Main > Lightguns
DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
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Endprodukt:
Thank you very much! It doesn't work, though :(
argonlefou:

--- Quote from: Endprodukt on April 20, 2016, 08:28:16 am ---Thank you very much! It doesn't work, though :(

--- End quote ---
Damn it :(

If you play the game without Demulshooter (windowed and full screen would both need a test), can you reload by firing on edge of the screen ? (bottom edge, just under bullets display seems to be the most consistent place)
Easy way to test is to let mouse cursor displayed (by default, enabling full screen start in Demul menu does not hide mouse)

Nevermind I'm an idiot...I found memory location of Ammunition Number, just need to write into to reload.....why didn't I start with this option!
Update will come soon
argonlefou:
TIme to update  to v2.3 ;D
I'll be damned if this is still not working now  >:D Don't forget to replace all MemoryData folder for those who update from a past version
Endprodukt:
Works! Awesome!

Does anyone have a mp4/flv previewvideo for ninjaslt?
argonlefou:
DemulShooter may have to change it's name...  :D

I'm adding support for "Silent Hill The Arcade" gun game unofficial port from Taito Type X
It's working good, just need to polish things to make it clean

Also, I worked on Model2 v1.1a, and next release will have support for Model2 shooting games.
It is absolutelly NOT to go against Howard and TS2 - I'll never support as much games as it supports - but by requests (and personnal needs) I had to make this so that swappable USB devices would not be a problem anymore with Model2
Moreover, all needed info to make TS2 work with Model2 1.1a (where to inject, where to NOP, etc..) will be available in my MemoryData folder for anyone who wants to make TS2 ini files :)
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