Hello guys!
I have got a specific question about vertical games in groovymame. I want to keep it as simple as possible. Currently I play vertical games on a Sony pvm monitor which is mounted vertically in the cab. I use groovy mame. I am talking about games with the originial resolution of 256 x 224 such as Gun Smoke, Donkey Kong etc. Groovy mame switches to the exact resolution of 256 x 224 and the exact refresh rate.
Now here is the thing I donīt understand at all. Groovy mame draws every game with the resolution of 256x 224 in full screen. In some of the games there is a "test grid" where you can see that it is definitely stretched vertically in order to fill the whole screen.
As a matter of fact the Sony CRT TV has got the aspect ratio of 4:3 and I suppose that the monitor in the original arcade cabs (still talking about the games with the resolution of 256 x 224 for example star force) also had 4:3 format.
What confuses me is that Groovy mame obviously streches the games to full screen - but this does not seem right to me cause you can see in the game that the whole picture is streched. If groovy mame did not strech to fullscreen the test grid would be perfect (all perfect squares) but this would mean that there are black borders on the upper side and the lower side.
So how did they do it in the real arcade cab? Was the picture also streched to full screen meaning that the aspect ratio is not correct or did the games with the resolutio of 256 x 224 had black borders? I cannot imagine that the picture was streched so they would have to cover the border with the bezel?
Anyways does anyone know hot to set Groovy mame / vmmaker so that it does not stretch to fullscreen in order to give the original aspect ratio of the games
Regards,
Alex