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Auto switching Nanao MS2930 with Arduino.

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DebGugel:
Can you please share some more details here?
I want to know about the specifications of the all hardware components you are using.
Also share the schematic if you can share please.

seo expert

chrisvg:

--- Quote from: DebGugel on January 18, 2016, 01:02:51 pm ---I want to know about the specifications of the all hardware components you are using.
Also share the schematic if you can share please.

--- End quote ---

Hi Deb,

If you click the 123d.circuits.io link in my original message you will see a breadboard circuit layout with components.

The components I used are: Arduino Uno, 2x 10k Resistor, 1x 2.2k Resistor, 1x 56k Resistor, 2x N-Channel MOSFET 60V 30A.

Hope this helps!

burn_654:
You mention Radiant Silvergun - is this the arcade version running on Mame or a Saturn emulator like SSF? If it's the latter I never had luck running the game in native res. on a 15khz display...though the details escape me as it's been a while. I just remember going with the Saturn emu and dealing with it being in interlaced mode. Which emu is supporting the resolutions changing?

chrisvg:

--- Quote from: burn_654 on April 08, 2016, 04:47:33 pm ---You mention Radiant Silvergun - is this the arcade version running on Mame or a Saturn emulator like SSF? If it's the latter I never had luck running the game in native res. on a 15khz display...though the details escape me as it's been a while. I just remember going with the Saturn emu and dealing with it being in interlaced mode. Which emu is supporting the resolutions changing?

--- End quote ---

Playing it using GroovyMAME, it automatically switches modes between the game itself (low res) and the title screen (high res).  I've only tried it on my tri-sync monitor and never experienced any issues.

burn_654:
Good to know, thank you!

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