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Author Topic: CRT Emudriver 2.0 - Emulator compatibility list  (Read 133059 times)

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tom5151

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Re: CRT Emudriver 2.0 - Emulator compatibility list
« Reply #80 on: December 02, 2016, 01:03:55 pm »
Hi @Calamity,
As said few months ago, it looks like the dll is not working on win10 :(
Any chance you could do something for this ?

tom5151

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Re: CRT Emudriver 2.0 - Emulator compatibility list
« Reply #81 on: December 03, 2016, 11:31:49 am »
Yes, this works! RGUI is now fullscreen. Simply by changing gl driver to d3d driver. :D  In order to avoid stretching (aspect ratio) issues: for snes I had to create and select 256x240 and for megadrive: 320x224. Works fanastic! Super smooth scrolling with no stretching issues.

Latest Retroarch 1.3.6 is fully compatible with CRTemu 2.0 drivers and Windows 7!!! :D :D :D

Thank you Recapnation!
R-Typer, could you please share your retroarch config files ?

shinobi68

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Re: CRT Emudriver 2.0 - Emulator compatibility list
« Reply #82 on: December 03, 2016, 08:08:53 pm »
Hi,

For the issue with PCFX 1.0, just use the compatibility mode for Windows xp sp3 for the executable pcfx.exe. When you quit the emulator, it will not crash anymore ;)

R-Typer

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Re: CRT Emudriver 2.0 - Emulator compatibility list
« Reply #83 on: December 05, 2016, 06:39:06 am »

R-Typer, could you please share your retroarch config files ?

Hello tom5151. Attached to this post are the two Retroarch 1.3.6 config files I'm using.

First, you will have to do the following:

-these configs are for 60Hz consoles so use NTSC roms (not PAL) for snes and megadrive emulation.
-place these resolutions in user_modes.ini. run vmmaker and click generate and install. make sure you have these resolutions working by checking them in Arcade OSD:
 256 x 240 @ 60.000000 snes
 320 x 224 @ 60.000000 megadrive

I suggest you to create two same Retroarch installation folders. But one with snes and the other with megadrive config. Then create shortcuts on your desktop for each Retroarch executable file. Works fine just like that.

The reason I'm using NTSC instead of PAL is that my PAL Sony Trinitron displays/centers/overscans NTSC video signal better and plus the screen doesn't flicker that much when in NTSC mode.

It's easy to switch Retroarch to PAL should you want to.
« Last Edit: December 05, 2016, 07:01:51 am by R-Typer »

K-rnivoro

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Re: CRT Emudriver 2.0 - Emulator compatibility list
« Reply #84 on: December 13, 2016, 08:36:11 pm »
It seems Retroarch will be the "next" emulator, wether we like it or not. I'm using http://nonmame.retrogames.com/ recomendations for building my cab, and they recommend RA a lot..

I'm not sure how to set up RA for my 15 KHz tube in order to have progressive low-res for non-GroovyMAME emulation.

W7x64 CRTEmudriver 2.0 with super-resolution here. I get 640x480@60i for all Retroarch emulation. Do I have to add some custom resolution to the super-resolution for C64, Megadrive, SNES, etc?


I assume hacked ddraw.dll is not needed for RA in D3D mode.

Thanks for the support.




« Last Edit: December 14, 2016, 07:55:28 pm by K-rnivoro »

stoupide

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Re: CRT Emudriver 2.0 - Emulator compatibility list
« Reply #85 on: December 31, 2016, 02:29:49 pm »
W7x64 CRTEmudriver 2.0 with super-resolution here. I get 640x480@60i for all Retroarch emulation. Do I have to add some custom resolution to the super-resolution for C64, Megadrive, SNES, etc?

verify in retroarch.cfg (or in settings/video with RGUI) that video_windowed_fullscreen = "false"

Icemac

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Re: CRT Emudriver 2.0 - Emulator compatibility list
« Reply #86 on: January 04, 2017, 01:49:38 pm »
I tried changing .cfg file as suggested but doesn't work for me. video_windowed_fullscreen = "false", fullscreen =" true", x resolution = "320", y resolution = "240".
Also, Retroarch menu appears now on the top left of the CRT display (it is now 1/3 of the TV screen with Windows 7 desktop underneath). When I launch a game, screen stays black.
Retroarch never worked for me on CRT 15khz. Also how could I pre-set different resolutions for each system?  retroarch.cfg keeps only a global res setting for all the every cores.
Any help would be appreciated!

R-Typer

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Re: CRT Emudriver 2.0 - Emulator compatibility list
« Reply #87 on: January 04, 2017, 05:18:15 pm »
I tried changing .cfg file as suggested but doesn't work for me. video_windowed_fullscreen = "false", fullscreen =" true", x resolution = "320", y resolution = "240".
Also, Retroarch menu appears now on the top left of the CRT display (it is now 1/3 of the TV screen with Windows 7 desktop underneath). When I launch a game, screen stays black.
Retroarch never worked for me on CRT 15khz. Also how could I pre-set different resolutions for each system?  retroarch.cfg keeps only a global res setting for all the every cores.
Any help would be appreciated!
You must have radeon 5xxx series or above and crt emu 2.0 drivers installed.

Are you sure you generated 320x240 and 256x240 resolutions?

