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CRT Emudriver 2.0 - Emulator compatibility list

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mourix:
System: Windows 7 x64, hd5450 1gb, CRT Emu Driver 2.0 beta 8.

Groovymame: Perfectly
Retroarch: Working but forces 640x480i 15khz into 640x480p 31khz.

keropi:
How do you make zsnesw to use the 256x224 resolution? In my setup I apply it and zsnesw reports success BUT it seems to me it's still some interlaced mode... using the ddraw.dll makes no difference.

edit:
using the ddraw.dll I got Fusion to auto-switch correctly, had to insert manually a 320x480 resolution - sonic2 splitscreen works fine now! The only problem is that after quitting you are stuck with this 320x480 resolution for the desktop, is there a workaround?

edit2:
just used EnTech's MultiRes with maximus arcade "post-launch after exit" option and it works great after launching fusion ;D

edit3:
regarding ZSNES, one needs to define a custom 256x224 resolution on ZSNESW.CFG and use this, the one on the emulator's menu is 640x480i or something...

tom5151:
Hi all,
I' d like to switch on windows 10 and continue to enjoy emulation in low res.
No problem with CRT Emu Driver and GM :) but I have issues with ddraw.dll.
When the resolution switch to low res is working on win 7 with ddraw.dll, it doesn't work anymore on win 10 for zsnes and kega :(
Anybody else is on windows 10 ?

haynor666:
I think it will stays like this forever.

http://answers.microsoft.com/en-us/windows/forum/games_windows_10/directdraw-emulation-still-broken-in-windows-10/5a619148-cf1e-4813-b733-997b996b9567?auth=1
http://steamcommunity.com/app/38400/discussions/0/648811670613303699/ - for windows 7, I don't know if this will help under windows 10.

tom5151:
Thanks for the link, but I managed to finally make znes and fusion work on win10 in low res.
I just use a resolution switcher to switch to 256x224 before launching the emu, and it works fine :)

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