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Hacking Hydro Thunder..err Offroad Thunder (Updated)

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Howard_Casto:
Well it's one of those deals where it's so screwed up that I'm not sure how to tackle it. 

In the arcade obviously start gets you through all the menus.  While in the menus the three colored circles for various settings represent the three view buttons.... you use them to activate any of the options and if you bring up the secret code menu, you press the view buttons to enter it.... they represent the numbers 1-3. 

In this port start doesn't really do anything other than get you off the title screen.  The view button acts as start and the nitro button of all things acts as back.  While in the selection menu pressing the actual start button brings up the secret code prompt.  After it's up, the pause button (yes there is a pause button AND a start button) types a 1, up on the d-pad types a 2 and pressing start again gives you a 3. 

Oh and even though all the menus clearly show that you should be able to press the gas pedal to select stuff.... it doesn't do anything in the menus. 

To make matters even worse, you can't remap the start or pause buttons in any of the MAT games. 

So yeah... how do I sort out this cluster****?

twistedsymphony:
is there a way to determine what screen you're on and based on that map whatever control the original arcade game used to whatever the MAT version expects?

Howard_Casto:
Maybe.... much like 2k6 and most arcade 2 pc ports, the menu is original to the pc and uses it's own set of values while the actual in-game action uses another. 

I can most likely get start to work again by editing some code, but I'm unsure about how to do the view buttons.  I can certainly get the button they've given us to act as vr 1, but the other two I'm making don't exist as far as the game is concerned, so I don't know the best way to get them to control the other two functions.

BadMouth:
It doesn't have to work exactly like the arcade.

I wasn't even aware the secret menu was there.  If a keyboard key does the same thing as up on the d-pad, then there is something we can use for a workaround.  I'll mess around with it later tonight and see how it works.

Howard_Casto:
Well that's the thing.  After playing with it some more, the menu is hard-coded.  Even stranger is the fact that some functions do NOT have a keyboard binding.  Joystick button 10 brings up the secret menu for example and button 9 pauses.  Button 2 on the gamepad is the "ok" or enter button and button 3 is always back/cancel.  Oddly enough the one mapped to up seems to work.  It's auto-mapped to any useable "up" axis or hat on the gamepad.
The keyboard start and pause control the MAT pop-up menu, so they don't work. 

So to fix it the menu code would have to be scrapped completely and the wrapper would have to take assigned buttons and translate them to the hardcoded joystick inputs and pass them along.

So all that complaining about MK9 having hardcoded keyboard inputs.... they've been doing this crap since the midway days. 

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