For different consoles I have separate retroarch folders each with its own retroarch.cfg file. Maybe it is possible to setup retroarch differently but for now this works for me.

Also make sure to change driver from opengl to d3d and use RGUI.
« Last Edit: January 04, 2017, 05:28:07 pm by R-Typer »

Icemac

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Re: CRT Emudriver 2.0 - Emulator compatibility list
« Reply #88 on: January 04, 2017, 06:15:47 pm »
I tried changing .cfg file as suggested but doesn't work for me. video_windowed_fullscreen = "false", fullscreen =" true", x resolution = "320", y resolution = "240".
Also, Retroarch menu appears now on the top left of the CRT display (it is now 1/3 of the TV screen with Windows 7 desktop underneath). When I launch a game, screen stays black.
Retroarch never worked for me on CRT 15khz. Also how could I pre-set different resolutions for each system?  retroarch.cfg keeps only a global res setting for all the every cores.
Any help would be appreciated!
You must have radeon 5xxx series or above and crt emu 2.0 drivers installed.

Are you sure you generated 320x240 and 256x240 resolutions?

For different consoles I have separate retroarch folders each with its own retroarch.cfg file. Maybe it is possible to setup retroarch differently but for now this works for me.

Also make sure to change driver from opengl to d3d and use RGUI.

yes, I have Radeon HD5700 with CRT emudriver 2.0 and win7 64 bit. Almost every other emu is running perfectly at proper low-resolutions. I tried only 320x240


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Icemac

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Re: CRT Emudriver 2.0 - Emulator compatibility list
« Reply #89 on: January 06, 2017, 01:29:36 pm »
With all my gratitude to Calamity for his unique work and all his generous support,
I'd like to share with you my experience about non-mame emulators:


test system: Windows 7 64 bit, Radeon HD5700 series, CRT emudrivers 2.0, Sony PAL TV 15kHZ

Mattel Intellivision                       Mess 0.175      2560x240 (stretched) PERFECT
Atari 7800                              Mess 0.175      2560x288 (stretched) quite good
ColecoVision                              BlueMSX 2.8.3      256x192 PERFECT   
NEC TurboGrafx-16                            Magic Engine 1.1.3    336x224 PERFECT
Nintendo NES                              Fceux 2.2.3      256x240 PERFECT
Nintendo SNES                             Snes9x 1.54.1    256x240 PERFECT
Sega Megadrive/Geneis                    Kega Fusion 3.64    320x240 PERFECT
Sega CD (Mega CD)                           Kega Fusion 3.64   320x240 PERFECT
Sony Playstation                           ePSXe 2.0.2      2560x240 (stretched) PERFECT, also 512x240
Commodore Amiga                      WinUAE 3.00      2560x256 (stretched) PERFECT, also 320x256
Commodore Amiga CD32           WinUAE 3.00      2560x256 (stretched) PERFECT
Commodore 64                      CCS64 3.9      384x240 or 384x288 PERFECT
Commodore 64                      Hoxs64 1.0.89      384x240 or 384x288 PERFECT
Sinclair ZX Spectrum                   ZXspin 0.7      320x240 (quite close...borders are thinner); GDI or DDraw rendering
ScummVM                              ScummVM      CGA graphics PERFECT


handheld consoles (not really intended for CRT display)
=================
Nintendo Game Boy                          VBA-M         320x224 PERFECT
Nintendo Game Boy Color          VBA-M         320x224 PERFECT
Nintendo Gameboy Advance           VBA-M                 240x142 QUITE GOOD (little vertical stretching)
Sony PSP                                     PPSSPP 1.2.2       640x480i

Interlaced video modes
======================
Sony Playstation 2                         PCSX                 640x480i
Sega Dreamcast                    NullDC         640x480i
Nintendo Gamecube                         Dolphin 5.0      640x480i
Nintendo Wii                            Dolphin 5.0      640x480i

lots of problems and headaches with:
====================================
Sinclair ZX Spectrum                  Spectaculator 8   
can't kill menubar (disappear after 2 secs but forces interlaced mode 640x480. No selectable low-res in advanced menu)


Atari 2600                            Stella            
apparently there's no real fullscreen (only windowed one) minimum resolution 640x480..

Commodore 64                    WinVice 3.0
blurred image and incorrect stretching. Can't find correct settings for a perfect 384x288 image

ZXspin
is almost incompatible with Hyperspin and higly unstable in Ddraw mod

Amstrad CPC emulators
WinAPE and WinCPC support only 640x480 resolution

Atari 7800                             Prosystem 1.3               320x288 PERFECT but emu has a completely WRONG PALETTE under Win7

R-Typer

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Re: CRT Emudriver 2.0 - Emulator compatibility list
« Reply #90 on: January 06, 2017, 01:49:26 pm »
Icemac, you have posted a lot of wrong resolutions. But if they work for you then OK.

For example:
WinUAE 336x288 is the correct resolution for most games even overscanned like superfrog and alien breed 2
WinVICE 384x272 is the correct resolution (doesn't blur the image) also disable True Aspect ratio and Keep Aspect Ratio checkboxes.

« Last Edit: January 06, 2017, 01:56:30 pm by R-Typer »

keropi

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Re: CRT Emudriver 2.0 - Emulator compatibility list
« Reply #91 on: January 06, 2017, 02:27:46 pm »
I still can't great perfect results with MagicEngine... resolution/aspect is OK but VSYNC does not work for me - I always get some tearing. Using a 6670/win7x64
Any tips? What do you guys use for PCE?

