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Author Topic: DemulShooter (Dual light gun on DEMUL, Model2, Dolphin, Silent Hill, etc...)  (Read 105691 times)

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argonlefou

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I noticed when playing Sammy Atmosiwave games the aim is off , looked into the test menu to see if i could calibrate the guns but see no options there .

Does Demulshooter fix the offset ?
No, I didn't change anything in the Atomiswave position handling. Lightguns should act like a 1P mouse
Some of these game have a calibration procedure in the TEST menu, but it's not a good one and will cause offset (there is a mention of that issue in the User Guide)

Well ya got me thinking phasermaniac...I think Argons software here takes care of the ids going into the game.

I THINK what might be happening is those IDs still in the m2.ini might be interfering with whatever IDs demulshooter uses to get the guns up and running. 

So I tested it...just entered a couple random numbers for RawDevP1 and RawDevP2.  (6 and 9 I think?  Again, just random numbers).

Lo and behold...no more flickering crosshairs...dead on accuracy every single trigger pull!!

Thanks for the tip on those settings though.  I think the key is to make sure whatever random numbers you use are not actually present on your machine by a joystick or mouse or anything of the like.

Whatever the real deal is, this fixed my last and final issue!
To be honest I don't know what these ID (in the model2 ini file) are _really_ doing.
I just blocked some of the emulator device handling procedure and assumed (and it seems like I was wrong) that it would work with any ID numbers because it always worked at home, whatever ID I have in this model 2 ini file

So it's a great news if this parameter is the faulty one
I'll add a note about it in the user guide ! Thanks :)

jonbenderr

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No problem!  Glad I could help out a bit and not just ask dumb questions around here!  :)

I HOPE this helps others who might be having issues.

phasermaniac

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I finally had aliens extermination working. I had a problem with the flasher asI use crt guns.
But I ged 00D spawn error or something similar, I think when I press 2p start but not sure. Any Advise?

bryhud

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Looks like we should be seeing Lindbergh emulation in Techno Parrot soon! HOTD4, Let's Go Jungle, Rambo among others!

phasermaniac

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Amazing! I wish they run for me
I'm having problems with some games like operation ghost and elevator action to work because of my graphics config:
I use an ati hd 6950 with crt emudriver and crt, If anyone uses a similar config letme know please

dgrace

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Teknoparrot just released support for Lindbergh.  Only After Burner and Outrun 2SP are supported but I imagine support for the remaining games will follow soon.  Can't wait for HOTD4, Rambo, Let's Go Jungle, 2Spicey, etc.  Almost there.  No win7 support yet for the first two supported lindbergh games but i'm sure someone will figure that out soon.  Hope so cause I hate Win10:) ;D

Snoopy456

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Hello, I m using DemulShooter for the game "Let's go island" with Touchmote+wiimote with 2 players, it works fine but I have a problem.
I want to play using only Wiimote, but the "2 player start" not working on teknoparrot so I m using the option "-parrotloader", it works if I presss the key "1" and "2" on keyboard but impossible to configure this key on touchmote.
I have trying with Numpad too, it s like one application use logical key and other physical key.

Someone have a tips to make the game working without keyboard ?

Edit: ok, sorry , it seem it's a problem on the last Touchmote version, impossible to emulate keyboard at all.
« Last Edit: April 14, 2018, 09:43:44 am by Snoopy456 »

argonlefou

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Hello, I m using DemulShooter for the game "Let's go island" with Touchmote+wiimote with 2 players, it works fine but I have a problem.
I want to play using only Wiimote, but the "2 player start" not working on teknoparrot so I m using the option "-parrotloader", it works if I presss the key "1" and "2" on keyboard but impossible to configure this key on touchmote.
I have trying with Numpad too, it s like one application use logical key and other physical key.

Someone have a tips to make the game working without keyboard ?

Edit: ok, sorry , it seem it's a problem on the last Touchmote version, impossible to emulate keyboard at all.

I don't really know Touchmote but you can try Autohotkey, it should be able to capture Gamepad Buttons and make them send Keyboard input
Autohotkey keyboard inputs are working fine with -parrotloader

Snoopy456

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Yep, but it will be an factory just to play a game ^^.
DemulShooter is rly a good application to make it easier and lighter. Sad we can't configure the key but the problem is from Touchmote, It don't work too on text editor, I m asking help to Touchmote dev ATM.

Better to find why Touchmote don't work on my configuration, it s not normal.

Quote
I don't really know Touchmote
In fact (when it work) you can bind directly all wiimote command (axes and buttons) to everything you want mouse/keyboard/joypad just with some drag and drop (and can change profiles on the fly). It rly help too for wimmote management, pairing, ect ... A must have to use wiimote on Demulshooter.

Another time, thx for your app  :), I m blocked for the moment but don't care, I m sure to use it later.

  
 

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