Main > Lightguns
DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
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DMB77:
Hey Argon, would it be possible to get Demulshooter working for the game(s) Railbreak, and/or MutantZone?  They are both 2 player games, but player 2 has to use mouse or gamepad,  I'd love to use two light guns for those games. Thanks in advance.
argonlefou:

--- Quote from: DMB77 on September 28, 2024, 07:40:43 am ---Hey Argon, would it be possible to get Demulshooter working for the game(s) Railbreak, and/or MutantZone?  They are both 2 player games, but player 2 has to use mouse or gamepad,  I'd love to use two light guns for those games. Thanks in advance.

--- End quote ---
I was asked to look at Mutant Zone a few weeks(month?) ago and, although the game looks like a very old school, basic, ans easy to work program.....it turned out to be made out of some ready-to-go game engine and just like Blue Estate or other UnrealEngine based game, has all needed values and code layered so much that I can't follow it like I usually do 😓

As for Railbreak, I don't even want to look into that kind of modern and not-arcade game as I'm pretty sure it will leads to nothing but headache.
On top of that, I find it ....fun that the devs are using their "sinden compatible" game as a selling argument when they are not able to handle 2 lightguns at the same time.
I don't really want to lose time to fix what should have been done initially, and letting them get the money out of it.
BunkMoreland2:
Thanks for developing such a useful tool. I'm trying to get Rabbids Hollywood Arcade to launch and use Sinden Light guns but it goes to a black screen. Log files are attached. I suspect USB port conflict issue, but I have tried removing all USB devices including mouse and keyboard, uninstalling from device manager, rebooting and VNCíng in and it still won't launch. Demulshooter seems to hook correctly and I can see/use the guns in DSDiag. Demulshooter output seems normal (coordinate issues are because guns were pointing at floor, but the Rabbids log output seems to loop on the following output. All help greatfully received!

[Debug :RHA DemulShooter Plugin] DemulSHooter_Plugin.Update() => PlayerList.Length = : 4
gstav:
tested newest Flycast 2.4 and I saw that it dont hook on House of the Dead 2 (red DS target), the olde Flycast 2.3 works though (green DS target).
Might be something changed in the emu I guess  :angel:
argonlefou:

--- Quote from: BunkMoreland2 on October 22, 2024, 07:59:17 pm ---Thanks for developing such a useful tool. I'm trying to get Rabbids Hollywood Arcade to launch and use Sinden Light guns but it goes to a black screen. Log files are attached. I suspect USB port conflict issue, but I have tried removing all USB devices including mouse and keyboard, uninstalling from device manager, rebooting and VNCíng in and it still won't launch. Demulshooter seems to hook correctly and I can see/use the guns in DSDiag. Demulshooter output seems normal (coordinate issues are because guns were pointing at floor, but the Rabbids log output seems to loop on the following output. All help greatfully received!

[Debug :RHA DemulShooter Plugin] DemulSHooter_Plugin.Update() => PlayerList.Length = : 4

--- End quote ---
I'm unfortunatelly unable to check BepInEx logfiles for now,
I'll try to remember to come back to your messages in a few weeks.
Looking at the DemulShooter log, you have a (good) already patched version of the game that should run on its own : does the game starts normally (without black screen) if you remove BepInEx plugin files ? (Removing winhtttp.dll file should be enough)


--- Quote from: gstav on October 24, 2024, 04:19:48 am ---tested newest Flycast 2.4 and I saw that it dont hook on House of the Dead 2 (red DS target), the olde Flycast 2.3 works though (green DS target).
Might be something changed in the emu I guess  :angel:

--- End quote ---
Yes something happened : the exe file changes memory addresses every single time it is compiled ....so....it's normal ton see DS not beeing able to hook it. I'll do that later

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