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CRT Emudriver 2.0 - Emulator compatibility list

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tastyninja:

--- Quote from: Recapnation on September 12, 2016, 01:51:08 pm ---I want to start posting one of these days a series of threads/guides at Eiusdemmodi dedicated to emulation of home systems under Windows with two purposes -- picking the best option and having notes of proper 15-kHz configuration, since these seem to be the major issues most people have. Despite its drawbacks, Retro Arch, thanks to its synchronization system, is a much better option than most stand-alone emulators. It is, for instance, the best option currently for emulation of Super Famicom in general terms, and better than Kega Fusion due to this emulator's response times.

I'd love to read more opinions before starting though, but with accuracy first in mind, please, especially regarding response times. Currently, my picks are:

- MD/GEN: GM / Retro Arch
- MK3/MS/GG: GM / Retro Arch
- SFC/SNES: Retro Arch's BSNES cores
- PCE/TGX/SGX: Ootake
- MSX/MSX2/MSXP: GM (if you can deinterlace by hardware)
- PC88/88SR: M88 (if you can deinterlace by hardware)
- FMT: Unz (not good, but the only one, though)
- X68: GM (not good, but the other options aren't better; Calamity's patch for WIN X-68000 High Speed is recommended, though)
- 88VA: 88VA Eternal Grafx (most likely, far from perfect)

I'm not much into Western PCs emulation. Have heard that WINUAE has been making progress these years regarding the lag thing, but it was pretty bad when I tried it years ago, even knowing pretty well the "laggy nature" of many games in this machine.

I haven't tested the different FC/NES emulators, either. GM seems buggy with anything using special chips, and I'm not sure about the standard titles either.

PCFX, NGCD, PS, SS, can't discuss myself for now, either. Even if 31-kHz, hearing about Dolphin, Demul, PPSSPP and others' status/accuracy would be welcome too.


--

M_W, if you're still there, it does. And you can override the general Retro Arch config file with per-core (and per-game) config files, similarly to MAME.

--

Edit: Off-topic question moved elsewhere; forgot the prerrogative here...

--- End quote ---

I'd appreciate it, and I don't think I'd be alone.  I feel like I'm so close to getting everything working through RetroArch, and have put enough time and money into it that I don't want to quit, but I can't nail the final act.  I obviously have 480i picture on my Trinitron, but trying to launch older console emulators via retroarch has been frustrating.  The first start up results in a super overscanned image (and I think 480i rather than the 240p I want for snes); changing the config file in Retroarch 1.3 to the standard snes/genesis resolution results in a tiny window that only takes up a quarter of the screen, despite it supposedly being fullscreen in the options and cfg; changing the config file in 1.3 to a super resolution (as per http://forum.arcadecontrols.com/index.php/topic,138062.40.html?PHPSESSID=d70ebgcoo649d9nfgiddgea4s1) results in an image that is squashed vertically and super stretched horizontally; and for some reason Retroarch 1.2.2 doesn't want to open if I input a different resolution in the config changes (or use any of the attached .txt files in that thread).

I'm going to try to reinstall crtemudriver and redo vmmaker tomorrow, as I may have missed something during that process (though that seemed pretty straightforward).  I'll also try some other standalone emulators, since I'm using LaunchBox as a front end anyways and don't need the all-in-one functionality if it is RetroArch causing the issue.  Google gets pretty rough when sifting through 5+ years of information, with much of it no longer seeming relevant. Combined with my technical inexperience, it's slow going.

Recapnation:
One would say that you don't even have the "low-res" modes installed. Open Arcade OSD and check it out beforehand. Setting Retro Arch for low-res is straightforward enough (I recommend doing everything manually by editing the .cfg files), at least for everything relevant 'cept PCE, but you must know which resolution(s) you can claim.

It'll take a while till I post full guides since I'm still in the process of making comparison tests and whatnot.



Regarding this:


--- Quote ---- MSX/MSX2/MSXP: GM (if you can deinterlace by hardware)
--- End quote ---

...notice you can follow Calamity's instructions here for artifact-free subscaling:

http://forum.arcadecontrols.com/index.php/topic,151644.msg1586603.html#msg1586603

(MAME reports a vertical res. of 466 px for most MSX2/MSXP games (given that MSX2's Screen 5~7 modes could be either, single-scan or interlaced double-scan), so you need to install a super wide res. of 233 lines in this case. Hopefully MAME devs find a better solution for this one day since it doesn't make much sense forcing the mode nobody used originally...)

