only button press ?) and no delay when using the gun as a mouse 😔

Marcoqwerty

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Then if you also have delay on DemulShooter_Gui....you will have it everywhere with every game.
The GUI display the button press as soon as it gets the button pressed signal from Windows....so it means DemulShooter gets an already delayed signal.

To be honest it's the first time I see that specific issue, and I have absolutely no idea to solve it.

Especially since you seem to have no delay on your axis data movement (only button press ?) and no delay when using the gun as a mouse 😔

Im sorry for my bad egnlish, i would like to say that there isn't any delay, all its perfect on the DEMULSHOOTER GUI.

argonlefou

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Ah ! Well unfortunately it doesn't change the conclusion : I still have no idea at all  :(

The hotd3 exe version you're using is the same I have on my computer, so I know it's working fine without that kind of issue.

You don't have any logging option enabled in Demulshooter, so this is absolutely not because of any "too many disk access" causing lag between inputs and the game

You don't have any lag on the GUI, so the gun is working perfectly

You can also ask on Gun4IR discord channel, see if anyone already experienced something like that, hopping you can have a few answers

Marcoqwerty

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Ah ! Well unfortunately it doesn't change the conclusion : I still have no idea at all  :(

The hotd3 exe version you're using is the same I have on my computer, so I know it's working fine without that kind of issue.

You don't have any logging option enabled in Demulshooter, so this is absolutely not because of any "too many disk access" causing lag between inputs and the game

You don't have any lag on the GUI, so the gun is working perfectly

You can also ask on Gun4IR discord channel, see if anyone already experienced something like that, hopping you can have a few answers

Anyway super thank you! looks like i removed a bit of delay by setting some .exe as Admin but im not 100% sure.

Could you point me on the Demulshooter server on Discord?

Marcoqwerty

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Ah ! Well unfortunately it doesn't change the conclusion : I still have no idea at all  :(

The hotd3 exe version you're using is the same I have on my computer, so I know it's working fine without that kind of issue.

You don't have any logging option enabled in Demulshooter, so this is absolutely not because of any "too many disk access" causing lag between inputs and the game

You don't have any lag on the GUI, so the gun is working perfectly

You can also ask on Gun4IR discord channel, see if anyone already experienced something like that, hopping you can have a few answers

Just to know, i try Haunted Museum, that dont have any launcher and all work perfectly no dealy and both guns.

I tried also HOTD3 directly with the hod3pc.exe file but im not able to test because i cant start the game.

argonlefou

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Quote from: Marcoqwerty

Could you point me on the Demulshooter server on Discord?

There is no DemulShooter discord, but I was talking about the Gun4Ir discord as it's the gun you're using, you can find the discord link here :
https://www.gun4ir.com/pages/contact-us

Marcoqwerty

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Quote from: Marcoqwerty

Could you point me on the Demulshooter server on Discord?

There is no DemulShooter discord, but I was talking about the Gun4Ir discord as it's the gun you're using, you can find the discord link here :
https://www.gun4ir.com/pages/contact-us

Ok i discover the "issue", Demulshooter have some trouble (on my case) while im running HOTD3 in FULLSCREEN, when i load the game windowed all its fine and there is no delay.

If there is some idea about it im opened to try.


Marcoqwerty

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Ok last reply...i solved the "issue" (on my end) with help of @PaCiFiKbAllA   :notworthy: the guy who create the Pack for RLauncher.

I'm running the game windowed but fullscreen without border, and there is any DS delay.

 :cheers:

ygtandoh

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Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
« Reply #3452 on: September 01, 2024, 11:15:52 pm »
I need help with Jurassic Park raw thrills. I'm using D input with demulshooter in Teknoparrot but the gun crosshairs are not moving at the mission select screen. Am I missing a step or do I need to go into the test menu? Thanks in advance

argonlefou

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Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
« Reply #3453 on: September 02, 2024, 01:04:55 am »
There is no input support for Jurrasic Park with DemulShooter, it's only used to get outputs.