I am attaching my PCE.INI just in case I have something wrong...

Code: [Select]

# ----
# setup settings
# ----
#

[setup]

  ;
  ; setup window
  ; --
  ;   y -> show  [default]
  ;   n -> hide
  ;

show=n


# ----
# keyboard settings
# ----
#

[keyboard]

  ;
  ; keyboard configuration
  ; --
  ;   0 -> config 1  [default]
  ;   1 -> config 2
  ;   2 -> HotRod
  ;   3 -> HotRod SE
  ;   4 -> X-Arcade 1P
  ;   5 -> X-Arcade 2P
  ;

config=


# ----
# gamepad settings
# ----
#

[gamepad]

  ;
  ; gamepad configuration
  ; --
  ;   0 -> config 1  [default]
  ;

config=

  ;
  ; auto calibration control
  ; --
  ;   5 .. 95  [default = 50]
  ;
  ;   the first option is for the left and up directions,
  ;   the second is for right and down directions.
  ;   if a direction doesn't respond lower the value,
  ;   if a direction respond too well (without you touching it :)
  ;   increase the value.
  ;

auto_calibration_1=50
auto_calibration_2=50


# ----
# cd-rom settings
# ----
#

[cdrom]

  ;
  ; CD-ROM driver
  ; --
  ;   0 -> auto-detect  [default]
  ;   1 -> SPTI (WinNT)
  ;   2 -> ASPI
  ;

driver=

  ;
  ; CD-ROM drive
  ; --
  ;   1 -> first  CD-ROM drive  [default]
  ;   2 -> second CD-ROM drive
  ;   ...
  ;

drive=

  ;
  ; CD-ROM drive letter
  ; --
  ; (Windows 2000/XP only)
  ;
  ;   D:
  ;   E:
  ;   ...
  ;

drive_letter=

  ;
  ; CD-ROM disk speed
  ; --
  ;   1 (min) .. 99 (max)  [default = 8]
  ;

speed=

  ;
  ; CD-ROM cache
  ; --
  ;   y -> enable  [default]
  ;   n -> disable
  ;

cache=

  ;
  ; CD-ROM cache size
  ; --
  ;   0 .. 8192 KB  [default = 512]
  ;

cache_size=


# ----
# cdda settings
# ----
#

[cdda]

  ;
  ; number of cdda buffers
  ; --
  ;   4 .. 75  [default = 5]
  ;

buffers=

  ;
  ; size of a cdda buffer (in sectors)
  ; --
  ;   1 .. 25  [default = 4]
  ;

buffer_size=

  ;
  ; cdda buffer queue delay
  ; --
  ;   2 .. (buffers - 1)  [default = 4]
  ;

delay=


# ----
# video settings
# ----
#

[video]

  ;
  ; driver
  ; --
  ;   0 -> DirectX  [default]
  ;   1 -> OpenGL
  ;

driver=1

  ;
  ; windowed mode
  ; --
  ;
  ;   y -> windowed  [default]
  ;   n -> fullscreen
  ;

windowed=n

  ;
  ; screen resolution
  ; --
  ;

screen_width=336
screen_height=224
screen_depth=32

  ;
  ; triple buffering (DirectX only)
  ; --
  ;
  ;   y -> enable
  ;   n -> disable  [default]
  ;

triple_buffer=

  ;
  ; screen aspect ratio
  ; --
  ;   0 -> none
  ;   1 -> 4/3  (298 x 224)  [default]
  ;   2 -> 3/2  (336 x 224)
  ;

screen_ratio=0,0

  ;
  ; desktop mode
  ; --
  ;
  ;   y -> enable
  ;   n -> disable  [default]
  ;

desktop=

  ;
  ; video sync
  ; --
  ;   0 -> disable  [default]
  ;   1 -> enable
  ;   2 -> vsync + timer
  ;       (special mode to use when the screen refresh rate is higher
  ;        than 60 fps or when running the emulator in windowed
  ;        mode)
  ;

vsync=0,2

  ;
  ; frame skip
  ; --
  ;   0 -> disabled  [default]
  ;   1 -> skip 1 frame
  ;   2 -> skip 2 frames
  ;   ..
  ;

frameskip=

  ;
  ; fullscreen stretch
  ; --
  ;
  ;   1 -> enable
  ;   0 -> disable  [default]
  ;

fullscreen=0,0

  ;
  ; zoom
  ; --
  ;   0 (x1).. 5 (x6)
  ;

zoom=0,0

  ;
  ; high res mode
  ; --
  ;   1 -> enable
  ;   0 -> disable  [default]
  ;

high_res=0,0

  ;
  ; filtering mode
  ; --
  ;
  ;   0 -> disable  [default]
  ;   1 -> bilinear filtering
  ;

filter=0,0

  ;
  ; scanlines:
  ; --
  ;   0 (no scanlines) .. 40 (black scanlines)
  ;

scanlines=0,0

  ;
  ; scanline patterns:
  ; --
  ;

scanlines_pattern_2=0,255
scanlines_pattern_3=0,0,255
scanlines_pattern_4=0,0,255,255
scanlines_pattern_5=0,0,0,255,255
scanlines_pattern_6=0,0,0,255,255,255

