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CRT Emudriver 2.0 - Emulator compatibility list

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R-Typer:

--- Quote from: Recapnation on February 05, 2017, 03:36:09 pm ---Regarding RA, I can't really recommend using it for action games under D3D -- the input lag is too high. And at least for SFC/SNES emulation with BSNES cores, under Open GL, it's still far from acceptable. For PCE emulation I still recommend Ootake.

--- End quote ---

Why is this so? Is it due to RA, AMD graphics driver or Direct3D frame queue? Can you estimate how many milliseconds the input lag delay value is?

I played a lot of R-Type III: The Third Lightning for SNES on latest RA set to use D3D and BSNES mercury accurate core. I didn't notice input lag... maybe I'm not sensitive that much or the input lag isn't that much high to easily notice?

Thanks!

Recapnation:
I'm sure if you try the game with GM a bit afterwards you'll notice the difference. Saying "far from acceptable" in regards to the Open GL version is actually too harsh, but under D3D it is indeed that noticeable. Keep in mind I only tested BSNES Mercury cores (right after they were improved for better latency). I'll try to check Genesis Plus GX next, though only under GL from now on.

buttersoft:

--- Quote from: R-Typer on January 06, 2017, 01:49:26 pm ---WinUAE 336x288 is the correct resolution for most games
--- End quote ---

With what options though? I've set everything I can find in the emulator menus 1:1, no filters, and at 288P something like the Gods intro when the text scrolls looks like balls as there are tons of extra lines. Please test this if you haven't, and watch at least one paragraph of text scroll all the way up. If that looks fine to you then my WinUAE must be stretching somewhere, but I can't find any stretching options (I think I'm using 3.0.0.0?) Do you have to write them directly to the config file? Without doing that, for me the perfect 1:1 vertical resolution is 262p. And at 2560 horizontally because 720 looks... badly scaled, and 320 is too few pixels so the image loses details. 336 might be right, I haven't tested it. But the horizontal isn't as critical, obviously.

Everyone recommends 288p, but I can't seem to make it work. Whereas 262p works perfectly for me.

EDIT: What happens if you try the same resolutions in windowed mode? It would automatically stretch, right? So how do you stop fullscreen from stretching and just centre the image? I do use the centering options as it stands, as I found they made no difference to the scaling.

R-Typer:
^^^
Everything is pixel perfect on my setup at 336x288p. There are no stretching both horizontally and vertically. I attached some screenshots and my winuae cfg file to this post.

Take a look at my Alien Breed 2 screenshot. Top and bottom bars are perfectly visible at this resolution and geometry is same as to my real amiga 500 with a520 rf modulator.

Let me know how it goes.


PS
Vertical text scrolling in Gods is silky smooth and no stretching artifacts at all at my 336x288p.

PSS
Post a photo of your TV running Alien Breed 2. Im interested to see how it looks on 262p. It simply needs those 288 lines in PAL. So its probably not displaying that game as it should have.

buttersoft:
Thanks for that. I'm busy for the next couple of days at least, but keen to try things out.

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