So any issue on the aiming/firing side comes from TP key mapping

ygtandoh

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Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
« Reply #3454 on: September 02, 2024, 06:55:27 am »
Thanks for clarifying...

DMB77

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Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
« Reply #3455 on: September 28, 2024, 07:40:43 am »
Hey Argon, would it be possible to get Demulshooter working for the game(s) Railbreak, and/or MutantZone?  They are both 2 player games, but player 2 has to use mouse or gamepad,  I'd love to use two light guns for those games. Thanks in advance.
Fate flies in fear of the moment

argonlefou

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Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
« Reply #3456 on: September 29, 2024, 09:17:19 am »
Hey Argon, would it be possible to get Demulshooter working for the game(s) Railbreak, and/or MutantZone?  They are both 2 player games, but player 2 has to use mouse or gamepad,  I'd love to use two light guns for those games. Thanks in advance.
I was asked to look at Mutant Zone a few weeks(month?) ago and, although the game looks like a very old school, basic, ans easy to work program.....it turned out to be made out of some ready-to-go game engine and just like Blue Estate or other UnrealEngine based game, has all needed values and code layered so much that I can't follow it like I usually do 😓

As for Railbreak, I don't even want to look into that kind of modern and not-arcade game as I'm pretty sure it will leads to nothing but headache.
On top of that, I find it ....fun that the devs are using their "sinden compatible" game as a selling argument when they are not able to handle 2 lightguns at the same time.
I don't really want to lose time to fix what should have been done initially, and letting them get the money out of it.

BunkMoreland2

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Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
« Reply #3457 on: October 22, 2024, 07:59:17 pm »
Thanks for developing such a useful tool. I'm trying to get Rabbids Hollywood Arcade to launch and use Sinden Light guns but it goes to a black screen. Log files are attached. I suspect USB port conflict issue, but I have tried removing all USB devices including mouse and keyboard, uninstalling from device manager, rebooting and VNCíng in and it still won't launch. Demulshooter seems to hook correctly and I can see/use the guns in DSDiag. Demulshooter output seems normal (coordinate issues are because guns were pointing at floor, but the Rabbids log output seems to loop on the following output. All help greatfully received!

[Debug :RHA DemulShooter Plugin] DemulSHooter_Plugin.Update() => PlayerList.Length = : 4

gstav

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    • forum.arcadecontrols.com/index.php/topic,157861.0.html
Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
« Reply #3458 on: October 24, 2024, 04:19:48 am »
tested newest Flycast 2.4 and I saw that it dont hook on House of the Dead 2 (red DS target), the olde Flycast 2.3 works though (green DS target).
Might be something changed in the emu I guess  :angel:
"One coin to rule em' all"

argonlefou

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Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
« Reply #3459 on: October 25, 2024, 08:41:50 am »
Thanks for developing such a useful tool. I'm trying to get Rabbids Hollywood Arcade to launch and use Sinden Light guns but it goes to a black screen. Log files are attached. I suspect USB port conflict issue, but I have tried removing all USB devices including mouse and keyboard, uninstalling from device manager, rebooting and VNCíng in and it still won't launch. Demulshooter seems to hook correctly and I can see/use the guns in DSDiag. Demulshooter output seems normal (coordinate issues are because guns were pointing at floor, but the Rabbids log output seems to loop on the following output. All help greatfully received!

[Debug :RHA DemulShooter Plugin] DemulSHooter_Plugin.Update() => PlayerList.Length = : 4
I'm unfortunatelly unable to check BepInEx logfiles for now,
I'll try to remember to come back to your messages in a few weeks.
Looking at the DemulShooter log, you have a (good) already patched version of the game that should run on its own : does the game starts normally (without black screen) if you remove BepInEx plugin files ? (Removing winhtttp.dll file should be enough)

tested newest Flycast 2.4 and I saw that it dont hook on House of the Dead 2 (red DS target), the olde Flycast 2.3 works though (green DS target).
Might be something changed in the emu I guess  :angel:
Yes something happened : the exe file changes memory addresses every single time it is compiled ....so....it's normal ton see DS not beeing able to hook it. I'll do that later


cangarujack

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Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
« Reply #3460 on: November 02, 2024, 02:13:17 pm »
Hi Argon! :)
There is a way to remove crossair from Jurassic Park?