  ;
  ; gamma correction:
  ; --
  ;   adjust gamma level (0 .. 40)
  ;

gamma=20,20

  ;
  ; contrast control:
  ; --
  ;   adjust contrast (0 .. 40)
  ;

contrast=20,20

  ;
  ; saturation control:
  ; --
  ;   adjust color saturation (0 .. 40)
  ;

saturation=20,20

  ;
  ; brightness control:
  ; --
  ;   adjust brightness (0 .. 40)
  ;

brightness=20,20

  ;
  ; screen resolution filter
  ; --
  ;   max width  (640 .. 2560)
  ;   max height (480 .. 1600)
  ;

res_max_width=
res_max_height=

  ;
  ; screen bit depth filter
  ; --
  ;
  ;   y -> enable  [default]
  ;   n -> disable
  ;

res_16bit=
res_32bit=

  ;
  ; custom screen resolutions
  ; --
  ;   custom screen resolutions to be used for the different
  ;   PC-Engine video modes (256x224, 336x224, and 512x224)
  ;   and for the GUI
  ;
  ;   y -> enable
  ;   n -> disable  [default]
  ;
  ;   custom_resolution=y
  ;   res_256=256,224
  ;   res_320=320,224
  ;   ...
  ;   res_gui=640,480
  ;
  ;

custom_resolution=n
res_256=336,224
res_320=320,240
res_336=336,224
res_352=
res_512=544,242
res_gui=

  ;
  ; screen resolution lock
  ; --
  ;   enable/disable screen resolution locking
  ;
  ;   y -> auto lock
  ;   n -> no resolution lock  [default]
  ;

res_lock=


# ----
# audio settings
# ----
#

[audio]

  ;
  ; interpolation mode
  ; --
  ;   0 -> disable
  ;   1 -> oversampling (x4)  [default]
  ;   2 -> linear
  ;   3 -> cubic
  ;

interpolation_mode=1

  ;
  ; interpolation level
  ; --
  ;   0 .. 9  [default = 2]
  ;

linear_interpolation_level=
cubic_interpolation_level=

  ;
  ; master audio volume
  ; --
  ;   0 .. 31
  ;

master_audio_volume=

  ;
  ; psg audio volume
  ; --
  ;   0 .. 31
  ;

psg_audio_volume=

  ;
  ; adpcm audio volume
  ; --
  ;   0 .. 31
  ;

adpcm_audio_volume=

  ;
  ; cd audio volume
  ; --
  ;   0 .. 31
  ;

cd_audio_volume=

  ;
  ; noise level
  ; --
  ;   0 (rough) .. 4 (soft)
  ;

noise_level=

  ;
  ; noise volume
  ; --
  ;   0 .. 9  [default = 4]
  ;

noise_volume=

  ;
  ; noise filtering level
  ; --
  ;   0 .. 9
  ;

noise_filter=


# ----
# load menu settings
# ----

[load_menu]

  ;
  ; games list
  ; --
  ;   uses ROMs file name instead of games title
  ;
  ;   y -> enable
  ;   n -> disable  [default]
  ;

use_rom_file_name=

  ;
  ; file name extension
  ; --
  ;   hide file name extension
  ;
  ;   y -> hide  [default]
  ;   n -> show
  ;

hide_file_name_extension=

  ;
  ; small font
  ; --
  ;   y -> enable
  ;   n -> disable  [default]
  ;

small_font=

  ;
  ; font case
  ; --
  ;   0 -> no change
  ;   1 -> lower case
  ;   2 -> upper case  [default]
  ;

font_case=

  ;
  ; preview slideshow
  ; --
  ;  slideshow speed in 1/2 second unit
  ;
  ;  0 (disable) .. 20 (10 seconds)  [default = 5]
  ;

slideshow=

  ;
  ; preview image max size
  ; --
  ;  maximun size of the preview image  [default = 512x256]
  ;

preview_width=
preview_height=


# ----
# misc. settings
# ----

[misc]

  ;
  ; gui language
  ; --
  ;   0 -> english  [default]
  ;   1 -> french
  ;   2 -> japanese
  ;

language=

  ;
  ; fps counter (on screen display, top-left corner)
  ; --
  ;   y -> enable
  ;   n -> disable  [default]
  ;

fps_counter=n

  ;
  ; screen resolution (on screen display, top-left corner)
  ; --
  ;   display the current screen resolution of the PCE
  ;
  ;   y -> enable
  ;   n -> disable  [default]
  ;

screen_resolution=

  ;
  ; psg volume meter (on screen display, bottom-right corner)
  ; --
  ;   y -> enable
  ;   n -> disable  [default]
  ;

psg_vu_meter=n

  ;
  ; MagicEngine logo scrolling
  ; --
  ;   y -> enable  [default]
  ;   n -> disable
  ;

background_scrolling=

  ;
  ; 'ESC' key mode
  ; --
  ;   0 -> automatic mode:  [default]
  ;        --------------
  ;        when the emulator is started from a shell or from a front-end
  ;        program, pressing 'ESC' will exit the emulator, but when
  ;        the emulator is started by double-clicking on its icon
  ;        pressing 'ESC' will open the menu screen
  ;
  ;   1 -> GUI mode:
  ;        --------
  ;        pressing 'ESC' will always open the menu screen
  ;
  ;   2 -> exit mode:
  ;        ---------
  ;        pressing 'ESC' will always exit the emulator
  ;

esc_key_mode=

  ;
  ; backup ram format
  ; --
  ;   0 -> old format (backup.ram)
  ;   1 -> new format (backup.dat, backup.idx)  [default]
  ;

backup_ram=

  ;
  ; state file compression
  ; --
  ;   y -> enable  [default]
  ;   n -> disable
  ;

compress_state_file=


# ----
# emulation settings
# ----

[emulation]

