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CRT Emudriver 2.0 - Emulator compatibility list

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Calamity:

--- Quote from: tom5151 on January 19, 2016, 11:25:45 am ---Thanks @Calamity for this new version.
I've just had a look on Magic Engine forum and I've found a thread where someone says that it uses DirectDraw.
http://forums.magicengine.com/en/viewtopic.php?t=2027&highlight=directdraw

--- End quote ---

That's an old post. They must have moved to d3d since then. If you see the log, they're not calling any ddraw api, it just logs the processed attaching to the dll.

tom5151:
Thanks for your reply. So I will move to OpenGL for this emu.
I've tried your Ootake build, but I don't like it and when I use autoswitch, I don't have any image anymore.

haynor666:
Autoswitch You need configure - choose resolution for each PC Engine resolution (256x240, 336x40, 512x240). By default it's probably 640x480@60p.

tom5151:
I 've put 256x240 for the 3 resolutions for quick testing, but no luck.
Maybe I will test mednafen.

Calamity:

--- Quote from: tom5151 on January 20, 2016, 01:26:10 pm ---Thanks for your reply. So I will move to OpenGL for this emu.
I've tried your Ootake build, but I don't like it and when I use autoswitch, I don't have any image anymore.

--- End quote ---

You don't like it because of the autoswitch problem or something else? It worked fine here when I tested it. But because Ootake switches modes always on the default device, make sure your desktop is not extended.

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