argonlefou

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Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
« Reply #3461 on: November 03, 2024, 05:24:29 pm »
Hi Argon! :)
There is a way to remove crossair from Jurassic Park?
Jurrasic Park Arcade from Raw Thril ?
Yes, just add the -nocrosshair option in DemulShooter command line

https://github.com/argonlefou/DemulShooter/wiki/Raw-Thrill#misc-notes--1

cangarujack

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Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
« Reply #3462 on: November 04, 2024, 12:27:01 pm »
Thanks!!! :notworthy:

gstav

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Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
« Reply #3463 on: November 16, 2024, 08:46:38 am »
 Hey, any news on flycast 2.4? :cheers:
« Last Edit: November 16, 2024, 12:34:23 pm by gstav »
"One coin to rule em' all"

argonlefou

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Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
« Reply #3465 on: November 23, 2024, 09:25:19 pm »
Hello....hoping someone can help me get my last emulator I have to configure my Wiimotes as lightguns (Sega Model 2).  All of my other emulators (MAME, Duckstation, Flycast, Sega Model 3, Dolphin) I have been able to get working with both Wiimotes and Touchmote (emulating an Xbox controller) without having to use Demulshooter.  I've tried everything with Sega Model 2 though, and nothing has worked.  The emulator's config controller recognizes the wiimote inputs, but only the buttons work when starting the game (i.e. no aiming...it still wants to use the mouse instead).  I've tried using demulshooter (P1 Config.....it recognizes all buttons and movement) with the .bat file setup, but it doesn't change anything.  I've made sure my emulator.ini file looks like the attached.  I also tried going into the service menu and it did recognize the Wiimotes movements up and down cycling through the gun calibration options.  I must be missing something, but can't figure it out for the life of me!! 

Edit: sorry, not sure why it posted the pic twice...it won't let me delete one

TapeWormInYourGut

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Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
« Reply #3466 on: November 25, 2024, 10:29:34 pm »
I can't really help without Demulshooter. Everyone in this thread probably uses it since that's what this thread is dedicated to  ;)

This may also help since the setup is the same for all lightguns.
https://www.sindenwiki.org/wiki/Model2

If using DemulShooter, then you need to set
XInput=1
UseRawInput=0

Then in Demulshooter, make sure that you have the correct devices configured for Player 1 and Player 2.

Finally, after starting each game, you will need to open the test menu and calibrate each player in-game one time.

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Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
« Reply #3467 on: November 26, 2024, 06:06:13 pm »
Thanks for the info....I think I have that part finally sorted out!

Any chance you know how to edit the batch file to start the emulator and run a game?  Right now this is what I have:

demulshooter.exe -target=model2 -rom=hotd
emulator.exe hotd.zip

I've tried it and the command prompt just hangs on the demulshooter line and never loads the emulator......any ideas? :)
« Last Edit: November 26, 2024, 08:35:53 pm by nanook2k3 »

TapeWormInYourGut

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Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
« Reply #3468 on: November 26, 2024, 09:11:31 pm »
It's probably waiting for demulshooter to close in order to continue.

You can try using the start command.

start "" demulshooter.exe -target=model2 -rom=hotd
emulator.exe hotd.zip

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Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
« Reply #3469 on: November 30, 2024, 11:20:55 pm »
It's probably waiting for demulshooter to close in order to continue.

You can try using the start command.

start "" demulshooter.exe -target=model2 -rom=hotd
emulator.exe hotd.zip

That was it....I'm rock'n & roll'in now...thanks!

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Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
« Reply #3470 on: December 10, 2024, 11:03:48 pm »
can anyone share the command line for ghost squad evolution. I dont see it in the wiki under lindberg. Much appreciated.

Thanks

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Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
« Reply #3471 on: December 11, 2024, 12:32:06 am »
-target=lindbergh -rom=gsquad

If you run the app with the -h parameter it'll list them all as well.