  ;
  ; frame delay
  ; --
  ;   adjust video frame delay (15000-18000 µs)
  ;
  ;   16393 -> 61 Hz
  ;   16667 -> 60 Hz
  ;   16712 -> 59.84 Hz  [default]
  ;   16949 -> 59 Hz
  ;

frame_delay=

  ;
  ; default system card for CD-ROM emulation
  ; --
  ;   0 -> automatic  [default]
  ;   1 -> System Card v1.0
  ;   2 -> System Card v2.x
  ;   3 -> System Card v3.0
  ;   4 -> Game Express System Card
  ;   5 -> Magic System v1.0
  ;   6 -> Magic System v2.0
  ;   7 -> Magic System v3.0
  ;

default_system_card=


# ----
# PCE emulation settings
# ----

[pce]

  ;
  ; CPU clock frequency in MHz (7 - 35)
  ; --
  ;    7 -> 100% speed  [default]
  ;   14 -> 200% speed
  ;   ..
  ;   35 -> 500% speed
  ;

cpu_clock=

  ;
  ; extended horizontal resolutions (320/352)
  ; --
  ;   y -> enable  [default]
  ;   n -> disable
  ;

extended_video_modes=

  ;
  ; vertical overscan
  ; --
  ;   top      0 ..  41  [default=17]
  ;   bottom 232 .. 262  [default=255]
  ;
  ;   standard overscan 224 lines (top=25, bottom=248)
  ;   extended overscan 239 lines (top=17, bottom=255)
  ;   maximun  overscan 242 lines (top=14, bottom=255)
  ;

overscan_top=
overscan_bottom=
overscan_centered=

  ;
  ; supergrafx hardware
  ; --
  ;   0 -> auto  [default]
  ;   1 -> enable
  ;   2 -> disable
  ;

supergrafx=

  ;
  ; arcade card hardware
  ; --
  ;   0 -> auto  [default]
  ;   1 -> enable
  ;   2 -> disable
  ;

arcade_card=

  ;
  ; input port
  ; --
  ;   0 -> auto  [default]
  ;   1 -> 2-button pad
  ;   2 -> 6-button pad
  ;

input_port=


# ----
# path settings
# ----

[path]

  ;
  ; system card paths
  ; --
  ;

system_card_1=
system_card_2=
system_card_3=
system_card_4=

  ;
  ; config path
  ; --
  ;   (pce.cfg,
  ;    backup.dat, backup.idx,
  ;    games.idx,
  ;    time.dat)
  ;

config=

  ;
  ; patches path (*.PPF/*.IPS)
  ; --
  ;

patches=

  ;
  ; cheats path
  ; --
  ;

cheats="cheats\"

  ;
  ; preview screenshots path
  ; --
  ;

previews=

  ;
  ; screenshots path
  ; --
  ;

screenshots="snap\"

  ;
  ; saved games path
  ; --
  ;

saved_games="states\"

  ;
  ; roms path
  ; --
  ;

roms="C:\EMUS-R~1\PCE\ROMS\(1_1) US Licensed\@0,9"
« Last Edit: January 06, 2017, 05:09:33 pm by keropi »

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Re: CRT Emudriver 2.0 - Emulator compatibility list
« Reply #92 on: January 07, 2017, 08:26:50 am »
R-Typer, you're perfectly right. I try your suggested res and WinVice is perfect (at last!) in 384x272! Asap I'll try Amiga overscan resolution.
I just want to state that my list wasn't populated with exact native resolutions for each system (which in several cases are different).
These are settings I found myself to reach best results (if not true-pixel) in my set-up.
Also I use autoswitch res functions for some systems (eg Amiga) but I listed only main resolution
Anyway your suggestion about Amiga 336x288 is truly useful!!! So... thank you very much... if you have something else to add, your experience is more than welcome!
« Last Edit: January 07, 2017, 10:22:27 am by Icemac »

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Re: CRT Emudriver 2.0 - Emulator compatibility list
« Reply #93 on: February 05, 2017, 10:48:56 am »
I've seen some people using superwide resolution with retroarch, like 3xxx x 240, as a "one size fit all"
What's your opinion on this? Sorry but can't test right now

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Re: CRT Emudriver 2.0 - Emulator compatibility list
« Reply #94 on: February 05, 2017, 03:36:09 pm »
That works with integer scaling set to on, if you're asking this. Recommended for games/systems with variable horizontal res. to avoid noticeable/faulty switching.




Regarding RA, I can't really recommend using it for action games under D3D -- the input lag is too high. And at least for SFC/SNES emulation with BSNES cores, under Open GL, it's still far from acceptable. For PCE emulation I still recommend Ootake.
« Last Edit: February 05, 2017, 03:45:24 pm by Recapnation »

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Re: CRT Emudriver 2.0 - Emulator compatibility list
« Reply #95 on: February 08, 2017, 11:47:53 am »
Regarding RA, I can't really recommend using it for action games under D3D -- the input lag is too high. And at least for SFC/SNES emulation with BSNES cores, under Open GL, it's still far from acceptable. For PCE emulation I still recommend Ootake.

