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Author Topic: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)  (Read 987449 times)

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gamejoyarcade

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Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
« Reply #3040 on: September 17, 2022, 12:55:37 pm »
hi can we use demulshooter lets go island and transformers custom recoil on technoparrot just like in terminator and Aliens armageddon except jconfig and if you can do that it would be great
« Last Edit: September 17, 2022, 12:57:09 pm by gamejoyarcade »

sushko

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Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
« Reply #3041 on: September 17, 2022, 02:47:49 pm »
Hi
argonlefou  there was a dome patch fix for the game Lost Land Adventure dose that change any thing?

Thank you for your response.

sushko

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Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
« Reply #3042 on: September 17, 2022, 02:51:22 pm »
Hi I need some help with button setup for TP. I have two AimTrak Light Guns. Under the AimTrak software I have the TEIG set for Left mouse, ON and  Off screen. LEFT set for Middle mouse, ON and  Off screen. RIGHT set for Right mouse, ON and  Off screen. IN TP I set to raw input and set my keys and have tried lots of combinations. The problem I always seem to have is the special button like gerade, special or any other button that is not trigger and reload. I would really appreciate any help to get this working.

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Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
« Reply #3043 on: September 18, 2022, 04:58:46 am »
hi can we use demulshooter lets go island and transformers custom recoil on technoparrot just like in terminator and Aliens armageddon except jconfig and if you can do that it would be great
Transformers, LGI, LGI3D and all other ring system games already have outputs available with DemulShooter.
Verified with the latest version of TP, just use the option -noinput with demulshooter to not mess with inputs and only use it to get outputs

I didn't understand your JConfig reference, though

Hi
argonlefou  there was a dome patch fix for the game Lost Land Adventure dose that change any thing?

Thank you for your response.
Unfortunatelly, no


Hi I need some help with button setup for TP. I have two AimTrak Light Guns. Under the AimTrak software I have the TEIG set for Left mouse, ON and  Off screen. LEFT set for Middle mouse, ON and  Off screen. RIGHT set for Right mouse, ON and  Off screen. IN TP I set to raw input and set my keys and have tried lots of combinations. The problem I always seem to have is the special button like gerade, special or any other button that is not trigger and reload. I would really appreciate any help to get this working.
You'll have better chances to get proper answers in Teknoparrot discord/forum


sushko

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Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
« Reply #3044 on: September 18, 2022, 10:58:31 am »
Thank you Argonlefou

gamejoyarcade

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Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
« Reply #3045 on: September 18, 2022, 12:29:22 pm »
Thank you Argonlefou

nugarp

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Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
« Reply #3046 on: September 23, 2022, 03:29:34 pm »
Hey argonlefou, have you considered adding a gun type output? Some games have multiple guns and it would be good to know which for outputs purposes - automatic vs manual, etc. Tc5, vcop2, and I'm sure many other games (vcop3 IIRC?).
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Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
« Reply #3047 on: September 23, 2022, 05:23:58 pm »
Hey argonlefou, have you considered adding a gun type output? Some games have multiple guns and it would be good to know which for outputs purposes - automatic vs manual, etc. Tc5, vcop2, and I'm sure many other games (vcop3 IIRC?).
I'm not sure to understand the question ?

The Custom recoil output available and computed by Demulshooter will match the gun in the game (except if there are bugs) 99% of the time. So if the weapon is automatic, the recoil will be too.

I don't see why an information about the type of recoil would be needed

On the other hand, original recoil output - when available - will replicate thhe original system output and may not be suitable for other hardware

gamejoyarcade

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Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
« Reply #3048 on: September 23, 2022, 06:44:20 pm »
hello, I have a very different question, do you plan to make a different program with mamehooker support for teknoparrot car and motor racing games, for example, it would be great for Batman and for superbike 2 because these two nice game output blasters don't exist
« Last Edit: September 23, 2022, 06:54:28 pm by gamejoyarcade »

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Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
« Reply #3049 on: September 23, 2022, 07:21:41 pm »
hello, I have a very different question, do you plan to make a different program with mamehooker support for teknoparrot car and motor racing games, for example, it would be great for Batman and for superbike 2 because these two nice game output blasters don't exist
No, I'm not into racing games and I don't know at all how they handle the force feedback.

