Main > Driving & Racing Cabinets
Hacking Hydro Thunder..err Offroad Thunder (Updated)
Le Chuck:
Bump for some ORT Analog luv!!!
Howard_Casto:
I need to fix the ff issue in 2k6 first. I'm just going to copy over the fxt wrapper and make changes, so it doesn't make much sense to work on this until I get this last bug sorted out.
VirtuaIceMan:
Just going back to Hydro Thunder for a sec; the standalone Eurocom version works fine via dgVoodoo's DirectX dlls, meaning you can run it in HD resolutions (1440x1080 for example). It looks awesome!
The MAT3 versions do some weird rendering tricks, so dgVoodoo won't work with them.
http://dege.freeweb.hu/dgVoodoo2.html
I'm currently grabbing screenshots of old racing games up-rezzed to HD. Some really look good (Colin McRae Rally 1 for example: http://forums.codemasters.com/discussion/47401/colin-mcrae-rally-1-in-hd).
Howard_Casto:
I took a look at the cheat engine file I've made for this game. I think we pretty much have everything we need, it's just a matter of me plugging it in. With that in mind I might go ahead and start on this one as I can plug in the new ff code later. I'm busy atm though so it might be next week before I get to do anything fun.
Howard_Casto:
You guys guilted me into it. I started converting outrun fxt into offroad thunder fxt. I hooked up the VR buttons thus far, which isn't much, but it lets me know how well the game is going to handle memory writes. So far so good.... I'll work on it a little bit each night if I'm not too tired.
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