Main > Lightguns
Gun talk - Sega Type-II IR Gun setup
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BadMouth:
I put a POLL in the main forum asking if people want a GUN subforum.
Go vote and comment. I'm surprised there aren't any comments.
http://forum.arcadecontrols.com/index.php?topic=149002.0
(the poll doesn't show up in tapatalk)

EDIT:  I split these posts from the immersion thread to keep that thread more focused.
twistedsymphony:

--- Quote from: DudeRegular on January 06, 2016, 05:04:35 pm ---Interested to see how that turns out for you. That may be another option for me. I have some happ 45s that are ready to go and a big showcase cab with a 34 in monitor that i wanted to use.

--- End quote ---
I'm assuming you're planning a MAME setup? is that what the global vr usb gun board allows you to do? because I haven't heard of any solution that lets you use CRT based arcade guns on a PC.

I know a looked into a number of options for using legit arcade guns and came up with no real tangable options.  I eventually learned that even the CRT based Sega Gun games starting with Lost World used IR and that the light gun setup was essentially completely separate from the core game hardware and could potentially be used on PC.

It's worth noting that the light gun setup BEFORE the Model 3 hardware was also separate and used CRT based positioning. The Sega Model 2 Light Gun setup (Virtua Cop 1 and 2, House of the Dead 1, etc.) has a separate PCB that the video feeds through for sync. The gun position is then sent to the main game board through a normal serial interface. It might be possible feed that serial data into an arduino or similar to emulate an analog joystick or mouse pointer position.


--- Quote from: BadMouth on January 08, 2016, 02:50:12 pm ---I put a POLL in the main forum asking if people want a GUN subforum.
Go vote and comment. I'm surprised there aren't any comments.
http://forum.arcadecontrols.com/index.php?topic=149002.0
(the poll doesn't show up in tapatalk)

EDIT:  I split these posts from the immersion thread to keep that thread more focused.


--- End quote ---
Thanks for the poll, and for the split ;)
Jollywest:

--- Quote from: twistedsymphony on January 09, 2016, 12:13:33 am ---I'm assuming you're planning a MAME setup? is that what the global vr usb gun board allows you to do?...
--- End quote ---

Sure is buddy  ;) > https://forum.arcadecontrols.com/index.php?topic=138723.0

Also interested to see how this idea works out you.
Your idea seems like a much better IR solution than what's out there at the minute... good luck!
DudeRegular:
Jollywest's thread has been the model of what I am after. I plan to start with MAME and then maybe expand from there.

My other possible idea is trying out the gun board from raw thrills games. These actually pass video through vga in to jamma out. I was able to get a pc to show video on a standard res monitor but could not get any inputs to work. It is likely a driver deal. I was borrowing the board from a buddy though.
twistedsymphony:

--- Quote from: Jollywest on January 09, 2016, 02:28:01 am ---
--- Quote from: twistedsymphony on January 09, 2016, 12:13:33 am ---I'm assuming you're planning a MAME setup? is that what the global vr usb gun board allows you to do?...
--- End quote ---

Sure is buddy  ;) > https://forum.arcadecontrols.com/index.php?topic=138723.0

Also interested to see how this idea works out you.
Your idea seems like a much better IR solution than what's out there at the minute... good luck!


--- End quote ---

for the longest time I was planning on going CRT light-gun because I wasn't really a fan of IR solutions. I was planning on getting a HOTD2 mirror cab because That was easily one of my favorite light-gun games and a really excellent cab, compact but with a good sized monitor and the mirror adds some "distance" to keep it challenging. Then come to find out even Sega's CRT games from that era used IR so I started looking into that more seriously.  I'm sure Sega did it for ease of development. Much easier to just develop one set of hardware that works in all cab configurations. But in all my years of playing HOTD2 I never suspected that it was using IR, it always tracked perfectly and responded quickly.

I've still got a bunch of parts to collect before I can do any real testing but I've got all the difficult to source stuff already. I'm excited to see how it works but it will probably be a few weeks at least until I have something to test.
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