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Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
« Reply #3472 on: December 11, 2024, 07:38:37 pm »
thanks, wasnt aware of that!

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Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
« Reply #3473 on: December 18, 2024, 05:51:20 pm »
Hello friends. I ask the experts to see if they can help me. I already have the Aliexpress aliens guns assembled and configured. I haven't started with mamehooker yet but I'm testing the recoil with teknoparrot specifically with Aliens extermination and Farcry which from what I see have native support for these guns and activate the outputs. The problem is that one of the guns works perfectly with the recoil and the lights but when in the active game the other gun recoils in both and out of control and after a few seconds both guns are blocked and you can't continue playing. I reversed the controls in the Teknoparrot configuration and it does the same thing, that is, the gun that was blocked before works and when I pull the trigger on the other, both are blocked with uncontrolled recoils. I've been looking at many forums but I can't find this problem, maybe it's a com port configuration, but in the Windows device manager I don't see an option to assign a com port to the guns. If anyone can help me I would greatly appreciate it!

PS: Sorry for my English :) I am using the translator since my language is Spanish

Edit:
I tried Mamehooker and the result is the following...
In Test mode with the code
ghd 1 &H04B4 &H6870 2 &h02:&h01 (Gun 1 makes a single recoil and locks gun and mamehooker)

With the code
ghd 2 &H04B4 &H6870 2 &h02:&h01 (Gun 2 works perfectly, every time I press test it recoils as many times as I want.)

The truth is that I can't understand what's happening.

Im having the same problem and i have tried everything to try and fix this issue. I got an aliens cabinet with these guns , the pc that was inside of it was toast. so at some point in the past it did work. im sure its a cabinet that came from china.

The game would just stop responding after a short while of the recoil working, causing u not to be able to move the cursor anymore.
This only happens when power is connected to the recoil, no recoil the game works just fine, with amo counter etc just perfect. but obviously the recoil adds so much fun to this game , its something that i just cant live without.

Other times ive had the keyboard also lock up if i stayed in the game longer and not quit when the gun froze up.
Ive even had the player 1 gun fire by itself , without me touching it and then not being able to move but the recoil would just keep firing.
The other bit of info i did find however is this. if i connect one of either guns only to recoil, that gun would work perfect and not freeze up, its only for me when i connect both guns that i have the issue above.

here is what i have tried.
 
1. tried two power supply to supply voltage for the 24v coils. < made zero difference
2. in a risky move, i cut the usb cables and connected them to receive 5volt from the external power supply since it has higher amps. i figured maybe the guns for some reason draws too much power from the computer and that makes problem with the usb , causing a lock up.
3. i have tried demulshooter, i have tried mamehooker < even if mamehooker is not needed i figured it was worth a shot.
4. i have tried to disable USB suspend mode , under power saver. < this helped nothing
5. i updated the usb controller drivers < still nothing
6. changed usb ports < did not work

Any guru out there have any idea why this problem could be happening? this is doing my head in.

Jayinem

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Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
« Reply #3474 on: December 23, 2024, 11:11:37 pm »
can anyone share the command line for ghost squad evolution. I dont see it in the wiki under lindberg. Much appreciated.

Thanks

How did you get it working? In Teknoparrot when you hit start it crashes.

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Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
« Reply #3475 on: December 24, 2024, 08:07:03 am »
Just got a Mayflash dolphin bar yesterday. But how do I do configuration with it? When I open the GUI I choose P1 Configuration but under P1 Device there's like 15 different HID numbers. How do I know which one is my Wiimote?

