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DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
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Rhyader:
Hi, first of all many thanks for your work! The game "Plant vs Zombies" runs ok and demulshooter also works because the icon is green and  I can remove crosshair, but pressing "5" for credits does nothing....also "y" and "t" do nothing: can someone explain me why? Thanks!
Rhyader:
I found now that I can access test menu by pressing "tab" on keyboard but once in the test menu, I can't move the cursor and so I can't select any voice of the menu itself
argonlefou:
If you did download the game packed from someone else, he may have done it's own key configuration for the game standalone patch.
Look at the dk2win32.ini file in the shell folder, this is the patch config to set keys

DemulShooter is using the [5] keyboard key to change coin directly into the exe.
If it does nothing, you either have a modified/unknown exe version or something else blocking DemulShooter from writing into the process
Rhyader:
Thanks for answer; I have this in my "dk2win32.ini" :

 "[Options]
;Set to 1 to enable debug log
WriteDebugLog=0

[Controls]
;Valid keyboard entries: A to Z, Left, Right, Up, Down, F1 to F12, Num0 to Num9, NumLock, NumEnter, NumMinus, NumPeriod, NumPlus, NumSlash, NumStar
;   Esc, Grave, Minus, Equals, Backspace, Tab, Left Bracket, Right Bracket, CapsLock, Semicolon, Apostrophe, Backslash, Return, Left Shift, Right Shift
;   Comma, Period, Slash, Left Control, Right Control, Left Alt, Right Alt, Insert, Delete, Home, End, PgUp, PgDn, Space, SysRq, Scroll Lock, Pause
;Valid xinput entries for pad #1: XINPUT1_A, XINPUT1_B, XINPUT1_X, XINPUT1_Y, XINPUT1_LEFT_SHOULDER, XINPUT1_RIGHT_SHOULDER, XINPUT1_BACK, XINPUT1_START
;   XINPUT1_LEFT_THUMB, XINPUT1_RIGHT_THUMB, XINPUT1_DPAD_UP, XINPUT1_DPAD_DOWN, XINPUT1_DPAD_LEFT, XINPUT1_DPAD_RIGHT
;   XINPUT1_LEFT_ANALOG_UP, XINPUT1_LEFT_ANALOG_DOWN, XINPUT1_LEFT_ANALOG_RIGHT, XINPUT1_LEFT_ANALOG_LEFT
;   XINPUT1_RIGHT_ANALOG_UP, XINPUT1_RIGHT_ANALOG_DOWN, XINPUT1_RIGHT_ANALOG_RIGHT, XINPUT1_RIGHT_ANALOG_LEFT, XINPUT1_LEFT_TRIGGER, XINPUT1_RIGHT_TRIGGER
;Valid xinput entries for pad #2, #3 and 4: Same as #1, just replace 1 by the right number. Example XINPUT3_B for PAD 3 BUTTON B instead of XINPUT1_B
;Valid mouse entries: MOUSE_UP, MOUSE_DOWN, MOUSE_LEFT, MOUSE_RIGHT, MOUSE_WHEEL_UP, MOUSE_WHEEL_DOWN, MOUSE_BUTTON_LEFT, MOUSE_BUTTON_RIGHT, MOUSE_BUTTON_MIDDLE
Quit=Esc
ClosePVZ=Tab"


Can you please tell me where to find the "correct" .ini for your Demulshooter? Or how to correct this one I have? Thanks!
argonlefou:
There is no "correct" ini for DemulShooter: as stated in the last reply, DemulShooter is not using that ini file (which is only used to set Keys for the patcher dll to allow the game to run and bypass protections) but is directly writing into the process memory to add credit
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