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Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
« Reply #3050 on: September 23, 2022, 07:37:42 pm »
Hey argonlefou, have you considered adding a gun type output? Some games have multiple guns and it would be good to know which for outputs purposes - automatic vs manual, etc. Tc5, vcop2, and I'm sure many other games (vcop3 IIRC?).
I'm not sure to understand the question ?

The Custom recoil output available and computed by Demulshooter will match the gun in the game (except if there are bugs) 99% of the time. So if the weapon is automatic, the recoil will be too.

I don't see why an information about the type of recoil would be needed

On the other hand, original recoil output - when available - will replicate thhe original system output and may not be suitable for other hardware
I am working on a tool with outputs accurate within 1ms for rapidfire scenarios for Gun4IR. If possible, it would be great to code against your outputs. If you are on discord, I can share with you. Username is spazzy in the tp/sinden/jb gaming channels.

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argonlefou

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Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
« Reply #3051 on: September 24, 2022, 03:24:18 am »
Feel free to send me a message on Discord (I should be on the sinden room), as I only log in from time to time I may forget to do so untill then  :laugh:

But I still don't understand the original question...if you set the refresh rate of Demulshooter's output to 1 ms you'll get what you want, automatic fire or manual.
See you in Discord


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Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
« Reply #3052 on: September 29, 2022, 08:36:56 am »
Hello argonlefou,

Regarding Demulshooter and Dolphin, i was wondering if it could be possible to hook DS to a newer version of Dolphin? Dolphin 5.0 is a couple of years old now and new builds have way more compatibilities and performances.

Thank you.


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Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
« Reply #3053 on: September 29, 2022, 11:46:12 am »
Nope...dolphin, at the time, was pain in the ass work.
Better ask them to add raw input like Teknopparot ended doing

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Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
« Reply #3054 on: September 29, 2022, 03:25:47 pm »
That's what i thought... Thanks anyway!

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Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
« Reply #3055 on: October 01, 2022, 05:58:54 am »
In letsgo jungle outputs, gun recoil or ctm recoil are activated in demo when a gun is fired and the room reacts the same as in demo. Is there a way to stop it in demo mode or a patch?

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Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
« Reply #3056 on: October 01, 2022, 01:09:21 pm »
OK what's the trick to get player 2 dolphin emu to reload in the house of the dead 2 and 3. I have tried lots of things. maybe I am missing something easy.

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Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
« Reply #3057 on: October 05, 2022, 03:25:55 am »
In letsgo jungle outputs, gun recoil or ctm recoil are activated in demo when a gun is fired and the room reacts the same as in demo. Is there a way to stop it in demo mode or a patch?
fixed in today's update

DemulShooter v10.7.9
Quote
- Updated missing outputs for Demul games (lupinsho, ninjaslt, manicpcn, pokasuka)
- Corrected "Haunted Museum" (TTX) and "Fright Fear Land" (Global VR) custom Damaged outputs (no more triggering during stage rumble events)
- Corrected "Let's Go Jungle" (Lindbergh) custom outputs (no more active during Attract Mode)

gamejoyarcade

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Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
« Reply #3058 on: October 05, 2022, 02:21:29 pm »
thank you Argonlefou
« Last Edit: October 08, 2022, 03:10:40 am by gamejoyarcade »

punkdark2000

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Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
« Reply #3059 on: October 05, 2022, 10:26:25 pm »
In letsgo jungle outputs, gun recoil or ctm recoil are activated in demo when a gun is fired and the room reacts the same as in demo. Is there a way to stop it in demo mode or a patch?
fixed in today's update

