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All Killer, No Filler MAME Gamelists Directory
yotsuya:
--- Quote from: thomas_surles on April 23, 2016, 07:31:59 pm ---
--- Quote from: yotsuya on April 23, 2016, 07:06:15 pm ---
--- Quote from: dmckean on April 23, 2016, 05:57:40 pm ---
--- Quote from: thomas_surles on April 22, 2016, 10:28:31 pm ---no who wants to take the time and do one for the nes, snes, and genesis?
I know it's hit or miss, but there are a lot of games that work great on a cab like battle toads.. and I'm drawing a blank... but others
--- End quote ---
It would be a huge undertaking and would take at least as long as this list did to put together. With NES it would be rather easy. Between Playchoice 10 and Nintendo VS. you'll already have about 80-90% of the stuff that will work really well in a cabinet.
There's a ton of Genesis games that will work well in a cabinet, probably at least 90. Same thing with the Turbografx 16, there's probably 35 high quality shmups alone.
Once you get to the SNES, they added shoulder buttons and controls can get awkward in an arcade cabinet. They'll work, but you'll spend a lot of time with every game finding the best mappings.
--- End quote ---
Although I'm not a fan of console games in my arcade cab based on my experience with it, I would concur with Dave that the NES games are fine, but the SNES and above just don't feel right. Damn shoulder buttons.
--- End quote ---
maybe I should take the time to do a write up 4 or less button snes games with the perfect layout.
battle toads in battlemaniacs for example is great on a cab.
--- End quote ---
That would be useful.
dmckean:
--- Quote from: yotsuya on April 23, 2016, 07:06:15 pm ---Although I'm not a fan of console games in my arcade cab based on my experience with it, I would concur with Dave that the NES games are fine, but the SNES and above just don't feel right. Damn shoulder buttons.
--- End quote ---
I thought it would be cool back when I built my first stick, but it really wasn't. Even for older games I prefer controllers. I keep two of each of the originals around with usb adapters.
DrakeTungsten:
--- Quote from: dmckean on April 23, 2016, 05:57:40 pm ---
--- Quote from: thomas_surles on April 22, 2016, 10:28:31 pm ---no who wants to take the time and do one for the nes, snes, and genesis?
I know it's hit or miss, but there are a lot of games that work great on a cab like battle toads.. and I'm drawing a blank... but others
--- End quote ---
It would be a huge undertaking and would take at least as long as this list did to put together. With NES it would be rather easy. Between Playchoice 10 and Nintendo VS. you'll already have about 80-90% of the stuff that will work really well in a cabinet.
There's a ton of Genesis games that will work well in a cabinet, probably at least 90. Same thing with the Turbografx 16, there's probably 35 high quality shmups alone.
Once you get to the SNES, they added shoulder buttons and controls can get awkward in an arcade cabinet. They'll work, but you'll spend a lot of time with every game finding the best mappings.
--- End quote ---
Yes, I've done just that for every game in my favorites lists. Over half my console games required button mapping which deviated from the standard mapping I have for the console. If somebody takes on the job (of both creating the lists and finding the best button mapping per game), perhaps my documentation can help create a starting point. Even given that my idea of a good mapping scheme for any individual game may be at odds with a majority view, it seems my 50 or so console game documentation would make a better starting point than starting from scratch.
I'm attaching two example game documents, one SNES game and one Genesis game. I have a six-button control panel. The bottom row is a red button, then a blue one, and then a yellow one. The top row goes orange, blue yellow. So the larger-sized circles represent the physical layout of the buttons. The roman numeral in the top right indicates the number of simultaneous players (as far as I'm concerned, hot-seat or taking-turns games may as well be single-player). The circles below the roman numeral indicate the button sequence which gets you from the initial screen to actually playing the game.
BadMouth:
Calling it DONE for now! Batch file & final tallies are on the first post.
I have no intention of being obligated to keep this updated through revisions of MAME, but I may add on a missed game here and there.
It's not the list to end all lists, but it gives someone a reasonable starting point for whittling it down to their own tastes.
630 isn't an unrealistic number of games to play test over time.
Thanks to all that contributed. :cheers:
Frank Drebin:
Awesome! :applaud:
This should be a sticky. I PM'd Saint but no reply.
I'll be using a second Mame wheel on my hyperspin setup with just these games. Same game/CHD folders but just using the batch files to edit the wheel images. That way I still have a full wheel to "show off" (themes only) and an actual usable wheel.
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