Main > Lightguns
DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)
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totoplay:
Demul and Model 2 are working great with v4.
HOTD3 -> No shoot both players
DOLPHIN -> Same problem as before

I am using Arcade Guns (no middle mouse allowed), could it be the reason?
nightkiller05:
The are any tutorial to config aimtrack guns in dolphin out there?

Enviado desde mi SM-G531H mediante Tapatalk

argonlefou:

--- Quote from: nightkiller05 on July 18, 2016, 05:34:06 pm ---The are any tutorial to config aimtrack guns in dolphin out there?

Enviado desde mi SM-G531H mediante Tapatalk

--- End quote ---
As I said, read carrefully the README file that comes with the zip. Everything is explained inside in the Dolphin section (clearly enough I hope !  ;D)


--- Quote from: totoplay on July 18, 2016, 05:27:21 pm ---Demul and Model 2 are working great with v4.
HOTD3 -> No shoot both players
DOLPHIN -> Same problem as before

I am using Arcade Guns (no middle mouse allowed), could it be the reason?

--- End quote ---
First I'm very very very sorry that I missed your 1st message :(
So let's see ...
HOD3 :
If TS2 is working we can assume you got the good version of the game.
You said both triggers were not working, but are the axis working ? can you move both cursors ?
And to be sure that everything is setting up nicely  run demulshooterfor HOD3 and with the -v command at the end, and please copy here the result of the debug.txt file

DOLPHIN:
You'll have to help me by giving some details, before we go deeper to resolve this :
- Exact version of Dolphin ?
- Are "arcade guns" made with aimtrak ? if so, can you configure your buttons ?
- Same as before, run demulshooter with a -v so that I can have the debug.txt

fjser:
argonlefou -

Thanks for the new version. I now have it working my arcade cabinet for all modes/games you outlined. I was able to tweak hyperspin front end for all the settings you mentioned, so if anyone using it has problems, just ping here and I can see if I can help.

i did notice a couple issues with the readme file that may cause some of the confusion:

 - In section 4 - Execution, under target, you dont have dolphin5 listed for dolphin 5.0. I figured it out from the example you gave later in the document.

- Under player 2 config in dolphin, you may want to mention to leave the player 2 set as Keyboard/Mouse regardless of what position the aimtrak is in the list.  I almost changed it before i realized how exactly you did this :)

Once i figured out those two things,  its now working 100% for me!  Dolphin works even better than using real wiimotes.  the only issue i have left to figure out is how to reload in House of the DEad 2 and 3 on Wii.  (Ghost squad lets me move outside the screen, and overkill works by hitting A button or shaking the remote).

Thanks again for such an awesome tool. Im seeing a light gun party in my near future.


argonlefou:

--- Quote from: fjser on July 18, 2016, 10:33:57 pm ---argonlefou -

Thanks for the new version. I now have it working my arcade cabinet for all modes/games you outlined. I was able to tweak hyperspin front end for all the settings you mentioned, so if anyone using it has problems, just ping here and I can see if I can help.

i did notice a couple issues with the readme file that may cause some of the confusion:

 - In section 4 - Execution, under target, you dont have dolphin5 listed for dolphin 5.0. I figured it out from the example you gave later in the document.

- Under player 2 config in dolphin, you may want to mention to leave the player 2 set as Keyboard/Mouse regardless of what position the aimtrak is in the list.  I almost changed it before i realized how exactly you did this :)


--- End quote ---
Thanks, I'm glad it's working somewhere else  :D
And thanks again for the README, this is exactly the kind of review I was waiting for !
Big typo indeed for the target list, it was updated in the -h command help but not in the README file, that may explain some issues people got just before your message  :embarassed:
dolphin 4.0.2 is set by -target=dolphin4
dolphin 5.0 is set by -target=dolphin5

As for Dolphin, you're right, I forgot this point !
Moreover I noticed the step numbers were totally fu**ed up after 5) or 6)....

I updated the zip with the new README (no change to the program)


--- Quote from: fjser on July 18, 2016, 10:33:57 pm ---Once i figured out those two things,  its now working 100% for me!  Dolphin works even better than using real wiimotes.  the only issue i have left to figure out is how to reload in House of the DEad 2 and 3 on Wii.  (Ghost squad lets me move outside the screen, and overkill works by hitting A button or shaking the remote).

--- End quote ---
For House of dead, set B button for 'click 0' | 'click 1' (you can do this in Dolphin config by right clickin a button and adding manually values for it, then use the | OR button, or directly edit the WiimoteNew.ini)
Then set the IR/Hide button to "click 1"

That way, right clicking will hide the Wiimote (out of screen) and shoot at the same time -> Reload  ;)

In martian Panic, you have to set your right click to IR/Hide too to reload (no need to fire at the same time). Too bad this game has a crosshair we can't remove :(
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