DemulShooter v10.7.9
Quote
- Updated missing outputs for Demul games (lupinsho, ninjaslt, manicpcn, pokasuka)
- Corrected "Haunted Museum" (TTX) and "Fright Fear Land" (Global VR) custom Damaged outputs (no more triggering during stage rumble events)
- Corrected "Let's Go Jungle" (Lindbergh) custom outputs (no more active during Attract Mode)

Thanks Argon

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Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
« Reply #3060 on: October 13, 2022, 03:33:53 pm »
hello Sega golden gun recoil does not work in some parts, do you have time to review it?

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Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
« Reply #3061 on: October 13, 2022, 04:48:27 pm »
Right now, no. But later, yes.

But I'd need more information on the bug (specific point where it does not work ? )

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Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
« Reply #3062 on: October 27, 2022, 07:38:43 am »
DemulShooter v10.8.0 :

Quote
- Added support for "Rabbids Hollywood Arcade" (DemulShooterX64) (4 players input & outputs)

See wiki
« Last Edit: October 27, 2022, 07:42:30 am by argonlefou »

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Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
« Reply #3063 on: October 27, 2022, 07:51:14 am »
Thanks Argon.

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Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
« Reply #3064 on: October 27, 2022, 08:19:21 am »
DemulShooter v10.8.0 :

Quote
- Added support for "Rabbids Hollywood Arcade" (DemulShooterX64) (4 players input & outputs)

See wiki

Argon in the test that I did the start of the P2 (NumPad2) is not working, to start the game with the second player the NumPad3 works. And the sights stay the same.

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Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
« Reply #3065 on: October 27, 2022, 08:53:13 am »
Brainless copy/paste from me ! It's indeed Numpad1, Numpad3, Numpad7 and Numpad9

Wiki corrected, sorry

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Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
« Reply #3066 on: October 27, 2022, 09:12:01 am »
Brainless copy/paste from me ! It's indeed Numpad1, Numpad3, Numpad7 and Numpad9

Wiki corrected, sorry

Thanks

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Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
« Reply #3067 on: November 03, 2022, 10:24:30 pm »
Hi all,

Did someone use demulshooter with SAMCO DIY Light Gun? Thinking to build 2 for myself but not sure if work with demulshooter.

Thx.

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Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
« Reply #3068 on: November 13, 2022, 01:36:46 pm »
weird stuff...
when i run demulshooter as admin, it wont work, but not admin, it works.

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Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
« Reply #3069 on: November 15, 2022, 02:00:22 pm »
I try to have no app as admin, once you start there's that admin hierarchy fight between them. I even run MAMEHooker without it on Win10 so it's certainly possible
"One coin to rule em' all"

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Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
« Reply #3070 on: November 16, 2022, 10:28:35 am »
I try to have no app as admin, once you start there's that admin hierarchy fight between them. I even run MAMEHooker without it on Win10 so it's certainly possible

guess so, but argon always say to set demulshooter as admin.

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Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
« Reply #3071 on: November 16, 2022, 05:43:43 pm »
Hi! maybe its my fault, but hotd3 stopped working for me.
I would say It worked like 6 month ago, I dont know what demulshooter version.
It hooks, -noguns and -noautoreload works, but triggers doesnt work

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Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
« Reply #3072 on: November 17, 2022, 06:15:39 pm »
Sorry. Yes, my fault.
I'm using UCR ahk version to remap joys to keys and it's interfering in some way. I'll sort out.
« Last Edit: November 17, 2022, 06:25:41 pm by phasermaniac »

gstav

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Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
« Reply #3073 on: November 18, 2022, 03:58:12 pm »
Hey Argonlefu!

Remember the possible [option] addon for demulshooter in order to be able to alter the output timings with parameters when starting games that needs them? Would be great to set the duration of the Custom Recoil pulse on/off if possible.