Why is this so? Is it due to RA, AMD graphics driver or Direct3D frame queue? Can you estimate how many milliseconds the input lag delay value is?

I played a lot of R-Type III: The Third Lightning for SNES on latest RA set to use D3D and BSNES mercury accurate core. I didn't notice input lag... maybe I'm not sensitive that much or the input lag isn't that much high to easily notice?

Thanks!

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Re: CRT Emudriver 2.0 - Emulator compatibility list
« Reply #96 on: February 08, 2017, 03:17:07 pm »
I'm sure if you try the game with GM a bit afterwards you'll notice the difference. Saying "far from acceptable" in regards to the Open GL version is actually too harsh, but under D3D it is indeed that noticeable. Keep in mind I only tested BSNES Mercury cores (right after they were improved for better latency). I'll try to check Genesis Plus GX next, though only under GL from now on.

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Re: CRT Emudriver 2.0
« Reply #97 on: February 08, 2017, 06:14:00 pm »
WinUAE 336x288 is the correct resolution for most games

With what options though? I've set everything I can find in the emulator menus 1:1, no filters, and at 288P something like the Gods intro when the text scrolls looks like balls as there are tons of extra lines. Please test this if you haven't, and watch at least one paragraph of text scroll all the way up. If that looks fine to you then my WinUAE must be stretching somewhere, but I can't find any stretching options (I think I'm using 3.0.0.0?) Do you have to write them directly to the config file? Without doing that, for me the perfect 1:1 vertical resolution is 262p. And at 2560 horizontally because 720 looks... badly scaled, and 320 is too few pixels so the image loses details. 336 might be right, I haven't tested it. But the horizontal isn't as critical, obviously.

Everyone recommends 288p, but I can't seem to make it work. Whereas 262p works perfectly for me.

EDIT: What happens if you try the same resolutions in windowed mode? It would automatically stretch, right? So how do you stop fullscreen from stretching and just centre the image? I do use the centering options as it stands, as I found they made no difference to the scaling.
« Last Edit: February 08, 2017, 07:41:03 pm by buttersoft »

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Re: CRT Emudriver 2.0 - Emulator compatibility list
« Reply #98 on: February 09, 2017, 03:55:55 pm »
^^^
Everything is pixel perfect on my setup at 336x288p. There are no stretching both horizontally and vertically. I attached some screenshots and my winuae cfg file to this post.

Take a look at my Alien Breed 2 screenshot. Top and bottom bars are perfectly visible at this resolution and geometry is same as to my real amiga 500 with a520 rf modulator.

Let me know how it goes.


PS
Vertical text scrolling in Gods is silky smooth and no stretching artifacts at all at my 336x288p.

PSS
Post a photo of your TV running Alien Breed 2. Im interested to see how it looks on 262p. It simply needs those 288 lines in PAL. So its probably not displaying that game as it should have.
« Last Edit: February 09, 2017, 04:13:28 pm by R-Typer »

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Re: CRT Emudriver 2.0 - Emulator compatibility list
« Reply #99 on: February 09, 2017, 08:46:24 pm »
Thanks for that. I'm busy for the next couple of days at least, but keen to try things out.

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Re: CRT Emudriver 2.0 - Emulator compatibility list
« Reply #100 on: February 10, 2017, 09:43:58 am »
I'm sure if you try the game with GM a bit afterwards you'll notice the difference. Saying "far from acceptable" in regards to the Open GL version is actually too harsh, but under D3D it is indeed that noticeable. Keep in mind I only tested BSNES Mercury cores (right after they were improved for better latency). I'll try to check Genesis Plus GX next, though only under GL from now on.


Thanks Recapnation! I decided to switch RA to OpenGL to solve this input lag issue. But I have a big problem now: when reverting RA display driver from d3d to gl, rgui is not fullscreen anymore. I tried latest RA 1.4.1 and is the same as 1.3.6.

How did you fix this fullscreen problem with OpenGL in RA? Please let us know.
« Last Edit: February 10, 2017, 09:46:03 am by R-Typer »

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Re: CRT Emudriver 2.0 - Emulator compatibility list
« Reply #101 on: February 10, 2017, 02:29:16 pm »
By setting the desktop to a progressive mode beforehand, of course.

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Re: CRT Emudriver 2.0 - Emulator compatibility list
« Reply #102 on: February 10, 2017, 03:27:33 pm »
By setting the desktop to a progressive mode beforehand, of course.

Thanks!

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Re: CRT Emudriver 2.0 - Emulator compatibility list
« Reply #103 on: February 12, 2017, 11:13:01 am »
Hello guys,
I'm new here, I want to know if the Project64 emulator can stay in progressive resolution, I'm using 2560x240 in most emulators.

thank you

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Re: CRT Emudriver 2.0 - Emulator compatibility list
« Reply #104 on: February 13, 2017, 01:09:47 pm »
^^^
Everything is pixel perfect on my setup at 336x288p. There are no stretching both horizontally and vertically. I attached some screenshots and my winuae cfg file to this post.

Take a look at my Alien Breed 2 screenshot. Top and bottom bars are perfectly visible at this resolution and geometry is same as to my real amiga 500 with a520 rf modulator.

