Main > Driving & Racing Cabinets
Hacking Hydro Thunder..err Offroad Thunder (Updated)
Howard_Casto:
Yeah so I tested and the game takes to simulated key presses quite well. In my test I monitored the "1" key and pressed Enter whenever it was pressed. Worked just great. If your start button is already mapped to enter, then you are still good to go.
I agree with your assessment... considering how odd the keys in question are, I don't really see any need to block them. Enter, Backspace, Escape, Home and End aren't going to be used as gameplay keys on any person's cab. While up might I don't exactly see a problem with accidentally selecting a mirror map in the menus.
As for the hardcoding on the joystick.... ehh... I don't know. I might have to block that considering buttons 2 and 3 are probably used on most people's wheels.
Can't the profilers remap a button's position though? Like remap button 1 to show up as button 9 or what have you? Mapping around the problem buttons might be another solution.
BadMouth:
--- Quote from: Howard_Casto on February 14, 2016, 12:00:21 am ---profilers remap a button's position though? Like remap button 1 to show up as button 9 or what have you? Mapping around the problem buttons might be another solution.
--- End quote ---
Yeah, profiler can reassign anything to anything except for the clutch pedal.
It will work for people with Logitech wheels anyway, which are the majority.
Would it be possible to block the game from recognizing the buttons while still allowing a program like joy2key or autohotkey to recognize it and post the keys?
Out of curiosity, have you played the game with analog steering yet?
Howard_Casto:
Yes, but it's an all or nothing deal. If I block buttons I also block analog axis. Mind you I probably need to do that anyway to get an analog brake and gas.
Howard_Casto:
No I haven't played it yet. I'll be using the Outrun FXT wrapper, so what I'm doing right now is looking for bugs so when I copy it to a new folder I don't have to maintain two builds separately.
What I did was let the car sit on the road and gradually increased the value and made the wheels turn. Then I tried it with a few values (locked in place) to make sure it was indeed turning gradually instead of off/on like it is now.
Howard_Casto:
I guess I should be working on this huh..... Currently setting up games on my rig, one at a time. I have a new version of Outrun FXT ready, so I'll release that first and then modify it for this.
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