Guess it would look like

DemulShooter.exe -target=[target] -rom=[rom] -onpulse 30 -off pulse 30

Would be a great addon  :cheers:
"One coin to rule em' all"

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Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
« Reply #3074 on: November 19, 2022, 05:44:56 am »
Hey Argonlefu!

Remember the possible [option] addon for demulshooter in order to be able to alter the output timings with parameters when starting games that needs them? Would be great to set the duration of the Custom Recoil pulse on/off if possible.

Guess it would look like

DemulShooter.exe -target=[target] -rom=[rom] -onpulse 30 -off pulse 30

Would be a great addon  :cheers:

Hi,

The question is : why would you need specific recoil values for different games ?

On/off timings are set for the device recoil, so that you can set the strenght based on what your solenoid need

Quicker timings will not result in more recoil impulse, but in a weaker recoil.

Impulse repetition is handled by Demulshooter with the custom recoil, as far as it is possible to do so

gstav

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Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
« Reply #3075 on: November 20, 2022, 08:11:34 am »
Yeah, i know, but I have several light-guns and where a Namco solenoid on a time crisis/point blank gun would preferably have a longer timing my HOTD4 machine gun really wants quicker. And as I can't set these in mamehooker it it would be a good option, but, yeah. This might only be a thing for  people with multiple solenoids/motors I guess

"One coin to rule em' all"

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Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
« Reply #3076 on: November 20, 2022, 09:29:04 am »
Ok, what's what I had in mind  ;)

Best advice I can give you for now :
Paremeters are set in the Demulshooter ini file, and if you change your guns, I bet you have to reopen demulshooter GUI to choose new gun ID ?

If you're not already doing it, you can create multiple Demulshooter config and just add a single file copy line in the ahk script ( or whatever) to overwrite the one in Demulshooter's folder
That way you can set timings as well, according to the gun you want. Just overwriting Demulshooter config will work
« Last Edit: November 20, 2022, 09:31:31 am by argonlefou »

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Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
« Reply #3077 on: November 20, 2022, 01:51:13 pm »
Hi argonlefou
I know that demulshooter doesn't support rpcs3, but are you able to eliminate the autoreloading on the house of dead 3 for PS3? as you did in the PC version, files on PS3 game folder are the same of PC version. can you look it?
Ps3 version is the only one that have a fast reloading speed almost like the real version on arcade cabinet. Or maybe you can import fast reloading on PC version?

Many thanks :notworthy:
« Last Edit: November 22, 2022, 04:52:49 pm by cangarujack »

gstav

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    • forum.arcadecontrols.com/index.php/topic,157861.0.html
Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
« Reply #3078 on: November 21, 2022, 10:54:18 am »
Ok, what's what I had in mind  ;)

Best advice I can give you for now :
Paremeters are set in the Demulshooter ini file, and if you change your guns, I bet you have to reopen demulshooter GUI to choose new gun ID ?

If you're not already doing it, you can create multiple Demulshooter config and just add a single file copy line in the ahk script ( or whatever) to overwrite the one in Demulshooter's folder
That way you can set timings as well, according to the gun you want. Just overwriting Demulshooter config will work

Yeah! That's the route I'm thing about! I actually have them all on either COM1 or COM2 so same ID for them, but yeah, guess just have the copy ini function for the few games needng a timing change will do. Adding a function just for me seems a bit overkill *lol* just want to have as few installents of DS as possible and only have 1 for all games now  :burgerking:
"One coin to rule em' all"

stevelaw83@yahoo.com

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Re: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
« Reply #3079 on: November 21, 2022, 04:35:16 pm »
Hi Argon, I noticed that on a recent update that outputs for a number of naomi games were added including ninjaslt but i'm still having a little trouble with this game, others such as lupinsho and manicpcn are all working great but not ninjaslt. Is this something you know about, or is it something i'm possibly not doing correct and should keep troubleshooting?

Thanks