Let me know how it goes.


PS
Vertical text scrolling in Gods is silky smooth and no stretching artifacts at all at my 336x288p.

PSS
Post a photo of your TV running Alien Breed 2. Im interested to see how it looks on 262p. It simply needs those 288 lines in PAL. So its probably not displaying that game as it should have.

Hi @R-Typer,
I have a conf which is working fine with auto switch set to 1, but I want to preserve my screen and stop switching resolution 2 ou 3 times when launching an amiga game.
So I just tried your winuae conf but I have a problem. The image doesn't fit the screen.
Any idea how to fix this ?

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Re: CRT Emudriver 2.0 - Emulator compatibility list
« Reply #105 on: February 13, 2017, 01:34:02 pm »
Hi tom5151,

I have no experience with auto switch set to 1. Im always using 336x288p as fixed resolution.

Regarding the problem you have with my config, have you created 336x288p resolution and verified it works in ArcadeOSD?


EDIT:
My WinUAE version is 3.0.0.0
« Last Edit: February 13, 2017, 01:51:37 pm by R-Typer »

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Re: CRT Emudriver 2.0 - Emulator compatibility list
« Reply #106 on: February 13, 2017, 03:07:19 pm »
Hi tom5151,

I have no experience with auto switch set to 1. Im always using 336x288p as fixed resolution.

Regarding the problem you have with my config, have you created 336x288p resolution and verified it works in ArcadeOSD?


EDIT:
My WinUAE version is 3.0.0.0
I wanted to say gfx_autoresolution (and not autoswitch).
I've tried with WinUAE 3.0.0.0, and still have the same issue.
I 've already created 336x288 resolution and by the way, I have to switch to this resolution before launching WinUAE because of WIN 10 not switching from i to p resolution.
Strange, the pb is maybe WIN 10  ???
« Last Edit: February 13, 2017, 03:25:36 pm by tom5151 »

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Re: CRT Emudriver 2.0 - Emulator compatibility list
« Reply #107 on: February 14, 2017, 09:30:39 am »
Hi @R-Typer,
I have a conf which is working fine with auto switch set to 1, but I want to preserve my screen and stop switching resolution 2 ou 3 times when launching an amiga game.
So I just tried your winuae conf but I have a problem. The image doesn't fit the screen.
Any idea how to fix this ?



WinUAE 3.0.0.0 works fine here on my Windows 10 Anniversary Edition. My desktop is interlaced 720x576@50 and when I start WinUAE it switches just fine right into progressive mode 336x288p@50.

I just noticed that your Rick Dangerous screenshot resolution is 320px × 256px. So WinUAE is not using 336x288p as it should have. Did you make screenshot with Print Screen key?


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Re: CRT Emudriver 2.0 - Emulator compatibility list
« Reply #108 on: February 14, 2017, 04:13:25 pm »
WinUAE 3.0.0.0 works fine here on my Windows 10 Anniversary Edition. My desktop is interlaced 720x576@50 and when I start WinUAE it switches just fine right into progressive mode 336x288p@50.

I just noticed that your Rick Dangerous screenshot resolution is 320px × 256px. So WinUAE is not using 336x288p as it should have. Did you make screenshot with Print Screen key?
Yes the snapshot was in 320x256, but it's exactly the same thing in 336x288 (the screenshot is a screenshot of a VNC viewer connected  on my NAC)
I gonna try to re-install WinUAE 3.4.0  from scratch and I'll let you know.
Thanks for your help.

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Re: CRT Emudriver 2.0 - Emulator compatibility list
« Reply #109 on: February 15, 2017, 12:25:12 pm »
Using the newest beta of crt emudriver I was finally able to get cemu to launch without crashing and restarting my video card. Using an hd6870 I'm getting 60 fps on MARIO kart 8!!

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Re: CRT Emudriver 2.0 - Emulator compatibility list
« Reply #110 on: February 16, 2017, 11:01:22 am »
WinUAE 3.0.0.0 works fine here on my Windows 10 Anniversary Edition. My desktop is interlaced 720x576@50 and when I start WinUAE it switches just fine right into progressive mode 336x288p@50.

I just noticed that your Rick Dangerous screenshot resolution is 320px × 256px. So WinUAE is not using 336x288p as it should have. Did you make screenshot with Print Screen key?
I did some tests and the issue was RocketLauncher. I have to specify 336x288 in RocketLauncher settings and now it works.
I still have 1 issue. When loading a game (with whdload) through RocketLauncher, the resolution switches to 336x288, then I can see a short switch to 640x480, then it switches again to 336x288 and the game starts.
I'm not sure it's really good for my screen  :(
I think it could be the resolution of my workbench, but I don't know in which settings file it's stored  ???

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Re: CRT Emudriver 2.0 - Emulator compatibility list
« Reply #111 on: February 16, 2017, 12:04:53 pm »
I dont have any experience with RocketLauncher. Im launching WinUAE with desktop shortcut and it boots into 720x576i@50 workbench which is same as my windows desktop resolution. Then when I start a whdload game it does a quick resolution flicker to windows desktop resolution and then to 336x288p. I can even see my windows wallpaper for a brief moment. So I think this could be WinUAE problem.

