Main > Lightguns |
DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...) |
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totoplay:
Demul and Model 2 are working great with v4. HOTD3 -> No shoot both players DOLPHIN -> Same problem as before I am using Arcade Guns (no middle mouse allowed), could it be the reason? |
nightkiller05:
The are any tutorial to config aimtrack guns in dolphin out there? Enviado desde mi SM-G531H mediante Tapatalk |
argonlefou:
--- Quote from: nightkiller05 on July 18, 2016, 05:34:06 pm ---The are any tutorial to config aimtrack guns in dolphin out there? Enviado desde mi SM-G531H mediante Tapatalk --- End quote --- As I said, read carrefully the README file that comes with the zip. Everything is explained inside in the Dolphin section (clearly enough I hope ! ;D) --- Quote from: totoplay on July 18, 2016, 05:27:21 pm ---Demul and Model 2 are working great with v4. HOTD3 -> No shoot both players DOLPHIN -> Same problem as before I am using Arcade Guns (no middle mouse allowed), could it be the reason? --- End quote --- First I'm very very very sorry that I missed your 1st message :( So let's see ... HOD3 : If TS2 is working we can assume you got the good version of the game. You said both triggers were not working, but are the axis working ? can you move both cursors ? And to be sure that everything is setting up nicely run demulshooterfor HOD3 and with the -v command at the end, and please copy here the result of the debug.txt file DOLPHIN: You'll have to help me by giving some details, before we go deeper to resolve this : - Exact version of Dolphin ? - Are "arcade guns" made with aimtrak ? if so, can you configure your buttons ? - Same as before, run demulshooter with a -v so that I can have the debug.txt |
fjser:
argonlefou - Thanks for the new version. I now have it working my arcade cabinet for all modes/games you outlined. I was able to tweak hyperspin front end for all the settings you mentioned, so if anyone using it has problems, just ping here and I can see if I can help. i did notice a couple issues with the readme file that may cause some of the confusion: - In section 4 - Execution, under target, you dont have dolphin5 listed for dolphin 5.0. I figured it out from the example you gave later in the document. - Under player 2 config in dolphin, you may want to mention to leave the player 2 set as Keyboard/Mouse regardless of what position the aimtrak is in the list. I almost changed it before i realized how exactly you did this :) Once i figured out those two things, its now working 100% for me! Dolphin works even better than using real wiimotes. the only issue i have left to figure out is how to reload in House of the DEad 2 and 3 on Wii. (Ghost squad lets me move outside the screen, and overkill works by hitting A button or shaking the remote). Thanks again for such an awesome tool. Im seeing a light gun party in my near future. |
argonlefou:
--- Quote from: fjser on July 18, 2016, 10:33:57 pm ---argonlefou - Thanks for the new version. I now have it working my arcade cabinet for all modes/games you outlined. I was able to tweak hyperspin front end for all the settings you mentioned, so if anyone using it has problems, just ping here and I can see if I can help. i did notice a couple issues with the readme file that may cause some of the confusion: - In section 4 - Execution, under target, you dont have dolphin5 listed for dolphin 5.0. I figured it out from the example you gave later in the document. - Under player 2 config in dolphin, you may want to mention to leave the player 2 set as Keyboard/Mouse regardless of what position the aimtrak is in the list. I almost changed it before i realized how exactly you did this :) --- End quote --- Thanks, I'm glad it's working somewhere else :D And thanks again for the README, this is exactly the kind of review I was waiting for ! Big typo indeed for the target list, it was updated in the -h command help but not in the README file, that may explain some issues people got just before your message :embarassed: dolphin 4.0.2 is set by -target=dolphin4 dolphin 5.0 is set by -target=dolphin5 As for Dolphin, you're right, I forgot this point ! Moreover I noticed the step numbers were totally fu**ed up after 5) or 6).... I updated the zip with the new README (no change to the program) --- Quote from: fjser on July 18, 2016, 10:33:57 pm ---Once i figured out those two things, its now working 100% for me! Dolphin works even better than using real wiimotes. the only issue i have left to figure out is how to reload in House of the DEad 2 and 3 on Wii. (Ghost squad lets me move outside the screen, and overkill works by hitting A button or shaking the remote). --- End quote --- For House of dead, set B button for 'click 0' | 'click 1' (you can do this in Dolphin config by right clickin a button and adding manually values for it, then use the | OR button, or directly edit the WiimoteNew.ini) Then set the IR/Hide button to "click 1" That way, right clicking will hide the Wiimote (out of screen) and shoot at the same time -> Reload ;) In martian Panic, you have to set your right click to IR/Hide too to reload (no need to fire at the same time). Too bad this game has a crosshair we can't remove :( |
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