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Hacking Hydro Thunder..err Offroad Thunder (Updated)

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Howard_Casto:

--- Quote from: BadMouth on February 02, 2016, 07:24:43 am ---The programmers must have been given zero time to work on MAT3.  I mean a collection of arcade driving games without analog input?!?!
(while MAT2 only had a few driving games, but supported analog input)
The mind boggles.

--- End quote ---

Well that's the thing that doesn't make a lot of sense to me.  IMHO it would take more time to convert a game like this to use digital inputs than it would just to implement the game properly.  It was the end of Midway's run though.... they probably did good just to scrape enough resources together to release the thing. 

BadMouth:

--- Quote from: Howard_Casto on February 02, 2016, 01:50:41 pm ---
--- Quote from: BadMouth on February 02, 2016, 07:24:43 am ---The programmers must have been given zero time to work on MAT3.  I mean a collection of arcade driving games without analog input?!?!
(while MAT2 only had a few driving games, but supported analog input)
The mind boggles.

--- End quote ---

Well that's the thing that doesn't make a lot of sense to me.  IMHO it would take more time to convert a game like this to use digital inputs than it would just to implement the game properly.  It was the end of Midway's run though.... they probably did good just to scrape enough resources together to release the thing.

--- End quote ---

Not sure if it being released on a bunch of different platforms had anything to do with it, but I did notice references to xbox and ps2 while browsing the games with a hex editor.  Gamecube could have been in there abbreviated somehow and I just didn't pick up on it.

From what I've read online, the controls were much better on the gamecube version.
I assume that means actual analog control was working on the gamecube, but not any of the other ports.
The SF Rush games are just unplayable without analog control. 
Those games were specifically mentioned as being much more playable on the gamecube version.

I'm not a Nintendo fanboy, but maybe this is one of those cases of Nintendo holding 3rd party devs to a higher standard than other manufacturers.

Howard_Casto:
It probably is.  Nintendo won't force you to make a good game, but they will force you to make a functional one, even if they have to step in and do the work themselves (according to stories about Iwata that people have been sharing since his passing). 

Howard_Casto:
So I can't sleep and I spent about 20 min on this game again. 

I found the time left and time remaining addresses.  Why am I messing around with those instead of looking for the analog values?  Well the rounds in this game are super short and I need to be able to let the boat sit on the water while I mess with the values.  Now I can freeze the time, so that makes things a lot easier.  Also if I write a wrapper for this game I can add those as mamehooker outputs, so that's cool. 

MrThunderwing:
Oh man, colour me very interested in this hacking project. I LOVE Hydro Thunder. Playing it with FFB would be amazeballs.

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