Software Support > GroovyMAME
CRT Emudriver 2.0 - Emulator compatibility list
Nodoyuna:
Does anybody tried PCEM?
I'd like to have old 240p DOS games, but I can't get it... I'm only able to get 640x480...
Do I need to something special?
Thanks in advance
alex2005:
After a few days of testing I can confirm that supermodel (Model 3 emulator) does not work correctly. No matter you set 640x480 on the supermodelui or less, it will display as if the monitor is out of sync (flickering up and down all the time)
I thought it was enough to change on winmodelines from arcade monitor 15khz to nanao ms2930 (which is my current monitor and eventually worked), but just today, I boot up, tried sega rally 2, vf3 etc and all them have the same problem.
How can I troubleshoot this? I tried with the ddraw.dll from the first posts but this didnt do the trick :)
I am running W7x64, under an hd 7750 with atom 15 and latest crtemudriver.
What makes me wonder why it worked yesterday, but today without any config change, it just doesn't anymore.
I had an arcadevga5000 before and this emulator has always been working fine with it.
Thanks in advance for any hints :)
Calamity:
--- Quote from: alex2005 on October 03, 2017, 01:26:11 pm ---No matter you set 640x480 on the supermodelui or less, it will display as if the monitor is out of sync (flickering up and down all the time)
--- End quote ---
Try this: http://forum.arcadecontrols.com/index.php/topic,155264.msg1627332.html#msg1627332
alex2005:
--- Quote from: Calamity on October 03, 2017, 01:38:56 pm ---
--- Quote from: alex2005 on October 03, 2017, 01:26:11 pm ---No matter you set 640x480 on the supermodelui or less, it will display as if the monitor is out of sync (flickering up and down all the time)
--- End quote ---
Try this: http://forum.arcadecontrols.com/index.php/topic,155264.msg1627332.html#msg1627332
--- End quote ---
Thanks Calamity! I'll give it a try, will take me some time since I am not familiar with this software.
It seems to work fine now again, but I will take a look as I'm sure the issue will reoccur in the future.
phasermaniac:
Hi! Anybody tested Operation ghost with crt emudriver? For me it crashes, I think it uses opengl.
I hexedited the exe to run at 640x480 but still no luck, I keep getting the errors "SForWinUtils.cpp SuCreateWindow failed" (windowed), and "SForWinUtils.cpp no Available resolutions" (fullscreen).
I'm usin crtEmudriver 2.0 beta 12 (Crimson 16.2.1 non-GCN) in win10 with Hd 6950.
I have working Supermodel, Daphne Singe, and many ttx games (forced to 640x480) so this one confuses me...
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