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Re: CRT Emudriver 2.0 - Emulator compatibility list
« Reply #112 on: February 17, 2017, 01:45:59 am »
I dont have any experience with RocketLauncher. Im launching WinUAE with desktop shortcut and it boots into 720x576i@50 workbench which is same as my windows desktop resolution. Then when I start a whdload game it does a quick resolution flicker to windows desktop resolution and then to 336x288p. I can even see my windows wallpaper for a brief moment. So I think this could be WinUAE problem.
You're right, it could be WinUAE.
But I've found a workaround. If I set video mode to directdtdraw (instead of directx), everything is perfect, nore more unwanted resolution switching.
I don't know exactly if there is any difference betwen these 2 modes regarding emulation.
I made some changes in your config cause the scrolling in Giana Sister was not smooth and I decided to update my WinUA version to the latest one.
Thanks again @R-Typer for your config and help.

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Re: CRT Emudriver 2.0 - Emulator compatibility list
« Reply #113 on: February 17, 2017, 09:23:38 am »
Using the newest beta of crt emudriver I was finally able to get cemu to launch without crashing and restarting my video card. Using an hd6870 I'm getting 60 fps on MARIO kart 8!!
Could you post your config file. I've never managed to make cemu work... always the same black screen.
Thanks

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Re: CRT Emudriver 2.0 - Emulator compatibility list
« Reply #114 on: February 19, 2017, 09:13:30 am »
everything is default. Im running my desktop at 800x600 with the latest beta cut emu driver. prior to this version of the drivers i would get a black screen and my video card would crash.

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Re: CRT Emudriver 2.0 - Emulator compatibility list
« Reply #115 on: February 19, 2017, 12:36:54 pm »
everything is default. Im running my desktop at 800x600 with the latest beta cut emu driver. prior to this version of the drivers i would get a black screen and my video card would crash.
Thanks for your reply.
My desktop is at 640x480, I get a black screen when switching to full screen with latest cemu.
@Calamity, I know the release note doesn't mention anything about  these cards, but I'm wondering if RX 480 cards are supported by your latest drivers  ???
« Last Edit: February 19, 2017, 12:40:53 pm by tom5151 »

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Re: CRT Emudriver 2.0 - Emulator compatibility list
« Reply #116 on: February 19, 2017, 03:01:54 pm »
My desktop is at 640x480, I get a black screen when switching to full screen with latest cemu.

Latest cemu but also latest CRT Emudriver?

Quote
@Calamity, I know the release note doesn't mention anything about  these cards, but I'm wondering if RX 480 cards are supported by your latest drivers  ???

Not mentioned on the release note means not supported. Current version covers up to January-2016 cards. However, I'd like to release an up-to-date (2017) package as soon as possible.
Important note: posts reporting GM issues without a log will be IGNORED.
Steps to create a log:
 - From command line, run: groovymame.exe -v romname >romname.txt
 - Attach resulting romname.txt file to your post, instead of pasting it.

CRT Emudriver, VMMaker & Arcade OSD downloads, documentation and discussion:  Eiusdemmodi

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Re: CRT Emudriver 2.0 - Emulator compatibility list
« Reply #117 on: February 19, 2017, 03:38:50 pm »
Latest cemu but also latest CRT Emudriver?
Yep, latest CRT Emudriver.
When I switch to full screen, I get a black screen, and I'm blocked. I need to do a hard reboot.

Quote
Not mentioned on the release note means not supported. Current version covers up to January-2016 cards. However, I'd like to release an up-to-date (2017) package as soon as possible.
Great news. But RX 480 has ben released on June 2016 :-\, I gonna wait for your update package :notworthy:

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Re: CRT Emudriver 2.0 - Emulator compatibility list
« Reply #118 on: February 20, 2017, 05:07:36 am »
Yep, latest CRT Emudriver.
When I switch to full screen, I get a black screen, and I'm blocked. I need to do a hard reboot.

Sorry to keep asking... but could you clarify if it's latest CRT Emudriver based on Crimson 16.2.1?

Quote
Great news. But RX 480 has ben released on June 2016 :-\, I gonna wait for your update package :notworthy:

Any reason to get that specific card? Notice it has no analog outputs  ;)
Important note: posts reporting GM issues without a log will be IGNORED.
Steps to create a log:
 - From command line, run: groovymame.exe -v romname >romname.txt
 - Attach resulting romname.txt file to your post, instead of pasting it.

CRT Emudriver, VMMaker & Arcade OSD downloads, documentation and discussion:  Eiusdemmodi

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Re: CRT Emudriver 2.0 - Emulator compatibility list
« Reply #119 on: February 20, 2017, 12:03:37 pm »
Yep, latest CRT Emudriver.
When I switch to full screen, I get a black screen, and I'm blocked. I need to do a hard reboot.

Sorry to keep asking... but could you clarify if it's latest CRT Emudriver based on Crimson 16.2.1?

Quote
Great news. But RX 480 has ben released on June 2016 :-\, I gonna wait for your update package :notworthy:

Any reason to get that specific card? Notice it has no analog outputs  ;)
Oops sorry, I've installed CRT Emudriver based on Crimson 16.2.1 if I remember well. Arcade OSD indicates "CRT Emudriver 2.0 ( 15.8 )".

The RX 480 has performance between R9 290 and 390 and need lower power for a lower price.
Don't you think a DVI-D to VGA or HDMI to VGA adapter could work ?