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DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...) |
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argonlefou:
--- Quote from: anananh on December 30, 2024, 04:02:18 am ---Hi argonlefou, Thank you for this topic. I read in another forum that someone could use wiimote with a Dolphin Bar mode 2, using your plugin for Tomb Raider, the "TombRaider_MousePlugin_v2.0.zip". I would like to try that one for Tomb Raider but I can't download that plugin. Would you please share it here? Thank you very much! --- End quote --- Here you go ! |
Tarrantx:
Hi argonlefou, thank you for all of the amazing work you have done. Your wiki is fantastic and I have been using it to set up Demulshooter with Mamehooker in a lot of games. I don't want to be a pain but, I did have House of the Dead: Scarlett Dawn working. But then it just stopped. Recoil and damage hooking just stopped, and after many hours, I haven't been able to get it back. To keep things simple, from what I can see using your Outputs and running in verbose, when a game hooks properly I see something like: 21:49:28.180605 : Attached to Process BudgieLoader.exe, ProcessHandle = 928 21:49:28.180605 : BudgieLoader.exe = 0x00EA0000 21:49:28.182604 : Custom output data will be stored at : 0x00E60000 But with HOTD:SD I get: 00:53:28.129436 : MainWindowTitleTeknoParrot - House of the Dead: Scarlet Dawn 00:53:28.129436 : Attached to Process Hodzero-Win64-Shipping.exe, ProcessHandle = 1052 00:53:28.130434 : Hodzero-Win64-Shipping.exe = 0x0000000140000000 00:53:28.329326 : MD5 hash of G:\CoinOPS Collections - The Arch's TeknoParrot Collection\collections\TeknoParrot\roms\The House of the Dead Scarlet Down\App\Hodzero\WindowsNoEditor\Hodzero\Binaries\Win64\Hodzero-Win64-Shipping.exe = cde48c217d04caa64ee24a72f73dcce4 00:53:28.330318 : MD5 Hash is corresponding to a known target = Hodzero-Win64-Shipping.exe - Original Dump 00:53:28.337324 : Cannot read memory at address 0x000000000000021C Not sure if I am on the right track here, not giving a "Custom output data will be stored at" result. I would not be asking if I hadn't already started from scratch again in every way possible. It's more about the mystery than wanting to play the game :) |
argonlefou:
The "Custom output data" line is not in the log because I'm not using any custom output data for that game, so there is no need to create memory space to store them. What's more interresting is the warning about the binary MD5 Did you change your hod:sd exe ? Or patched it for anything ? Having a totally different exe could explain why memory location are different and outputs not working It can't rule out a bug in a more recent version of DemulShooter than the one you used to have last time you played HOd:Sd as I remember trying some (unsuccessfull) stuff on HOD:SD a few month ago. |
Tarrantx:
Thanks for your advice. You reminded me that I had been using an older version and, while I thought I had checked that, when I went back to running DemulShooter 10.4.3, it worked!!! Also, the newer versions were showing an unhandled excection error when running HODSD: C:\Users\Admin\Downloads\DemulShooter_v13.5>DemulShooterX64.exe -target=alls -rom=hodsd -v C:\Users\Admin\Downloads\DemulShooter_v13.5> Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object. at DsCore.MameOutput.Wm_OutputHelper.SendValues(List`1 Outputs) at DemulShooterX64.DemulShooterWindowX64.ReadAndSendOutput_Thread() at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() |
argonlefou:
--- Quote from: Tarrantx on January 01, 2025, 08:44:36 am ---Thanks for your advice. You reminded me that I had been using an older version and, while I thought I had checked that, when I went back to running DemulShooter 10.4.3, it worked!!! Also, the newer versions were showing an unhandled excection error when running HODSD: C:\Users\Admin\Downloads\DemulShooter_v13.5>DemulShooterX64.exe -target=alls -rom=hodsd -v C:\Users\Admin\Downloads\DemulShooter_v13.5> Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object. at DsCore.MameOutput.Wm_OutputHelper.SendValues(List`1 Outputs) at DemulShooterX64.DemulShooterWindowX64.ReadAndSendOutput_Thread() at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() --- End quote --- Yup, I'll have to check that again. |
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