R-Typer:

--- Quote from: tastyninja on September 17, 2016, 03:54:49 am ---
--- Quote from: Recapnation on September 12, 2016, 01:51:08 pm ---I want to start posting one of these days a series of threads/guides at Eiusdemmodi dedicated to emulation of home systems under Windows with two purposes -- picking the best option and having notes of proper 15-kHz configuration, since these seem to be the major issues most people have. Despite its drawbacks, Retro Arch, thanks to its synchronization system, is a much better option than most stand-alone emulators. It is, for instance, the best option currently for emulation of Super Famicom in general terms, and better than Kega Fusion due to this emulator's response times.

I'd love to read more opinions before starting though, but with accuracy first in mind, please, especially regarding response times. Currently, my picks are:

- MD/GEN: GM / Retro Arch
- MK3/MS/GG: GM / Retro Arch
- SFC/SNES: Retro Arch's BSNES cores
- PCE/TGX/SGX: Ootake
- MSX/MSX2/MSXP: GM (if you can deinterlace by hardware)
- PC88/88SR: M88 (if you can deinterlace by hardware)
- FMT: Unz (not good, but the only one, though)
- X68: GM (not good, but the other options aren't better; Calamity's patch for WIN X-68000 High Speed is recommended, though)
- 88VA: 88VA Eternal Grafx (most likely, far from perfect)

I'm not much into Western PCs emulation. Have heard that WINUAE has been making progress these years regarding the lag thing, but it was pretty bad when I tried it years ago, even knowing pretty well the "laggy nature" of many games in this machine.

I haven't tested the different FC/NES emulators, either. GM seems buggy with anything using special chips, and I'm not sure about the standard titles either.

PCFX, NGCD, PS, SS, can't discuss myself for now, either. Even if 31-kHz, hearing about Dolphin, Demul, PPSSPP and others' status/accuracy would be welcome too.


--

M_W, if you're still there, it does. And you can override the general Retro Arch config file with per-core (and per-game) config files, similarly to MAME.

--

Edit: Off-topic question moved elsewhere; forgot the prerrogative here...

--- End quote ---

I'd appreciate it, and I don't think I'd be alone.  I feel like I'm so close to getting everything working through RetroArch, and have put enough time and money into it that I don't want to quit, but I can't nail the final act.  I obviously have 480i picture on my Trinitron, but trying to launch older console emulators via retroarch has been frustrating.  The first start up results in a super overscanned image (and I think 480i rather than the 240p I want for snes); changing the config file in Retroarch 1.3 to the standard snes/genesis resolution results in a tiny window that only takes up a quarter of the screen, despite it supposedly being fullscreen in the options and cfg; changing the config file in 1.3 to a super resolution (as per http://forum.arcadecontrols.com/index.php/topic,138062.40.html?PHPSESSID=d70ebgcoo649d9nfgiddgea4s1) results in an image that is squashed vertically and super stretched horizontally; and for some reason Retroarch 1.2.2 doesn't want to open if I input a different resolution in the config changes (or use any of the attached .txt files in that thread).

I'm going to try to reinstall crtemudriver and redo vmmaker tomorrow, as I may have missed something during that process (though that seemed pretty straightforward).  I'll also try some other standalone emulators, since I'm using LaunchBox as a front end anyways and don't need the all-in-one functionality if it is RetroArch causing the issue.  Google gets pretty rough when sifting through 5+ years of information, with much of it no longer seeming relevant. Combined with my technical inexperience, it's slow going.

--- End quote ---


You have to revert back to RetroArch 1.2.2 version. Since that is the only version that has RGUI working fullscreen (not squashed vertically). Search the forums, we had issues like these before and users uploaded their retroarch.cfg files which were for various emulators nes snes genesis psx etc.

Recapnation:
Retro Arch 1.3.6 here and RGUI working in full-screen 320 x 240 with no issues. One of Retro Arch's authors not only uses 15-kHz CRT, but even encourages people to try it.

Just saying.

R-Typer:

--- Quote from: Recapnation on September 18, 2016, 08:33:25 am ---Retro Arch 1.3.6 here and RGUI working in full-screen 320 x 240 with no issues. One of Retro Arch's authors not only uses 15-kHz CRT, but even encourages people to try it.

Just saying.

--- End quote ---
With newer versions of Retroarch I get rgui halved vertically and stretched horizontaly. This is in windows 7.

Can you please post your retroarch.cfg?

Are you using windows xp perhaps?

Many thanks.

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