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Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
« Reply #3476 on: December 24, 2024, 12:08:26 pm »
Just got a Mayflash dolphin bar yesterday. But how do I do configuration with it? When I open the GUI I choose P1 Configuration but under P1 Device there's like 15 different HID numbers. How do I know which one is my Wiimote?
Select an entry in the list, and see if buttons and crosshair is moving in the GUI

You can also guess and filter by looking at VID/PID in the displayed  HID

Jayinem

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Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
« Reply #3477 on: December 24, 2024, 01:55:29 pm »
Just got a Mayflash dolphin bar yesterday. But how do I do configuration with it? When I open the GUI I choose P1 Configuration but under P1 Device there's like 15 different HID numbers. How do I know which one is my Wiimote?
Select an entry in the list, and see if buttons and crosshair is moving in the GUI

You can also guess and filter by looking at VID/PID in the displayed  HID

Yeah I figured it out after I posted, I have a weird habit of posting then figuring stuff out. But I do need help with one other thing please, on Teknoparrot House of the Dead Scarlet Dawn I have everything set correctly and there's even a screen where you have to shoot the guns you want before you start and I can shoot them fine and all other buttons are working on my Wiimote with Dolphinbar Mode 2. However when I get in the game I can't shoot the enemies for some reason? All of my other lightgun games work fine. So i thought maybe I should use Demulshooter and I ran a script to launch the game with Teknoparot and demulshooterx64 together, but it made no difference i still cannot shoot in game.

run, DemulShooterX64.exe -target=alls -rom=hodsd
run, TeknoParrotUi.exe --profile=HOTDSD.xml

Edit: nevermind, I discovered by accident you have to hold another button down and the trigger to shoot.
« Last Edit: December 24, 2024, 02:39:33 pm by Jayinem »

Jayinem

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Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
« Reply #3478 on: December 24, 2024, 03:06:53 pm »
Sorry argon but you probably know when setting up a bunch of different lightgun emulators solve one problem then comes another. I can't aim in Demul using Demulshooter running them together in an AHK script. Not sure why. I updated my Demul to the latest 280418 and it made no difference. I'm also using your latest Demulshooter 13.4.

run, DemulShooter.exe -target=demul -rom=ninjaslt
run, demul.exe -run=naomi -rom=ninjaslt

Seems to be with Ninja Assault. Do I just need to calibrate? Others like House of the Dead 2 and Brave Firefighters work with no calibration necessary.
« Last Edit: December 24, 2024, 03:11:26 pm by Jayinem »

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Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
« Reply #3479 on: December 24, 2024, 05:43:20 pm »
But I do need help with one other thing please, on Teknoparrot House of the Dead Scarlet Dawn I have everything set correctly and there's even a screen where you have to shoot the guns you want before you start and I can shoot them fine and all other buttons are working on my Wiimote with Dolphinbar Mode 2. However when I get in the game I can't shoot the enemies for some reason? All of my other lightgun games work fine. So i thought maybe I should use Demulshooter and I ran a script to launch the game with Teknoparot and demulshooterx64 together, but it made no difference i still cannot shoot in game.

run, DemulShooterX64.exe -target=alls -rom=hodsd
run, TeknoParrotUi.exe --profile=HOTDSD.xml

Edit: nevermind, I discovered by accident you have to hold another button down and the trigger to shoot.

Anyway, DemulShooter does not have any input support for HOD:SD and is only used to get outputs from the game, be it with TP or Jconfig (https://github.com/argonlefou/DemulShooter/wiki/SEGA-ALLS#house-of-the-dead--scarlet-dawn)

Sorry argon but you probably know when setting up a bunch of different lightgun emulators solve one problem then comes another. I can't aim in Demul using Demulshooter running them together in an AHK script. Not sure why. I updated my Demul to the latest 280418 and it made no difference. I'm also using your latest Demulshooter 13.4.

run, DemulShooter.exe -target=demul -rom=ninjaslt
run, demul.exe -run=naomi -rom=ninjaslt

Seems to be with Ninja Assault. Do I just need to calibrate? Others like House of the Dead 2 and Brave Firefighters work with no calibration necessary.

As stated in the wiki, it's best to run gun calibration for Naomi games (https://github.com/argonlefou/DemulShooter/wiki/Demul)

And as for Demul, even if it's the original reason for DemulShooter to be created, it's now totally outdated and I'd highly suggest to use Flycast emulator for Naomi and Atomiswave games : you'll have native raw input support (without DemulShooter), graphics options and it's still alive and evolving.